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High 8-C Brackets Finale

Uh, that's grace.

Gonna wait for Ricsi tho.

Beheaded - 7 (Bambu, Pixel, Litentric, Edward, Christian, Inverted, Jacky)
 
Beheaded - 8 (Bambu, Pixel, Litentric, Edward, Christian, Inverted, Jacky, Versus)
 
Beheaded - 9 (Bambu, Pixel, Litentric, Edward, Christian, Inverted, Jacky, Versus, Iapitus)
 
Beheaded - 10 (Bambu, Pixel, Litentric, Edward, Christian, Inverted, Jacky, Versus, Iapitus, MrKing)
 
Well crap. Bad time for a splitting migraine and a nap.

Anyway, I'll recommend at least waiting for Risci's words before the FRA honestly.

1) It still doesn't mean he can deal with the literal map splitting apart and falling. Or the environment itself dropping.

2) I'm not entirely sure why it's not. Heck Han could poke out from 'under' the stage and bombard with arrows from underneath and aim for the platforms already.

3) There is literally no reason for him not to go underground since I have repeatedly explained the case whenever he deals with an enemy that's stronger than him. Observe had already warned him about this. I agree with your points IF Han is still outside and fighting him head on. That's not his game. He's a range fighter for sure but he will not stay above ground fighting. Golems with high stats? Go underground. Guy with puppets that even has a bit more levels than him? Go underground. Numerous people with various skills that out level him? Go underground. This is the same thing too. I'm really confused as to why you keep saying he won't be underground.

4) It's also being underestimated and there seems to be thinking that Han is gonna be out there in the open when the moment Gnome was unlocked, he had always aimed to act discretely. It's not just to save a moment. It's his entire battle style. Beheaded can quite literally indeed destroy the ground, the very same ground that Han is hiding in. But while doing that Han can also Literally use that same battlefield to crush the other existing platforms in a fast one. And falling to death is quite a notable feat here.

5) Like I said, Han has no reason to go to the little platforms that provide too little defense.

Dude, it's kinda getting a bit annoying when you're saying it's OOC for a character to not do something when he does do something.

Han's playstyle is literally go underground and fight the enemy. I can link you to all the existing S1 fights after he unlocked Gnome in doing that. Any autonomous and intelligent enemy that even has a risk of overwhelming him he took cover underground unless they were lower levels. Heck even the boss that has a weaker level but slightly higher stats than normal (and still lower than his stats) he still played it safe.


I agree. It was my first thought upon realizing Final Destination is the stage. Though it' shonestly more probelmatic if it's a regular stage since that means Han would be able to go underground as much sa he likes. Imo that's fairer but hey I'm using this I guess lol


Additionally,

Han's stats also bump him up to that 5 tons-ish upon using up Cheong's 3 Skills (How did I not notice this). Not only does that mean he's tankier but include in the fact that he has Brozen Skin, Titan's Regenerationn, alongside his other enhancement moves and physical endurance but since it boosts up his AP it also means his moves are more damaging.

This also explains how we able to harm the giant golem in season 1 which initially was barely damaged by his ultimate attack. With the use of two wands that boosts his power, he was able to harm him with regular attacks, just a barrage of regular arrows that could be controlled while moving across a block. There is nothing stopping Han from frequently bombarding Headless no matter what platform he goes to while he goes on the other side of the underground platform.

What's going to last longer? A giant stage against a guy who uses arrows vs a series of small platforms that is being hit by a guy who uses a barrage of arrows?

Those two bumps his stats up already and I'm not sure why no one had actually adressed the situation with him bumping up the AP. Not only doe sthis mean his multi layered barriers need more hits to go down, this also means that Han's AP is much closer to Headless now. A very very big game changer that no one has adressed.

Yes even I'm part of the no one has adressed that situation.
 
That is a lotto read through. Might take a little bit.

Also, I read flight back in the beginning, he has it, but the author then retconned it, so I just didn't add it. He can use Gnome's earth for pseudo-flight tough.
 
Alright, first. The arena they are in is asking for Gnome to abuse the shit out of it. She can crumble it below beheaded and re-make it below Han even if he gets dropped off or something. And with her hundreds of meters worth of control, she can just move the ones close away. Admittedly, the terrain also nullifies Han's tactic of going underground and hiding like a mole.

Mana potions and Health potions, plus his natural regen, can keep him going, but here he can't go for a battle of attrition.

Bambu seems to still not understand that Han amps his own body to 5 tons, not in the first comment at least...

Gold transmutation is useless here. Berith also mentions how he couldn't have done it to a metal if it had mana infused in it, but Han doesn't use any period, so who cares.

Draining life force from a corpse tough is a flat out yes. It works on zombies. Why? Because. Tough, with what Beheaded is, Zombie Slayer stat amping Han's attacks by 30% is going to be nice.

Reflecting the arrows should simply have them home back in. Even if not, Han's own mana isn't hurting him.


Still, to say what happens here...

The points about the arena are all pointless. Both are teleported into a pocket-dimension of a Korean City, and the fight happens there.

After seeing Danamku, Han attempts to hide underground and has Gnome make a hundred deep hole for beheaded, and wait for the right moment to spring it. After that, (and after reinforcing it with Gnome, as well as having her remarke it's damaged parts. Not that trying to destroy walls 100 meters underground is the smart thing to do) he chucks down mana bombs till he dies, and if he can reflect a spinning ball twice his size... it hits another mana ball and explodes regardless.


What happens from there, I would need to know from Bambu.
 
And I don't argue for the legitimacy of Han bfr-ing.

BFR implies that he actually only does it to an enemy. He just puts himself and enemy in a pocket-dimension with a terrain he finds advantageous.
 
Ricsi-viragosi said:
He chucks down mana bombs till he dies, and if he can reflect a spinning ball twice his size... it hits another mana ball and explodes regardless.
"Beheaded is immune to projectiles (not physical strikes, don't ask me why it is very specific) up to his own level so any ranged attacks go straight out the window. "

I don't think that would really be a viable strategy for Han. He'd need to get in close to do damage proper even assuming all of that is true, which makes him susceptible to getting damaged and defeated for the reasons stated above.
 
Immunity to projectiles is one hell of a stretch there.

Like, does it involve a magical bomb made out of every supernatural energy ever?


And if it doesn't work... Han will just leave him there. He doesn't BFR with Pocket Dimension because he assumes he can't. He won't take him out of there for no reason.
 
Ricsi-viragosi said:
Immunity to projectiles is one hell of a stretch there.

Like, does it involve a magical bomb made out of every supernatural energy ever?
If it's a projectile, yeah.

And if it doesn't work... Han will just leave him there. He doesn't BFR with Pocket Dimension because he assumes he can't. He won't take him out of there for no reason.

You're saying Han never actually tries fighting opponents in melee/close range and will always just dump them in a pit and leave them there?

None of this matters much anyways since The Beheaded has flight and would just fly out of the hole.
 
Also The Beheaded's 4x Multipliers would absolutely let it kill Han in a few hits even if you consider his own amps.
 
He never once willingly went h2h, no. And the moment he faced an enemy with multiple projectiles he made a hole for them, yeah.


From the lack of 8-B on the profile, that multiplier doesn't seem to be accepted there.

And assuming a resistancew to projectiles works on ethereal soul juice seems to be really unfounded.

And he ain't with that lifting strenght.
 
Ricsi-viragosi said:
He never once willingly went h2h, no. And the moment he faced an enemy with multiple projectiles he made a hole for them, yeah.
Beheaded just flies out then, I suppose, and would force Han into such a situation. The close starting distance means Han still has to deal with the brunt of it for the start of the match, and teleportation would make turning tail not the best strategy.

From the lack of 8-B on the profile, that multiplier doesn't seem to be accepted there.

Doesn't really change the stat amps, damage boosts, damage reduction, being done here though. Beheaded's taking an advantage there regardless.

And yet it says "Up to 4x" for multipliers on Damage. Check with Bambu on that, I suppose.

And assuming a resistancew to projectiles works on ethereal soul juice seems to be really unfounded.

From my understanding of Dead Cells there's stuff that has similar properties given The Beheaded's justifications for Non-Physical Interaction, so yes, I'd imagine it's founded. Spiritual/Soul energy seems to be a thing in-verse.
 
Oh, he wins, yeah. I was more playing devils advocate since teleportation would take care of the hole problem regardless.

For that AP tough... unless math fails me, that sure as hell is 8-B. Will ask about that.

As for the non-physical stuff, not exactly the same. Not unless they throw pieces of themselves or something.
 
Question though: would the pocket reality Han teleports it into have any sort of life in it, human or otherwise?
 
Dargoo Faust said:
Question though: would the pocket reality Han teleports it into have any sort of life in it, human or otherwise?
No, not unless he wills it, which would imply he wants to hunt for monsters for EXP.

All life evaporates and disapears on death tough.
 
Overlord775 said:
I don't think we give tiering for stat boosting moves
Ex:pokemons and Issei
We do.

Pokemons just got an upgrade with it, tough it needs to be aplied.

Issei's boost is as consistent of a stat amp as his attention spam is with something remotely hot in the room is.
 
Yeah honestly the hiding thing would be more effective on huge masses of lands. But with an actual terrain Han becomes untouchable and can keep on hiding forever. This Final Destination thing is more of a consideration.


Also, Risci do you have a diff time zone compared to Bambu? I think it feels like it.

And man I forgot about Zombie Slayer. That's another boost on stats, he might even trump him in terms of AP with all his skills then.
 
Yeah.

This match was made at 11 in the night, and I had a 39 fever. So I really couldn't comment here.
 
Oh what. I had a migraine from a stiff neck that left me knocked out for a couple of hours. I sense voodoo here!


Seriously though hope you got better mate. Or are getting better.

@Dargoo

Also we still doing that Stadium change?
 
I might be a bit late but, I vote Beheaded FRA,

and also (in case it hasn't been stated yet) after beating the Hand of the King the Beheaded receives A weapon that not only increases his attack damage by +300% (no drawbacks, just straight up increase in damage output), but also has the ability to destroy shields. So if The Beheaded is allowed to use this weapon, then not only does he receive a pretty substantial increase in AP but also the ability to just break Han's shields.
 
That might be enough for a Tier change considering that he's already peaking close to 8B at his current stats. Also newfound response kinda adresses all of the FRAs
 
And man I forgot about Zombie Slayer. That's another boost on stats, he might even trump him in terms of AP with all his skills then.

For starters the Beheaded isn't really undead, the Beheaded is a collection of cells that controls a dead body like a puppet so I am not sure if the Zombie Slayer Amp would apply. Regardless the x4 isn't the only amplifier that the Beheaded has.

The Beheaded can have +100% on poisoned, +60% on bleeding, and +30% on burning targets (as well as affixes that add +100% with no prerequisites, though they are rare). If we assume that the Beheaded manages to get at least two of the above amplifiers (bleeding and poison, for example are fairly easy) through *poisons target* (an affix on a weapon or tool) and Open Wounds (a mutation) than the total increase in AP would be

Code:
4x(100%+60%)= +640% increase in damage.
If we allow the usage of the Hand of the King's Weapon then it would be:

Code:
4x(+300%)= which is a whopping +1200% increase in damage.
so yeah.
 
That sounds like an undead honestly.

Yes, Bambu was quite informative on that. Only issue is none of those would be affecting Han since he'll be focused on defending and dodging and he has an easy heal cure for those.

So nope, can't really be too helpful here.

I'm also looking around for that wepaon but I can't seem to find any trace of it. Mind helping me out with a link or so?
 
That is 8-B.

You are arguing for something that gets him disqualified. Yeah, it might be true, but still.
 
Ciruno Fortes said:
That might be enough for a Tier change considering that he's already peaking close to 8B at his current stats. Also newfound response kinda adresses all of the FRAs
Do keep in mind that most of these scenarios would never happen until the end game of Dead Cells and only if the Beheaded knew exactly what he was doing and had some prep time. In fact the +1200% scenario is the absolute best case scenario (for consistent damage that is), the chances of getting those specific affixes is so monumentally improbable that it might never actually happen (the highest damage amplifier that I have seen in game was +670% with +175% on frozen, +60% on bleeding, +100% on poisoned and the x2 damage amp, with x4 it would have exceeded +1200%).
 
@Foureyez That's fine. Still amazing to pull off when it works. That said I do love dealing as much damage as possible in my experience in Disgaea and FGO

But still there is a massive issue of where's the 300% damage boost item and what is it called? The Symmetrical lance doesn't seem to provide that effect.

@Risci

Also regarding the flight, I think that's less about redacting but more on there wasn't really a good time to use it on the last arc of season 1. Flying high would be an excellent way to make yourself a big target. Han really had to stay low
 
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