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Make a Smash Character's moveset based on a character here

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VS Battles
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Create your own smash bros. moveset for a character on this wiki.

Say that if your character were in Smash Bros., make their ideal moveset.

Name all of the following:

  • Their tilts, jabs, and aerial attacks
  • Their throws and pummels
  • Their taunts
  • Their specials and smash attacks
  • Any unique gameplay aspects to them, or little tidbits here and there
(I'm at school rn so I'll add mine to this OP post later)

Kharms

Specials:


  • Neutral B - Green Glow - An attack that is used by the other Scuttlebeasts in Gingiva. Kharms makes a finger gun and charges up a shot. The projectile is green orb projectile that explodes upon contact. Like Wii Fit Trainer's Sun Salutation but with a green energy explosion.
  • Side B - It's a Bust! - Kharms charges at the opponent at moderately high speeds.
  • Down B -
Tilts:

  • Side Tilt - Kharms extends his "hand" outward (Just a little bit) and slaps the opponent.
  • Down Tilt - Kharms slowly leans back and then slams his "head" forward onto the ground.
  • Up Tilt - An upward, backhanded swing of the hand. Because of the enormous size of Kharms' hand, the attack ends up covering all the area around him.
  • Jab - Kharms flicks the opponent with a single finger. Rapidly pressing A will make Kharms' hand and fingers writhe and wiggle around, flailing about to do repeated damage.
  • Dash Attack - Kharms charges at the opponent and then dives forward, ramming into them while flipping them off.
Aerials: I don't wanna
 
Asriel Dreemurr (You'd think I'd do another character other than him ovo)

  • Jab is a punch, f-tilt is a knee, d-tilt is a leg sweep, u-tilt is growing the horns, and b-tilt is growing the wings.
  • Grabs via telekinesis. The pummel is the circle bullets closing in. The throws are basically Mewtwo's, with a less awesome up throw, instead being like Sonic's, but with the horns instead. The forward throw, instead of Shadow Balls, it's the bullets that Hyperdeath form uses.
  • Taunts include doing that head shaking with the shrug, turning into kid Asriel and laughing, and I still need to think of a third...
  • Smash attacks. F-smash is summoning lightning with Shocker Breaker. D-Smash is using Toriel's fire downwards. U-Smash is like Greninja's, but with Chaos Slicer. Up B is using Chaos Blaster to bust himself upwards. His Neutral B is Star Blazing, which can be charged to Galacta Blazing. Down B is a counter, and if you hit, he disappears and in his place is the circle bullets (I couldn't think of many things). Side B is throwing sliding bones with Papyrus and Sans lost souls.
  • Final Smash is Hyper Goner as the Angel of Death
 
Simon the Digger.

Nothing too special for attacks, just punches and kicks.

Similar to Mac, he has a constantly building Spiral, which is his spiral energy. When it reaches maximum, he can form a drill on his hand and Drill the opponent with maximum force.

His final smash is Summoning every single mech and forming the Super Tengen Toppa Gurren Lagann, and then Doing the Giga Drill Break, destroying the entire battlefield.
 
BANDANA MUTHAF*CKING DEE

His jabs and tilts and smash attacks are all either kicks or spear moves (Spear Thrust, Back Thrust, etc). His pummel is hitting with the butt of his spear.

His neutral B is spear throw, which can be charged to shoot 2 or even 3 spears. Up B is Spear Copter. His Down B is Moon Drop, where he drills downwards with his spear, and works as a multi-hitting move, and works on Stone logic in the air. Side B is a rush attack holding out a parasol, which works as a shielding move as well.

I don't have anything for a final smash. Maybe he uses the Waddle Dee Steel Fortress to wreck shop? Or uses a Megaton Punch?
 
Madotsuki

Jab: Knife stab. Infinite Jab is a spam of knife before finishing with an uppercut of knifing.

Tilt: Forward is a stab with the Umbrella. Up is a Headbutt with the Lamp. Down is a shockwave with the Fat Effect. Dash attack is her ramming the opponent with a bike.

Aerials: Neutral is a meow from the Cat effect, which has a vacuum property. Forward is a Sneeze with the Towel. Backward is playing a few projectile notes from the Flute Effect. Upward is a flies storm from the Poop Hair effect. Downward is a melee electric shock from the Oni Effect.

Grab is her turning into the Medamaude effect and grabbing the enemy with the hand. Pummel is the hand squeezing the enemy. Forward throw is just throwing the enemy forward. Same for backward. Upward is throwing the enemy up and then punching them. Down is her teleporting the enemy away, causing them to fall from the sky on the same spot afterward.

Taunt: Up is the Nopperabu effect's action (Her head coming off and doing a spin). Neutral is her changing the surrounding colors with the Neon Effect. Down is her sitting for a second, and then getting back up.

Smash: Forward is her doing a headbutt as the snowman from the Hat & Scarf effect. Upward is a jump from the Frog effect. Downward is her turning into a ghost with the Triangle Kerchief effect, then turning back into full form, damaging those who find themselves where she once stood.

Special: Neutral is a cold tornado from the Yuki-Onna effect. Forward is her turning small for a sec and throwing clones of her at the enemy, much like Olimar's pikmin throw except less permanent, as the clones explode after a while, dealing damage. Down is using the Stoplight effect to Red, doing heavy hitstun to anyone in the area. Up is the Witch Effect, a upward dash.

Final Smash is her pinching her cheek, causing a full-screen effect of the various dream characters from Yume Nikki to be vacuumed towards her, including the opponents, before everything blows up and sends the opponents away.
 
I haven't played Smash in years, but I'll try anyway:

Mickey Mouse

  • Attacks with musketeer sword
  • Uses the force to grab them and throw them, or does Force Choke.
  • Forward-Smash: Throws an apple (Castle of Illusion). Up-Smash: Sommons Keyblade and uses Thundaga. Down-Smash: Paintbrush, I didn't know where else to put the paintbrush, so, it goes here. Neutral Aerial: Magic Beams, with the Sorcerer's Hat. Forward Aerial: A smaller version of this. Back Aerial: Magic Sheet, from World of Illusion. Up Aerial: Also Thundaga. Down Aerial: This.
 
Urotsuki:

Jab: Chainsaw swing. Infinite Jab is a constant wrrry of chainsaw into the opponent before finishing with a forward stab.

Tilt: Forward is a kick using the Twintail Effect. Up is her jumping with the Spring Effect. Down is a hit from a tissue of the Tissue Effect. Dash is her sliding with the Penguin Effect. This one has invincibility frames.

Aerials: Neutral is her swinging her coat with the Schoolboy Effect, dealing wind damage. Forward is her ringing her insect wings with the Bug Effect. Back is her doing a backflip with the Spacesuit Effect. Upward is her doing a turn with the Fairy Effect except upward. Downward is her turning into the Tombstone Effect and falling downward, like a nerfed version of Kirby's Down B.

Grab is her locking the enemy to her with the Plaster effect. Pummelling is her headbutting the opponent. Forward Throw is her kicking the opponent away. Backward is her throwing the opponent over her shoulder. Down is her stepping on the opponent with the Marginal Effect. Up is her throwing the opponent upward a bit and blowing them up with the Eyeball Bomb Effect.

Taunt: Up is her adjusting her Glasses. Side is her ringing the Telephone Effect. Down is her sitting, much like Madotsuki.

Smash: Forward is a headbutt from the Maiko Effect. Upward is her growing with the Stretch Effect, dealing damage to those struck. Downward is her doing a turn with the Motorcycle Effect.

Special: Neutral is her burning the opponent with the Torch Effect. Side is her howling with the Wolf Effect, pushing her enemies away like Mario's F.L.U.U.D.. Up is her flying upward with the Bat Effect. Down is using the Crossing Effect to Red, doing heavy hitstun to anyone in the area.

Final Smash is same as Madotsuki's, although it's more densely packed and slightly less damaging.
 
Mii:

Grab: Throws a fishing rod (can also be used to grab the edges of the stage).

N-Tilt: A bunch of jabs (like Kirby`s N-Tilt), with boxing gloves

Down tilt: Takes a flower (similar effects to Villager`s down tilt).

Up tilt: An kick that goes upwards, rotating the entire body in the process (while dancing for a moment)

N-Special: Sings something that hurts nearby foes.

Side special: Shoots a pair of rockets that go searching for the target and even flinch it while going at fast speeds, at the cost of poor damage.

Up special: Summons ice magic to go upwards (launches it backwards) any foe caught by it will be frozen.

Down special: Plants a seed. The next command while it`s still there is to shoot a beam of water that doesn`t hurt, but repels foes (like Mario`s FLUDD), then it grows more and the flower appears once it was given water, making an explosion of sharp leaves that hurt nearby foes. the more rare the flower, the more interesting side effects it can include.

Side Smash: Shoots fire (multi-hit move).

Down Smash: Rides a cow.

Up Smash: Throws a firework Pikmin upwards (the Pikmin bootleg explodes in the end of the move)

Edge attack (after getting back to the stage): Summons some electricity that hurts any near grounded foes.

N-Air: Rotates while holding a sharp shuriken from that one plant.

Down air: Summons a shoot of sand that goes downwards. Will make any foe hitted by it to go downwards.

Up air: Rotates his frying pan upwards (fire-enhanced)

Front air: Shoots a laser with his monster-hunting gear

Back air: Makes a shield with the same gear, it can be used defensivelly and offensivelly.

Final Smash: Calls his space ship and shoot many kinds of stuff at every direction around itself for 10 seconds.
 
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