• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Removing Immeasurable high Priest

Status
Not open for further replies.
I have edited all the profiles. (I hope)
Little thing I didn't consider before doing the edits: The Zombie Spell key of course also needed to be adjusted. As said key isn't natively in the hidden world anymore, I have set its speed just to "At least Sub-Rel"
 
@DontTalkDT mhh i know this already ended but shouldn't 2nd key MG scale to othnius too since they are basically the same ? should it not be "at least FTL" ? they literally have and use the same power in the second key
 
Last edited:
@DontTalkDT mhh i know this already ended but shouldn't 2nd key MG scale to othnius too since they are basically the same ? should it not be "at least FTL" ? they literally have and use the same power in the second key
That's only for her attack speed, while their attacks have no travel time, it's reality warping after all.
 
Basically the lower celling is wrong in the second key cause we have a character which we know the speed (othinus) that should be used as the base for the 2nd key
 
@DontTalkDT mhh i know this already ended but shouldn't 2nd key MG scale to othnius too since they are basically the same ? should it not be "at least FTL" ? they literally have and use the same power in the second key
Oh yeah, I suppose the reaction time should scale. I will add it in a bit.
 
Accel, Coronzon and Aiwass also need it. Actually, not sure about Accel.
I'm not sure about those. The MG's are straight up better versions of 50/50 Othinus, but the others are not. Scaling reaction times is generally pretty difficult, because just being able to fight at the same or superior level doesn't necessarily say much about reaction time of all things.
 
They fought each other, it's just scaling, tho i don't understand one thing, why it does not scale to their combat speed? Iirc Ollerus reacted and countered the explosions with his own, isn't that combat speed?
 
Combat speed involves movement. They didn't need to move in relation to the explosions. They only had to think that fast. In general, keep in mind that perception time is just that: a measure of time, not a measure of speed. FTL reaction time doesn't actually relate to FTL speed in any way.
That also pretty much explains why perception stats don't scale around. To keep up in a character you have to keep up with their combat speed. If all their movement and their attacks are slower or just as fast as you, then their perception speed won't allow them to blitz you either.
 
Status
Not open for further replies.
Back
Top