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He’ll be 6 Gigs, not to worry, allow me to go first though, before someone misunderstands prevasion, including what one would say about "well hitting ghosts so it no workie"
snip
Btw letting ya'll know so that no one gets into trouble that due to the restrictions given by the OP (which would be restricting standard equipment), you can't actually add this MU without violating a rule. You can still keep going with debating the MU with the terms given you just can't add it to the profile.
College and my own interests.Oh hey where have you been?
Could we loophole this and say 'the result would not change with violating restrictions removed'? It's effectively what we discussed earlier, with GV (the current winner) getting the most severe current nerfs.
For GV? I’ve already asked about this to Ant, people like that, you can add Prevasionless matches due to the main argument of not being at add non standard equipment matches just being that the characters would fight differently or lose their identity without it (like Iron Man without Armors), in which GV doesn’t fight differently at all. It’s noted at the bottom of GV’s page as a Note. People pulled this card before, and unfortunately, it doesn’t work for Prevasion chars specifically (it’s meant to be a beginner friendly crutch, is ignored for most of the game by the characters themselves, who say to not rely on it and fight as though you don’t have it)Btw letting ya'll know so that no one gets into trouble that due to the restrictions given by the OP (which would be restricting standard equipment), you can't actually add this MU without violating a rule. You can still keep going with debating the MU with the terms given you just can't add it to the profile.
Its mainly about Zeke since those Blades are apart of his standard equipment. Don't worry though I'll do my best to help you out in understanding what they do especially when ya went over a few of Zeke's abilities.For GV? I’ve already asked about this to Ant, people like that, you can add Prevasionless matches due to the main argument of not being at add non standard equipment matches just being that the characters would fight differently or lose their identity without it (like Iron Man without Armors), in which GV doesn’t fight differently at all. It’s noted at the bottom of GV’s page as a Note. People pulled this card before, and unfortunately, it doesn’t work for Prevasion chars specifically (it’s meant to be a beginner friendly crutch, is ignored for most of the game by the characters themselves, who say to not rely on it and fight as though you don’t have it)
unless you’re talking about Zeke, which I did do my best to address him using all of his Blades (which yes, I know are people), but without a proper notable abilities section, I wasn’t able to get a good grasp on everything in his P&A section)
Yes, it can do that. There is also the deconstruction on hit if that helps make things worse.…also can u explain how slayer arts work? If it’s just an instant kill with every little slash it’s a yikes
Bet. U can start off with what I missed.Its mainly about Zeke since those Blades are apart of his standard equipment. Don't worry though I'll do my best to help you out in understanding what they do especially when ya went over a few of Zeke's abilities.
oh shit… I don’t think deconstruction helps depending on how we rule Stratos’s (GV CRT side) thing, but uh instant death huh. Do the enemies just resist instant death? Like, how does this not break the game (depending on the answer I can give an counter argumen)? If it really just does break the game I’d have to go high diff GVs orYes, it can do that. There is also the deconstruction on hit if that helps make things worse.
Aight so to name a few,Bet. U can start off with what I missed.
I don't see this on GV's profile. Is it on an upcoming CRT? If so I'd recommend doing that first before bringing it up here for obvious reasons.oh shit… I don’t think deconstruction helps depending on how we rule Stratos’s (GV CRT side) thing, but uh instant death huh. Do the enemies just resist instant death? Like, how does this not break the game (depending on the answer I can give an counter argument)? If it really just does break the game I’d have to go high diff GVs or
So... Slayer Arts instant kill slash thing, nothing really changes hereDeconstruction: Happens on hit with a Blade weapon, is above baseline as it works on beings who can swim in the Cloud Sea which is stated by The Architect (aka God) to break down matter it comes into contact with.
You're gonna need like... a lot more explanation than that cuz idk what that means, but lets say it just hits GV when GV like, hits him. GV just... heals all the way back to full health. In addition, GV has a very good stamina advantage (yes I looked at Rex's profile, doesn't seem... that great tbh), GV can just run away until Zeke's doneDamage Transferal: Passive and can basically uno reverse a lot of what GV has.
I already explained how that would be a problem, but then to do a lot of that in a row, seems unlikely- especially how on the page it seems to be implied that Kasandra doesn't even know she's like... doing it... so forcefully making that happen multiple times in a row to get his lethal blow seems unlikely, especially when GV's kiting the entire timeProbability Manipulation: There is Kasandra's use of it which at worst would cause GV to mess up by accident and get hit for it (which would be lethal considering Zeke's other hax) but also Zeke's own use of it which allows him to force attacks to miss, force his own attacks to land and an increase of triggering status effects.
Sry but I already explained how that like... won't work, read upwards if u wanna like... yeah... also wrong type of NPI on top of thatNon-Physical Interaction: Simple enough, allows for Zeke to hit GV while he is intangible.
I just ruled it as "no defense buff workie" because I'm assuming that every enemy just gets one shot, I already listed it above as something up thereDurability Negation: This one can be debated on since the wiki has no real ruling of how its treated but there are too many of Zeke's attacks (which can just be all of them thanks to blades such as KOS-MOS or T-ELOS) which ignore defence.
GV's Naga Bolt can simply pass through multiple enemies, so no go here, sorry. Again, read about all of the different ways GV can hit him with just his bolts (multi angles, piercing, machine gun rate fire, crawlers, homing to target a foe after hitting another)Immortality and Regeneration: This is something Zeke's blades have and thanks to it, they can abuse to take hits for Zeke since they'll just as Vandham puts it "heal up right away".
Already explained that like... Naga goes through, yeah I explained it up there alreadyForcefields: Also simple, allows for Zeke to just avoid taking damage. These forcefields can easily tank hits from characters even stronger than Zeke, if you wanted to you could scale them to Tier 2 for being able to tank hits from Artifice Aion but I'll assume that isn't in effect here.
Isn't that the 50% thing I listed eariler? Edit I'm wrong, up to 10% max hp damage, so... GV just.... hits him more until it doesn't workDamage Absorption: Another way for Zeke to ignore damage.
So he'd know to run in so he can get his slashy slash. Also keep in mind that when he does get close, he gets heavily zapped (not only is it easier to get hit by gun), it's guarenteed that he'll get hit by GV's Flashfield, getting zapped every time he gets close... and it'll like... hurt... yeah, Damage Transfer, but again GV can just tire him outInformation Analysis: The power of MATHS! which allows for KOS-MOS to analyse GV and know what to do against him.
GV deals with like... A LOT of Teleportation blindsiding attacks, he can easily get away... yes, blindside while being shot at by all angles. (Yes, I am making a skill blog because I should address all of the combat experience GV has)Teleportation: Teleports behind you while there are like 20 other people also shooting at you
Honestly I don't really keep track on small hax things like this, but for me it doesn't really matter.I don't see this on GV's profile. Is it on an upcoming CRT? If so I'd recommend doing that first before bringing it up here for obvious reasons.
How its balanced in XB2 is that enemies do resist it though its only major enemies such as Malos or unique monsters (mini bosses) which obviously allows for them to have a resistance on their profile. GV himself though doesn't resist death hax so it'd be fair game.
Spike is a battle mechanic in Xenoblade Chronicles 2 and Torna ~ The Golden Country. It is an effect whereby the recipient is damaged when making contact with the enemy. Spike damage is shown as a purple-colored number during combat. Enemies can also receive spike damage by party members who have certain Blade Skills or Core Chip special effects active.
Enemies will only activate their spike when they become Enraged, and it lasts for as long as the enemy maintains the aura. All spikes in the game are damage dealing Counter Spikes, that cause party members to receive damage for every attack that connects or is dodged by the enemy.
Enemies and characters may have one of two types of counter spikes:
- Physical Counter Spike: Every time the user dodges or evades an attack, they counter with damage equal to a percentage of their Strength stat.
- Ether Counter Spike: Every time the user gets hit by an attack, they counter with damage equal to a percentage of their Ether stat.
Its something additional that makes a single hit lethal.So... Slayer Arts instant kill slash thing, nothing really changes here
Basically any damage GV does to Zeke will also be inflicted onto GV. I wouldn't really be talking about GV running away when Zeke has a much higher range than him which ironically enables him to snipe him from afar if needs be. Though running wouldn't exactly work due to probability manipulation and it's ability force attacks to hit.You're gonna need like... a lot more explanation than that cuz idk what that means, but lets say it just hits GV when GV like, hits him. GV just... heals all the way back to full health. In addition, GV has a very good stamina advantage (yes I looked at Rex's profile, doesn't seem... that great tbh), GV can just run away until Zeke's done
Zeke and Kasandra have their own Probability Manipulation, Zeke's allow for him to do what I mentioned above with the forcing attacks to miss, land, etc (and before ya ask, yes he can spam this. XB2 is a very broken game) while Kasandra's makes events happen to benefit her even if those events are naturally impossible so stuff like GV's weapons malfunctioning or his items going missing is what she'd do.I already explained how that would be a problem, but then to do a lot of that in a row, seems unlikely- especially how on the page it seems to be implied that Kasandra doesn't even know she's like... doing it... so forcefully making that happen multiple times in a row to get his lethal blow seems unlikely, especially when GV's kiting the entire time
Makes me wish their is a standard for these sort of things since its a very big part of many games yet no one can decide what it means.I just ruled it as "no defense buff workie" because I'm assuming that every enemy just gets one shot, I already listed it above as something up there
I schnee, though something I want to ask. Are we verse equalising electricity ether and the electrons of prevasion here? If so then its actually very possible for Zeke's Blades to just passively absorb GV while he is in that state which ngl would be hilariously ironic.Sry but I already explained how that like... won't work, read upwards if u wanna like... yeah... also wrong type of NPI on top of that
Did not see those, thanks for pointing it out. Though do note that Zeke will be healing a ton in this fight both due to his own arts but also his healing blades, healing items, etc. So I wouldn't expect the damage over time to rack up over time.GV's Naga Bolt can simply pass through multiple enemies, so no go here, sorry. Again, read about all of the different ways GV can hit him with just his bolts (multi angles, piercing, machine gun rate fire, crawlers, homing to target a foe after hitting another)
Already explained that like... Naga goes through, yeah I explained it up there already
Point is that its still free, repeatable way to just negate damage which'll certainly help out.Isn't that the 50% thing I listed eariler? Edit I'm wrong, up to 10% max hp damage, so... GV just.... hits him more until it doesn't work
Well that's one way he could use it sure. He could also just swap to his long ranged weaponry like his ether canons and snipe from afar to name another option that he is also likely to do. Plus, something I want to ask. How does Flashfield work? Like what is meant by "destroy"? Depending on the context Zeke might just straight up resist it.So he'd know to run in so he can get his slashy slash. Also keep in mind that when he does get close, he gets heavily zapped (not only is it easier to get hit by gun), it's guarenteed that he'll get hit by GV's Flashfield, getting zapped every time he gets close... and it'll like... hurt... yeah, Damage Transfer, but again GV can just tire him out
That's why I've been mentioning all these ways he could either tank it or just straight up avoid it. Spike helps him way more when he has these options to reduce damage he takes himself and maximise what he can to do GV.I don't think Zeke can just... tank damage and it automatically goes to the enemy instead from this description at all, it's more like, Zeke still takes damage, and GV also takes damage... which GV heals off, on top of his AP advantage (2 more gigs on Zeke), it'd be more beneficial to GV than it is to Zeke for this interaction to happen
Update: Instant death seems to be all on chance, so Zeke has to get REALLY lucky: He'd have to get past GV's mobility and skill (again he's dealt with blindsides) to even catch up to him, try a slayer art, and then have a chance to instant kill, all in a row. In fact, all of his good stuff is based on a chance, that he can manipulate with his Probability Manip, which his Blade doesn't even know exists, let alone exploit. Doing all of those manipulations all in a row seems unlikely
Meanwhile, GV's win conditions are much more concrete and consistent, run away, heal, zap, kite.
yuhIts something additional that makes a single hit lethal.
Running away isn’t to snipe, GV’s Stamina advantage is crucial to this fight. Even if he like... Is hit, GV can again, heal it off, which is my point. Plus, linear ether attacks, like, blasts are just something GV’s WAY too familiar with, they ain’t gonna hit.Basically any damage GV does to Zeke will also be inflicted onto GV. I wouldn't really be talking about GV running away when Zeke has a much higher range than him which ironically enables him to snipe him from afar if needs be. Though running wouldn't exactly work due to probability manipulation and it's ability force attacks to hit.
oh, okay so it IS an active they can invoke, well, at least ZekeZeke and Kasandra have their own Probability Manipulation, Zeke's allow for him to do what I mentioned above with the forcing attacks to miss, land, etc (and before ya ask, yes he can spam this. XB2 is a very broken game) while Kasandra's makes events happen to benefit her even if those events are naturally impossible so stuff like GV's weapons malfunctioning or his items going missing is what she'd do.
it really do be like thatMakes me wish their is a standard for these sort of things since its a very big part of many games yet no one can decide what it means.
it would be very funny, but GV doesn’t get absorbed by other Azure Strikers like Asimov, so I doubt it’ll happen.I schnee, though something I want to ask. Are we verse equalising electricity ether and the electrons of prevasion here? If so then its actually very possible for Zeke's Blades to just passively absorb GV while he is in that state which ngl would be hilariously ironic.
gotcha, if it comes to a healing battle, it’s a stamina match, which uh, GV kind of has. Keep in mind Septima is also a primarily psychic ability, so so long as GV is mentally not tired, he can just keep healing. Considering that it’s easier to get tired physically than mentally, GV can last a VERY long time compared to Healing Items (and maybe blade? If I recall you can “abuse” a Blade, just like how Rex screwed over Pyra against Valdam or whoever)Did not see those, thanks for pointing it out. Though do note that Zeke will be healing a ton in this fight both due to his own arts but also his healing blades, healing items, etc. So I wouldn't expect the damage over time to rack up over time.
Again, it can just come down to a stamina battlePoint is that its still free, repeatable way to just negate damage which'll certainly help out.
It does the zappy zap, the pain. GV has resistance negation too, so uh, yeah Zeke dealing damage up close is not the best thing ever. As soon as he gets close, he’d be zapped before he even got the chance to swing.Well that's one way he could use it sure. He could also just swap to his long ranged weaponry like his ether canons and snipe from afar to name another option that he is also likely to do. Plus, something I want to ask. How does Flashfield work? Like what is meant by "destroy"? Depending on the context Zeke might just straight up resist it.
tru, all of it together seems pretty potent, but GV can still slowly whittle him down with AP and take a toll on his stamina, or just actually damageThat's why I've been mentioning all these ways he could either tank it or just straight up avoid it. Spike helps him way more when he has these options to reduce damage he takes himself and maximise what he can to do GV.
Well, screw it, I don’t mind if it instant kills on hit no matter what because I was originally arguing with those parameters in the first place, Smashor should be watching so uh, we gotta decide on this Stratos/Zonda Deconstruction stuff.Normally yeah it is up to chance, though probability manip boosts it and its why its a factor in the first place. Though it doesn't really matter since the deconstruction would kill GV even if the ID doesn't.
Hm, this can happen, it’s still a chance, which does increase his odds, but what I’m arguing is that GV’s fighting will be far more consistent (in fact, since GV’s like… firing what is basically a machine gun, one of them is bound to hit, if not a lot, there’s so only so many times say… a 99% dodge rate can dodge until they’ll be hit eventually). If GV goes the long range game, which he can definitely pull off, along with zappy flashfield, or even stronger Astrasphere (again he has AP advantage), Zeke’s long range is def not gonna work, and his teleportation melee attacks are going to be punished every time he gets into range before he even gets to swing in the first place. Plus, GV's dealt with attacks where he needs to get out of range entirely when it tries to blindside him so not only will Zeke get zapped when he tries the teleport melee attack, it's gonna give more time for GV to get away on top of already dealing with that kind of attack.Again, Zeke has his own probability manipulation (that's why its in his Base tab and not exclusively in his Blade tab. Zeke himself can force attacks to land, miss, increase status chances, crit rate, etc while Kasandra's own manip is a whole lot stronger for the reasons I've mentioned to ya here.
Ether blasts can curve, home in, etc which is stuff I'll assume GV has dealt with. My question here is will he be able to dodge for days when he has like 20-30 characters all doing separate stuff at the same time. Which funny nuff' means that Zeke could just sit back if he wants to and let his blades do the work though he wouldn't do that in character.Running away isn’t to snipe, GV’s Stamina advantage is crucial to this fight. Even if he like... Is hit, GV can again, heal it off, which is my point. Plus, linear ether attacks, like, blasts are just something GV’s WAY too familiar with, they ain’t gonna hit.
Both, he has passive increases from stuff like Core Chips along with active increases from arts, Blade effects, etc. He can also receive extra boosts from his blades which'll only increase it further with it from Blades alone allowing it to be at 50%.oh, okay so it IS an active they can invoke, well, at least Zeke
So they both essentially have infinite healing as Zeke doesn't have to rely on his Blades for healing since those items are not consumed when used. To show one of the more popular examples from the game's meta the Avant Garde Medal allows for essentially infinite healing by itself. Plus yeah that can happen if you're not careful (which Zeke as one of the best drivers in Alrest would know) but do note that there are many healing blades so them getting screwed over by it wouldn't really matter due to their numbers.gotcha, if it comes to a healing battle, it’s a stamina match, which uh, GV kind of has. Keep in mind Septima is also a primarily psychic ability, so so long as GV is mentally not tired, he can just keep healing. Considering that it’s easier to get tired physically than mentally, GV can last a VERY long time compared to Healing Items (and maybe blade? If I recall you can “abuse” a Blade, just like how Rex screwed over Pyra against Valdam or whoever)
Wait, I just took another read of GV's profile and well. That ain't Resistance Negation, its just a higher degree of Electricity Manipulation. In order to get RN you need mention of it bypassing/ignoring the resistances of someone. Zeke would have resistance negation if that was the case. Though regardless Zeke can resist the Resistance Negation via his Eye of Shining Justice.It does the zappy zap, the pain. GV has resistance negation too, so uh, yeah Zeke dealing damage up close is not the best thing ever. As soon as he gets close, he’d be zapped before he even got the chance to swing.
That would help....If there wasn't a squad of Blades to back up Zeke by healing him, fighting GV directly for Zeke to allow him to regain his composure by teleporting him out for a bit for example.tru, all of it together seems pretty potent, but GV can still slowly whittle him down with AP and take a toll on his stamina, or just actually damage
Zeke and his Blades do have more options for range thanks to the Blade elements (e.g trying to dodge wind, light, etc) along with his Ether Cannon allowing him to go brrrrr (it can essentially copy most guns due to how versatile ether is). All this comes down to is can GV go for days without getting tapped once by any of the Blades or Zeke with Zeke being able to increase his chances immensely by stacking the probability effects to get a practical 100% chance.Hm, this can happen, it’s still a chance, which does increase his odds, but what I’m arguing is that GV’s fighting will be far more consistent (in fact, since GV’s like… firing what is basically a machine gun, one of them is bound to hit, if not a lot, there’s so only so many times say… a 99% dodge rate can dodge until they’ll be hit eventually). If GV goes the long range game, which he can definitely pull off, along with zappy flashfield, or even stronger Astrasphere (again he has AP advantage), Zeke’s long range is def not gonna work, and his teleportation melee attacks are going to be punished every time he gets into range before he even gets to swing in the first place.
GV at least like, has a counter of some form for every one of Zeke’s win conditions, and should outlast due to Stamina, and the AP helps him break down Zeke’s defenses a bit, which would wear down stamina even more, while GV really just needs his mental stamina
He's fought hordes of enemies at once before, and has been attacked from all sides before, there's also so many people that can gang up on the same dude at once before there's no room, also, GV can just... attack them you know? AP Advantage, it's not like Zeke's abilities are copy pasted to every person there.Ether blasts can curve, home in, etc which is stuff I'll assume GV has dealt with. My question here is will he be able to dodge for days when he has like 20-30 characters all doing separate stuff at the same time. Which funny nuff' means that Zeke could just sit back if he wants to and let his blades do the work though he wouldn't do that in character.
Also, uh, okay, that's pretty epic if he gets into range in the first place to hit 'im with the sword (Edit: I misunderstood, read below)Both, he has passive increases from stuff like Core Chips along with active increases from arts, Blade effects, etc. He can also receive extra boosts from his blades which'll only increase it further with it from Blades alone allowing it to be at 50%.
Oh so they're both broken, it'd really just come down to stamina thenSo they both essentially have infinite healing as Zeke doesn't have to rely on his Blades for healing since those items are not consumed when used. To show one of the more popular examples from the game's meta the Avant Garde Medal allows for essentially infinite healing by itself. Plus yeah that can happen if you're not careful (which Zeke as one of the best drivers in Alrest would know) but do note that there are many healing blades so them getting screwed over by it wouldn't really matter due to their numbers.
Not true, because Asimov's Azure Striker is STRONGER than Gunvolt, it wouldn't make sense for GV to hurt him at all. Yes, GV has resistances to electricity, and so does Asimov, since they have the same power, yet, GV can hurt Asimov with his electricity, despite Asimov being the one with stronger electricityWait, I just took another read of GV's profile and well. That ain't Resistance Negation, its just a higher degree of Electricity Manipulation. In order to get RN you need mention of it bypassing/ignoring the resistances of someone. Zeke would have resistance negation if that was the case. Though regardless Zeke can resist the Resistance Negation via his Eye of Shining Justice.
I see, yeah, stamina battle, this dude has an entire squad while GV's just on his ownThat would help....If there wasn't a squad of Blades to back up Zeke by healing him, fighting GV directly for Zeke to allow him to regain his composure by teleporting him out for a bit for example.
I'm sure GV will be hit ranged attacks eventually, but like... if I understand it, it's his sword attacks that do the one shot right? Not the projectiles?Zeke and his Blades do have more options for range thanks to the Blade elements (e.g trying to dodge wind, light, etc) along with his Ether Cannon allowing him to go brrrrr (it can essentially copy most guns due to how versatile ether is). All this comes down to is can GV go for days without getting tapped once by any of the Blades or Zeke with Zeke being able to increase his chances immensely by stacking the probability effects to get a practical 100% chance.
Uh, that would be really funny. Like, really really funny and it'd just be a stomp lol.Though 1 last thing before I go hit the hay, I haven't really mentioned it due to not really being sure on how it would be considered. Many Xenoblade characters can buff their stats immensely, to give an example of how big these buffs are normally Zeke would be hitting for like idk 10k damage but with buffs make that around tens of millions of damage on a bad build. My question is do we use in-game multipliers for stuff like this? If we did Zeke could just stand there and just tank everything like if he was Senator Armstrong or amp his Speed also which would only makes things worse for GV.
Any who good night.
College and my own interests.
We can't as that would still be a violation regardless of the result, I do have arguments for Zeke as a ton of the bigger stuff was not mentioned at all nor how his abilities work (like I don't think most people here even know that Blades are people and not just weapons).
Also Joy might wanna update the OP to include all Blades
snip (re: KOS-MOS mentions (no, not the Japanese one))
Zeke and Kasandra have their own Probability Manipulation, Zeke's allow for him to do what I mentioned above with the forcing attacks to miss, land, etc (and before ya ask, yes he can spam this. XB2 is a very broken game) while Kasandra's makes events happen to benefit her even if those events are naturally impossible so stuff like GV's weapons malfunctioning or his items going missing is what she'd do.
Like I told you last time, if you don't like those standards then go change them but good luck since you'd be up against practically most of the wiki then since you'd be against every RPG, Shooter, dungeon crawler, platformer, etc. You know why it's there and if you're not going to try change it then I would recommend just accepting it. If you want to impose unconventional rules onto the MU then I'd say to make them in Fun and Games since that's what its there for.I want to frontload this by saying that Zeke doesn't always have access to every blade, and I interpret 'standard equipment' as the assumption of Pandoria being all that Zeke was using going into Aion. I think you'll recall my stance on Gems/Aux Cores and similar mechanics? Let's not act like Zeke has 15 consecutive blades, and 18 different Aux Core Slots, he really doesn't. And you might say 'well, Zeke might not always have Pandoria post-Master Driver Rex awakening', which I'd rebut with the above mention of Cutscenes.
Even if we were to tailor make Zeke's hypothetical moveset to counter GV... how much of that falls under Preparation? I have made no distinction of the sort, and with my MUs, I always envisioned them without it / if they were an actual Death Battle (those go without prep iirc?), where encounters go at short notice. Speaking of which...
Same issue as before, you know the point of it is to remove variation and have characters at their strongest since it would be impossible to know what is being used otherwise and to not do this would be akin to not letting characters such as Cloud Strife have all his materia and items (which if you want to use DB logic here, they did let him have it all) or Mario his power ups. If you still have an issue with it then again, go make a wiki wide revision on that.As a corollary to the above mentions of the untold 'prep', I'm guessing that healing would come from either KOS-MOS Lv.2 H-Effect-R, or the crit heal amulet (whose name as escaped me at this current moment)? Again, there's no guarantee that he has these when he goes to fight GV, and even if 'XC2 is busted mechanically' is an argument... what becomes the argument at that point, that some 4-Star bumfuck boxer called 'Farage' with the best nodes it could have had, could beat the shit out of GV no diff?
I'm starting to feel like I'm talking in circles (and this is only scratching the surface of what has been put down since I've been asleep), but I think you get where I'm going with this.
Again, what you just described is just a higher potency of EM which isn't Resistance Negation but I'll be honest I'm not really bothered to make a CRT to change that so I'll let ya have it.Not true, because Asimov's Azure Striker is STRONGER than Gunvolt, it wouldn't make sense for GV to hurt him at all. Yes, GV has resistances to electricity, and so does Asimov, since they have the same power, yet, GV can hurt Asimov with his electricity, despite Asimov being the one with stronger electricity
Well...What if I told you that the Instant Death is tied to an equip able item called a core chip that is used on a Blade Weapon to give it that effect. Keyword on Blade Weapon, as that is what all of Zeke's Blades and himself are using which means that they all have access to it.If the insta-kill only Zeke and his sword, GV can just heal off any other attack, and just take on the Blades one by one...
Gameplay wise you can have up to three but lore wise you can have as many as you want. Rex has used multiple Blades at once before (in Nia and Pyra) but I don't really blame ya there for the confusion as XB2 has a bad habit of just forgetting Blades exist for the story even when that Blade should be there. One of the biggest examples is Roc who Rex obtains every on, Roc should mean a lot to Rex and Rex has no reason to not to bring him along but for whatever reason Roc just vanishes without any explanation and is never seen again in the main story even when we see Rex use Roc's weapons which should he is around.Also, aren't you only supposed to have one Blade out at a time? I don't see Rex pulling out an army of his gatcha blades out at one time-
No, these strats wouldn't work on Malos due to Malos resisting basically everything Zeke has (High Godly regen go brrr) and then out haxes Zeke to one shot him back.and I overall feel like insta-kill Zeke doesn't really seem to make sense, why can't he just take on Malos with the strats you proposed above and just... like... one-shot him? I feel like game mechanics instant kills on normal enemies feels... wrong when GV is like... stronger than him, hence a "boss" character... unless Zeke really can just one shot every enemy including bosses in the game
Don't quite get it, since Asimovs EM/Resist is stronger than GVs, so GV having higher EM to surpass it doesn't really make sense... because he like, does the have higher EMAgain, what you just described is just a higher potency of EM which isn't Resistance Negation but I'll be honest I'm not really bothered to make a CRT to change that so I'll let ya have it.
Haha... yeah Zeke is just gonna stomp. I said GV was skilled but I'm not gonna wank him and say that he can hold out for days straight (still can't find it in the stamina section). I thought he'd get hit a couple times, then heal it off if it wasn't instant kill, then keep going. This discussion is basically over, can't even add it lol.Well...What if I told you that the Instant Death is tied to an equip able item called a core chip that is used on a Blade Weapon to give it that effect. Keyword on Blade Weapon, as that is what all of Zeke's Blades and himself are using which means that they all have access to it.
Rip so it really is the entire hoodGameplay wise you can have up to three but lore wise you can have as many as you want. Rex has used multiple Blades at once before (in Nia and Pyra) but I don't really blame ya there for the confusion as XB2 has a bad habit of just forgetting Blades exist for the story even when that Blade should be there. One of the biggest examples is Roc who Rex obtains every on, Roc should mean a lot to Rex and Rex has no reason to not to bring him along but for whatever reason Roc just vanishes without any explanation and is never seen again in the main story even when we see Rex use Roc's weapons which should he is around.
Plus, Blades can act and fight independent from their Driver as seen with Brighid and it has been done in game with the most notable example being the merc missions where you send a squad of Blades to go do stuff.
Same with every boss? Dey resist this stuff? DangNo, these strats wouldn't work on Malos due to Malos resisting basically everything Zeke has (High Godly regen go brrr) and then out haxes Zeke to one shot him back.
Sad but ya did really well here, would ya like me to call over a mod to close this thread?Haha... yeah Zeke is just gonna stomp. I said GV was skilled but I'm not gonna wank him and say that he can hold out for days straight (still can't find it in the stamina section). I thought he'd get hit a couple times, then heal it off if it wasn't instant kill, then keep going. This discussion is basically over, can't even add it lol.
lmao yeah fun fact for ya, when the crt was made having multiple characters in 1 page was not valid (though now it is) and the reason it got allowed for due to the loophole that the extra characters are technically equipment so they counted.Rip so it really is the entire hood
Yup, that's an RPG for ya. If ya want to see resistances galore look at something like Castlevania or Final Fantasy, those verses really show it.Same with every boss? Dey resist this stuff? Dang
Haha... yeah Zeke is just gonna stomp. I said GV was skilled but I'm not gonna wank him and say that he can hold out for days straight (still can't find it in the stamina section). I thought he'd get hit a couple times, then heal it off if it wasn't instant kill, then keep going. This discussion is basically over, can't even add it lol.
Well yes but actually no, it does actually exist through the Brandish skill though like I mentioned earlier it doesn't really matter due to the layered deconstruction hax doing the same thing.Can I just chime in and say Humanoid Executioner (the IK that would apply here) doesn't actually exist? Keep in mind that we've been using Gameplay optimisations as an argument.
Going off of GV's profile, not a whole lot like they can both bypass shields which kind of negates both characters of a form of defence but from what I have read from GV's profile there is nothing to prevent the bigger stuff from going off here.lol double postSpeaking of which, wouldn't some of the equips and chokers be interpreted for GV as similar to how Aux Cores are interpreted for Zeke (and other drivers, for that matter)? How much of this would be cancelled out by each other? (I suppose I really am using Link vs Cloud logic...)
Gameplay wise you can have up to three but lore wise you can have as many as you want. Rex has used multiple Blades at once before (in Nia and Pyra) but I don't really blame ya there for the confusion as XB2 has a bad habit of just forgetting Blades exist for the story even when that Blade should be there. One of the biggest examples is Roc who Rex obtains every on, Roc should mean a lot to Rex and Rex has no reason to not to bring him along but for whatever reason Roc just vanishes without any explanation and is never seen again in the main story even when we see Rex use Roc's weapons which should he is around.
Plus, Blades can act and fight independent from their Driver as seen with Brighid and it has been done in game with the most notable example being the merc missions where you send a squad of Blades to go do stuff.
No, these strats wouldn't work on Malos due to Malos resisting basically everything Zeke has (High Godly regen go brrr) and then out haxes Zeke to one shot him back.
I feel ya, it does feel wrong but that is how hax works. It doesn't care how strong you are if it can hit 'em and they don't resist it then that's gg. Tier 2 Vs matches are full of stuff like this, characters with baseline ap stomp characters infinitely stronger due to having much better hax. Its the Hax Meta m'boi.
Well yes but actually no, it does actually exist through the Brandish skill though like I mentioned earlier it doesn't really matter due to the layered deconstruction hax doing the same thing.
Going off of GV's profile, not a whole lot like they can both bypass shields which kind of negates both characters of a form of defence but from what I have read from GV's profile there is nothing to prevent the bigger stuff from going off here.
Except ya know, during Blade missions or during those crossover missions where you a number of Blades together (i.e, the justice one for example) or even merc missions where everyone is 100% fine with sending a squad of Blades out to do stuff which just shows that they're fine with having more than 3 blades on a single objective.The Merc Missions thing I get (even if that's cross-Driver, but ok), and you can have multiple blades to one named Driver, but you make it sound like 'a driver can deploy as many blades to battle when that driver is present in the same area as is needed' (I.E: nothing contradicts the 'three equipped to one person' rule). It's not even within the main cast's personality to use more than the three blades that they may have at a given moment.
What? When was it mentioned that Zeke wins because he fought a 2-C Malos? What was asked was if those tactics would work on Malos and the answer given was no given that he resists Zeke's offensive hax.So... a 6-C equalised Zeke wins because he fought a 2-C Malos... am I missing something here? (also he's immune to IK because game mechanics interpret him as a boss, not just because of the regen).
Same issue as before, go make a wiki wide revision or move this to Fun and Games. Otherwise its fair game.So... we're giving Zeke:
- Pandoria
- KOS-MOS
- Kassandra
- AND Percival
all at the same time?
Yeah, this is where I draw the line.
Except ya know, during Blade missions or during those crossover missions where you a number of Blades together (i.e, the justice one for example) or even merc missions where everyone is 100% fine with sending a squad of Blades out to do stuff which just shows that they're fine with having more than 3 blades on a single objective.
What? When was it mentioned that Zeke wins because he fought a 2-C Malos? What was asked was if those tactics would work on Malos and the answer given was no given that he resists Zeke's offensive hax.