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If you need any help, I'm free rnGoatchon123.
I'll try that out and show it here to see if I ****** up(I prolly will).
Go from the bottom of her foot to the top of her headOkay, I'm having a bit of trouble with the pixel scaling. Specifically, with scaling the height of Soso(the girl performing the feat), she's positioned weirdly so it's difficult for me to get a straight line, and it's hard to find other full-body images for her where I can scale her properly.
How would I go about pixel scaling a character weirdly positioned like this?
Any of these three fragments I lined here could work.And, just to confirm, the thickness of the fragments you pointed out in cm would be the depth of the crater, right? Sorta confused on that specific part.
It looks perfect. Wouldn't change a thing.Infinite Leveling: Murim calc
https://imgur.com/ME0mVOV Original image. https://imgur.com/FHbFvfX Pixel-scaled image The height of the average teenage girl(Soso Cheon is a teenage girl currently) is 162.5 centimeters. Soso in this image is 837 pixels. 162.5/837 = 0.19414 cm per pixel. Diameter of crater = 456 px = 88.52784...docs.google.com
Here's the final version of the calc in a google doc.I am ready to be berated about how much my math sucks.
Yeah man! The pixel scaling looks good tooWait legit? Naw bruh I'm so ******* happy rn that it's actually useable
I've been told they're generally 0.2 to 0.1 times their diameterHi, I'm back
Not asking how to do an entire calc this time, but a friend asked me to do something for him, and I'm having a bit of trouble based on the images he gave me.
How do you think I'd find the depth of the crater? I've got everything else worked out, but I'm stumped on how I'd scale depth.
here's a source right here from kay loolSpherical cap if they are a perfect circle. Semi-ellipsoid if they have some uneven-ness.
As for depth, usually it's 0.1-0.2x based on some documents regarding lunar craters from NASA as a baseline but usually it's better to try and calculate the depth yourself if the visuals allow for it.
Was the whole ring-shaped wall destroyed, or just the part shown?Got a feat I wanna try out, from the calc requests thread.
How do I go about calculating stuff like this? It's not really a crater so idk how we treat stuff like this.
It's quite complicated. Would you like me to calc it or do you want me to explain to you what to do?Got a feat I wanna try out, from the calc requests thread.
How do I go about calculating stuff like this? It's not really a crater so idk how we treat stuff like this.
If it's just running, don't, calculate the yield of the biggest single wall and scale them to that.Odd question, which I vaguely think I asked KLOL a variation of. Have a chara that ran through three walls at the same time in one scene - they weren't super close, they were like a few meters apart, nevertheless, do I multiply the result by the number of walls that were destroyed at the same time or no and just assume the result without multiplying it?
Thank you, KLOL.If it's just running, don't, calculate the yield of the biggest single wall and scale them to that.
If this were one single movement tho, like flying or a throw, then you calculate the number of walls involved.
Alright.I'd rather you explain to me what to do. I want to learn, after all.
math.
Factsat least it's easier than my calculus homework
Okay guys this is my last calc question of the day I promise, and it's pretty simple:
What formula/shape do I use for this to get the volume?