• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.
Status
Not open for further replies.
Okay, I'm back.
First, I will reply to posts here then I will go into other things in another post.




The clouds still reappear because they will exist as long as Chuck exists. They are ever-present and will continue to freeze everything at AZ until the entire planet is frozen.
Then they will finish puck asap with their 2 durability negation spells. Also Dynamax forces the ability to activate so the suns will be forced to part they have weather manipulation
 
Chuck has the ability to drain mana from Charbia and they are also capable of planting flowers that drain lifeforce and blood on your character's body.

What does Charbia have against that?

ALSO,

The Dynamax form shouldn't be active as it is necessary for them to be in a region of Dynamax energy. Which is unavailable in the arena we are fighting on, unfortunately. @Spinoirr

Weaknesses​

  • Dynamax and Gigantamax can only be used in areas with Dynamax energy (i.e. dens and stadiums)
  • Destroying their non-move shield through any means will harm them


Then they will finish puck asap with their 2 durability negation spells. Also Dynamax forces the ability to activate so the suns will be forced to part they have weather manipulation


Others:

  • They only have weather manipulation within their den, however, we are fighting elsewhere so they shouldn't even be in their form.
  • Charbia should be weak to water manipulation which Chuck should have.
  • Chuck has the power to neg all her abilities with Laevateinn via puck's ability to remove her cursed armament seals with curse manipulation. She is not able to sustain the weapon without these cursed armament seals. This will also leave Charbia far more susceptible to mana drain.
  • Charbia is not resistant to all forms of mind manipulation, their only justifiable feat is below, so unless speedster can bring another mind manipulation resistant feat, Charbia should be restricted to this. Chuck's form of mind manipulation is listed below as well

Charbia: Resistant to Mind Manipulation (Cannot be forced to use the same move repeatedly),
Chuck: Mind manipulation with Shamak (An ability that allows the user to trap their opponents in an area of darkness that confuses their senses. The targets become unable to sense where they are; however, they can still feel the ground and sense what's happening to their body.)


In conclusion, Chuck is able to inevitably freeze Charbia forever. The Dynamax forms are incabable of being active unless the rules are going to be bent, and the stat reduction takes time to be active, Charon's abilities negates this by simply amplifying his own energy with attacks from Charbia anyway, assuming Charbia can even use Rubia's sharp senses within shamack (an ability that servers the mind from theyre senses). Instinctive reactions wont save them from being inevitably frozen to death, mana drain and life/blood draining flowers. Charbia's trump cards are utterly useless due to circumstances ive mentioned thereof + Curse removal from Chuck. Chuck can also read minds and detect curses too which increases the lieklihood of all of these things ive mentioned to happen.


GOING TO HAVE DINNER NOW

See ya
 
Alright, guess we are useing mega Charizard Y/X
Just say their is a dynamax stadium or they get stomped by this character. Please
Chuck has the ability to drain mana from Charbia and they are also capable of planting flowers that drain lifeforce and blood on your character's body.

What does Charbia have against that?

ALSO,

The Dynamax form shouldn't be active as it is necessary for them to be in a region of Dynamax energy. Which is unavailable in the arena we are fighting on, unfortunately. @Spinoirr







Others:

  • They only have weather manipulation within their den, however, we are fighting elsewhere so they shouldn't even be in their form.
  • Charbia should be weak to water manipulation which Chuck should have.
  • Chuck has the power to neg all her abilities with Laevateinn via puck's ability to remove her cursed armament seals with curse manipulation. She is not able to sustain the weapon without these cursed armament seals. This will also leave Charbia far more susceptible to mana drain.
  • Charbia is not resistant to all forms of mind manipulation, their only justifiable feat is below, so unless speedster can bring another mind manipulation resistant feat, Charbia should be restricted to this. Chuck's form of mind manipulation is listed below as well





In conclusion, Chuck is able to inevitably freeze Charbia forever. The Dynamax forms are incabable of being active unless the rules are going to be bent, and the stat reduction takes time to be active, Charon's abilities negates this by simply amplifying his own energy with attacks from Charbia anyway, assuming Charbia can even use Rubia's sharp senses within shamack (an ability that servers the mind from theyre senses). Instinctive reactions wont save them from being inevitably frozen to death, mana drain and life/blood draining flowers. Charbia's trump cards are utterly useless due to circumstances ive mentioned thereof + Curse removal from Chuck. Chuck can also read minds and detect curses too which increases the lieklihood of all of these things ive mentioned to happen.


GOING TO HAVE DINNER NOW

See ya
I told you their enegey cannot be drained and thanks to Rubia's information analysis and precog she will use her 2 durabity negation moves. They have aoe fire attacks to detoy the plants. And pokemon don't use magic. Dude their Mind resistance comes from both character especially dynamax charizard they both have extreme mind resistance ask golden scorpion. They have weather manipulation themselves stop selcitve reading they resit mind reading.
 
Chuck has the ability to drain mana from Charbia and they are also capable of planting flowers that drain lifeforce and blood on your character's body.

What does Charbia have against that?

ALSO,

The Dynamax form shouldn't be active as it is necessary for them to be in a region of Dynamax energy. Which is unavailable in the arena we are fighting on, unfortunately. @Spinoirr







Others:

  • They only have weather manipulation within their den, however, we are fighting elsewhere so they shouldn't even be in their form.
  • Charbia should be weak to water manipulation which Chuck should have.
  • Chuck has the power to neg all her abilities with Laevateinn via puck's ability to remove her cursed armament seals with curse manipulation. She is not able to sustain the weapon without these cursed armament seals. This will also leave Charbia far more susceptible to mana drain.
  • Charbia is not resistant to all forms of mind manipulation, their only justifiable feat is below, so unless speedster can bring another mind manipulation resistant feat, Charbia should be restricted to this. Chuck's form of mind manipulation is listed below as well





In conclusion, Chuck is able to inevitably freeze Charbia forever. The Dynamax forms are incabable of being active unless the rules are going to be bent, and the stat reduction takes time to be active, Charon's abilities negates this by simply amplifying his own energy with attacks from Charbia anyway, assuming Charbia can even use Rubia's sharp senses within shamack (an ability that servers the mind from theyre senses). Instinctive reactions wont save them from being inevitably frozen to death, mana drain and life/blood draining flowers. Charbia's trump cards are utterly useless due to circumstances ive mentioned thereof + Curse removal from Chuck. Chuck can also read minds and detect curses too which increases the lieklihood of all of these things ive mentioned to happen.


GOING TO HAVE DINNER NOW

See ya
Rubia also resist mind manipulation and dynamax prevents those attacks attacks from reaching. They will will use their 2 durabilty negation moves off the back.
 
Chuck has the ability to drain mana from Charbia and they are also capable of planting flowers that drain lifeforce and blood on your character's body.

What does Charbia have against that?

ALSO,

The Dynamax form shouldn't be active as it is necessary for them to be in a region of Dynamax energy. Which is unavailable in the arena we are fighting on, unfortunately. @Spinoirr







Others:

  • They only have weather manipulation within their den, however, we are fighting elsewhere so they shouldn't even be in their form.
  • Charbia should be weak to water manipulation which Chuck should have.
  • Chuck has the power to neg all her abilities with Laevateinn via puck's ability to remove her cursed armament seals with curse manipulation. She is not able to sustain the weapon without these cursed armament seals. This will also leave Charbia far more susceptible to mana drain.
  • Charbia is not resistant to all forms of mind manipulation, their only justifiable feat is below, so unless speedster can bring another mind manipulation resistant feat, Charbia should be restricted to this. Chuck's form of mind manipulation is listed below as well





In conclusion, Chuck is able to inevitably freeze Charbia forever. The Dynamax forms are incabable of being active unless the rules are going to be bent, and the stat reduction takes time to be active, Charon's abilities negates this by simply amplifying his own energy with attacks from Charbia anyway, assuming Charbia can even use Rubia's sharp senses within shamack (an ability that servers the mind from theyre senses). Instinctive reactions wont save them from being inevitably frozen to death, mana drain and life/blood draining flowers. Charbia's trump cards are utterly useless due to circumstances ive mentioned thereof + Curse removal from Chuck. Chuck can also read minds and detect curses too which increases the lieklihood of all of these things ive mentioned to happen.


GOING TO HAVE DINNER NOW

See ya

Standard Abilities/Resistances​

Max Moves​

Gigantamaxing​

Gigantamax is a unique variant of Dynamax, which only a few Pokemon are capable of using. On top of causing the Pokemon to grow massively in size, this also provides a unique form and G-Max moves exclusive to that Pokemon, combining Mega Evolution, Z-Moves, and Dynamax.

Trainers' Cheering​

Dynamax Energy has the unique property of enhancing a trainer's cheers during battle, causing their chants to produce a random effect. These include:

Weaknesses​

  • Dynamax and Gigantamax can only be used in areas with Dynamax energy (i.e. dens and stadiums)
  • Destroying their non-move shield through any means will harm them
 
Imma go check this out,

you really want Charizard to win dont ya
Rubia has information analysis and precog so she will use her 2 durabity negation moves off the bat. She is extremely intelligent. Also dyanamax cannot have their powers or abilities tampered or removed that apply to rubia as well and they will continuously do damage Superior Fire Manipulation and Explosion Manipulation via G-Max Wildfire (Continuously inflicts damage for four turns to non-Fire type creatures). Also spatial manipulation prevents those plants also Charizard has resistance to plant manipulation and layered powernull in dynamax so chuck will lose all his powers from the start.
 
Chuck has the ability to drain mana from Charbia and they are also capable of planting flowers that drain lifeforce and blood on your character's body.

What does Charbia have against that?

ALSO,

The Dynamax form shouldn't be active as it is necessary for them to be in a region of Dynamax energy. Which is unavailable in the arena we are fighting on, unfortunately. @Spinoirr







Others:

  • They only have weather manipulation within their den, however, we are fighting elsewhere so they shouldn't even be in their form.
  • Charbia should be weak to water manipulation which Chuck should have.
  • Chuck has the power to neg all her abilities with Laevateinn via puck's ability to remove her cursed armament seals with curse manipulation. She is not able to sustain the weapon without these cursed armament seals. This will also leave Charbia far more susceptible to mana drain.
  • Charbia is not resistant to all forms of mind manipulation, their only justifiable feat is below, so unless speedster can bring another mind manipulation resistant feat, Charbia should be restricted to this. Chuck's form of mind manipulation is listed below as well





In conclusion, Chuck is able to inevitably freeze Charbia forever. The Dynamax forms are incabable of being active unless the rules are going to be bent, and the stat reduction takes time to be active, Charon's abilities negates this by simply amplifying his own energy with attacks from Charbia anyway, assuming Charbia can even use Rubia's sharp senses within shamack (an ability that servers the mind from theyre senses). Instinctive reactions wont save them from being inevitably frozen to death, mana drain and life/blood draining flowers. Charbia's trump cards are utterly useless due to circumstances ive mentioned thereof + Curse removal from Chuck. Chuck can also read minds and detect curses too which increases the lieklihood of all of these things ive mentioned to happen.


GOING TO HAVE DINNER NOW

See ya
Flowers get vaporized by Charizards fire attacks (hell large parts of his gigantamax body are covered in fire), Drought negates their weakness to water manipulation, Resists Layered Powernull. No that is not how it works. If you have resistence to mind manip you have resistence to all forms of it
They need to be around for Charizard to be at its peak. Freezing will not work as AZ does not work on Dynamax.
 
Flowers get vaporized by Charizards fire attacks (hell large parts of his gigantamax body are covered in fire), Drought negates their weakness to water manipulation, Resists Layered Powernull. No that is not how it works. If you have resistence to mind manip you have resistence to all forms of it
They need to be around for Charizard to be at its peak. Freezing will not work as AZ does not work on Dynamax.
Well said
 
For the weather thing, in Pokémon Emerald, when Groudon and Kyogre were fighting, both Drought and Drizzle were active and the weather kept changing every few seconds between harsh sunlight and torrential rain. Maybe something similar can happen here between Zard's sunlight and Puck's snowstorm.
 
For the weather thing, in Pokémon Emerald, when Groudon and Kyogre were fighting, both Drought and Drizzle were active and the weather kept changing every few seconds between harsh sunlight and torrential rain. Maybe something similar can happen here between Zard's sunlight and Puck's snowstorm.
What about Rubia's abilities and skill set?
 
Transformed Zard has mind resistance already, and Rubia's comes from her training as an Elemental Queen. Another character, also an Elemental Queen candidate, went through the same training and also has that.
Rubia can stat drop Chuck while stat-amping Charbia three times, and even fire-amp all fire attacks via Flames of Elstein. Since Zard primarily uses fire moves, that's great.
Chuck's absorption has a limit, and I honestly don't know if he'd be able to even properly absorb law-bending freezing flames. Beyond that, though, neither Charon nor Puck resist ice; but even if they did, Frost Blaze bypasses ice resistance anyway on top of negating durability.
While Rubia's precog is limited, it's still something Chuck lacks, and she has Information Analysis, genius intelligence and very hightened senses as it is.
Furthermore, Rubia can further increase Charbia's resistance to ice via her elemental resistance spells, decrease Chuck's resistance to fire via element-weakening barriers, and have a fire forcefield around her body to decrease damage taken
 
Transformed Zard has mind resistance already, and Rubia's comes from her training as an Elemental Queen. Another character, also an Elemental Queen candidate, went through the same training and also has that.
Rubia can stat drop Chuck while stat-amping Charbia three times, and even fire-amp all fire attacks via Flames of Elstein. Since Zard primarily uses fire moves, that's great.
Chuck's absorption has a limit, and I honestly don't know if he'd be able to even properly absorb law-bending freezing flames. Beyond that, though, neither Charon nor Puck resist ice; but even if they did, Frost Blaze bypasses ice resistance anyway on top of negating durability.
While Rubia's precog is limited, it's still something Chuck lacks, and she has Information Analysis, genius intelligence and very hightened senses as it is.
Furthermore, Rubia can further increase Charbia's resistance to ice via her elemental resistance spells, decrease Chuck's resistance to fire via element-weakening barriers, and have a fire forcefield around her body to decrease damage taken
Also EOV cannot be absorbed too
 
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
 
I told you their enegey cannot be drained and thanks to Rubia's information analysis and precog she will use her 2 durabity negation moves
Her information analysis is only defensive and not offensive, it’s only been shown for reactions.

does Rubia have resistance to drain or power absorption?
Just say their is a dynamax stadium or they get stomped by this character. Please
unless the rules are going to be bent
Besides, your character one-shots if the rules are bent anyway, so the most logical thing to do is proceed with the tournament rules.

Rubia also resist mind manipulation and dynamax prevents those attacks attacks from reaching. They will use their 2 durability negation moves off the back.
Dynamax doesn't exist in this region, What is rubia's mind manipulation feat? I can't find it anywhere on the threads, so if you know it, let me know. Has she ever been faced with a spell that negs her senses? Her instinctive reactions helps her but unfortunately, she freezes to death as her mana is being absorbed.

So let me get this straight you want to use Dynamax after these two durability negation haxes? That shouldn't be possible lol.

They have aoe fire attacks to detoy the plants.
within their body? when has that happened?

Dude their Mind resistance comes from both character especially dynamax charizard they both have extreme mind resistance ask golden scorpion
Their page only says they resist this (Cannot be forced to use the same move repeatedly). There is 0 justification for the other mind manipulation. plus Shamac is also status effect inducement which Dynamax has resistance to but only to not being flinched so it is unrelated to Shamac. Dynamax regardless doesn't exist in this arena.

The OP has made his verdict.
ask golden scorpion
okay then, i assume he is the one below.

Rubia also resist mind manipulation and dynamax prevents those attacks attacks from reaching. They will will use their 2 durabilty negation moves off the back.
Dynamax doesn't exist, I will ask @GoldenScorpions if he knows any of Rubia's mind manipulation feats.

Why was chuck allowed?
She is a character with 2 or 3 mid haxes, this is not against the rules. Dynamax tho👀 cant exist with the existing rule. Unless you are the type who would bend rules to win, you can go ahead and test the integrity of the OP, as of now the OP has disallowed the use of Dynamax. so stop bringing it up.


Flowers get vaporized by Charizards fire attacks (hell large parts of his gigantamax body are covered in fire),
irrelevant, gigantamax isn't allowed. plus the flowers grow within the body.

For the weather thing, in Pokémon Emerald, when Groudon and Kyogre were fighting, both Drought and Drizzle were active and the weather kept changing every few seconds between harsh sunlight and torrential rain. Maybe something similar can happen here between Zard's sunlight and Puck's snowstorm.
The reason why the weather was changing a was due to the fact that both of those moves only last after a couple of moves. Puck's AZ storm is ever-present.

Transformed Zard has mind resistance already
disallowed again, drop dynamax pls

Rubia's comes from her training as an Elemental Queen. Another character, also an Elemental Queen candidate, went through the same training and also has that.
Okay then, I'll go check if that could affect shamac, because it is sense manipulation/status effect inducement if we are being quite honest. It gets mind manipulation by breaking the mind's contact with reality.

Rubia can stat drop Chuck while stat-amping Charbia three times, and even fire-amp all fire attacks via Flames of Elstein. Since Zard primarily uses fire moves, that's great.
The latter makes the former useless due to the nature of Charon's abilities that Chuck possess. Assuming you get passed being frozen to death in AZ weather and with AZ attacks then Attacking Chuck will only make them stronger.

Chuck's absorption has a limit, and I honestly don't know if he'd be able to even properly absorb law-bending freezing flames. Beyond that, though, neither Charon nor Puck resist ice; but even if they did, Frost Blaze bypasses ice resistance anyway on top of negating durability.
Puck is not ice-resistant? a being capable of surviving naturally in their weather? Also, all of this assumes Speedster's character survives AZ hindrance from Shamac anyway.

While Rubia's precog is limited, it's still something Chuck lacks, and she has Information Analysis, genius intelligence and very hightened senses as it is.
Chuck reads minds + most of these are negged with shamac.

Furthermore, Rubia can further increase Charbia's resistance to ice via her elemental resistance spells, decrease Chuck's resistance to fire via element-weakening barriers, and have a fire forcefield around her body to decrease damage taken
Irrelevant to AZ, unfortunately, Isnt Charbia weak to water manpulation? guess who has that too. Guess who is also susceptible to magic drain due to Rubia.
 
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
We need counters
 
Flowers get vaporized by Charizards fire attacks (hell large parts of his gigantamax body are covered in fire), Drought negates their weakness to water manipulation, Resists Layered Powernull. No that is not how it works. If you have resistence to mind manip you have resistence to all forms of it
They need to be around for Charizard to be at its peak. Freezing will not work as AZ does not work on Dynamax.
Given stats are equal, any form would be equal so no stat amps via transformation so they start in their transformed state
You were saying?
 
Let's wait then he literally already said that. Also, SBA exists so they start of in Dynamax stop trying to bend things to your own benefit.
I'm merely following the rules of the tourney, you are the one trying to bend things by testing the integrity of the OP, not me. If you succeed in doing so, congrats. But follow the rules next time, be better prepared for someone like me to use the rules against you.
 
I'm merely following the rules of the tourney, you are the one trying to bend things by testing the integrity of the OP, not me. If you succeed in doing so, congrats. But follow the rules next time, be better prepared for someone like me to use the rules against you.
The key we are using is gigatomax Charizard so stop bringing up location versus thread and SBA rules allow this. Sorry but we are using the strongest keys like spin said just read the rules.
That was your fault

OP changes his mind in support of the rule

Guess whose trying to benefit themselves
Yeah right just ignoring everything we say to make your character win.
 
The AZ weather cannot stay permanent due to Drought, though. In Pokémon Emerald, it's shown in-game (and even outside of battle) that Groudon's Drought and Kyogre's Drizzle (two weather-changing passive abilities) counteract each other. When Drought took over, it completely cleared the skies to let harsh sunlight pass through. Zard's Drought isn't any different, so with how it looks like here, Drought and AZ weather will counteract each other every few seconds just like in the game, making Puck's AZ not absolute. Also, Drought can be reactivated through Sunny Day, anyway.
Rubia has the training and mental fortitude to resist something like Word of Power: A spell with which the user applies strong magic on her words, allowing her to control the thoughts and actions of the target over time, akin to a puppet. Not even characters with strong willpower can resist it for long. By using more power, she can turn the target mad and with little control over their actions; even someone like Leonora Lancaster fell victim to it.
End of Vermillion can block water attacks. Besides, element-weakening barriers are a thing, and considering all thet stats amps/stat reductions, water attacks are unlikely to get close to one-shot Charbia
 
The AZ weather cannot stay permanent due to Drought, though. In Pokémon Emerald, it's shown in-game (and even outside of battle) that Groudon's Drought and Kyogre's Drizzle (two weather-changing passive abilities) counteract each other. When Drought took over, it completely cleared the skies to let harsh sunlight pass through. Zard's Drought isn't any different, so with how it looks like here, Drought and AZ weather will counteract each other every few seconds just like in the game, making Puck's AZ not absolute. Also, Drought can be reactivated through Sunny Day, anyway.
Rubia has the training and mental fortitude to resist something like Word of Power: A spell with which the user applies strong magic on her words, allowing her to control the thoughts and actions of the target over time, akin to a puppet. Not even characters with strong willpower can resist it for long. By using more power, she can turn the target mad and with little control over their actions; even someone like Leonora Lancaster fell victim to it.
End of Vermillion can block water attacks. Besides, element-weakening barriers are a thing, and considering all thet stats amps/stat reductions, water attacks are unlikely to get close to one-shot Charbia
We also need to counter the flowers and mind-reading also this is the strongest key of Rubia being used and the strongest key of Charizard being used so Dynamax is allowed
 
The AZ weather cannot stay permanent due to Drought, though. In Pokémon Emerald, it's shown in-game (and even outside of battle) that Groudon's Drought and Kyogre's Drizzle (two weather-changing passive abilities) counteract each other. When Drought took over, it completely cleared the skies to let harsh sunlight pass through. Zard's Drought isn't any different, so with how it looks like here, Drought and AZ weather will counteract each other every few seconds just like in the game, making Puck's AZ not absolute. Also, Drought can be reactivated through Sunny Day, anyway.
Rubia has the training and mental fortitude to resist something like Word of Power: A spell with which the user applies strong magic on her words, allowing her to control the thoughts and actions of the target over time, akin to a puppet. Not even characters with strong willpower can resist it for long. By using more power, she can turn the target mad and with little control over their actions; even someone like Leonora Lancaster fell victim to it.
End of Vermillion can block water attacks. Besides, element-weakening barriers are a thing, and considering all thet stats amps/stat reductions, water attacks are unlikely to get close to one-shot Charbia
hehe hopefully
See this?
 
Status
Not open for further replies.
Back
Top