• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

D&D Adventurer WIP Blog Pt. III

I'm mostly asking since if we include Divine Resistances they gain a very large swath of good resistance feats
 
> Lifting Strength is defined as the mass that an individual can lift on Earth. Pushing and pulling feats are also considered a part of this statistic

Oh I just realized that I messed up the Lifting Strength keys for the Elder Evils. I think two of them would be Class M rather than K
 
I'm gonna guess... Atropus? Also we should 100% add At least Class P for his second key since he literally is a small moon.
 
Atropus and Zargon get an upgrade. Dendar stays the same. For Atropus I thought about adding a lifting strength rating but I don't know how that works in regards to sentient planetoids.
 
We do offer AP from sheer size, Lifting Strength isn't different. Plus Class P is literally the lowest possible lifting strength we could assign him.
 
btw start bringing these images to me before posting, gonna render out the ugly white backgrounds
 
So how does everyone feel about a 5-B to 2-C rating for Legendary Adventurers
 
I think 2-C could be an outlier for a mortal but I guess there's that Level 12 spell that let the dude become Mystral juuuuuuust long enough for Mystral to kill herself

So I'm neutral.
 
Iirc the 2-A spell's main issue wasn't power as much as omniscience. Like the person just can't handle the Multiversal+ concept range that the Gods deal with without a divine spark. But 2-C is a bit iffy, but it is assumed that if a person is strong enough they can fight the true forms of Archdevils/Demon Lords/Gods without instantly dying.
 
Which might translate better as resistance feats rather than AP? Since 2-C would be pretty hugely up there for AP for a mortal creature.
 
Here's the passage

Panic surged through Netheril as the citizens learned of Ioulaum's disappearance, and the archwizards that remained feared that there would be a revolt. Karsus, feeling the responsibility for Netheril's future on his shoulders, felt that it was his duty to weld the nation back together. He finished a spell that he'd been working on for years and then cast it upon himself.

This spell, called Karsus's avatar, was the only 12th-level spell ever created. It was designed to temporarily steal the powers of a deity. When he cast the spell, he chose Mystryl, the goddess of magic, in the process changing forever the way magic functions. Knowledge has always outweighed wisdom, and Karsus was no exception.

His body swelled with the sudden influx of godly power, and his mind filled with unimaginable knowledge. Karsus instantly realized the horrible mistake he had made: He stole the power from the one god he shouldn't have. Mystryl's position called for one of the aspects of her psyche to constantly rework the weave of magic—the weave that Netheril and its glut of magic and the phaerimm with their magic drain spells constantly threatened to unravel. When Mystryl lost her ability to keep the weave of essential magic (magic in its purest unschooled and unfielded form) intact, the inundation of magic surged and fluctuated, and the effects of all things magical doubled for a time—a short time.

Mystryl sacrificed herself to save the weave before the damage became irreparable. This broke Karsus's link to her magic and obstructed the weave, causing all magic to briefly cease functioning. Without the infusion of magic, the floating cities of Netheril fell, and Karsus was instantly slain. His bloated body petrified and toppled from the high plateau above his floating city and plummeted to earth. As his body fell, his stony eyes, still shimmering with the last glint of godly omniscience, caught a glimpse of the cities of Netheril smashing to the ground, killing all their inhabitants. His heart broke—greed for the power of the deities themselves caused the destruction of his home, his family, his friends, and his people.

Going by the quote if he chose another God, such as the one Pre-Bane murder God or Helm, he would've been able to handle it. But he couldn't deal with the sheer scope of the Weave since it encompasses the entire multiverse.
 
It more sounds like he didn't know to focus and wasn't experienced in godhood, but fair enough. We should probably just classify that stuff as resistances, then.
 
Mr. Bambu said:
Which might translate better as resistance feats rather than AP? Since 2-C would be pretty hugely up there for AP for a mortal creature.
Mind expanding on this? Because (I may have to double check), even 1e assumed EoS Adventurers could fight Demon Lords. The edition even mentions that if say, Demomogorgan died, a new demon would just sorta believe itself to be Demogorgan and basically become a clome of the original.

It more sounds like he didn't know to focus and wasn't experienced in godhood, but fair enough. We should probably just classify that stuff as resistances, then.

Resistances?
 
I mean

I guess if they explicitly can fight them, it sounds waaay above their other stuff. But 5-B to 2-C Legendary Adventurers I guess is consistent enough.
 
I'm not saying like, everyone should get it. Just that the maximum lore level for mortal beings tend to end in the Low 2-c to 2-C range. With a few really high ends going into the 2-A area. So it would be "Varies. At most 2-C"
 
Okay.

The low-end. You want them to scale to the Leviathan?
 
I think Legendary Adventurers should have the following

  • 6-B to High 6-A for the Abominations/Elder Evils
  • Possibly a Tier 5 rating considering some planetoid Spelljammer monsters and the alternate Father Llymic feat
  • 5-B for the 4e planet monster
Now after this is the iffy part. Since it's honestly a massive jump (although I guess you have things like the Skyrim guy jumping pretty massivly)

  • Tier 4 based on being able to battle the sentient constellations
  • Tier 2 based on fighting the upper tier beings
So it should, if nothing else, be "Varies. 6-B to 5-B" or some gap tiers like "Varies. 6-B to 5-B. At most 2-C".
 
Are we just adding Epic levels to Legendary levels
 
9-B | 9-A | High 8-C | Low 7-B | At least Low 7-B, likely higher, 6-B with Prep Time | Varies. 6-B to 5-B. At most 2-C

Key: Levels 1-4 | Levels 5-8 | Levels 9-12 | Levels 13-16 | Levels 17 and up | Legendary Adventurers

Or something. But like I said of people are iffy about the stuff above Tier 5 we can drop it. It would really only exist to explain possible future scsling questions
 
We should also bump the people with max level normal spells (as in, level 17+) to "At least Low 7-B, likely 7-B" imo based purely on superiority to the already near peak Low 7-Bs at CR 13
 
Wonder if we should make a profile for the sentient star constellation.
 
I mean we could? Just as a neat profile?
 
Yeah. Just as a neat profile. Nothing serious.
 
I say go for it, just because it's cool.
 
So

AP: At least 5-B (Its star bolts can crush planets to pieces)

Speed: Unknown (Can rapidly change the shape of the constellation). Relativistic with the Sunbolt (Can cover 500,000 miles in six seconds which is 44% the speed of light)

Durability: At least 5-B (Can withstand its own sunbolts. While called stars the contradicting information in regards to their make up makes the claim difficult to back)
 
I mean if it is the size of constellations that's some Tier 4 stuff right there, we can probably say "At least 5-B, possibly High 4-C" just for being made up of (potentially) multiple stars
 
Not sure if this info is actually taken straight from the Monstrous Compendium, but assuming it is, those things are between 1 (assuming 1 million) and 100 million square miles in size.

Even at their smallest, they're larger than our sun. According to the page, they can also move themselves, which should easily make the larger ones qualify for High 4-C, possibly even with an "at least" since it's just the action of them moving.
 
Not sure if this info is actually taken straight from the Monstrous Compendium

To my knowledge that site is pretty reliable with its information. But if you're worried here's the page from the Monster Compendium - Spelljammer Appendix Vol. II

Even at their smallest, they're larger than our sun.

This is what threw me. If it was just "miles" I would have no issue with calling them true star sized, but square miles means that (assuming I'm not misunderstanding) they cover less area than the Earth
 
I think this may be a case of the authors not knowing the difference between square miles and just "miles", since one accurately reflects the size of some stars and the other is smaller than Earth even at the absolute highest.

Still, even if we don't want to assume that, isn't its sunbolt attack stated to be a cone with a diameter of 1,000 miles, which can stretch up to 500,000 miles, and which loses no power over distance? I'm pretty sure this alone is well above baseline planet level, though I'm not entirely sure if it can be properly calculated.
 
Azathoth the Abyssal Idiot said:
I think this may be a case of the authors not knowing the difference between square miles and just "miles", since one accurately reflects the size of some stars and the other is smaller than Earth even at the absolute highest.
Yeah that makes sense to me. Especially since you can encounter them in wildspace where there's no Crystal Spheres. But I wanted to play it on the safe side since the numbers and the text contradict each other somewhat

Still, even if we don't want to assume that, isn't its sunbolt attack stated to be a cone with a diameter of 1,000 miles, which can stretch up to 500,000 miles, and which loses no power over distance? I'm pretty sure this alone is well above baseline planet level, though I'm not entirely sure if it can be properly calculated.

Yeah, the text was very explicit about its power. It has a diameter of 1,000 miles, loses no power over distance, and can travel at least 500,000 miles.

But I don't think there isn't a proper way to calc it. But giving it a try anyways

  • Since its a beam, its probably in a cylinder like shape. Which would mean the beam has a volume of 392,699,081,698.72 cubic miles
  • Since it can shatter planets, I assume that it can overcome the GBE of one (since lore wise one did it that way). The volume effected by the beam (assuming an Earth-like planet) is 6,218,389,958.6993 cubic miles
  • 392,699,081,698.72 / 6,218,389,958.6993 = 63.15x the needed energy to overcome a planet's GBE
Which would 5-A/Large planet level. But this is a pretty iffy calc all things considered, which is why I think "At least 5-B" works since its not controversial (although if my calc is sorta correct then I don't mind using it)
 
I agree this is probably a case of the writers not realizing a mile is different than a square mile. I blame all those gridmaps.

Also I have no idea what you just calculated. If anything, it sounds like it is a light-based attack, which could be calc'd using a little known method that the High 8-Cs of the verse already scale to.
 
> I agree this is probably a case of the writers not realizing a mile is different than a square mile. I blame all those gridmaps

So maybe "At least 5-B, possibly High 4-C" for both AP and durability?

> Also I have no idea what you just calculated

Always a good start tbh. But nah what I did wouldn't make sense even if you did understand it (but it works something like this )
 
Ahhh. We don't calc stuff that way. Sorry.

And yeah, At least 5-B, at least High 4-C works.
 
Back
Top