- 13,816
- 14,798
This really.A calc is supposed to be made for something like dodging a projectile, evading something, not dodging a punch or a kick from another character. You don’t have the speed, you’re assuming one. You’re basically making up a feat. There’s nothing to calculate when a character dodges another character’s attack. You just scale them above the other. It’s as simple as that.
Also, this is yet another reason why I really refrain from accepting multipliers casually: one character overpowering another in one scenario and the other character suddenly make it even again really inflates stats easily.
More likely they are just even - skill issue may apply but even real life sport matches may have a few wins and a few losses from each combatant.