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For surface area, just upscale from the average sized bloke's surface area of 1.7 m^2 (1.6 for women, 1.8 for men.)
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You need to find the surface area of the joints that connected the arm to the robot first.
Apparently the joint measures 124.558824mm in height and 55mm in width (Using the scale to Berto's nose assuming the average), since there are two, double the force should be applied, right?You need to find the surface area of the joints that connected the arm to the robot first.
You need to account for hollowness, since that arm isn't a solid block of metal.Apparently the joint measures 124.558824mm in height and 55mm in width (Using the scale to Berto's nose assuming the average), since there are two, double the force should be applied, right?
I guess 90% hollowness is ok?You need to account for hollowness, since that arm isn't a solid block of metal.
nothing really stops you, the guys from Kaiju n 8 make and publish the calc of a feat in the same day it comes outI have just made a calculation for one fictional feat whose episode just released.
When after the episode release date time may I post it?
It is about Titan Luz and Eda evading from (just awakened) Titan Belos' grasp and flying into outside Earth atmosphere.
The Owl House Season 3 Final Episode
Released 9 April 2023 10:45 SGT (?)
Bump?
Bump.So, thinking about calcing a feat that I could use help with.
A beam is fired (the beam is SoL) and the cat thing at the end of the string of panels intercepted/dodged that beam before it hit its target.
Is there a way to go about calculating this?
Find the distance between the target and the tower.Bump.
Hi so I did discuss this on discord with bambu but would also like to ask some questions too from other calc guys. So first I want to ask about this is this calc https://vsbattles.fandom.com/wiki/User_blog:Ugarik/Daily_Bugle_calc# accurate even if it was a 46 story building and this calc too https://character-feats.fandom.com/...ileaction=toggle_view_desktop#articleComments could you guys also calc these thing feats compared to Spider-Man’s
I also have some Spider-Man feats that need calcs too
I also have more feats to add to it
Is the above method acceptable for SOL or FTL escape velocities? Or do i need it lowball to less than light speed to low-ball to less than SOL?Using the 'Vesc = SQRT(2GM/r)" to get its mass using SOL or 99% SOL(as low end) or 18's blast (at high end) as it's escape velocity and the calculated radius, and then using the g=GM/r^2, to get the acceleration due to gravity, I'll Confirm if this formula is applicable. Again, no assumptions needed, radius can be extrapolated, G is a constant, escape velocity is a lowballed SOL or 99% SOL, OR 18's blast - depending on if ftl values can be used in the formula.
SOL is solar level correct I don’t know hat feat you are talking aboutI am trying to calculate the acceleration due to gravity of an artificially created mass construct whose escape velocity supersedes SOL. I have the radius already
Is the above method acceptable for SOL or FTL escape velocities? Or do i need it lowball to less than light speed to low-ball to less than SOL?
I just need to know if it's only viable at less than SOL, or SOL and above can also he used
But I think it is above sol after I read your calculation thank you btw for thatI am trying to calculate the acceleration due to gravity of an artificially created mass construct whose escape velocity supersedes SOL. I have the radius already
Is the above method acceptable for SOL or FTL escape velocities? Or do i need it lowball to less than light speed to low-ball to less than SOL?
I just need to know if it's only viable at less than SOL, or SOL and above can also he used
I think he's talking about the Pretty Black Hole from DBS, and he's asking if using the standard escape velocity formula for celestial bodies is valid for when the escape velocity is beyond the speed of light, he isn't talking about AP.SOL is solar level correct I don’t know hat feat you are talking about
Not a calc group member but I think having higher than SoL escape velocities should work, since that's literally how black holes function to begin with, no?I am trying to calculate the acceleration due to gravity of an artificially created mass construct whose escape velocity supersedes SOL. I have the radius already
Is the above method acceptable for SOL or FTL escape velocities? Or do i need it lowball to less than light speed to low-ball to less than SOL?
I just need to know if it's only viable at less than SOL, or SOL and above can also he used
Even aside from the whole Pretty Heart debate since I know you're in that thread, can you provide a reason why other than just "no"?
and the other one saysgenerally considered to inescapable to any entity that does not have either reality warping, FTL speed, or time travel
From that logic am I wrong for inferring that FTL escape velocities are a thing?faster than light characters would still be capable to escape a black hole past the event horizon even though even for them it gets more and more difficult
You guys are the expert of calcs I asked someone to compare the feats for Spider-Man to the things strength feats.(the guy who told me this has been doing this apparently before this site was created)he said Spider-Man strength feats were better than the things he only has scaling (even though Spider-Man has similar scaling too) so thankyou againI think he's talking about the Pretty Black Hole from DBS, and he's asking if using the standard escape velocity formula for celestial bodies is valid for when the escape velocity is beyond the speed of light, he isn't talking about AP.
Not a calc group member but I think having higher than SoL escape velocities should work, since that's literally how black holes function to begin with, no?
SOL as in Speed of lightSOL is solar level correct I don’t know hat feat you are talking about
ExactlyI think he's talking about the Pretty Black Hole from DBS, and he's asking if using the standard escape velocity formula for celestial bodies is valid for when the escape velocity is beyond the speed of light, he isn't talking about AP.
I just want to be sure, yeah their escape velocity is speed of light, but I also want to know if mftl speeds can be accepted as escape velocity too in the formula, cant be certain if this site has rules against thatNot a calc group member but I think having higher than SoL escape velocities should work, since that's literally how black holes function to begin with, no?
Don't suppose you have GIMP image editing software installed?
Oh, I didn't think I would have gotten a response so soon to my dilemma so soon. Odd how my notifications didn't catch that ping. But yes, I do have GIMP installed.Right. I'm asking @DastardlyDangerousDracoga if he has GIMP, because I can explain the process for that software.
Oh, I didn't think I would have gotten a response so soon to my dilemma so soon. Odd how my notifications didn't catch that ping. But yes, I do have GIMP installed.
People do that? I just drew over pictures with Adobe Illustrator and used a script to determine an object's area.Took you long enough
There's a tool on GIMP that may help. What you need to do is to outline the area you want to calculate the surface of (in this instance, the bits of the mech) via any selection tool- the pathing tool is my go to. After that, you need to use the dockable dialog called "histogram", which will tell you the exact number of pixels that are within the selected area. If you have something to pixel scale to the mech, you can learn the length of one pixel- thus every pixel is (Whatever Length)^2. Multiply by quantity of pixels to discern surface area.
For this specific thing you'll need to do this at least twice, and even more if you want extreme accuracy. Once for the front side, once for the backside. Since the guy has a lot of angular turns, you may wish to perform these steps for each segment of his body as well. Good luck.
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