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Anybody ever calc Merasmus flooding the Carnival of Carnage?
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Not that I've knownAnybody ever calc Merasmus flooding the Carnival of Carnage?
You could totally get to 8-A if you used Steel Gauntlet Robot Heavies instead of Robot Scouts
I think the current renders we have for the mercs are already good enough, no?Just a heads up i found better renders for the characters, as they are fullbody 2d images from the official tf2 wiki, so feel free to add them if you wish.
Actually, you can do that against Robots with the Cow Mangler, so all the more reason to scale honestly.Would we be able to scale the upgraded minigun (and also the Short Circuit ig) to the Cow Mangler via the former being able to delete the latter's shots with the Destroy Projectiles upgrade? And before you ask, yes, this can in fact happen in-game if you get a Deflector Heavy to use its own upgraded minigun to delete your Cow Mangler shots.
They were also apparently able to fight Saxton Hale at some pointActually, you can do that against Robots with the Cow Mangler, so all the more reason to scale honestly.
But imo, there is literally no reason the mercenaries shouldn’t scale to the vaporization weapons physically, since the only time they are actually vaporized is when they are literally about to die, ie, already heavily weakened, and the fact that they should downscale from Robot Giants who don’t get vaporized. There’s also the fact that they can survive Bominomicon Bombs, which can harm Merasmus enough to stun him, who can easily tank them
Imo, the mercs fighting Saxton Hale is an outlier. Three of them combined did literally nothing to the Yeti, who was casually exploded by Saxton Hale. Though, I wouldn't be opposed to stuff like Spy's Backstab, and the Market Gardner scaling, since they're one of the few things that can actually damage Hale by a noticeable amount, especially the former, since it's one of the few things that can make Hale feel pain.They were also apparently able to fight Saxton Hale at some point
Doesnt Sniper also deal good dmg?Imo, the mercs fighting Saxton Hale is an outlier. Three of them combined did literally nothing to the Yeti, who was casually exploded by Saxton Hale. Though, I wouldn't be opposed to stuff like Spy's Backstab, and the Market Gardner scaling, since they're one of the few things that can actually damage Hale by a noticeable amount, especially the former, since it's one of the few things that can make Hale feel pain.
Eh, Spy’s Backstab and the Market Gardner are the only two things that deal noticeable damage with unique voicelines. And Hale is stated to be bulletproof by Medic, so, imo, it shouldn’t scale.Doesnt Sniper also deal good dmg?
Can you remind me what Snipers Headshot does to Saxton? I remember there was a special affect am I wrongEh, Spy’s Backstab and the Market Gardner are the only two things that deal noticeable damage with unique voicelines. And Hale is stated to be bulletproof by Medic, so, imo, it shouldn’t scale.
Ehhh, to me VHS is more of a side canon thing since RED would have to be the ones fighting in MVM instead of betraying Hale.They were also apparently able to fight Saxton Hale at some point
?Ehhh, to me VHS is more of a side canon thing since RED would have to be the ones fighting in MVM instead of betraying Hale.
The fact that Gray Mann is the CEO of Mann. Co during VSH.Do we actually have any sources on that?
No, I mean sources on this existin w/out interfering w/ proper allegiances.
Early 1972
Takeover of Mann Co.
Main article: Ring of Fired
After the Mercenaries successfully defend Mann Co. against the robot attacks, wary of another intractable stalemate, Gray decides to change his approach. He goes directly to Saxton Hale at Mann Co.'s headquarters, and declares that the war is over — he gives up. But then he says he is there for the Mann Co. Challenge, offering a fight with Hale for the ownership of the company, a policy Hale made himself. After Hale grabs and punches Gray with ease, Gray declares that he is not the one who will be fighting, but instead Gray's daughter named Olivia, an underage girl, will fight Hale. Hale refuses to fight her, ultimately granting Mann Co. ownership to Gray who later sends the mercenaries after him. However Hale wouldn't go out without a fight and manages to escape all the while causing severe damage to what was once his proprety. After this, Gray proceeds to fire the mercenaries for theirs failure while the Administrator orders Miss Pauling, her assistant, to hide. The mercenaries scatter, but Scout and Spy are later arrested before they managed to escape Teufort.
Maybe via the Burstchester. Scout was healed by Zhanna in a later panelCould the mercs potentially get ~High-Low regen completely on their own (i.e., without items like the Concheror or Sandvich) via regenerating large chest wounds made by the Burstchester taunt and necks snapped by Neck Snap! taunt, as well as via scaling to Scout who, albeit over time, could heal off an injury bad enough to have his organs become visible?
I don't think we should treat those taunts as canon tbhCould the mercs potentially get ~High-Low regen completely on their own (i.e., without items like the Concheror or Sandvich) via regenerating large chest wounds made by the Burstchester taunt and necks snapped by Neck Snap! taunt, as well as via scaling to Scout who, albeit over time, could heal off an injury bad enough to have his organs become visible?
make them all street levelIs anyone working on profile revisions rn? I've been thinking of revising the some of mercs profiles.
I agree!make them all street level
if you're addding abilities! make sure to remember the things they gain from taunts .w. I feel like most notably regeneration from the necksnap and chest burst taunt ovoI've started on Scout's profile revision. I'm mainly doing the abilities rn, I plan on adding stuff like references and AP notes later.I also wanted to change the render but all the other renders look wrong on the profile for some reason.
It's been a little while but I've finally gotten around to adding the AP notesI've started on Scout's profile revision. I'm mainly doing the abilities rn, I plan on adding stuff like references and AP notes later.I also wanted to change the render but all the other renders look wrong on the profile for some reason.
You should give him Transmutation via the Saxxy and G. Frying Pan, since we already accept that as a thing on Heavy's profile but it's not listed on the rest of the mercs' profiles (barring Spy and Engi).It's been a little while but I've finally gotten around to adding the AP noteswhich I hope are rightand a few finishing touches. Anything else I should add or change before I go into making Soldier's profile revision next?