There are actually a lot of contradictions between feats and scaling.
nah
In the manga we have something like 6-C Piloswine, right off my mind
I am the one that made the calc and that thing was baseline High 7-A. Additionally Piloswine was a final evolution at the time which makes it fall under the ex-final evo pokemon like Ursaring. Additionally it was a large Piloswine and it was trained, which made it only viable for upscaling for actual final evos.
and several legendary scaling with Zygarde scaling to Necrozma, several Mewtwo scaling and likely some normal mon vs legendaries.
which we discussed how to fix. Legendary scaling isn't inconsistent between medias, it is inconsistent throughout those medias as well - it is inconsistency of pokemon as a whole rather than just media differences.
exacerbated
in the anime, where legendaries fight a lot with common mons and with each other, and there are probably other weird feats, mostly related to LS iirc, unless we go by the route of not considering trainer-exclusive mons are representative of their species, even if they aren't considered the strongest they can get.
Bruh, you just ignored all the legendaries fighting mons in games and manga. We literally fight a legendary pokemon in every game with just our trained pokemon, most commonly having no access to more than 1 other legendary beforehand (oh and guess how we get that one? Fight it of course!). This is an issue throughout the entire franchise, not just specific parts of the franchise.
Then we have a bajillion different Darkrais with different motives and personalities
I see no issue with that, nothing suggests they aren't a species.
same going with Mewtwo and more
Cloning exists and nothing stops people from using pre-existing data to clone more. We have more than 2 mewtwos in the games as well.
as all spin-offs do their own thing. Mystery Dungeon also has a lot of cross-legendary scaling and other weirdnesses that would be fine in-verse but not if you piece eveything together. These are just the first that come to my mind, but the whole clash can't be ignored.
and we agreed that MD is an outlier that we cannot use for common scaling and guess what? We don't, the only thing that came from it is a refernce in the stamina section.
Some things of course remain the same because they can't drift too much, but the remaining differences are still striking.
They aren't striking enough to just ignore interscaling and the fact that pokemon have the same info on them written down by scientists.
I briefly mentioned feats and scaling already, but with mechanics I can even just mention the wonky weaknesses
wonky weaknesses are mistakes made in a few episodes of the anime that has 1100+ episodes. They aren't a consistent thing, they are a mistake made by episode makers. If this is considered an issue then we might as well start adding Missingno to the vsbattles wiki lmao.
and some moves changing, which while minor is still a thing.
It is minor and the moves mainly just change in appearance slightly. But guess what? They also change within their respective media as well. Psychic has been shown as a wave of psychic energy hitting your opponent and as lifting up an opponent with telekinesis and throwing them in the same anime and in the same season. Blast burn, overheat, all of these have the same situation. The games too - hyperbeam used to be weird rotating balls and now it is a beam of energy kamehameha wave style.
Then IQ skills from MD are a large part of it
Most IQ skills are either removed or on outdated profiles, we already agreed that PMD is a spinoff and at most would just be its own verse.
and you can argue wild mons being able to learn TMs on their own and likely some they can't get in the games
this requires finding a TM and having enough intelligence to learn it. Finding TMs is easy in PMD because there's loot in dungeons, but it isn't easy to find them in the wild in the normal pokemon world. Additionally, only the player ever learns TM moves in PMD.
Surely there's something more, but these were also my first thoughts.
and I disagree with them thoroughly
I'd instead argue there are some large differences in the personality of several characters and their stories.
That matters not because alternate timelines. In the anime there's an episode where ash meets an ash who is a crybaby, there's an episode where Goh meets a futuristic Goh. In the games rainbow rocket won and gained the legendary pokemon they were seeking. In the games the admins of Team Aqua and Team Magma are different people entirely in Omega Ruby and Alpha Saphire. Yet again, not only can it be explained away with alt timelines, it is also plenty clear that those inconsistencies are common inside the medias themselves.
Some mons have difference origins and habits too
prove it, the pokedex entries stay consistent.
places are different, events too, lore etc...
alt timelines, yet again. How is that an argument? Just because it is different doesn't mean the pokemon magically become randomly weaker or stronger.
You can argue these don't affect too much what is of interest for us, but it's nonetheless a synonym of these universes changing by a lot.
exactly, alt timelines. But you know what stays the same? Scientific observations about pokemon that are recorded in encyclopedias shared by all of society. They are consistent across all three main medias and most spinoffs.
Btw, could someone make me a summary of the last two pages? It's getting a bit difficult for me to follow everything is a consistent manner.
We are proposing a semi-rescaling of legendary pokemon by enforcing the heirarchy of canons that was made by executor. We're also proposing a varies tier based on the fact that several of the legendaries are a proven species and you can encounter them at different levels of power.