- 620
- 240
Why? He moves the clouds, not all the air (Otherwise he would form a vacuum)It's the density of clouds and air, or something.
We use it for literally every calc on the wiki and have discussed it numerous times.
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Why? He moves the clouds, not all the air (Otherwise he would form a vacuum)It's the density of clouds and air, or something.
We use it for literally every calc on the wiki and have discussed it numerous times.
I read it and that's why I asked.
…? What changes? The rock was melted/ vaporized from sheer heat.Rechecked the calc, I thought Ourosboros used explosion formula. Nevermind, the calc is fine.
Oh no......
True.Anyway, I have a problem with some of the parameters.
They assume that every vertex of the light structure is a stone (assumedly since that's what they bounce off of), but we're also shown that they can move off each other rather than the stones, or get hit away in a manner that makes a light trail.
Are you still going to scale Max Lightning to Suiryu? And, based on this, the Sea King.Not a CRT to change it. Just ask why.
Would that be higher or lower?I don't think it's right that you are comparing the explosion to the top width of the Centipede. Because it's slightly curled at the top, and that's why it looks a little narrow compared to the explosion. Compare its thickness below. Below we see its entire width and it is much larger compared to the explosion.
It will be much better if you recalculate it this way (I can recalculate if you don't want to).
True, but I'd rather get the scaling figured out first and then move on to properly referencing every profile.There's a lot more issues with the profiles that warrant attention rather than trying to get High 7-A upgrades for a bunch of characters.
Adding scans, references, rewritten justifications, better formatting, clarifying scaling etc.
Results would be lower.Would that be higher or lower?
Yeah, the actual scaling and ratings on the profile are more important than references and formatting stuffTrue, but I'd rather get the scaling figured out first and then move on to properly referencing every profile.
Yes.Are you still going to scale Max Lightning to Suiryu? And, based on this, the Sea King.
You're scaling Lightning Max to Suiryu? Didn't Suiryu beat him with one casual kick?Yes.
6 daysWhen will the new chapter be released?
I don't think the calc is based on that anymore, it just calculated the size of the constellation and the density of rocks around them, as in every scene we can see that they are always surrounded by debris.Anyway, I have a problem with some of the parameters.
They assume that every vertex of the light structure is a stone (assumedly since that's what they bounce off of), but we're also shown that they can move off each other rather than the stones, or get hit away in a manner that makes a light trail.
This is weird.Yes.
@Kachon123I don't think it's right that you are comparing the explosion to the top width of the Centipede. Because it's slightly curled at the top, and that's why it looks a little narrow compared to the explosion. Compare its thickness below. Below we see its entire width and it is much larger compared to the explosion.
It will be much better if you recalculate it this way (I can recalculate if you don't want to).
No, that doesn't make sense.
It does look to me like Elder Centipede's body is turning the further up it goes.No, that doesn't make sense.
In the scan that I pixel scaled, Elder Centipede's body gets closer to the screen the further down it is from the explosion, so pixel scaling Elder Centipede when he's closest to the explosion is a lot more accurate.
As for your concerns regarding Elder Centipede curling, that is not a thing. If you look carefully, you can see that the entire width of his carapase is on full display, and even in the panel below the explosion we can see that Elder Centipede was not curled.
The blog is fine and does not need to be recalculated. Thank you.
It's not, at least not to the point where it renders the pixel scaling inaccurate.It does look to me like Elder Centipede's body is turning the further up it goes.
Normal users can’t ping, it only works for staff.
Nitpicking to ensure accuracy is necessary tbh, but it doesn't matter.It's not, at least not to the point where it renders the pixel scaling inaccurate.
This is nitpicking at its finest.
Suiryu kills the crows with one hit as wellMax Lightning kills crows with one hit. Crows are stronger than Suiryu (Which you think is 2 times weaker than his base). It turns out that Max can kill such a Suirya with one blow. According to this logic, it is comparable to the peak Suiryu, because the difference is only 2 times
I don’t even think calculating that feat is possible, it’s a weird ass method which is based around an assumption tbh.Cool
So we can get the recalc then with the adjusted size?
The range of the Centipede's body from the camera is the same absolutely everywhere on this scan. But the top is twisted. Therefore, it is safe to use the lower part.No, that doesn't make sense.
In the scan that I pixel scaled, Elder Centipede's body gets closer to the screen the further down it is from the explosion, so pixel scaling Elder Centipede when he's closest to the explosion is a lot more accurate.
As for your concerns regarding Elder Centipede curling, that is not a thing. If you look carefully, you can see that the entire width of his carapase is on full display, and even in the panel below the explosion we can see that Elder Centipede was not curled.
The blog is fine and does not need to be recalculated. Thank you.
Okay, now I understand.Normal users can’t ping, it only works for staff.
It's much less safe to use a blatantly closer portion than something that has a ± of maybe 2 meters at most.The range of the Centipede's body from the camera is the same absolutely everywhere on this scan. But the top is twisted. Therefore, it is safe to use the lower part.
I compared the explosion to the lower body of the Centipede and got about 7-8 kilotons.Nitpicking to ensure accuracy is necessary tbh, but it doesn't matter.
Completely unnecessary. Pixel scaling Elder Centipede's lower part is much less accurate than what I did. Yours is unusable.I compared the explosion to the lower body of the Centipede and got about 7-8 kilotons.
This slightly more than 10 times lowers the result.
Why is it safer? It is closer only on the Y axis, which does not affect this. On the Z axis, the Centipede's entire body is equally far away.It's much less safe to use a blatantly closer portion than something that has a ± of maybe 2 meters at most.
The lower Elder Centipede is, the closer he is to the screen in comparison the the explosion. Comparing things that are not even remotely close to each other does not make sense.Why is it safer? It is closer only on the Y axis, which does not affect this. On the Z axis, the Centipede's entire body is equally far away.
I compared in photoshop. Through the top of the Centipede you get 11 pixels. Through the bottom part, which is NOT curled, but is at the same depth - you get 24.7 pixels.![]()
He's no closer to an explosion. In fact, the entire body of the Centipede is relatively the same in relation to the explosion or frame. Just the top part is twisted like a ribbon.The lower Elder Centipede is, the closer he is to the screen in comparison the the explosion. Comparing things that are not even remotely close to each other does not make sense.
No it isn't.Just the top part is twisted like a ribbon.
Yes he is. We literally see his body get further the higher he is, and it's supported by this scan where we see his body is straight.He's no closer to an explosion.