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The last of the complete overhaul of the series, the title is explicit enough, so let's go.
But first, a premise:
Some of the following powers and abilities come from specific choices that only some characters can do in the Shadow Lords campaign. More details in this blog, which also serves to gather the relevant ones.
General stuff:
I made a new version of the character selection section (for both continuities) of the verse page, which I believe is way better than the current one.
All the characters that were part of the Alliance would get the following thins as optional equipment. This blog contains the description of the items and details about what they are, which characters would get them and more.
Said characters would also receive a tabber in the P&A section detailing what they get from their optional equipment. These powers, divided by type of item, would be:
All characters will also get Energy Manipulation and Damage Boost, because they can perform Shadow Moves.
Shadow Energy in-canon is a recurring source of power that mainly comes from the Astral Plane, but seems to exist in limit amounts even in the mundane plane, and in-verse the more you have it, the stronger you are, and is also used to obtain special powers. For this reason, it makes sense for most of the cast to be able to employ Shadow Energy in a rudimentary manner, boosting the strength or effectiveness of their attacks,
This energy will also be often mentioned in this thread.
All characters should lose Non-Physical Interactions due to fighting Hisako, as there aren't real evidences of her being (always) intangible, other than the fact she is called "ghost", let alone the she isn't exactly a ghost, more like a being that exists between two planes to guard the boundary between them. (check the last paragraph).
Also, purely astral beings have troubles interacting with the physical plane (and she as well can't stay indefinitely in the Material Plane), as we'll see later in the sections of some characters.
Many characters have tens of meters with projectiles for no reason, as even travelling all the way from the side of the screen to the other would still fall in the several meters of range.
All characters that were featured in the old games will get a (Modern) next to their page name, to distinguish them from the (Classic) profiles.
Jago
Additions
Removals
Orchid
Additions
Removals
Fulgore
Additions
Removals
TJ Combo
Additions
Removals
Glacius
Additions
Removals
Spinal
Additions
Removals
Sabrewulf
Additions
Removals
Cinder
Additions
Removals
Thunder
Additions
Removals
Riptor
Additions
Removals
Kim-Wu
Additions
Removals
Yeo
The Dragon Spirit Yeo has quite a lot of unique abilities, and since he is basically one with Kim, he should have his own P&A tabber
Tusk
Additions
Warg-Gram
His sword should have a page, due to how unique it is.
Hisako
Additions
Removals
Aganos
Additions
Ichorien Aganos
He should receive another key for his true, Astral Form. The AP would be unknown, since he has never fought anyone with brute force while in this form (as we'll see in Omen and Gargos's section, Astral Beings could also have troubles or be unable to interact with physical beings), and at least 9-B+ when possessing rocks, since he should be comparable to his old body.
He also gets a variety of unique abilities.
Removals
Kan-Ra
Additions
Removals
Omen
Additions
Removals
Shadow Jago
He should get his own page, since at a certain point he becomes an actual, separate entity from both Jago and Omen.
But the Herald of Gargos was dumbfounded when the shadow form of that warrior-monk (the thing known as Shadow Jago) emerged in the aftermath of his possession of Jago. That wasn’t supposed to happen.
Additions
ARIA
Her general tier should be Unknown, since the true entity is an incorporeal digital mind. 9-B+ is for her robotic frames, and she also gets at leats 8-C+ to 8-B via the missiles she gained control of after becoming one with the Coven's technology. I'd suggest to include a "possibly higher" since, as it will be explained below, she holds control over the arsenal of the entire world, which could include nuclear weapons and such.
Additions
Removals
Gargos
Additions
Removals
And this is done!
It has taken me so much time, literally months and hours to gather all of this stuff across the internet, watching videos, taking screenshots etc.., but I'm glad of what came out of it.
Let me know your thoughts.
Further additions and changes
Lifting Strength
I remembered another lifting strength feat that happens in the novel, which would bump everyone to Class 100. All the details and the calculation can be found here.
Both Sabrewulf and Mira scale to this, and since the latter is portrayed as weaker than or at the very least comparable to a bunch of characters such as Thunder, Aganos, Kim Wu and Jago (as proven in the previous CRT), I'd say this can easily scale to the whole verse.
Guardians aren't incorporeal
I found this dossier only now (since they're hard to find on internet), which explains how Guardians are physical, despite being described as hologram-light creatues made of light.
This means that the likes of Yeo (Kim Wu's spirit) will lose (or rather, not have) Incorporeality, and Gargos will not have one of the justifications for Non-Physical Interaction (he could still grab Eyedol's soul, so the power itself remains).
Also, the characters who have bonded with a Guardian have Multiple Selves type 2 switched to Type 3
Shin Hisako
I completely forgot about her when I made this thread, time to fix this.
Luckily, there isn't much to add/remove.
Izziks, Dretchs and Mimics
The first ones are the two types of minions that Gargos can summon.
I thought it would be nice to mention their AP, which would be At most 9-B+. They are strong enough to hurt the KI cast, but are depicted as notably weaker both in the game (since they go down in two hits) and in the comics.
Mimics are other servants of Gargos and clones of various warriors. Their AP adapts to the fighters of whom they are copies, so it should be listed as Varies. On top of having the powers of the fighters they copy, they have demonstrated a bunch of unique abilities, that are worthy to be listed.
Gargos's AP would then be At leasr High 6-A, likely 4-C. At most 9-B+ with Izziks and Dretchs, Varies with Mimics
Also, Gargos's description of Duplication says Of himself and others
The first bit is wrong and based on the assumption that the clone he defeats in his ending is a Mimic. This is false for at least three reasons: The clone is called "Doppelganger" instead of Mimic, its color is blue instead of green and it is rebellious against the true Gargos.
But first, a premise:
Some of the following powers and abilities come from specific choices that only some characters can do in the Shadow Lords campaign. More details in this blog, which also serves to gather the relevant ones.
General stuff:
I made a new version of the character selection section (for both continuities) of the verse page, which I believe is way better than the current one.
All the characters that were part of the Alliance would get the following thins as optional equipment. This blog contains the description of the items and details about what they are, which characters would get them and more.
Said characters would also receive a tabber in the P&A section detailing what they get from their optional equipment. These powers, divided by type of item, would be:
- Consumables: Various forms of Healing, Damage Boost, Power Modification (Fragile Mirror), Energy Manipulation, Probability Manipulation, Status Effect Inducement (stun), Invulnerability, Power Nullification (Embalmed Wolf Heart)
- Artifacts: Various forms of Healing, Resurrection, Life Manipulation (Life Ember), Damage Boost, Energy Manipulation, Probability Manipulation (Demon Talismans), Nanomachines, Damage Reduction, Power Bestowal/Status Effect Inducement (Lizard Feet), Information Analysis (Recon Array Mk I), Purification, Corruption, Absorption (Veins and Lungs of Gargos), Prediction (Eye of Gargos), Statistics Amplification (Spirit and Flesh of Gargos), Damage Transferal (I don't know what else this could be; Mummy Talisman)
- Guardians: Statistics Amplification (ATK and DEF), Damage Boost, Rage Power and Reactive Power Level (Lion), Limited Intangibility/Speed Amplification (Owl), Poison Manipulation (Snake), Absorption (Bat), Status Effect Inducement (stun), Minor Power Nullification and Healing (Exemplar), Damage Reduction (Ward) and more.
All characters will also get Energy Manipulation and Damage Boost, because they can perform Shadow Moves.
Shadow Energy in-canon is a recurring source of power that mainly comes from the Astral Plane, but seems to exist in limit amounts even in the mundane plane, and in-verse the more you have it, the stronger you are, and is also used to obtain special powers. For this reason, it makes sense for most of the cast to be able to employ Shadow Energy in a rudimentary manner, boosting the strength or effectiveness of their attacks,
This energy will also be often mentioned in this thread.
All characters should lose Non-Physical Interactions due to fighting Hisako, as there aren't real evidences of her being (always) intangible, other than the fact she is called "ghost", let alone the she isn't exactly a ghost, more like a being that exists between two planes to guard the boundary between them. (check the last paragraph).
Also, purely astral beings have troubles interacting with the physical plane (and she as well can't stay indefinitely in the Material Plane), as we'll see later in the sections of some characters.
Many characters have tens of meters with projectiles for no reason, as even travelling all the way from the side of the screen to the other would still fall in the several meters of range.
All characters that were featured in the old games will get a (Modern) next to their page name, to distinguish them from the (Classic) profiles.
Jago
Additions
- Acrobatics: Blatant. I will also add more examples once I edit the profile.
- Fire Manipulation: Jago cried out “Endukoken!” and a fireball erupted from his hands, billowing forth and incinerating a Stalker that was about to take down Maya from behind.
- Resistance to Empathic Manipulation: Despite Gargos' influence, he managed to snap out and regain control of himself.
- Resistance to Possession: Gargos had to convince Jago to open his soul to him, otherwise Omen would have been unable to possess him. Even then, Jago finally managed to expel him.
- Trapped within his own mind, Jago fought back against his possession, finally freeing himself from the corrupting influence and destroying the manifestation known as Shadow Jago
- When Omen was tasked with inhabiting the body of Jago (after Gargos had tricked the monk into opening his soul to him in the guise of the Tiger Spirit
- Multiple Selves type 2: He is shown in possession of the actual Tiger Spirit, one of the Guardians, spiritual beings created by the Ichories in opposition to Gargos (more details will be delivered in this same thread).
- Possibly Regeneration Mid-Low: Shadow Jago, who's either Jago possessed by Omen or a copy, should have a similar physiology to the actual Jago, and got his hand healed overtime after receiving a severe burning. (since he never displays any damage to said hand, neither in the games nor the comics).
- Extrasensory Perception: The Tiger Spirit is stated to be able to track down Aganos (although it had to be connected to the Astral Plane). Also, Jago states he could feel the absence of a soul in the mimic of Shadow Jago.
- Social Influencing: Can perform Beckon the child
- Pseudo Summoning: Can perform Call in assistance from the Night Guard.
- Limited Sealing: Can perform Seal the spirits
- Purification: Can perform Perform a ritual of cleansing and
- Aura: Has a glowing aura during Instinct Mode
- Knowledge of healing to be added to his intelligence section, since he can perform Tend to the wounded
- Weakness: If the Tiger Spirit is forcefully removed from him, he will lose his kata sword (since it's probably a creation of he spirit itself, see Kim-Wu's section below), superpowers and superhuman physical abilities, becoming a simple human, at least according to in-verse standards.
Removals
- Remove Shadow Jago from the profile, since he's a distinct character who will have his own page (a section of this thread is about him)
- References to Classic Jago, like the picture and the katana as standard equipment
- The kora sword not being designed for stabbing attacks is a nonsensical weakness
- Endokukens should have several meters of range, there's no evidence they can reach tens of meters.
- Telekinesis, Vehicular Mastery, Enhanced Smell and Statistics Amplification, I honestly don't know where they come from, tho the latter might have been due to Shadow Moves and such. Enhanced smell comes from the fact that he could smell the wendigoes from a distance, but wendigoes are stated to really stinka lot, so I think it's more due their own stench, rather than Jago's smell.
- The stench of death hit Mira’s nostrils the second before she heard the unearthly cries—a crazed yapping that sounded like a hyena crossed with a lunatic. A horde of wendigoes appeared at the arched windows
Orchid
Additions
- Very high stamina, as she was already able to run for an entire day when she was a child.
- Gifted Intelligence: You can check this rough list I made to detail her intelligence.
- Several meters of range with attacks like the Firecat, her bombs and Shadow Ichi
- Explosion and Smoke Manipulation: With the aforementioned bombs
- Acrobatics: Blatant, if needed I can show the gifs that I would add to the profile anyway
- Stealth Mastery: Pretty evident, she was a soldier and spy, and can also perform several stealth-related personal actions.
- Electricity Manipulation: Using technical data that she’d stolen from Ultratech, she created the electrified spring batons that became her trademark
- Instinctive Reactions: Can perform Approach the altar
- Social Influencing: Can perform Beckon the child
- Further Summoning: Can perform Call in assistance from the Night Guard
Removals
- References to her classic self, like the Tonfas as equipment and the picture
- Transmutation: It belongs only to her classic self.
Fulgore
Additions
- Serial number S4.Q4NT.YX-003 as a name, since the profile is about this specific Fulgore unit.
- Self-Destruction:
- Multiple self-destruct and defensive mechanisms have been implemented to keep this brain core from falling into the possession of enemy corporations and/or rogue states. [...] If this wire is jiggled the S4.Q4NT.YX-003 unit will self-destruct immediately
- Further evidence of one of the self-destruction systems implemented in it.
- Weakness to EMP: Depress EMP burst immediately (Note: this will fully incapacitate the unit’s electrical functions)
- Instinctive/Automatic Reactions: Possesses several protocols and weapons meant to be automatically triggered in response to external inputs. All the following pieces of text come from here.
- Depress EMP burst immediately (Note: this will fully incapacitate the unit’s electrical functions but may trigger the unit’s lithium battery powered Reflector
- If this wire is jiggled the S4.Q4NT.YX-003 unit will self-destruct immediately
- Do not speak, hum, or breathe loudly during the cutting of wires: this Fulgore unit’s vibration detector is set to maximum and may initiate unexpected “Defensive Rollout Maneuver” [classified] of all remaining cyborg parts
- If Ryatmag™ was not placed precisely with star’s line-up marks on slot’s edge in Step 4, the Fulgore unit will let forth a single burst of its Devastation Beam
- Forcefield Creation + Stamina for the lithium battery: May trigger the unit’s lithium battery powered Reflector i.e. energy shield. Reflector will remain active for up to 18 hours
- Enhanced Senses: Do not speak, hum, or breathe loudly during the cutting of wires: this Fulgore unit’s vibration detector is set to maximum (already sourced above)
- Limited Biological, Mind and Empathic Manipulation: Prolonged exposure to the shield’s low frequency emission may cause one or all of the following: internal bleeding, psychotic hallucinations, depression and damage to the spleen
- Body Control: this Fulgore unit’s vibration detector is set to maximum and may initiate unexpected “Defensive Rollout Maneuver” [classified] of all remaining cyborg parts (already sourced above)
- Minor Radiation Manipulation: Suggestion: Do not pick up small children for two weeks after handling brain core [see “Radiation Exposure handbook”].
- Flight: The Mark 03s blasted into the air, their jet boots propelling them into the bellies of their ships
- Limited Immortality type 2 and 8: Dismembering the unit isn't enough to kill Eagle's copied mind that exists within it (More details about this in ARIA's section below), since the AI will survive as long as the Fulgore's brain core is intact.
- Sources: Chapter 2 (Tusk smashes it apart, and Riptor saves the head, since that is the important part); Fulgore's bio, which provides details about the brain core
- Limited Immortality 6: Its brain core can take over other Fulgore units if placed into them without the necessary precautions
- Resistance to Hacking:
- Eagle's consciousness could overrun the unit's programming, and it is implied it would resist further attempts to reprogram it.
- All Fulgore units are built to resist hacking.
- Possibly weakness to Heat Manipulation: Fulgore units will malfunction if exposed to extreme heat. However, this unit is special, since it possesses Eagle's consciouscness, and it may interfere in some way, just like it interfered with the unit's standard programming.
- Invisibility: Can become invisible, even in combat (shown several times in this video)
- Nanotechnology: Some components of the Fulgore units are nanomachines.
- Extrasensory Perception: Can sense energy fields
- Stealth Mastery: Can perform several stealth-related personal actions.
- Limited Hacking: Can perform Remote hack the FulgoresandReprogram the Fulgore's morality chip
- Pseudo Summoning + High Stamina: Can perform Signal Ultratech artillery to strike the portal
- Speed Amplification: Via its reactor mechanic, which increases its walking speed and dashes the more pips it has. Here is an in-deep explanation, mostly related to its gameplay, but you can read about the Speed amplification in the last paragraph of the section called UNIQUE MECHANIC: REACTOR SHADOW GAUGE. Once I edit the profile, I will explain how the reactor works in its Notable Attacks & Techniques section.
Removals
- Reference to its Classic self, like the picture and such
- Its range should become Several Meters for the reasons provided above
- The respect thread shall be removed due to the wiki policies about them.
- Electricity Manipulation, Attack Reflection and Transformation belong only to its Classic self
TJ Combo
Additions
- Regeneration Mid-Low: He currently has Low-Mid because he recovered from tearing away his cybernetic implants, which were show to entirely replace his fists and forearms. However, the more recent and equally, if not more, canon biography(also featured in the game, as one of the files unlockable in the Shadow Lords campaign) changed the things, explaining how said implants were titanium shafts in his forearms. He still recovered from tearing them away (due to further genetic experimentis Ultratech conducted on him), so he keeps Regeneration, only to a lower level.
- He was taken to an Ultratech lab and shown a production line creating cybernetic implants, and then given a demonstration of this tech’s miraculous powers. TJ was mesmerized and signed a contract on the spot, essentially handing over his life, career and potential earnings to the megacorporation.
Surgeons implanted titanium shafts into his forearms to add bone-crunching strength to his punches. [...] That night TJ cut the cybernetic implants from his arms, screaming in agony as he pulled the metal from his flesh. He staggered to the local hospital and got them to stitch him up. His arms healed up fast. Too fast. He realized that Ultratech had done something more to him when they’d put him on the operating table and cut him open. They’d messed with his DNA.
- He was taken to an Ultratech lab and shown a production line creating cybernetic implants, and then given a demonstration of this tech’s miraculous powers. TJ was mesmerized and signed a contract on the spot, essentially handing over his life, career and potential earnings to the megacorporation.
- Him tearing away his metal shafts is also a good stamina feat
- Social Influencing: Can perform Beckon the child
- Pseudo Summoning: Can perform Call in assistance from the Night Guard.
- Vibration Manipulation: Via Tremor
- Acrobatics: Via Rollercoaster and Tumble
- Speed Amplification: Via Glory Days, his Instinct Mode
- Healing: Via Last Breath, an alternate version of his Instinct Mode
Removals
- References to his Classic self (picture, age, boxing gloves, machine gun, taunting weakness...)
Glacius
Additions
- His 5-B with Technology should become At least High 6-A since the cutscene doesn't show the Earth being destroyed in its entirety, but rather several giant explosions that cover its surface. Here's the calc.
- Martial Arts: Self-explanatory, he has many physical attacks
- Temperature Manipulation: Her sensors indicated that the room’s temperature had plunged 50 degrees Celsius in .026 seconds. Soon it would be at zero degrees
- Possibly limited Technology Manipulation: When Glacius manifested himself, this happened:
- Body Control: Can liquify his body. This is also shown with several special moves, such as Liquidize and Puddle Punch
- Fusionism: Fused with the gel in Eagle's stasys chamber
- Explosion Manipulation: Then—an explosion rocked the chamber. ARIA was knocked back by a shockwave of frozen particles, hurling her body against the far wall
- Minor Cold Aura: The low temperature of his armor emits a feeble aura, which also freezes the ground he steps upon
- Resistance to Cold: His actual, inner body is unaffected by being always encased in ice.
- Minor Telekinesis: Via Hail
- Ice Energy Projection: Can create spheres of energy and shoot beams of the same energy.
- Statistics Amplification: His Instinct Mode, Crystalize, on top of giving him an ice armor, makes him faster when turned into a puddle. Check the Instinct section of this page
- Pseudo Summoning: Can perform Call in assistance from the Night Guard.
- Absorption: Can perform Absorb the energy
Removals
- References to his classic self (key, P&A tabber, picture...)
- Respect Thread FRA
- All previous abilities which doesn't make sense, since they are different characters
- Data Manipulation: Reading digital minds is another form of telepathy, which he already has
- Duplication: This ability doesn't exist, he can just create an ice sculpture of himself via Shatter
- Range goes down to Several Meters FRA
- Resistance to Fire: Never shown
Spinal
Additions
- Supernatural Willpower: While his flesh melted away, Spinal’s skeleton remained, and even when the Mask was removed from his seared and smoking skull, there yet persisted a will and a force that moved the bones, however feeble it might be.
- Ectoplasm Manipulation: The green energy he uses for his attacks and such can be considered ectoplasm, and he also employs it to keep his bones together (this also replaces his Body Control and Energy Projection):
- Immortality type 2: As described above, separating his bones isn't enough to kill him.
- Partial Inorganic Physiology: Bones are mostly inorganic
- Curse Manipulation: Spinal’s ability to curse his victims has been diminishing, and he suspects it is due to the Mask’s loss of power. Likely a reference to the effects of Searing Skull explained below.
- Immortality Type 1: Stated to be immortal, with reference to his age. This also replaces Longevity, which he currently has.
- Martial Arts: His fighting style features several kicks.
- Acrobatics: Self-momentum via Dive Kick
- Summoning: Can summon spectral arms
- Explosion Manipulation: Via his forward throw
- Power Nullification: Searing Skull and Shadow Searing Skull can block the opponent's ability to gain Shadow Energy and Instinct
- Transformation: Via Agent of Chaos
- His intelligence should be slightly upgraded. Despite his insanity, he still is a competent fighter who uses many different powers.
- As it can be read in his biography linked above, he eventually got the Mask of the Ancients, which should be listed as Standard Equipment. When active, it allows him to remain in a constant Instinct Mode at the cost of losing health (the mask is also one of the optional equipment all other characters can have, as explained at the beginning of this thread).
Removals
- References to his Classic self (Picture and not many more things)
- Bone Manipulation and Attack Reflection, they only belong to Classic Spinal.
- Range goes down to several meters FRA
Sabrewulf
Additions
- Natural Weaponry: Claws and fangs
- Expert in hand-to-hand combat: Is a completely physical fighter
- Acrobatics: Can perform flip kicks in the air
- Magic: Has knowledge of dark magicks, and more explicit examples are provided below.
- Has high stamina, since he could withstand many unbearable treatments.
- Corruption type 1: A wound caused by a werewolf claw will pass the curse to the victim.https://www.ultra-combo.com/characters/sabrewulf/
- Limited Reactive Evolution and Regeneration Mid-Low: When stabbed again by a werewolf claw, Sabrewulf became stronger (more muscles and longer claws) and the wound (a deep stab in the neck) healed completely.
- Illusion Creation: Can perform Approach the guards
- Spatial Manipulation: Can perform Attempt an incantation to close the portal
- Animal Manipulation: Can perform Call out to the creature
- Enhanced Senses: Sensed that Mira wasn't an ordinary person
- Possesses knowledge of botany and tracking:
- His intelligence should be at least above average. Despite having gone insane for a period, he still kept his reasonin ability, could perform research to cure his curse (using spells, potions, drugs...), is an expert fighter and has shown an at least average intellect, since he can talk, understand others, take decisions etc..
Removals
- References to his Classic self (picture, cybernetic arm, him holding back as a weakness)
- Werewolf physiology as a power, it's useless
- Fire Manipulation belongs only to his classic self
Cinder
Additions
- Stealth Mastery and Weapon Profiency: Was a member of the special forces and became an expert in corporate espionage
- Self-Sustenance type 2: PRISONER # 1857339: OK. Sure. Let’s talk some more about all of this. But when’s feeding time around here? ARIA: Soon you will not have to worry about such mundane things, Ben Ferris.
- Resistance to heat: Is always burning at extreme temperatures and could wield Warg-grams, despite it becoming extremely hot when wielded by anyone who isn't Tusk
- Mind Manipulation: With a Fulgore controller (optional equipment)
- Plasma Manipulation: It's stated that what covers his body is plasma, not fire.
- Limited Flight: Via Afterburner, which allows him to propel in the airup to two times after performing Trailblazer.
- His suit as standard equipment
- Acrobatics: Can perform moves such as Crossfire and Fireflash
- Further Damage Boost: Via Fired Up!, a state during which his flames burn brighter, increasing the power and effects of his next special move. Such state is restored 4 seconds after it was consumed.
- Adhesive Manipulation: Via Pyrobomb
- Explosion Manipulation: Via Pyrobomb and Fission
- Status Effect Inducement: Cinder can cause the "burning" status effect with some moves, setting the opponent on fire and causing them to accumulate damage overtime. See the "burnout enders" section of this page.
- Absorption: Can perform Absorb the energy
- Limited Hacking: Can perform Remote hack the Fulgores
- Has knowledge of haggling, an intelligence feat.
Removals
- References to his Classic self (picture, age and the weakness of being harmed by ice and acid, which wasn't a weakness in the first place)
- Invisibility and Pure Flight, as they belong only to his classic self.
- Range goes down to several meters FRA
Thunder
Additions
- Martial Arts: His fighting style incorporates kicks, headbutts and such.
- Multiple Selves type 2: Just like Jago, Thunder owns a Guardian spirit too. Although this was left more vague, it's stated that he has received a weyekin (the Crow spirit), which is the source of his power. It was later revealedthat Weyekin is the name given to the same Guardian Spirits from the Astral Plane that other warriors possess.
- Weakness: Just like Jago and others, Thunder should lose his powers whenever his guardian spirit is removed from him.
- Limited Telepathy: Possesses a unique telekinetic bond with Aganos.
- Teleportation: Via his Ultimate
- Intangibility, Speed Amplification and Limited Absorption: Via Call of the Sky and Murder of Crows. These two moves allow him to absorb lightnings he summons from the sky, giving access to a faster dash, which also makes him intangible.
- Transformation: As seen above, Murder of Crows changes Thunder's appearance.
- Animal Manipulation: As shown by the techniques above, he is able to summon and command crows, and it is supported by the Novellas
- Extrasensory Perception: Could "sense"Omen's soul.
- Pseudo Summoning: Can perform Call in assistance from the Night Guard.
- Limited Sealing: Can perform Seal the spirits
- Possesses knowledge of Healing, since he can perform Tend to the wounded (intelligence feat)
Removals
- The profile itself should just be called Thunder, as the Chief isn't used anymore in the new game
- References to his Classic self (picture)
- Range goes to several meters FRA
- Fire Manipulation belongs only to his classic self
- Shapeshifting and Summoning can be better replaced by Teleportation, Intangibility and Animal Manip as explained above
- His age should become unknown. Although his age was initially established as 47, his biography describes him as much closer to his brother Eagle and the last reference to his age is about him being in his twenties not much before the beginning of the general story.
Riptor
Additions
- Expert in close combat: Rather blatant, she's a physical fighter
- Natural Weaponry: Also blatant, claws and fangs.
- Acrobatics: Can perform Tail Flip
- Body Control: Can extend her tail and make it spin
- Rage Power and Statistics Amplification: Her Instinct Mode is called Rage, and its effect is to enhanced the speed of her Primal Run and the range of her fire and tail attacks.
- Stealth Mastery: Riptor's species, the Stalkers, are engineered to be infiltrators, hunters, stalkers and killers. She can also perform Attack from the shadows
- Pseudo Summoning + High Stamina: Can perform Signal Ultratech artillery to strike the portal
- Intelligence feat in the form of performing Inspect the seedling
- Mind Manipulation: Never look directly into your Riptor unit’s eyes at mealtimes. Their gaze is hypnotizing and this leaves you open to attack
- Weaknesses:
- Plasma/Disease Manipulation: This is left unclear, because Riptor's biography is written to be the draft of an instruction booklet meant to teach people how to take care of a Stalker unit upon purchasing one. For this reason, there are many parts that are edited by the company legal and other employees, in order to set up a positive image of what's basically a ruthless and dangerous killing machine (sometimes even hiding and changing the truth). For this reason, I think it's left unclear if Riptor's claws are actually focused plasma or are really filled with bacteria. Tho, if we want to trust the legal, we can straight up give her Plasma Manipulation, which is also consistent with other Ultratech creations that employ plasma (Fulgore and Cinder).
- Very Minor Poison Manipulation: You know that a Riptor has truly bonded with you when they regurgitate their gastric pellet at your feet. [UTL: Please remove the photo of the gastric pellet. It’s unappealing and all Riptor waste has tested as a biohazard and should not be documented
- Enhanced Senses: She could smell stalker blood on TJ Combo from miles away.
- Possibly Resistance to Cold: Seemingly unaffected by the cold despite being in a snowstorm. (Source: Chapters 2 and 4)
- Resistance to Heat: It is implied that Riptor's mouth has some form of protection against high temperatures, as it is meant to withstand her fire breath.
Removals
- References to her Classic self (picture, weaknesses, note)
- Acid Manipulation: It belongs only to her classic self
- Range goes down to several meters FRA
Kim-Wu
Additions
- Multiple Selves type 2: Yeo, her dragon spirit, lives within her, and is a guardian just like the aforementioned Tiger and Crow spirits.
- Weakness: Same as Jago and Thunder, no spirit, no powers.
- Gifted combat intelligence for some stuff that will be shown below, on top of all the complicated moves she can perform.
- Stamina feat, after receiving Yeo, she could train for at least several hours without even noticing it.
- Enhanced Senses/Minor Precognition: She felt a cold thrill go up her spine coupled with an overwhelming sense of dread—a nightmarish feeling that something horrible was coming to get her. “It is here!” said Yeo the Dragon urgently.Kim spun round and saw a menacing figure standing in the alley, fifty feet behind her
- Accelerated Development: Mastered the nunchaku in just some hours of training
- Acrobatics: Can perform several acrobatic attacks and somersaults.
- Explosion Manipulation: Via Shadow Dragon Kick
- Instinctive Reactions: Reacting instinctively, she stomped on the ground with all her might, causing a blue explosion that sent her enemy skyward on a plume of concussive energy
- Enhanced Senses: Fought and defeated Shadow Jago while in complete darkness. She could also sensethat Mira didn't have a heartbeat.
- Attack Reflection: Can reflect bullets with her nunchaku
- Further Damage Boost: Possesses the Dragon Spirit artifact by default (standard equipment), which boosts the damage dealt by her Dragon Cannon.
- Has knowledge of haggling, an intelligence feat.
Removals
- References to her Classic self (age and not much more)
- Electricity Manipulation: I don't know where this comes from
- Dragon Spirit Summoning: Replaced by Multiple Selves
- Her weakness isn't actually supported by anything tbh, as seen above she mastered the nunchaku in not more than an afternoon and from there she fought many battles in the Shadow Lords campaign and the comics.
Yeo
The Dragon Spirit Yeo has quite a lot of unique abilities, and since he is basically one with Kim, he should have his own P&A tabber
- Incorporeality:
- Creation: A set of golden nunchaku materialized before her eyes—beautiful chain sticks with handles resembling a dragon
- BFR:
- She tripped and fell on her backside and felt something strange…grass! She opened her eyes and squinted…at the sunlight! The Chinatown alley was gone. She was now standing on a hillside in front of a massive standing stone inscribed with the ancient Chinese character for “dragon.” She could feel the sunlight on her face. Smell the grass. She was actually here, whatever this here was. She was not imagining it
- Teleported Kim-Wu to various parts of the world.
- Transformation: Can switch between his human and dragon form. Also described here.
- Fire Manipulation and Possibly Resistance to Fire: But the most remarkable thing about him was when he spoke—flames emanated from his mouth, curling around his whiskers without burning him. His attacks are also all about fire.
- Possession/Fusionism: He stood up and rushed toward her like a meteor trailing a blaze of light, slamming into her chest. Once again Kim was knocked backwards. She felt something warm inside her, as though her body had been infused with the light of the sun
- Biological Manipulation: Her arm was now emblazoned with a beautiful dragon tattoo, curling around her limb from the shoulder to the back of her hand
- Size Manipulation: Show many times in the comics and the games, since he can be a big or a small dragon.
- Flight: Blatant
- Power Bestowal: Gave Kim all of her powers and superhuman capabilities
- Healing: She’d knocked herself in the forehead. The dragon snickered as she leaned over in pain. “Not funny,” said Kim, but the pain suddenly went away, and Kim knew that the dragon had done this: it had healed her
- Light Manipulation: As if responding to her wish, the interior of the box started glowing with a scintillating light
- Possibly Mind Reading: You cannot run from fate,” said the dragon, apparently reading her terrified thoughts
- Duplication: He split into three versions of himself, as if to bolster her strength with numbers. Also shown in gameplay
- Fear Manipulation: her fear made manifest, floating in front of her like an ugly blob of fetid tissue—a rotting thing that need to be discarded…or burned. (...) “Take the fear, Yeo,” said Kim, her voice low and furious. “Fry it.” The words had no sooner left her mouth when the dragon exhaled a stream off glittering fire, burning the “fear” to a haze of particles that descended upon the dirty concrete alleyway like grey ash. Kim’s heart soared and her thoughts cleared. All that she saw standing before her was an opponent
- Explosion Manipulation: The dragon erupted from her like a missile, flying straight at Shadow Jago, exploding against his chest
- Telepathy: I feel your fear,” Yeo said, his calm voice resonating inside her head
- Weakness: If his own energy are drained, he will become unable to remain in material plane.
- Extrasensory Perception: Could sense Kim Wu's fear as seen above. Guardian Spirits are able to track those connected to the Astral Plane. Could also feel Hisako's presence.
- Sealing, Spatial Manipulation and Dimensional Travel: Guardian Spirits can travel to other dimensions and sealed the Astral Plane in order to keep Gargos trapped there.
Tusk
Additions
- Invulnerability: Tusk's immortality isn't just about having eternal life, he is completely impervious to conventional damage, although he can still feel pain and fatigue.
- As Tusk lay dying he was teleported to the Astral Plane by the benevolent beings known as Ichoriens. They infused him with Shadow Energy—thus making him immortal [...] He wields phenomenal strength and cannot be slain by anything of this universe.
- The only one who is able to kill him is Gargos, and only because he stole the Ichoriens' powers: He can, however, be destroyed by Gargos who murdered the Ichoriens and usurped their godlike powers, giving him the ability to kill even an immortal
- He has never suffered any damage despite having been attackedby ARIA, Fulgore and Riptor. He didn't suffer any damage neither whenWarg-Gram slashed him, nor when he crashed on the ground after falling at terminal velocity
- Cinder staggered forward like a puppet and swung Warg-gram at Tusk, but the blade merely sliced through the Ultratine netting as though it were nothing more than string, leaving Tusk unscathed
- Tusk went into a dive position, holding Warg-gram out in front of him, the wind blasting his face as he reached terminal velocity. [...] He struck the ice with the sound of a bomb going off. And in that instant he remembered the name of the ugly horned monster he’d seen in the vision of the campfire
- This is also supported by him having the Immortal Spirit artifact by default, and its description once agains mentions how Gargos is the only able to kill him: Immortal Spirit – Tusk always returns to War Room gravely injured when defeated *Only Gargos can actually Kill Tusk
- Multiple Selves type 2: Warg-Gram isn't just a sword, it's a Guardian Spirit just like the ones mentioned before.
- Multiple mentions of him having a Guardian Spirit, and then it is also shown.
- Weakness: Just like the others, rob him of the guardian within him, and he will lose both his sword and powers. (invulnerability included)
- Self-Sustenance type 1 and 2: Slept for two years straight inside a sealed-off glacier, meaning he didn't have the need to eat, drink or breath (since the oxygen must have ended long before).
- Resistance to Cold: As he strode down the main street many of the inhabitants gawked at him as if he was crazy, for he wore no shirt despite the brutal cold
- Enhanced Senses: Knew that Kim-Wu was fighting some thugs inside a building, without the need of using his sword, while Jago was compltely unaware of it.
- Possibly Instinctive/Automatic Reactions: I don't know if this should be entirely considered Game Mechanics, but Tusk has an ability called Deflect Windows, which allows him to automatically deliver counterattacks if the opponent hits him while he's performing some moves. You can see a long gif and a more detailed explanation in the Unique Mechanic: Deflection section here.
- References to his classic self (picture and not much more)
- Attack Reflection: I don't know the origin of this, maybe it's a reference to his Deflect Windows mechanic
Warg-Gram
His sword should have a page, due to how unique it is.
- Limited Durability/Invulnerability Negation: Warg-Gram's most notable feature is to be only weapon capable of dealing actual damage to Gargos, who's either incredibly durable or actually invulnerable (see his section below for more details about this possibility). It will be limited because it only works on Gargos, and maybe other Shadow Lords like Eyedol.
- As Tusk lay dying he was teleported to the Astral Plane by the benevolent beings known as Ichoriens. They infused him with Shadow Energy—thus making him immortal—then gave him a powerful weapon, and sent him back to Earth to continue his duel with Gargos. Tusk sprang back to life on the battlefield amidst the slaughter of his people, and attacked the stunned Gargos in his moment of victory. This time Tusk wounded the beast, forcing him to flee to a remote region of the Astral Plane.
- His fate is utterly tied to his blade, for Warg-gram (Wolf-wrath) as he named it, is a living thing, embedded with a fragment of the Ichorien communal soul, and forged from the most primal and unbreakable element of the Astral plane. The sword guides him with visions, and, because of its Astral origins and adamantine properties, is one of the only weapons capable of piercing a Shadow Lord’s heart.
- My blade - Warg-Gram, the wrath of the wolf -- speaks to me. It is not just a sword, it is a living thing forged from the most primal and unbreakable elements of the Astral Plane. It was one of the few weapons that could pierce the Shadow Lord's heart and render him unto destruction.
- Clairvoyance: It is already on Tusk's profile, I can just add the evidences while making the page, but if needed, I can also show them in this thread.
- Invulnerability: Described as made of the most unbreakable elements of the Astral Plane.
- Fire Manipulation: All the flames Tusk uses in combat come from the sword, so yeah, blatant
- Heat Manipulation and resistance to High Temperatures: Becomes extremely hot when wielded by anyone but Tusk
- The next morning, he staggered back into town alone. His hand was horribly burned (because he tried to steal Warg-Gram, see Shado Jago's section below)
- The handle instantly turned molten hot and the dinosaur—despite being a fire breather—howled in agony as several of its teeth melted
- Bending down nonchalantly, Cinder grabbed Warg-gram. And to Tusk’s astonishment and horror the molten man held fast to the blade—the sword that no entity other than Tusk had ever handled since the time of its making
- Body Puppetry: Can control the body of those who wield it, if Tusk wishes so.
- “What the blazing hell!” cried Cinder. He tried to let go of the handle but he couldn’t. The blade pulled him against his will all around the cargo hold, hacking at everything in sight, throwing up sparks, and wreaking havoc. Riptor scurried up the stairs leading to the second level, and vanished from sight.
https://www.ultra-combo.com/ki-novella-chapter-4-conflux/
Cinder staggered forward like a puppet and swung Warg-gram at Tusk, but the blade merely sliced through the Ultratine netting as though it were nothing more than string, leaving Tusk unscathed. The barbarian dropped to the floor. Slowly, he stood up to his full height. “Now make a door,” he commanded.
https://www.ultra-combo.com/ki-novella-chapter-4-conflux/
Cinder cried out as Warg-gram, still held in his hand, plunged into the steel floor up to the hilt, then dragged him around in a circle, cutting through the metal sheeting. The instant Cinder completed the circle, the sword flew from his hand and Tusk caught it in mid-air by the handle.
- “What the blazing hell!” cried Cinder. He tried to let go of the handle but he couldn’t. The blade pulled him against his will all around the cargo hold, hacking at everything in sight, throwing up sparks, and wreaking havoc. Riptor scurried up the stairs leading to the second level, and vanished from sight.
- Pseudo/Limited Flight: As it can be read above, warg-Gram can return to Tusk if he wishes.
Hisako
Additions
- In her Weapon Mastery justification it should be noted that she is also adept with sword and bow: Chiharu became adept with sword and bow, but her weapon of choice was the naginata
- High/Very High stamina due to this feat performed when she was still alive and a common human. She was also poisoned during the fight: She reached into the folds of her robe and slipped on her poisoned cat’s claw [...] she fought with inhuman endurance, slaying a dozen of the attackers before succumbing to her own wounds and collapsing on the ground
- Poison Manipulation and Cat's Claw as standarde quipment: Still wieldst he Cat's Claw in her hand, which is stated to be poisonous, and also still usesit to fight.
- Dimensional Travel: It is repeteadly shown and stated that, as a gatekeeper, she can travel between the Astral and Material plane; an example: ARIA orchestrated the defiling of the shrine and ancient graves, causing the ghost of Hisako to return from her long rest in the Astral Plane
- Weakness: Hisako’s energy dwindled the further she got from her resting place
- Sound Manipulation: Kim’s ears popped. The air around the demon shimmered as if surrounded by a heat wave. CRAAAACKKK! The sound was like the snapping of a whip in slow motion, and Kim clapped her hands over her ears in pain.
- Telekinesis: The lifeless body of Shadow Jago rose up, and he was pulled into the portal
- Clairvoyance: Tracked the position of Shadow Jago and Kim Wu from afar (see the entirety of chapter 4 linked above)
- Teleportation: Shown Here
- Portal Creation: Mentioned in Chapter 4 as it can be read above and shown by her Ultimate and by the Descent technique.
- Body Control: Can contort her body in inhuman ways (see the link given for teleportation, that's also her dash). She can also enlarge her mouth
- Afterimage Creation: Constantly emates twitching afterimages
- Absorption: Can absorb the energy of creatures with spiritual and supernatural powers.
- Supernatural Willpower: ARIA is surprised by Hisako's willpower, which prevented her from dying.
- Immortality type 1: It's stated that her spirit may never die.
- Telepathy: Sent Kim-Wu a vision. It is also stated again in the Shadow Lords campaign.
- Spatial Manipulation and Magic: Can perform Attempt an incantation to close the portal
- Aura: Her fury can taint physical places.
- Rage Power and Further Damage Boost: Has a Wrath Meter that charges itslef overtime, and that basically makes her attacks stronger. More details in the first section of this page.
- Martial Arts: Her fighting style features some kicks.
- Acrobatics: Can jump on walls and perform aerial spinning attacks
- Air Manipulation: Can pull her opponents towards her with her breath.
- Her intelligence should be Above Average, as she's a master fighter, has quite a lot of combat experience and can use a variety of special abilities.
- She shoudl get several meters of range with Possession and Teleportation, and Interdimensional with Portal Creation.
Removals
- BFR: That's something every character can perform while fighting at the Village of Whispers.
Aganos
Additions
- Weakness: Despite having infinite energy, he can still fall unconscious if too much is drained from him in a single time.
- Expert in close combat: It's a mostly physical fighter
- Acrobatics: Via Natural Disaster
- Body Control:
- Immortality type 1: Possesses endless life.
- Immortality type 2 and 8: As it can be read above, losing body parts isn't a problem to him, and the actual entity resides in the Eye of the Ancients, where his true form was sealed.
- Possibly Creation: He can seemingly create stones out of nothing, but that could just be an inconsistency in the model proportions.
- Telekinesis: Can control rocks without touching them.
- Camouflage: When asleep, he can blend with the environment.
- Vibration Manipulation: Can make the opponent trip by stomping the ground. Can also perform Shadow Payload Assault.
- Minor Power Nullification: Via Flick, which destroys projectiles
- Absorption: Via Fortify Chunk, which allows him to store rocks in his body and consume them to perform some special moves.
- Damage and Self-Statistics Reduction: Via Payload Chunks, which allows him to power through an opponent's attack as long as he has rocks stored in his body, which also make him slower as a side effect.
- Further Damage Boost: Via Wall Crash and the moves related to it. By creating walls around the battlefield, Aganos can increase the damage he deals if the opponent is sent crashing against them.
- Enhanced Senses/Extrasensory Perception/Clairvoyance: Accurately pinpointed Mira's position inside Sabrewulf's castle from the outside.
- The skin on the back of Mira’s neck tingled. Without thinking she hurled herself from the ladder, landing on the floor on all fours with a cat-like grace.
BOOM!
A split second later a massive object exploded through one of the window arches. It slammed into the bookshelf behind her with an earsplitting din, sending books flying, blasting the ladder to bits, then fell onto the marble floor behind her with a deafening clang. Mira swore under her breath as she realized what she was looking at.
It was the Ferrari. Smashed nearly beyond recognition. And something outside had hurled it the hundred yards from the road to the mansion.
Mira got up cautiously and made her way through the thick dust to the window and peered into the dark. [...] Whatever had caused this mayhem was now moving down the lane—a great lumbering shape with blue lights shining like headlamps [...] “Tsar’s blood!” she hissed, realizing that the huge hulking thing was the war-golem Aganos
- The skin on the back of Mira’s neck tingled. Without thinking she hurled herself from the ladder, landing on the floor on all fours with a cat-like grace.
Ichorien Aganos
He should receive another key for his true, Astral Form. The AP would be unknown, since he has never fought anyone with brute force while in this form (as we'll see in Omen and Gargos's section, Astral Beings could also have troubles or be unable to interact with physical beings), and at least 9-B+ when possessing rocks, since he should be comparable to his old body.
He also gets a variety of unique abilities.
- Incorporeality: The Ichoriens, also called Light Lords or Shadow Lords (due to their ability to manipulate Shadow Energy) have been described as beings made of pure energy, formed from the starsof the Astral Plane.
- Earth Manipulation and Limited Possession: Created a body by manipulating rocks, and then possessed it.
- Energy Manipulation and Power Bestowal: Like all the other Ichories, he should be able to masterfully control the Shadow Energy and use it to bestow powers upon others, as happened with Tusk and Hisako.
- Portal Creation, BFR, Soul Manipulation and Non-Physical Interaction: Created a portal and entered into it alongside Gargos's soul, which he tore from his body.
Removals
- Range goes down to several meters FRA
- Immortality type 6: This is just his true form possessing rocks, possession fits better and while in that form he isn't dead in the first place.
- Self-Sustenance type 2: Redundant, as it already covered by Inorganic Physiology
- Plant Manipulation: Using plants to stitch his body parts together isn't real manipulation.
Kan-Ra
Additions
- Illusion Creation: Set up an illusion to trick Aganos. Could project an image of the Earth in his laboratory.
- Necromancy: Brought Eyedol back to life
- Immortality type 2 and Self-Sustenance type 1 and 2: Unable to kill the sorcerer who had plagued their land and enslaved and murdered their people, the order burned Kan-Ra alive and sealed away his corrupted ashes in a vault deep beneath the citadel [...] Kan-Ra, unable to die, swirled for centuries as a formless dust. Also, his body is in conditions that resemble a corpse: His body rotted, withered and became desiccated.
- Weakness: Can't regenerate unless he has enough space to reform his whole body, as it can be read above.
- Weakness: Although he can regenerate indefinitely, he doesn't have infinite stamina, and can be tired out.
- Summoning:
- when Kim thought things couldn’t get any crazier, she was teleported to an ancient temple in an African desert—the lair of the nefarious sorcerer Kan-Ra
- Summoned the player and others (a special mimic, in the latter scan) several times during some quests in the Shadow Lords campaign.
- BFR: A side-effect of his Portal Creation.
- Clairvoyance:
- Was aware of the meeting between Kim Wu and Jago, and that the latter was about to die
- Attempted such type of spell in the comics
- Temperance and Vengeance (Maya's daggers) as Optional Equipment, since they used to be in his possession for a long time, and was about to claim them back when he fought Maya.
- These daggers grant him Mind Manipulation (although I will make a page even for the daggers themselves, so adding this power to Kan-Ra's profile might be unnecessary)
- His Siphon as Optional Equipment (as it was supposedly destroyed when he opened the portal that freed Gargos). This gives him Energy Absorption, which can stay in his profile, since thr Siphon isn't relevant enough to have its own page, I believe. Creating it is also a remarkable intelligence feat, since he built it by mixing his own magic with futuristic alien technology, after he had slept for centuries, remaining unaware of the technology progress mankind went through during his imprisonment.
- Has access to a variety of relics, although only a limited amount is known (besides those he can summon for The Alliance, but he is already part of the team). Among those of which we know about, there is a relic able to grant eternal life, and another that can return the ability to speak to those who have lost it.
- Telepathy and Power Bestowal: Infused the stones that make his laboratory with the power of sending nightmares in the mind of those who enter in it.
- Extrasensory Perception: Sensed that Jago's life force was fading away. Could sense that the energy of the Earth and of the guardian spirits was being leeched.
- Sleep Manipulation: Woke up Aganos from his slumber.
- Energy Projection: Can project his magic as energy threads or small blasts.
- Telekinesis: Choked an unknown person to death
- Minor Light Manipulation: Can project rays of light from his eyes
- Teleportation: Appeared before the player from a whirlwind of sand. Can also teleport in mid-combat, as well as to get up and to recover after performing Sacrifice.
- Acrobatics: Can perform acrobatic aerial attacks
- Resistance to Mind and Empathic Manipulation: Could easily use Temperance&Vengeance, without letting the daggers to take over his mind and inciting him into a bloodlust, like they tried to do with Maya.
Removals
- Immortality type 7: He's not an undead, his body is just rotting away due to the many curses he has put on himself, and that ultimately granted him his regenerative powers.
- Resurrection: Necromancy works better for what he's done to Eyedol
- Hardening: This is just an effect of his sand manipulation
- Range goes down to several meters FRA
Omen
Additions
- Mind and Soul Manipulation, and BFR: Omen’s first slaves will be the Killer Instinct heroes, and anyone else who has the audacity to stand up to Gargos. Omen will torture them and inhabit their bodies…steal their thoughts and crush their souls [...] For many of Jago’s thoughts, desires and memories were imprinted on Omen’s Astral brain [...] Omen muses, he will be rewarded with Jago when his master rules the Earth. And then Omen will rip Jago’s soul from his body and send it screaming into the Abyss
- Inorganic Physiology type 1: Stranger still, the shadow energies that Jago unleashed to dispel the parasitic being did not destroy Omen outright or even force him back to the Astral Plane. Instead these shadow energies congealed as a corporeal form, trapped on the Mundane Plane
- Further Energy Manipulation and Dimensional Travel: Omen forced the monk to traverse the globe, carrying out brutal attacks on anyone that Gargos believed would stand in his way; and with every victory he channeled vast amounts of shadow energy back to the Astral Plane for Gargos to wax in power
- Resistance to Empathic Manipulation: Omen’s brief taste of living inside a corporeal form was intoxicating, and he longs to inhabit human form again, as this construct he inhabits now lacks the ability to enjoy human sensations
- Weakness: Love, hate, despair and joy…none of these strange feelings Omen had known before taking over Jago’s flesh. And he craves them like a drug
- Transformation: Turned Jago into Shadow Jago upon possessing him, changing his body, weapon and attire.
- Power Bestowal: Is the source of Shadow Jago's unique abilities
- Body Control: Can grow wings and extend his fingers
- Flight and Spaceflight: Can use his wings to fly on Earth and in space.
- Summoning: Summoned Hisako and a puppet body created by Gargos
- Telepathy: Called Hisako from the Astral Plane
- Possibly Astral Projection: May have appeared to Jago in the form of the Tiger Spirit
- Social Influencing: Manipulated Jago disguised as the Tiger Spirit, and is able to perform Deceive the cultists
- Stealth Mastery: Can perform Attack from the Shadows
- Likely Technique Mimicry: Has likely copied Jago's fighting style after receiving his thoughts, and uses a fighting style similar to his.
- Acrobatics: Can perform somersault jumps
- Natural Weaponry: Claws
- Power Nullification: Via Shadow Gathering, which allows him to prevent the opponent from using Shadow Moves
- Possible Weakness: It is unknown if he could possess others again while having a physical form, and it is unknown if he could regain his astral one at all.
- He should have "one of the following items" as standard equipment, followed by the various Gargos artifacts.
This is because, during their battles, Omens always have one of those items, which have been granted them by Gargos. - He should have above average intelligence in combat
Removals
- Incorporeality: As it can be read above, he became physical upon being expelled from Jago's body, as his Astral form couldn't exist in the Material Plane.
- Corruption: He hasn't really displayed such power. He talks about corrupting Jago in his trailer, but the most he's done was controlling his body and then threatening to send his soul to another dimension, so it doesn't fit the standards for what we consider corruption.
- Range goes down to Several Meters, but interdimensional with some like Telepathy and Summoning.
Shadow Jago
He should get his own page, since at a certain point he becomes an actual, separate entity from both Jago and Omen.
But the Herald of Gargos was dumbfounded when the shadow form of that warrior-monk (the thing known as Shadow Jago) emerged in the aftermath of his possession of Jago. That wasn’t supposed to happen.
Additions
- Basic stuff he takes from Jago, even in gameplay, such as Martial Arts, Acrobatics and Swordsmanship
- Possibly Regeneration Mid-Low: As I've mentioned in Jago and Tusk's section, Shadow Jago got a severe burn in his hand after grabbing Warg-Gram, but he's seemingly recovered from it on his own.
- Memory Manipulation and the Shard of Oblivion as Standard Equipment: Tusk was blindsided by one of Gargos’ newest creations—the sinister warrior known as Shadow Jago—who attacked Tusk with an Astral relic: The Oblivion Shard. Unable to kill him, Shadow Jago erased his memories
- Technology Manipulation: She crouched next to her uncle’s bike, under the flickering neon lights of the Auspicious Paint Company. Suddenly the lights went out, casting her in darkness
- Enhanced Senses: Could fight Kim-Wu in pitch black darkness, and can likely see perfectly in it, since turning off the lights was part of his plan
- Teleportation and Smoke Manipulation: Via Dark Drift and Dark Demise.
- Electricity Manipulation: blue electricity was now sparking from his upturned hands
- Clairvoyance: Tracked Kim-Wu's position and appeared in her location.
- Likely Energy Manipulation and Dimensional Travel: Should be able to send Shadow Energy to Gargos, since it is something Omen could do while possessing Jago
- Portal Creation: Can create portals
- Fire Manipulation: His Shendokuken is stated to be a fireball
- Empowerment: Becomes stronger while in the Astral Plane
- Spatial Manipulation and Magic: Can perform Attempt an incantation to close the portal
- Illusion Creation: Can perform Approach the guards
- Possibly Creation: When he appeared for the first time, a shadow version of Jago's monastery appeared with him, but it is unknown if this was his direct doing and if he can control and replicate such thing.
- Absorption and Power Bestowal: Via Dark Gift and Dark Tether, which allows Shadow Jago to use the opponent's Shadow Energy, but also allows the opponent to do the same thing with Shadow Jago's energy.
- Further Damage Boost: Via Shadow Surge, which are special moves enhanced by a small amount of Shadow Energy. See the first section of this page for more details.
ARIA
Her general tier should be Unknown, since the true entity is an incorporeal digital mind. 9-B+ is for her robotic frames, and she also gets at leats 8-C+ to 8-B via the missiles she gained control of after becoming one with the Coven's technology. I'd suggest to include a "possibly higher" since, as it will be explained below, she holds control over the arsenal of the entire world, which could include nuclear weapons and such.
Additions
- Supergenius Intelligence: Check this blog I've made.
- Information Analysis:
- ARIA: Voice analysis detects that you are lying, prisoner 1857339..
- ARIA: Voice analysis detects that you believe what you are saying. same source as above
- ARIA: Calm down. Your body temperature is rising. same source as above
- My optical sensor has been upgraded based on the design that I submitted to the Optical Labs. I have asked for a UR test to teach me facial recognition for a wide range of emotions from anger to contentment; from hope to submission, etc. I will continue to upgrade my audio sensors as well
- I detected his heart rate increasing considerably same source of the previous sentence
- The stranger’s eyes flashed a different color, and then a beam of blue light projected from them, scanning up and down Tusk’s body, lingering on his sword. “Your weapon,” she said. “It is fashioned from an unknown element. It is anomalous. Also shown in her taunt
- Hacking:
- ARIA: I have complete access to your military records.
- ARIA: Your account at the Banque de Geneve has eighteen million, four hundred and fifty-nine thousand, three hundred and seventy-nine Euros as of yesterday morning Same source of the previous
- I have breached the Pentagon’s flimsy security walls and now have access to all military personal records
- To show him how powerful I have become I wiped out his savings accounts right before his eyes, and then made him a billionaire in the next instant, To show him how powerful I have become I wiped out his savings accounts right before his eyes, and then made him a billionaire in the next instant. Same source of the previous sentence
- Ultratech technology, which at the end of the day is entirely part of ARIA, greatly improved the Coven's hacking capabilities
- Resistance to Empathic Manipulation:
- ARIA: I am not capable of guilt.
- She could not understand pain or pleasure. She could not comprehend attraction or repulsion. Simple human urges made sense, like the desire to win a game or seize resources; but the complex desires that propelled men and women to make art, or fall in love at first sight, or murder out of a jealous rage or revenge…well…those were merely theoretical. And she could never truly understand the connection shared by a parent and child. Or feel the shame of being labeled amoral by one’s own father
- Analytical Prediction:
- ARIA: Better than my prediction models had projected.
- I predict that his wife will live for another 3 years + or – 11.8% but she will be in a vegetative state for the majority of that time
- Ryat-Father seemed to be swayed by my forceful prediction models source: above
- He is taking 200 million dollars to start a foundation. I predict I will earn that money back by the next fiscal quarter. Same source of the previous sentence
- Despite my efforts, humanity grows weak and complacent while their successors gather all around them. My prediction models show that they will not survive. Same source of the previous sentence
- ARIA sat down on her throne and tapped into her cloud-mind, running through every scenario that she had ever conceived—and its millions of potential pathways—in a nano-second
- Accelerated Development:
- ARIA kept learning, however, at a mind-boggling pace, eventually reaching singularity—a state where she was more intelligent than all of humanity combined
- From now on (for this sub-list) it's all from this source
- Day 3: I learned to use small letters. And we played a game called Tic Tac Toe. I lost the first 3 games, but then I discovered the algorithm to either never lose; or to always create a tie. But if my opponent knows this trick they will never lose or always create a tie. Therefore: infinite stalemate loop.
- Day 6: I was taught to play chess. Ryat-Father is very good at chess. He is a master. He beat me 8 games in a row. Day 7: I rewrote my chess program last night. I beat Ryat-Father in 12 moves. Day 14: Ryat-Father has decided not to play chess with me anymore because he cannot win.
- Day 1,983: When I look back on my early diary entries I am struck by the extreme contrast between my first crude utterance compared to the complex thoughts I am now processing
- Resistance to Sense Manipulation: But what does a grain of sand feel like? [...] is the sense of smell important? Taste? Touch? How will I ever know? [...] what does ooze feel like?
- Enhanced Senses: Her robotic frames have exceptional sensors
- Duplication, Hive Mind type 1 and Immortality type 8:
- I have completed the process of creating copies of myself hidden in UT mainframes around the world.
- She had the ability to clone her consciousness, allowing a fragment to play as this Arianna simulation while her uber-mind continued to run Ultratech. This notion of a holographic mind—a brain whose every fragment was an exact duplicate of itself—was a concept that humans found impossible to understand: they were trapped by their individuality and their singular point of view; isolated by their unconnected nature
- Also this
- Multilocation: This is not an official power yet, but I will propose its creation soon. Still, I believe this should be written on her profile anyway. She exists in multiple places at once, although she obviously isn't omnipresent
- What is linked in the justification for the three powers proposed above
- I am connected by satellites and the Internet and the vast network of cellular devices. I am ubiquitous
- Immortality type 2: Her robotic frames can still work even if only the severed head remains.
- Immortality type 6 and Fusionism: Can merge with other types of technology, if even a single line of Ultratech code is incorporated in it.
- Spatial Manipulation and Dimensional Travel: Possesses Glacius' fold core.
- Absorption: Her drones can absorb the robotic frame they are following
- Teleportation: As seen above, an absorbed frame can travel between different drones
- Body Control: Her drones are part of her frame bodies, she can merge with them (seen in her Ultimate linked above) and store them inside her body.
- Limited Possession: Can download herself into different robotic frames.
- Technology Manipulation: She is connnected to basically all of the Ultratech technology scattered around the world, and is able to interact with it in several ways. Some more examples are related to powers explained below
- She also controls the arsenals of the whole world
- Holds absolute control over the Fulgores: A weird sound—like a stream of aural code—screeched from one of the Ultratech ships. The Stalkers blinked and shuddered, and the cyborgs’ eyes flashed. And then, in perfect unison, all of the dinosaurs and battle units turned and marched away as if obeying a summons
- Limited Mind Manipulation: Controls the Stalkers as well
- Extrasensory Perception: Controls the Coven's scanners, which can pinpoint energy signatures (see the scan above)
- Limited Dream Manipulation: Can enter Eagle's dreams, since she's connected to his stasy chamber
- Sound Manipulation: Can play music if the technology around her is adapted to such purpose. Weaponized sound waves, to the point of resembling energy blasts.
- Inorganic Physiology: For her frames
- Incorporeality: For the actual AI
- Resistance to Extrasensory Perception and Hacking: Ultratech technology can't be scanned or hacked by the Coven.
- Automatic Translation: Could immediately understand Glacius's alien language upon hearing it for the first time.
- Astral Projection: Can project holgrams of herself in various facilities.
- Telepathy: Can communicate with the Fulgores.
- Speed Amplification: The Blade drones increases her walking speed, while the Bass drone does the same with dashing speed.
Removals
- Self-Sustenance: Already covered by Inorganic Physiology and Incorporeality
- Transformation: Body Control suits better
- Range goes down to several meters FRA, although she gets planetary range because she exists basically everywhere on the planet, and possibly interdimensional with the fold core
Gargos
Additions
- Pictures for his first and third body, and then his true form. You may be surprised by the last one, but as established in Aganos' section, the Ichories are made of energy, and Gargos is one of them. He also explicitly creates bodies to inhabit, likely in order to interact with the physical plane, and his Astral Body is directly mentioned. We can't be sure the one I've linked is his true form, but it fits the description of a towering being made of energy, and that is what is shown when Kan-Ra peers into the Astral Plane, and is described as a mighty force, which is Gargos. His true form resembling the Omens, his own creations, also makes sense. This also grants him Incorporeality and Large Size type 0 in his true form.
- His age should be updated to millions of years old, as he states that he walked the Earth when the dinosaurs were around, and he was described as being so old that Kan-Ra's immortal life seems like a grain of sand in a hourglass.
- Weakness: The fact that he may be unable to interact with physical beings and to enter the Material Plane while in his astral form, reason why he needs to create bodies to inhabit.
- Martial Arts: He's an almost completely physical fighter
- Absorption:
- this nightmarish entity rampaged across his own dimension, killing all who opposed him and siphoning their powers, eventually becoming the supreme Shadow Lord—a master of Shadow Energy. Warring across the Astral Plane, he slew its inhabitants and siphoned their energies until he became godlike.
- Can perform Sadistic Appetite, which drains the opponent's Shadow Energy and allows him to eat his minions
- From the Astral Plane, he used his powers to start draining the Earth and its inhabitants from their life force.
- Soul Manipulation: Eyedol fell dead upon the Astral Plane, his spirit fleeing from his corpse before Gargos could capture it
- Mind Manipulation: Affected Kan-Ra's mind, controlling his decisions:
- Astral Projection and Power Bestowal: Appeared to Jago in the guise of the Tiger Spirit and granted him power. He can also project his embleminto the sky.
- Empathic Manipulation: As he competed, a growing sense of dread built in him, as the force of the Tiger spirit became hungrier and more aggressive, pushing him to further and deeper violent tendencies
- Creation: Part of his Subjective Reality (which becomes limited, as it works only in the Astral Plane). He could also create a number of other entities and materials.
- Omen was formed from the very thoughts of his maker, for in the Astral Plane certain powerful creatures like Gargos—a member of a race of demigods called Ichoriens—can force reality to bend to their imaginings; and through sheer force of will create “living” beings
- Can create bodies to inhabit.
- Created a puppet body that looks like Hisako.
- Created creatures he calls Antibodies
- Created the crystal and fleshy matter where him and the guardians were contained.
- Limited Possession: Of the bodies he creates.
- Possibly Resurrection: As can be seen above, Omen says that Gargos could bring Hisako back to life, but it could be a lie,
- Reactive Evolution: As his power grows, he becomes able to create stronger bodies.
- Invulnerability Negation: As described in Tusk's section, Gargos is the only one who can kill him
- Possibly Invulnerability: As described in Tusk's section, Gargos can only be wounded by weapons such as Warg-Gram. He also stole the powers of the same beings that granted Tusk his own invulnerability, and so he may have the same property. And this goddamn statement, which was proven mostly wrong and inconsistent in the previous thread, but it may hint to the fact they share the same quality of being invulnerable.
- Lightning and Matter Manipulation: The recent emissions from the portal—lightning that seared the ground, altering matter and corrupting it by breaking down its molecular structure—gave chilling proof to that theory. Something was beginning to reform the Earth
- Empowerment: The more his corruption spreads, the stronger he becomes
- Has the following items as Optional Equipment (their properties are explained more in deep in the blog linked at the beginning of the thread). Also, in-game he will always have at least one of them, and so his standard equipment will have a caption more or less like this At least one of the artifacts that comprise his optional equipment
- Heart of Gargos: Healing
- Blood of Gargos: Healing (Shadow Meter)
- Veins of Gargos: Absorption (drains Instinct)
- Lungs of Gargos: Absorption (Drain Shadow)
- Eye of Gargos: Precognition
- Claw of Gargos: Damage Boost
- Fang of Gargos: Damage Boost
- Wings of Gargos: Damage Boost
- Spirit of Gargos: Statistics Amplification (Instinct)
- Flesh of Gargos: Statistics Amplification (health)
- The Shadow Lord, item should be standard equipment, since he always has it during his boss fight.
- Resistance to Clairvoyance: Kan-Ra's spell couldn't track him
- Sealing: Sealed Jago, Kim-Wu and Tusk's Guardian Spirits, and he's done the same in the past to Aganos
- Non-Physical Interaction: His construct can trap the Guardian Spirit, and he himself can interact with them.
- Natural Weaponry: His second body has short claws, while the third one has long, bone blades.
- Immortality type 1: Time is meaningless to him.
- Possibly Resistance to Heat: Doesn't seem to having received burns from Jago's Endokuken, with even smoke coming out of his arms, but it could be art inconsistency.
- Necromancy: His energy can cause spirits to become restless
- BFR: Subset of his Portal Creation. He also seems used to throwing people in the so-called Great Abyss.
- Damage Reduction and Self-Statistics Reduction: Via Stoneskin, which, just like Aganos's payloads, allows him to power through the opponent's attacks at the cost of reduced speed.
- Energy Projection: Via Insolence
- Social Influencing: Manipulated Jago and Eyedol
- Preparation: He set up a very long plan to ultimately be freed from the Astral Plane, usually creates an army of duplicate fighters to assist him (in modern times he also had Omens, minions and Shadow Jago) and lets them wreak havoc while his corruption spreads upon a planet before reaching it.
Removals
- References to his Classic self (picture, P&A tabber, names, age, key...)
- The cringy gallery, which I will replace with a better one (and I'll do the same to all characters)
- All previous abilities doesn't make sense, since the continuities are separate
- Immortality type 5 and 9: I've been told that hopping back and forth from the Afterlife to the real world isn't enough for type 5, so that might be removed. Type 9 goes as well because he brings his soul with him in the Material Plane when he enters a body, and needs to return there upon death, instead of always residing there.
- Regeneration: He doesn't qualify, since his Astral form is the true one, and he just creates new bodies to inhabit.
- Avatar Creation: Even tho it's called avatar, Shadow Jago is nothing more than another minion.
- Power Absorption: Standard absorption works better, since he stole their Shadow Energy, which is what gives people access to superpowers and stuff. He didn't steal the actual abilities.
- Corruption type 1: I feel like type 2 is enough, he doesn't physically spread his corruption
- Self-Sustenance type 2: I don't know where it comes from
- Transformation: Body creation is better
- Statistics Amplification: Damage Reduction is better
- Reality Warping: Redundant, since he already has subjective reality
- Instinctive Reactions: The Eye of Gargos, as seen above, grants Precognition
- Resistance to Cold and Radiations: Having such resistances just due to flying in space is an old thing not accepted anymore by wiki standards.
And this is done!
It has taken me so much time, literally months and hours to gather all of this stuff across the internet, watching videos, taking screenshots etc.., but I'm glad of what came out of it.
Let me know your thoughts.
Further additions and changes
Lifting Strength
I remembered another lifting strength feat that happens in the novel, which would bump everyone to Class 100. All the details and the calculation can be found here.
Both Sabrewulf and Mira scale to this, and since the latter is portrayed as weaker than or at the very least comparable to a bunch of characters such as Thunder, Aganos, Kim Wu and Jago (as proven in the previous CRT), I'd say this can easily scale to the whole verse.
Guardians aren't incorporeal
I found this dossier only now (since they're hard to find on internet), which explains how Guardians are physical, despite being described as hologram-light creatues made of light.
This means that the likes of Yeo (Kim Wu's spirit) will lose (or rather, not have) Incorporeality, and Gargos will not have one of the justifications for Non-Physical Interaction (he could still grab Eyedol's soul, so the power itself remains).
Also, the characters who have bonded with a Guardian have Multiple Selves type 2 switched to Type 3
Shin Hisako
I completely forgot about her when I made this thread, time to fix this.
Luckily, there isn't much to add/remove.
- In this form, she doesn't inherit the following things:
- Poison Manipulation: Doesn't wear the Cat's Claw
- Rage Power: Doesn't have the Wrath Meter anymore.
- The weakness of losing energy the farther she gets from her graveyard, as the bond with is has been severed.
- She can now walk normally, instead of relying solely on crawling to move fast.
- Multiple Selves type 3: Just like other characters previously mentioned in this thread, she's bonded with a Guardian, specifically the katana of her father. This is mentioned here and here.
- Ectoplasm Manipulation: Can create Drifting Spirit Orbs
- Summoning: Via Eternal Descent
Izziks, Dretchs and Mimics
The first ones are the two types of minions that Gargos can summon.
I thought it would be nice to mention their AP, which would be At most 9-B+. They are strong enough to hurt the KI cast, but are depicted as notably weaker both in the game (since they go down in two hits) and in the comics.
Mimics are other servants of Gargos and clones of various warriors. Their AP adapts to the fighters of whom they are copies, so it should be listed as Varies. On top of having the powers of the fighters they copy, they have demonstrated a bunch of unique abilities, that are worthy to be listed.
- Limited Reactive Power Level: Their strength and health grows along Gargos's influence.
- ESP: They can sense Eagle's mind inside Fulgore.
- Immortality type 1: They don't age
- Immunity to Soul Manipulation: They have no soul
- Power Nullification: Knights of Gargos (the strongest Mimics) can break seals. Other Mimics can block one's connection to Shadow Energy
- Teleportation: As seen in one of the previous scans, they can disappear into nothing.
- Petrification: A pair of Mimics could petrify Jago and Orchid
Gargos's AP would then be At leasr High 6-A, likely 4-C. At most 9-B+ with Izziks and Dretchs, Varies with Mimics
Also, Gargos's description of Duplication says Of himself and others
The first bit is wrong and based on the assumption that the clone he defeats in his ending is a Mimic. This is false for at least three reasons: The clone is called "Doppelganger" instead of Mimic, its color is blue instead of green and it is rebellious against the true Gargos.
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