- 17,616
- 27,592
We shouldn't be using subsonic perceptions for blitzing normal peopleJust to make sure, should we still be able to use 0.029s for perception blitzes?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
We shouldn't be using subsonic perceptions for blitzing normal peopleJust to make sure, should we still be able to use 0.029s for perception blitzes?
You also can't say "they're superhumans so i'll use superhuman reactions"No.
As explained above, you need to use human to peak human reaction times, unless the character's reaction time is higher in universe.
You can't use calculations as proof.
Depends on the blitz actually, a perception blitz would be grounds for 0.0292s.We shouldn't be using subsonic perceptions for blitzing normal people
https://vsbattles.com/threads/commo...-times-for-blitzing-feats.161694/post-6222213Depends on the blitz actually, a perception blitz would be grounds for 0.0292s.
Character A blitzes Character B. Character C says "did he just disappear ?!". This would be grounds for a subsonic timeframe even if Character B or C is average.
You worded it weirdly, but, sorry I thought you were talking generally.
Yes.This has nothing to do with 75 FPS timeframes for characters straight up dissappearing, right?
There is no timeframe for perception blitzes as of yet, since blitzing a person's eyesight requires far too many variables. We currently have no standard for this.This has nothing to do with 75 FPS timeframes for characters straight up dissappearing, right?
To stop using 0.029 seconds as a timeframe for blitzing people period, instead use the accepted human reaction times on our page. You can use a higher reaction time, but only if the character in question is meant to have higher reaction time in canon and not because of a calculation. If they have a higher canon reaction time you can use that.What is the staff consensus here so far?
Im pretty sure a lot more of us have agreed to that standard as wellTo stop using 0.029 seconds as a timeframe for blitzing people period, instead use the accepted human reaction times on our page. You can use a higher reaction time, but only if the character in question is meant to have higher reaction time in canon and not because of a calculation. If they have a higher canon reaction time you can use that.
In terms of staff votes. KLOL506, Flashlight237, and myself agree that this needs to be changed.
Having a standard of using Subsonic reaction times for blitzing people is not acceptable.
Perception blitzes are a different issue will seem to be handled somewhere else. That is not the point of this thread.
This wasn't an official rule on our pages or anything, but there are currently accepted calculations that use this figure and will need to be changed.
What is the staff consensus here so far?
@Executor_N0 @Spinosaurus75DinosaurFan @Mr._Bambu @Therefir @Ugarik @DMUA @Damage3245 @DemonGodMitchAubin @Jasonsith @Wokistan @Armorchompy @Migue79 @Psychomaster35 @CloverDragon03 @M3X_2.0 @Dark-Carioca @AbaddonTheDisappointment @Aguywhodoesthings @Agnaa @Dalesean027 @SeijiSettoTo stop using 0.029 seconds as a timeframe for blitzing people period, instead use the accepted human reaction times on our page. You can use a higher reaction time, but only if the character in question is meant to have higher reaction time in canon and not because of a calculation. If they have a higher canon reaction time you can use that.
In terms of staff votes. KLOL506, Flashlight237, and myself agree that this needs to be changed.
Having a standard of using Subsonic reaction times for blitzing people is not acceptable.
Perception blitzes are a different issue will seem to be handled somewhere else. That is not the point of this thread.
This wasn't an official rule on our pages or anything, but there are currently accepted calculations that use this figure and will need to be changed.
I think "higher reaction time in canon" in this context means that they have a reliably stated reaction time in the story but yeah, it should be clarified to avoid this scenarioThe "higher reaction time in canon" wording seems like it'll inevitably lead to the issue we used to have of "oh these characters are superhuman, i'm going to give them subsonic perception and calculate off that", which I believe we agreed was not correct.
It looks like we've come to a consensus since no CGM have disagreed while we have agreements from Dale, Rusty, Armor, Flashlight and you, I also agree with the thread which makes 6 agreements in total.So, we good to apply this?