i wouldn't say "predicting 0.5 seconds into the future" would count as doing several mental calculations to accurately predict the future, that sounds more like normal Analitical Prediction than anything, specially when the feat is not even hit going to the future, but him time stopping which makes the prediction feat weird as Goku would be stopped and unable to move his body to protect himself, but meh
The problem here, in my opinion, is that Hit’s power improves and he can vary his use. For example, while predicting .1 seconds can be “easy,” predicting .2, .3, a whole second, and then several seconds are just demonstrably harder to do. We also know Hit doesn’t “just punch.” He takes several actions within Skipped Time, meaning Goku has to predict each one, and as Time Skip grows, so too does the complexity of the prediction because Hit simply has more actions to take. This is especially tricky when Hit can simply elect not to use the full power of Time Skip and vary how much time he Skips. Sure, his limit can be 5 seconds, but we know he can use as low as .01 anyway despite his 5 second window.
That means Goku has to accurately predict not just the standard limit, but if Hit will go under. And as Time Skip increases passively, over. (So for example: Limit is 5 Seconds.
5 Second Skip -> 2 Second Skip -> 1 Second Skip -> 6 Second Skip -> 3 Second Skip -> 5 Second Skip -> 7 Second Skip.
(This is very clearly seen when Hit goes from minor increases into a massive time jump that allows him to utterly wreck Goku.)
Annnnd this is also ignoring Hit’s movements are purposely hidden via Baki Hand Pocket logic, making him impossible to be read, so this prediction Set is made progressively harder. Hit in the Anime also changes stances to best utilize his new stats and powers, which means Goku also had to analyze whatever differences there are that bolster Hit and compensate to account for that in his prediction/calculation. On top of that, Goku has to literally account for the unaccounted, such as if Hit had secretly been withholding projectiles to use, or any stance changes Mid-Skip, etc. Countless variables.
It’s still definitely Analytical Prediction, but it’s a high level of predictive skill that has to keep getting better in order to compensate for Hit’s passive developmental abilities.