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I don't see where the calc gets this number from
6.25 m/s in relative frame
I think it must be running speed or something, but if that's the case then speed would be 6,250 m/s not 8,750 m/s. The momentum one also doesn't work without knowing QS's initial and final velocity. It would be better to just get a idea of how fast the bots were moved at rather than momentum conversation.
 
I think it must be running speed or something, but if that's the case then speed would be 6,250 m/s not 8,750 m/s. The momentum one also doesn't work without knowing QS's initial and final velocity. It would be better to just get a idea of how fast the bots were moved at rather than momentum conversation.
It's running speed, but the snail speed is way too much of a high-ball, DragonGamer is doing a general common feat blog for seeing things as frozen where the snail speed is now 0.013 m/s.

Might knock things down a notch.

Also we can figure out how fast the bots were moved by using the equation from the References for Common Feats as noted below in case one doesn't get slammed into a wall and comes to a dead stop upon impact:

Final Speed= (Mass of the object hitting you * initial impact speed)/(Your Mass+Mass of the Object hitting you)

Then it just gets dumped into normal KE: 0.5 * Your mass * Final Speed^2

I did the math, it don't wield too good. Wall level for one Sentry.
 
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