Spagmatron (a third strengths list of him)
-Has a tricky sophisticated arsenal and a supercomputer-hallway surpassing mind to analyze & land it at the best moment to destroy Asuna in multiple ways before she matches him
-Has greatly superior defensives (glad how it points out that FU Androids in FU are namely for defending)
-Has means to create infinitely expanding and speed-accelerating danmaku to overwhelm Asuna’s experience
-Has the most observational personality from all evolutions, naturally giving the most attacking intent to his attacks instead, unintentionally being a good counter to Danger Sense with a majority of his offensive
-Can use Asuna’s attacks to his benefit, further greatening his odds of defeating Asuna near the start
-Using advanced ‘Electrictical Overcharge’ or Asuna’s thundercharge to greaten his mind can make Spagm match Asuna’s blitzing speed in his reactions, so more window to trick and KO her even later
-Landing 1% of his attacks at Asuna definitely destroyed her, while he can tank 99% of Asuna’s attacks for an unholy amount of time
-Spagm is not even forced to move from his spot while Asuna has to evade for the eternity of the fight
-From the fight start, his AP can grow 6-7x greater, before Asuna matches it
-Takes most categories from the table (upon counting, it is 7 against 3), further showing his advantage at the fight beginning, where both of them get into equal level later at High 7-A
-Possible death manip with Gunnix's nerfed arm in the later game or Provisionary Evolution cleverly used near the start
-Spagm still has the means to take EXP from Asuna with gigantic Laser Bubbles set in the battlefield (being able to trap planet was mentioned while inputting, stat lowering her while he remains at the High 7-A peak, eventually he could convert her into EXP by this way too)