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Multipliers page needs to be updated

1,760
919
Only a few examples need to be changed/altered

First for Multipliers without reliable statements:
  • Dragon Ball Super Saiyan Multipliers: Rejected due to never being stated in the actual series. Furthermore often seem to multiply in-universe power levels and not actual power. They often seem inconsistent, like for example the x2 SSJ2 multiplier turning a stomp around.
This isn't a good example, multipliers such as Regular SSJ and SSJ Grade 3 are accepted even tho they aren't stated inverse. The "multiply in-universe power levels and not actual power" statement only applies to SSJ1 which is again already accepted, all other SSJ multipliers are stated to multiply strength and never power levels

Next for Contradicted Multipliers:
  • Raiden (Metal Gear): While the guidebook do state Raiden's Ripper Mode to be a 7x multiplier from his base, this is something contradicted within the game itself, as shown how Base Raiden can survive multiple attacks from and even harm Armstrong, who could match Raiden's Ripper Mode.
No guidebook states this at all. The 7x multiplier for ripper mode comes from the fact that it takes Raiden 7 hits to defeat all enemies in base and only 1 in ripper mode (with the exception of two enemy types, one needing to take 8x to kill in base, and the other 6x to kill in base) the guidebook just further supports the drastic increase, it never actually straight up states it's 7x plainly

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Do note that alternatively DB has been breaking site standards for a while and this was entirely ignored for some reason, plus the multipliers have gone far to the point a Relativistic+ feat is extrapolated well into MFTL+, but I'd rather wait to see how the discussion goes.
What site standards has DB been breaking? Also, MFTL+ comes from using accepted multipliers and that‘s not even relevant for the purpose of this thread.
 
Looks fine

Btw, you should link the page where the guidebook states that Raiden needs "7 hits to defeat all enemies in base and only 1 in ripper mode"
 
i am fairly sure stuff like this actually isn't allowed
not too long ago game sonic had multipliers of a similar kind removed (an attack did 5x as much damage to an enemy's health bar)
It also states in his profiles
After having his potential unlocked fully by Hermit Koco, he grew four times stronger
Multipliers via ingame damage/stats can be accepted as long as it's supported in lore
Yes, the ripper mode has 7x based on that, I'm almost sure it doesn't fit into the multiplier standards we have.
It does as long as it isn't purely just using gameplay. The reason it doesn't fit the standards is because base Raiden was comparable to Armstrong (capable of damaging him and surviving multiple attacks), with his Ripper mode state only being fully equal to Armstrong
 
Our multiplier pages are grossly outdated in general and lots of staff members have agreed with changing them because lots of them promote arbitrarily weird double standards. It's weird for an official technique to be accepted for the first couple dozen magnitudes greater than an initial feat but forbid it from being used any further when there are to many blatant examples of Character A > Character B > who was many times stronger than how strong Character A was yesterday and what not.

Also, there is a huge difference between using game mechanic stuff about hit points multipliers and multipliers actually referring to the energy yield.
 
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