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I've started to see this in extreme commonality, and the more I see it the more sure we should (near) entirely ban the practice
The concept is simple enough: In Manga, Manhwa and sometimes Anime, you'll have a character see an attack coming at them from an extreme proximity, before they seem to dodge out of the way last second. The problem is when it turns into a calculated feat.
Very frequently, this sort of thing will be pulled out in high tension fights where two opponents are evenly matched, but according to the calculation, one character is capable of dodging the other's attacks from centimeters away from their face. While I don't know the context behind a lot of the examples I've gotten recently, I can pull out a few where I do know. Aaron vs Yu from the Boxer, Tanjiro vs the mud guy in Demon Slayer, and to make it abide by the rule of three, here's a recent one where I don't need outside context to realize some issues.
In Aaron vs Yu, while Yu does effectively dodge all of Aaron's attacks, it's certainly not done as a casual thing due to Yu being able to run circles around Aaron. In the immediate leadup to the "feat", Yu has to dodge a flurry of blows from Aaron before he eventually exploits a wiff to counterattack to Aaron's face, and when that's no sold, Yu's expression turns to a bit of shock as he has to essentially fling himself back to avoid Aaron countering in turn, to which only then the "feat" happens, emphasizing the moment of panic as he realized the sheer gap in their levels of strength. Heck, later in that very fight is a very similar scene where Yu dodges backwards at approximately the same speed the punch comes at him, which seems a bit strange if he can just get out of the way like what the calc insinuates.
Tanjiro vs the mud guy is a similar deal, in the very moments before the feat, he's pressured into dodging a sudden attack and remarks that he missed (their head, since they do nick the arm but demons can easily regenerate that) due to the speed of their opponent, which spiraled into their proximity in the calculation to emphasize that things were quickly turning against Tanjiro's favor.
The final case takes a different direction, as after he blocks the attack, the fist is very visibly further away from his face than it was presented the exact moment prior. The calculation states that the distance is 3 millimeters, which is far less than the width of both of someone's arms laid over eachother as seen with his block.
Also of note is that all of these calculations abuse something already banned in our Calc Stacking page, called Hiding Calculations. Allow me to quote:
So, to summarize what I'm proposing:
On the projectile dodging feats, or some similar page, there should be a note that it is banned to calculate the evasion of attacks between two evenly matched characters, as they are inherently contradictory to the fight surrounding it if taken at face value, and are just a trope used to exaggerate the extreme narrowness by which characters dodge attacks. It is fine if one character is clearly far superior to another and expressly allows an attack to get that close to their face before actually evading due to the sheer gap between them, or perhaps for static projectiles/techniques that they clearly outspeed such as a bullet. Otherwise, my support for this measure is the extreme prevalence of violating the rules on our Calc Stacking page, and thus it would be better to nip the potential for that in the future in the bud.
That's all.
The concept is simple enough: In Manga, Manhwa and sometimes Anime, you'll have a character see an attack coming at them from an extreme proximity, before they seem to dodge out of the way last second. The problem is when it turns into a calculated feat.
Very frequently, this sort of thing will be pulled out in high tension fights where two opponents are evenly matched, but according to the calculation, one character is capable of dodging the other's attacks from centimeters away from their face. While I don't know the context behind a lot of the examples I've gotten recently, I can pull out a few where I do know. Aaron vs Yu from the Boxer, Tanjiro vs the mud guy in Demon Slayer, and to make it abide by the rule of three, here's a recent one where I don't need outside context to realize some issues.
In Aaron vs Yu, while Yu does effectively dodge all of Aaron's attacks, it's certainly not done as a casual thing due to Yu being able to run circles around Aaron. In the immediate leadup to the "feat", Yu has to dodge a flurry of blows from Aaron before he eventually exploits a wiff to counterattack to Aaron's face, and when that's no sold, Yu's expression turns to a bit of shock as he has to essentially fling himself back to avoid Aaron countering in turn, to which only then the "feat" happens, emphasizing the moment of panic as he realized the sheer gap in their levels of strength. Heck, later in that very fight is a very similar scene where Yu dodges backwards at approximately the same speed the punch comes at him, which seems a bit strange if he can just get out of the way like what the calc insinuates.
Tanjiro vs the mud guy is a similar deal, in the very moments before the feat, he's pressured into dodging a sudden attack and remarks that he missed (their head, since they do nick the arm but demons can easily regenerate that) due to the speed of their opponent, which spiraled into their proximity in the calculation to emphasize that things were quickly turning against Tanjiro's favor.
The final case takes a different direction, as after he blocks the attack, the fist is very visibly further away from his face than it was presented the exact moment prior. The calculation states that the distance is 3 millimeters, which is far less than the width of both of someone's arms laid over eachother as seen with his block.
Also of note is that all of these calculations abuse something already banned in our Calc Stacking page, called Hiding Calculations. Allow me to quote:
Aaron vs Yu uses the speed of sound because they can create sonic booms with their punches, as does the Demon Slayer calc, and Wangguk Han's attack is given a 34.3 speed because characters in the verse at large are FTE, supposedly.Hiding calculations is the practice of trying to avoid calculating a feat in order to be able to use the result in another calculation. In other words it is the practice of trying to fool people into not noticing that calc stacking is being used.
This usually occurs if a feat is quantified per a rule of thumb instead of precisely calculated. A typical example would be a character dodging a bullet from a short distance being ranked as "Supersonic" and then using that ranking to calculate the speed of another character, whose speed one can compare to the former in some feat.
While it is acceptable to rank a character by such a self-evident feat without a calculation, one should keep in mind that the unwritten calculation is only skipped due to being trivial, but is still the justification for the ranking. Hence calc stacking will still be an issue for such feats.
So, to summarize what I'm proposing:
On the projectile dodging feats, or some similar page, there should be a note that it is banned to calculate the evasion of attacks between two evenly matched characters, as they are inherently contradictory to the fight surrounding it if taken at face value, and are just a trope used to exaggerate the extreme narrowness by which characters dodge attacks. It is fine if one character is clearly far superior to another and expressly allows an attack to get that close to their face before actually evading due to the sheer gap between them, or perhaps for static projectiles/techniques that they clearly outspeed such as a bullet. Otherwise, my support for this measure is the extreme prevalence of violating the rules on our Calc Stacking page, and thus it would be better to nip the potential for that in the future in the bud.
That's all.
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