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1 2 3 There. However, what Johnny leads with tends to vary between his Tornado/Hurricane Hands and Power Poots. It's kinda hard to distinguish which move he'll lead with first.disregarding that the argument that johnny spams his big AOE of hurricane hands even though he's only ever done it once, I don't see how Johnny actually wins here,
Um... what?Cinder absolutely wrecks him in basically every department except for stats,
Johnny has many counters to Cinder's offense.and even then she has forcefields to handle Johnny's offense
We've already gone over that if Johnny starts giving a speech that Cinder will try attacking him before he finishes, which Johnny will be able to see coming and avoid, since the starting distance is 46 meters (150 feet), which is a little over 40% the size of the average Football field. More than enough distance for Johnny to avoid the attack. Cinder won't give him any time to announce his attack to the world, which you said will be Johnny's downfall. This is when Johnny realizes that Cinder isn't playing around, which is when Cinder is already preparing for another attack. Then Johnny can take control with one clap of his hands, which Cinder won't see coming, meaning she won't be able to guard it in time. It literally takes less than a second for the Teleportation process to go through, which I've proved many many times already. Stop downplaying it.and kills him in any hit with Maiden Fire or an arrow, this is in Cinder's favor considering all of Johnny's options are either quite well slow(hurricane hands which he announces to the universe, Teleportation which gets him hit/predicted then hit, and poot which he only ever uses up close which gets him slaughtered) or are things Cinder has absolutely dealt with before.
Dude. Hurricane Hands counters most, if not all fire attacks Cinder tries throwing at him. He doesn't even need to use his Hurricane Hands to counter it. He can Teleport, or just... simply dodge the attack. If you got an issue with Hurricane Hands cancelling out Cinder's fire, go talk with @Keeweed about it.Actually, why won't Johnny go up close to use his poot, again? It'll be clear Hurricane hands ain't working by Cinder still attacking so he's going to try his other options instead of beating his head against a brick wall
Wdym?Monkey fra
this is not ok.
4 pagesWdym?
That's kinda the whole point of me asking more people to come and vote here.4 pages
So, ya ready for a summary?
Then how are you going to decide who to vote for?You don't need to if you don't want
You're going to skim through the texts?Skim through the texts
That's what you're doing, right?Or the comments
It does for me.... Change it.It's the image that did it for you, right?
None of those are the 360° AOE you claim he uses all the time.Eh, I guess I'll make one more response and call it quits.
1 2 3 There. However, what Johnny leads with tends to vary between his Tornado/Hurricane Hands and Power Poots. It's kinda hard to distinguish which move he'll lead with first.
Um... what?
Cinder's Advantages:
Skill
LS
Intelligence (won't matter much)
Experience (also doesn't matter)
Correct me if I missed anything here.
Johnny's Advantages:
AP (by over 2x)
SS
Dura (that comes with Toon Force, Immense Pain Tolerance, and Elasticity)
Versatility
Probably missed some here, too.
Skill and LS are Cinder's biggest and most reliable advantages, while all of Johnny's advantages actually help him.
Johnny has many counters to Cinder's offense.
1. TP spam
2. Hurricane Hands (which can easily counter Cinder's fire)
3. Power Poots or Heat Transformation (can counter Cinder's ice)
4. Johnny can just survive Cinder's electricity with little to no issue
Cinder's only way of winning is with her fire, which Johnny has 2 ways of countering.
We've already gone over that if Johnny starts giving a speech that Cinder will try attacking him before he finishes, which Johnny will be able to see coming and avoid, since the starting distance is 46 meters (150 feet), which is a little over 40% the size of the average Football field. More than enough distance for Johnny to avoid the attack. Cinder won't give him any time to announce his attack to the world, which you said will be Johnny's downfall. This is when Johnny realizes that Cinder isn't playing around, which is when Cinder is already preparing for another attack. Then Johnny can take control with one clap of his hands, which Cinder won't see coming, meaning she won't be able to guard it in time. It literally takes less than a second for the Teleportation process to go through, which I've proved many many times already. Stop downplaying it.
Dude. Hurricane Hands counters most, if not all fire attacks Cinder tries throwing at him. He doesn't even need to use his Hurricane Hands to counter it. He can Teleport, or just... simply dodge the attack. If you got an issue with Hurricane Hands cancelling out Cinder's fire, go talk with @Keeweed about it.
This is my last comment.
It does for me.... Change it.
If you give me a moment I'll grab an essay for you that blows Johnny's everything so far out of the water it hits the sunOk... What skill does cinder have that makes her lightyears more skilled.
Because nobody cares about the intelligence sections lolSure...
Also if it's that good why is her intelligent section mediocre af..
Yes, there's a lot of text because just dumping skill feats without context for how they scale to Cinder with that entire scaling chain, RWBY ain't One Piece where there's 99999 skill feats for each character lolRead under half of it.... Bro... I saw 1 impressive skill feat
I'll read more
Bro.... SOOO much unnecessary texts.
I got barely 3 good skill feat from that... Can you show a video or is there a manga?
Do ya really want me to grab like 10 sodding videos?Hmm.... She doesn't have a video?
Skillstomping via timing doesn't mean I'll skillstomp via accuracy.its all strictly comparing cqc to cqc