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Yeah, least it's readable lolThat's exactly the reason I did not do it, yeah. The profile may be a bit ugly but I do think it's at its most readable this way.
The enemies are all relatively unsignificant, it'd be like making pages for Galoombas, Ink Piranha Plants or Big BoosAgain, I don't think it's unreasonable to split it into multiple pages.
Why should we have like 20 pages for a verse that doesn't have a verse page again? We would be splitting pages like the DnD ghoul and Tyranids at that rateAgain, I don't think it's unreasonable to split it into multiple pages.
Not for variations of them.The enemies are all relatively unsignificant, it'd be like making pages for Galoombas, Ink Piranha Plants or Big Boos
We already have pages for fodder Mario enemies so???
Issue here is that there's no clear division point, manga goku has different pages for different manga series but these are all from one gameWhy should we have like 20 pages for a verse that doesn't have a verse page again? We would be splitting pages like the DnD ghoul and Tyranids at that rate
Not literally 20 pages. We don't split Manga Goku into 15 pages, we split him into 3.
Give each page a number of keys that doesn't look awful, somewhere around 2-4 pages.
Its an eyesore but yeah, it can be there for a few weeks!I'll have to look into it, I actually don't know what chapters various Smiles come from so I'd have to check a walkthrough or replay the game myself. I'll have to ask yall to give me some weeks to, these days are busy and I'm sure the profile isn't THAT much of an eyesore that it can't stay this way for a couple more days.
Like this profile (sandbox, ctrl-f "BUGS NO MORE HEROES" if the link doesn't bring you to it) for exampleIs it fine if I instead make the page more compact? Like, put every single power and ability in the same section and specify which Smiles can do that? It's a lot less effort for me and it should still be readable.
For example
P&A: Superhuman Physical Characteristics, Explosion Manipulation (With the exception of A, B and C, all Heaven Smiles can self-destruct).... et cetera?
Again I plan to quickly go through a playthrough of the game to get the names of the Bugs again but that's not an issue for the Heaven Smiles since I've got the games already.I think something like that is better, but not quite a cure-all. It could get a bit cluttered in some situations, and I'd prefer there to be an exact list somewhere on the profile of which bugs can do what, rather than just saying "Some bugs". I think that'd be best done in a "Notable Attacks and Techniques" section.
That looks extremely good! nice job!
Why not just "Superhuman Physical Characteristics" over "Superhuman Durability" for Black Smile? It's tiered as 9-A and all, which is based on AP
Their AP is based on exploding, not striking. We don't give an RPG Superhuman Physical Characteristics.Why not just "Superhuman Physical Characteristics" over "Superhuman Durability" for Black Smile? It's tiered as 9-A and all, which is based on AP
#UnknownCan you list "physical" AP as well in that case?
I put that in striking strength, but I suppose it wouldn't be wrong to put it in AP too. I did find a potentially 9-C feat too. (Gore warning, it's a gamecube game so it's not too freaky but it is a woman having her entire back torn out)Can you list "physical" AP as well in that case?
It says the 2012 cartoon for the verse...Not the worst thing to have shown up here. Probably wouldn't take too much effort to fix up. Mousers are the little chompy, mouth robots from the 80's cartoon, right?
Huh. NiceSo it does.
The above profile looks to have been touched up a bit, but still has a few glaring issues, namely the AP and tier not matching.This profile should be looked at.
Arnold also burns my eyesHarold Berman is a pretty bare bones page, with most of the detail in the intelligence section for some reason.
Well, if somebody shortens down the intelligence section, it should probably be fine.Harold Berman is a pretty bare bones page, with most of the detail in the intelligence section for some reason.