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Terraria: Pervasive Speed and AP Issues

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WeeklyBattles said:
@Drag It comes from math
Mass of the moon = 7.34767309 × 1022 kilograms

Speed of the moon = 1023.056 m/s

1 m/s faster would put it at (Round figures) 1024 m/s

KE = 1/2M x V^2 = 3.6738365e+22 x 1048576 = 3.8522968e+28 Joules

As this is literally the absolute lowest end possible and would only need to be slightly faster to be 5-C, 5-C is completely acceptable for moving the moon
Shouldn't you subtract the KE of natural moon velocity from the KE obtained by adding a single meter per second? I bet it will get much lower than 5-C if you take into account the energy ADDED to the moon rather than its total energy.
 
1. pretty sure that them stopping the eclipse is indeed multi-continent level. It isn't "muh game progression, because the other ones actually have a lore. You can summon WoF without defeating any Pre-Hardmode boss. The mechs don't spawn after WoF, they spawn after you broke an altar. Plantera doesn't spawn when the bosses are defeated, but when a bulb is broken. Golem is just unspawnable Pre-Plantera 'cause OP temple brick walls. Lunatic cultist absorbs the power from that sigil after you kill Golem. But if you go outside the temple to farm Lizahrds and Flying Snakes for tablet fragments pre-destroyer, you'll see a wonderful "lol nope".
2. We do rate "The Power Of X" as X though
3. Meteors falling in a second from space is Sub-Rel. Possible upgrade to low tiers actually.
4. I agree with no MFTL/+, No island level and no powers 2/5
5. Neutral about the rest.
 
@RR

1. But they aren't directly stopping it. No message appears after killing them like "the Moon is free!" like the Wall of Flesh has. Wall of Flesh is where the boss game progression begins, though. Early game there is no defined boss hierarchy like Hardmode has. Once Hardmode begins a strict hierarchy is in place to prevent the player from bypassing a boss. Like I said before, unless the previous boss is holding the stronger one back (which makes zero sense), this doesn't work. If they are holding the stronger boss back scaling is broken and the weakest boss is now the strongest. The "lolnope" is purely game progression that exists the moment you enter Hardmode. Nothing suggests in lore or implication that the Mech Bosses themselves stop solar eclipses, and moving the Moon is overtly the Celestial Towers' thing. If the Mech Bosses are stopping the Moon from moving that would imply their superiority to the Celestial Towers, who can move the Moon. The assumption of weaker bosses restraining higher power events just doesn't work.

2. This isn't my point #2, but I think this is towards the galaxy one? If so, it shouldn't be, as having the power output of something and having the ability to destroy something are two totally different things.

3. Wut. Meteors move at 11,000 - 72,000 meters per second, not Sub-Rel.
 
1. That's because the Towers>>>>>>>>>>>>>>The Mechs and tha is clear as <insert something very clear here> in lore
2. Don't we rate "the power of a Star a Star level?
3. But 10000 km in <1s is 1/30 SoL
 
But meteors don't move 10,000,000 m/s. They move at 11,000 - 72,000 m/s.
 
I personally love Terraria but if Assaltwife's given nerfs are accepted and I hope they are, verse's god tiers should get nerfed in no less than two tiers, possibly 3 and maybe even 4, with high tiers losing 2 to 3 tiers in our system, mid tiers losing 1 or 2 tiers and low tiers losing a tier. 'u'

This will be like the greatest revision I've ever seen happen on this wiki.

Oh, and because no one calced moon's KE difference, allow me to.

7.34767309e22*(1024^2)= 38 522 968 290 099 200 000 000 000 000 (38.522968290099 octillions or 3.8522968290099e28 J).

1023.056 m/s one gets us 38 451 974 306 194 363 251 200 000 000 or 3.8451974306194363251e28J.

3.8522968290099e+28 ― 3.8451974306194363251e+28 = 7.0993984e+25. Accelerating the moon in one meter per second is HIGH 6-A-, that is, low-end High 6-A, no matter if the moon then becomes 5-C because it needed just that much energy to go 5-C.

If a water pool has 19 990l of water and I give it 10l so it has now 20 000l, I don't have a "multi-tens of thousands of liters of water output". I have a ten liters output capacity but this allowed the pool to now have multi-tens of thousands of liters of water, get what I'm trying to say?

Stopping the moon's movement or seriously deaccelerating it is also no higher than High 6-A+, so even if the feat gets approved and "Game Progression Theory" gets fully rebuked, Terrariaverse won't have a casual climbing towards Tier 5, even less so Tier 3.

Also, does Terrariaverse even have any Tier 4s at all?

EDIT: Also, if Terraria's weakest bosses are High 7-C, are you guys telling me it has high-end Tier 8 fodder enemies and by endgame we have planet busting fodder? This is looking like Dragon Ball's saibamen mass-reproduced and mutated into unicorns.
 
No, not to my knowledge. I'm still against nerfing the 6-Cs due to the fact that they do have legitimate feats of affecting the entirety of the Terraria Island (which has entire mountain changes on it, and their effects go deeper than ground level). So.

What we have now is 7-Cs-ish for Mid-Tiers, scaling to the KE of King Slime and all that. In my own opinion, High Tiers should be 6-C for reasons mentioned above. God tiers should be removed from "5-A, possibly 3-C" to "5-C" for Moon feats mentioned above (I doubt it was baseline movement, looking at the feat itself).
 
"Affecting" or "chaning" an island without significantly altering the island's geography is not even AP. The KE will change, since the speed is getting nerfed.
 
If the celestial towers are going to be a very, very high-end High 6-A, then I do believe that the Terrarian and the Moon lord should be baseline 5-C for being superior to them. Or the Terrarian should be 5-C scaling to the moon lord who is superior to them.

Anyhow, like I stated I would, I'll do some of the KE calculations for the Eye of Cthulhu, and then the Destroyer.

As I stated in a previous post and shown in the video, the Eye of Cthulhu (Near 0:27 or so) can charge about as fast as the meteors from the Meteor Staff. So, instead of scaling how many pixels each one travels in a second in comparison to one another, I'll just say that the Eye of Cthulhu moves at the same speed as said meteors due to charging alongside one falling downwards.

Meteors can travel at speeds ranging from 11,000-72,000 M/S (Which averages out to 41,500 M/S). I will use 11,000 M/S for the low-end, 41,500 M/S for the mid-end, and 72,000 M/S for the high-end. The calculations page also mentions about 17,000 M/S being a decent high-end for them, so I'll include that after the low-end

Now, since the EoC breaks off some of its flesh in its second phase, I will assume it's about 25% hollow (0.75x multiplier for mass). I calculated its mass (Via square-cube law) in this calculation here - which resulted in 58159.869856 kilograms.

58159.869856 x 0.75 = 43619.9024 Kilograms

Now, all we have to do is plug in the varying velocities in a KE formula for the differing ends.

Low-end
0.5 x 43619.9024 x 11,000^2 = 2639004095200 joules, or 630.7371164435947 Tons of TNT

Multi-City Block level+


Low-high end
0.5 x 43619.9024 x 17,000^2 = 6.3030759e+12 Joules, or 1.50647129541 Kilotons of TNT

Small Town level


Mid-end
0.5 x 43619.9024 x 41,500^2 = 3.75621885e13 Joules, or 8.97757851338 Kilotons of TNT

Town level


High-end
0.5 x 43619.9024 x 72,000^2 = 1.13062787e14 Joules, or 27.0226546367 Kilotons of TNT

Town level


So, the low-end grants us a high-end Tier 8 rating, and the three upper-ends grant us low-end Tier 7 ratings. Likewise, I think the low or low-high ends might be better factoring in the fallen stars - which can fall from the top of the map (Which we are assuming to be the top of the stratosphere - which is 50 kilometers upwards away from Earth - within a few seconds.

Likewise, I can just test on a large world by using a star cannon and shooting a star upwards while flying alongside it to see how long it takes to do so.

Likewise, time for me to do Spazmatism's kinetic energy - velocity of which is shown near the end of this video.

Spazmatism appears to be moving at an identical pace to the meteors, albeit very slightly slower. For now, I'll just use the velocity ranges of a meteorite as stated above, subject to change.

Spazmatism is a metal version of the Eye of Cthulhu, so I will assume he is made of steel. The density of the human body (Using that for the EoC's density) is 985 kg/m^3, whereas the density of steel is 7,900 kg/m^3

7900 / 985 = 8.02030457x mass difference

8.02030457 x 43619.9024 = 349,844.902562 kilograms

Then I just whap on the velocities in a kinetic energy formula.

Low-end
0.5 x 349,844.902562 x 11,000^2 = 2.1165617e+13 Joules, or 5.05870387189 Kilotons of TNT

Small Town level+


Low-high end
0.5 x 349,844.902562 x 17,000^2 = 5.0552588e+13 Joules, or 12.0823585086 Tons of TNT

Town level


Mid-end
0.5 x 349,844.902562 x 41,500^2 = 3.01260192e14 joules, or 72.0029139579 Kilotons of TNT

Town level+


High-end
0.5 x 349,844.902562 x 72,000^2 = 906797987000000 Joules, or 216.729920411 Tons of TNT

Large Town level


Likewise, I should probably re-do the video for the destroyer where I stand still instead of moving around so I can find the velocity of the destroyer in comparison to the meteors by finding the distance they move in a singular second to one another by comparing to images to one another. The wall of flesh's KE would definitely be higher than that of Spazmatism's due to sheer volume - and the destroyer would be larger in comparison to that, too.
 
Assaltwaffle said:
"Affecting" or "chaning" an island without significantly altering the island's geography is not even AP. The KE will change, since the speed is getting nerfed.
But it does alter the environment; it changes all the stone into Ebonstone or Pearlstone
 
The Celestial Towers having the baseline moon moving feat is absolutely ridiculous, as the moon would take a matter of days to reach the position it was in. Moon level for that is a lot more reasonable.
 
Zanybrainy2000 said:
It's a boss from the beginning of the game, when the Terrarian had just moved away from being a 9-B dumbass. I'd stick with that low-end 8-A rating for it makes more sense with the rest of the scaling.
 
Dude. Don't repost walls of text, and be nice. It's a civil wiki, and it doesn't matter what makes sense with scaling, only what is most likely. That's why we have High 4-C immediately after 8-C Bloodborne.
 
Mr. Bambu said:
Dude. Don't repost walls of text, and be nice. It's a civil wiki, and it doesn't matter what makes sense with scaling, only what is most likely. That's why we have High 4-C immediately after 8-C Bloodborne.
Sorry. I wasn't intending to call anyone a "dumbass" but I didn't have any better word for calling the Terrarian as a 9-B. Fodder?
 
Alright, going to calculate the wall of Flesh's mass and then apply it to a KE formula with the previous velocities listed. I'm fairly certain the WoF in expert mode (at low health) would be somewhat slower than the meteorites and thus yield a lesser result, but I'm just doing this right now as to find out what tier it would land in if we're scaling to meteor velocity. If I ever put these into an actual blog post for the calculation, I'm definitely going to try and get the exact velocity by comparing how fast the wall movse in comparison to the meteorites. For now, this is like some kind of highball.

Alright, using ingame sprites, the goblin tinkerer (a player with no hair, basically) is 41 pixels tall, as per this calculatio.

Here is the ingame sprite of the WoF with a bit of pixel scaling on it:

$2


94 pixels in comparison to 41 pixels.

94 / 41 = 2.29268292683 times larger

I will say that the player is 1.77 meters tall - which is the average height of an American man.

2.29268292683 x 1.77 = 4.05804878 meters in diameter

Anywho, now that we found that, we can find the size of the wall as shown in the trailer.

Trailermeme


(oh god that's a small image, but you can open it up in a new tab for the fully readable version)

The eye part is 40 pixels, whereas the diameter of a 'singular wall' is 47 pixels, and the height of it is 275 pixels

47 / 40 = 1.17500x larger for the diameter of the wall

The eye part is 4.05804878 meters

4.05804878 x 1.17500 = 4.76820732 / 2 = 2.38410366 meter radius for one pillar

Now, all we need to do is find the height of the wall

275 / 40 = 6.87500x larger

6.87500 x 4.05804878 = 27.8990854 meter height

Now, to plug this into a cylinder volume formula (pi * r^2 * h)

pi * 2.38410366^2 * 27.8990854 = 498.184381 cubic meters

There are five of these cylindrical wall-thingies in the trailer to form a single wall, so we multiply this by five

498.184381 x 5 = 2490.921905 cubic meters

Then we multiply this by the density of human flesh (Per cubic meter; 985 kg/m^3), because it's the Wall of flesh', isn't it?

2490.921905 x 985 = 2,453,558.07643 kg

Hot damn, either we only find the mass of one wall and use that for kinetic energy, or we just scale that to the destroyer and say that he's superior to the wall and call it a day.

Now, to apply it to a KE formula

Low-end
0.5 x 2,453,558.07643 x 11,000^2 = 148440264000000 joules, or 35.4780745698 Kilotons of TNT

Town level


Low-Mid end
0.5 x 2,453,558.07643 x 17,000^2 = 3.5453914e+14 Joules, or 84.7368881453 Kilotons of TNT

Town level+


Mid-end
0.5 x 2,453,558.07643 x 41,500^2 = 2.1128202e+15 Joules, or 504.976147228 Kilotons of TNT

Large Town level


High-end
0.5 x 2,453,558.07643 x 72,000^2 = 6.3596225e+15 Joules, or 1.51998625717 Megatons of TNT

Small City level
 
I'm pretty sure WOF's size is the entire height of hell, which varies based on gameworld settings. Also, this is calc stacking, probably.
 
Yeah I don't think we should use a trailer from 2013 for it's size, but that's just my opinion
 
Pretty sure asking the devs power related stuff isn't allowed
 
@Keeweed Probably not the greatest. Statements and WoG is fine and all when they're unaware of VS Battles because they cannot possibly be responding to some sort of goading. Here, though, they probably just don't care so they'll say whatever to send away fans.

It's a possibility. Don't need another Devil May Cry moment lol.
 
Mr. Bambu said:
@Keeweed Probably not the greatest. Statements and WoG is fine and all when they're unaware of VS Battles because they cannot possibly be responding to some sort of goading. Here, though, they probably just don't care so they'll say whatever to send away fans.
It's a possibility. Don't need another Devil May Cry moment lol.
Is there any more explicit description on that?

And what happened to DMC?
 
Wokistan said:
I'm pretty sure WOF's size is the entire height of hell, which varies based on gameworld settings. Also, this is calc stacking, probably.
I can agree with not using the trailer, since it's a bit outdated. In reply to your second statement, this technically isn't calculation stacking based on what is given on the page for it. This is about the same thing as taking a character's mass and comparing it to an existing projectile (E.G, lightning) and finding their kinetic energy after finding their mass - which has been performed in other calculations for quite a while now.
 
@Mand21 Pretty much the created of DMC either was vague or can't make up his mind and said that Dante can destroy a universe only to say he can't (that or I remember that completely incorrectly)
 
The Creator of DMC really dislikes being pestered for answers, and well, he got pestered, on Twitter, when someone asked him if when Mundus did some attack if it was a universe. This led to Universe level DMC.

His tweet, you wonder?


"Universe"

Literally the whole thing.
 
the reason why I even suggested it was because the Terraria devolpers are usually a lot nicer, but I forgot about Dante, so let's move on before this thread gets derailed to much (and I'm leaving for a bit be back soon)
 
@Keeweed

@Zany

that is the only time we ever saw the wall of flesh's full size, so we have to use it
 
But meteors don't move 10,000,000 m/s. They move at 11,000 - 72,000 m/s.

I seriously doubt that there are meteors that are inside of earth's atmosphere, which is 10000 km.
 
It depends on the size, I think. Very large meteors (say, over a meter in diameter), no. Smaller meteors, though, could float as low as 2000 km or so, on the same elevation roughly as other assorted bits of space junk, so in this particular instance it may be safer to use that as your distance.
 
@Drag

the meteors are around two blocks of diameter, a block is 2 feets , so the meteors are around 4 feets, which is 1.20 meters

also i checked and they are more than half of the hight of the Terrarian
 
Overlord775 said:
@Drag

the meteors are around two blocks of diameter, a block is 2 feets , so the meteors are around 4 feets, which is 1.20 meters

also i checked and they are more than half of the hight of the Terrarian
I said "around", not exactly. And I knew about the block size in Terraria as well.
 
We have always treated meteors as moving at 11,000 - 72,000 m/s. Why are we starting to treat it as something higher? Because they have to be "called down?" Not good enough. Other "Meteor summoning" feats are treated as 11,000 - 72,000 m/s, not whatever the distance from Earth a Meteor of that size would be. It is far safer and replies on no assumptions, while the other option relies and numerous assumptions that, in the end, cannot be proven.
 
the fact that there is a literal biome called "SPACE"? The fact that there doesn't exist a meteor that near to the earth?


Also, "Likely" is a thing
 
RRTheEndMan said:
the fact that there is a literal biome called "SPACE"? The fact that there doesn't exist a meteor that near to the earth?


Also, "Likely" is a thing
What if they were summoned/magical?
 
How is the space biome evidence for 10,000,000 m/s? Because there are no meteors flying in that biome? That isn't sufficient against this point, as not everything present in a verse needs to be represented through gameplay. Just because the dev doesn't want to code in another hazard to add to Realism (which Terraria generally lacks anyway) doesn't mean we can highball the crap out of this. The meteors having such insane speed would run contradictory to the instantaneous Vortex Pillar background lightning as well, though not all projectiles will appear consistent in speed for gameplay's sake.

But meteors CAN exist that close. Also, in Terraria, massive meteors strike every now and again. Is it that hard to believe there are meteors nearby?

Also the speed also determines the tier, so I'd prefer to play it safe on this one rather than throwing out "likely" or "possibly."
 
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