- 20,605
- 17,606
Same. I think it's a common enough ability that separating it isn't really clutter.I'm fine with the page being added.
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Same. I think it's a common enough ability that separating it isn't really clutter.I'm fine with the page being added.
Well, this is the current tally.Agree: 10 (Planck, Marvel Champion, Duedate, Promestein, LordTracer, Damage, Maverick, CelestialPegasus, Deagonx, Glassman)
Disagree: 7 (Tllmbrg, Flashlight, DontTalk, Lephyr, LordGriffin1000, Mr._Bambu, Medeus)
Neutral: 1 (KLOL)
Because it's not important enough to drag out, and currently has more agrees than disagrees.Why would we avoid debating over adding the page when there's a decent amount of staff against it, admins included lol
I agree that it isn't particularly decisive, but my feeling is that the factors that determine whether it should be added are fairly simple, and so I don't anticipate that an argument about it is going to be very effective in changing votes, even assuming that the 20~ staff members who voted keep following the thread and paying attention to the argument.A 7-10 split isn't particularly decisive
I agree, aye.I think perhaps a broader discussion about collapsing/expanding our list of powers and abilities might be more productive?
Iffy on these. I think individual aspects of elemental manipulation warrant their own pages, and broadway force is... something. Personally I'd classify it as closer to Body Puppetry with extra pizzazz chucked into the mix. Superhuman and Peak Human are both fine albeit admittedly redundant, I didn't even know we had a Genius Intellect page, that's detritus for sure.Out of curiosity I looked at our list of P&A and there are a few that seem entirely pointless (such as Genius Intelligence, Peak Human Physical Characteristics, Superhuman Physical Characteristics, which all seem redundant to stats already in the profile), or would be better suited under an umbrella ability (like Air Manip, Fire Manip, Water Manip, Ice Manip, Earth Manip, all of which could arguably be collapsed to a single "Elemental Manipulation") and others that just seem nonsensical, like "Broadway Force".
Aye, this is the grounds on which a number of us disagree.Whether or not negating immortality warrants branching from the more generic "Power Nullification" seems like a symptom of a larger matter about how we organize our ability pages, and I was thinking maybe a larger re-assessment is in order rather than battling it out over this specific page
Well the Immortality Negation page has been created and is currently listed in the P&A page, so that cat is officially out of the bag. Not to say that we can't put it back in, but I think that should probably be done as part of the aforementioned discussion.Though if we do that wouldn't it be better to hold off this page's creation until the larger issue is resolved?
Well, I'll state the obvious just so we are clear on our givens/premise. When an ability is not considered diverse enough to split into multiple ability pages, we usually elaborate on the specific iteration of that ability within the profile itself. To me, it seems like the elements is a great example of where redundancy can be reduced. For instance, Aang qualifies for Water Manip, Ice Manip, Air Manip, Fire Manip, Earth Manip, Magma Manip, Crystal Manip, Electricity Manip, Sand Manip. We could remove 6+ abilities and just explain in the Elemental Manip text that he can control Earth, Water, Fire, Air and through extension, Sand, Magma, and Electricity.Iffy on these. I think individual aspects of elemental manipulation warrant their own pages, and broadway force is... something. Personally I'd classify it as closer to Body Puppetry with extra pizzazz chucked into the mix. Superhuman and Peak Human are both fine albeit admittedly redundant, I didn't even know we had a Genius Intellect page, that's detritus for sure.
fair I'll concede to this then. although like i said it is fairly uncommon for one to possess all and destruction of a reality sometimes can mean something more than like entire timeline and suchthat’s what I’ve stated in the page, if they can indeed come back from all types of High-Godly then there’s little to no reason why having their entire reality erased alongside it would affect them when they already came back from that type of erasure.
I disagree with remove Empathic, since I don't see it is a sub power of any power currentlyI mainly am gunning to remove pages like Time Stop, Empathic Manipulation, Fear manipulation, Madness manipulation, and Petrifaction as is. Elemental Manipulation is more iffy on what would and would not fall outside, but the latter examples are literally just a specific application of an existing power so
Wouldn't morality manip also fall under thatMind Manipulation
I forgot about that, then I think illusion creation, power absoprtion, rage power, resistance negatation, durability negation should be removeMind Manipulation
Actually durability negation is pretty significant.I forgot about that, then I think illusion creation, power absoprtion, rage power, resistance negatation, durability negation should be remove
Honestly, I don't see why not. I think it seems more intuitive to for a character who has, say "Immortality Negation" to just link to the Immortality page, as the basic concept of negating or nullifying something is intuitive enough that we don't need it to be an ability unto itself.We can't just put all negations and nullifications under one roof.
Okay, but power null and allat jazz isn't the same as dura neg, dunno why he suggested that since durability isn't even a hax or anything, just a standard stat.Honestly, I don't see why not. I think it seems more intuitive to for a character who has, say "Immortality Negation" to just link to the Immortality page, as the basic concept of negating or nullifying something is intuitive enough that we don't need it to be an ability unto itself.
My bad.@Deagonx you forgot Qawsed’s vote, that makes it 11-7.
Given Glassman's vehemence on the subject, it may be best to finish this thread and tackle the greater issue in a staff-only thread, to avoid needless arguing.With that said, should I move this thread to Staff Discussion?
Okay. At the moment the yeas have it, even if it is split. The immortality negation page has been created and added, and it's listed on the P&A page. I think it is probably best to let sleeping dogs lie, in that regard, and perhaps the issue can be revisited in conjunction with a larger decision that is made about how we organize and delineate abilities. Is that satisfactory?Given Glassman's vehemence on the subject, it may be best to finish this thread and tackle the greater issue in a staff-only thread, to avoid needless arguing.
I'm not sure why that is listed on this page and I disagree with it in general.Additionally, Regeneration has little to no connection towards the reality the character exists in as the regen in question is revolving around the target individual, not all of existence, so being able to destroy a Higher-Dimensional Plane to attack the character won't put them down as High-Godly by default already lets them come back from literal nothingness.
2 wrong don't make it right.If we don't accept this just because it is an extra step of power nullification, then why don't we remove all other sub-power like Time Stop, Energy Projection, Petrification, etc?
It's.. whataboutism argument of "why if others have done it", which I am responding to it.Not really the point there, Dread. It's my belief that Rabbit makes a solid point. I've been in favor of slimming down our P&A categories for awhile now given many are redundant (including this one), so I'm happy to use this as a vehicle to facilitate a conversation on that.
I'm do you one better and drop a whole verse and anyone that can infict Dispell can negate status buffs and positive effects like auto-revive.@SamanPatou can you name me numerous characters who only has normal power null which allows him to permanently kill an immortal being? Because normal power null is always tied to nullifying one’s abilities, while Immortality negation is you killing someone that normally cannot die.