• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Official Calculations Discussion Thread

So, if we have a feat of a character making a crater, but we only know the crater's depth, I assume we can't make anything out of it?
 
So, if we have a feat of a character making a crater, but we only know the crater's depth, I assume we can't make anything out of it?
You could maaaaaaaybe use the average ratio of depth:diameter of lunar craters (which is anywhere between 0.13 and 0.2 iirc) and work backwards from there but that sounds pretty shaky.
 
When angsizing, should the object be foreground, background or does it matter?
Doesn't matter. The point of angsizing is to - as it is in the name - get the angular size of the object. Basically a measure of how much of your view it fills, in degrees.
Once you get that, if you know either the size of the object or how far away it is, you can find the other.

I like how I formatted this calc so I'm using it as an example. I found the angular size in degrees, and because you know the size of the object, you can find the distance.
 
Anyone got any idea what type of gun these are modeled after and what their muzzle velocity would be? (And what kinda bullets they use if possible for pixel-scaling purpouses)
 
How can I calculate this?



Galaxy Dragon creates a mini galaxy and blows it up right away

Ah that gave me a wave of nostalgia.

Ignoring that, Is the verse even allowed? IIRC, the game itself shut down, no?

Assuming it's allowed, I'd argue you could just outright say they're Tier 3, but if we don't accept it as the real deal, just use the explosion formula worst-case scenario.
 
Creating a galaxy graphic visually about the same size as some dudes wouldn't qualify as Tier 3. I don't know if you could even calculate that.
 
Ground-Explosion formula could work
It's not on the ground though? I suppose you could count it as an explosion, but it is visually held in the thing's arms.
 
What is the formula used here?
tl;dr
it's calculating the energy needed to blow up a constellation the same way we do for stuff like solar system level or galaxy level, inverse square law.
a constellation is picked to use as a reference, and then we say "well this star is the hardest to blow up, so the explosion needs to be at least this strong at the edge"
then you calculate how strong said explosion must be if - at its edge, the weakest part of the explosion - it has the power to blow up said star.
 
Emkay. Second question,
Br = 0.8632 * Solar Radii = 0.8632 * 6.957 * 10^8 = 6.0052824e+8 m

this part. What is this?
To quote from the calc:
To plug into our formula of E = 4*U*(Er/Br)^2, where U is GBE of the celestial body, Er is the explosion's radius, Br is the celestial body's radius, and E is energy
They're calculating the radius of the star at the edge of the explosion.
 
I need some help with converting. When calcs start to reach Sub-Relativistic, the unit is now C right? How do I get that unit from km/h?
 
I need some help with converting. When calcs start to reach Sub-Relativistic, the unit is now C right? How do I get that unit from km/h?
Little life hack for you: in most browsers, you can do math and basic conversions in your URL bar. Type in something like "800500100 km/h to c" and most will give the result- 0.7417c. That can also be written, in this particular situation, as "800500100 km/h / c", since "c" is just recognized as the speed of light in shorthand.

This works for a lot of figures, including converting joules to tons of TNT equivalent (which is, I think, the weirdest one).
 
Little life hack for you: in most browsers, you can do math and basic conversions in your URL bar. Type in something like "800500100 km/h to c" and most will give the result- 0.7417c. That can also be written, in this particular situation, as "800500100 km/h / c", since "c" is just recognized as the speed of light in shorthand.

This works for a lot of figures, including converting joules to tons of TNT equivalent (which is, I think, the weirdest one).
the alternative is to remember everything (including common powers of 10 and their prefixes) in your head : D
 
the alternative is to remember everything (including common powers of 10 and their prefixes) in your head : D
You could also write all of the information you ever learn on a post-it note or some similar small piece of paper, and eat it, thus absorbing the knowledge physically. Regardless, the above is an easy way around such things.
 
Or use your friend and don't bother with all. Speaking from personal experience, 10/10 recommended (share Spotify for better experience)
 
Or use your friend and don't bother with all. Speaking from personal experience, 10/10 recommended (share Spotify for better experience)
yeah, and my playlist is better, so we ought to use it next time
 
Question to any calc group members about this feat from Chainsaw Man.

Let's say this feat is calculated at whatever Tons for destroying that building. Do I need to take into account the inverse square law for Denji's durability or not.

Since he took that attack up close and before it destroyed that building.
 
Question to any calc group members about this feat from Chainsaw Man.

Let's say this feat is calculated at whatever Tons for destroying that building. Do I need to take into account the inverse square law for Denji's durability or not.

Since he took that attack up close and before it destroyed that building.
(not a CGM)

i would say no since it's not omnidirectional, that's when inverse square law applies
it's focused in one direction and denji tanked it (nearly) point-blank, if anything his dura would be HIGHER due to the fact he likely absorbed some of the impact and it STILL went on to destroy the building
 
I actually think inverse square law can be applied. But only IF the soundwave emitted by the Bat Devil expanded out like that of a flashlight. As inverse square law affects flash lights since the further out the go, the larger of an area they effect. But if it at any point reaches a "maximum size" and doesn't expand out further like a flashlight does, then no. Inverse Square law would not be applicable.
 
Back
Top