• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Common Calc Concern: Evading the punches of other characters

Status
Not open for further replies.
True but then people would bring up issues with Supersonic stuff, as that's Mach 1.1 instead of Mach 1.000000001 or similar.
The beautiful part is that we have the term transonic to capture speeds in between Mach 0.9 to Mach 1.1.

Also I remember a sonic boom speed has been calculated so no need to estimate.

The imperfect part is that we do not have similar measures for speed of light.
So when one can tag light movement one is blindly assigned 1.1 c instead of actually calculating the yield.
 
Have you reached any conclusions here?
 
Going off of M3X's earlier writeup of how this should be incorporated onto the pages...

"Refrain from calculating feats based on dodging attacks from other characters at extreme proximity, as this is primarily a trope used to exaggerate a narrow miss rather than a literal representation of overwhelming speed. Taking it at face value is often inconsistent with the battle in which the feat occurs, where the opponents are presented as equals, but the calculation results in them being considered several times faster. This should only be used when the character in question is greatly superior to the one who's attack he is evading and the speed of the attack is concretely stated, such as being able to surpass the speed of sound, or light, or uses a basis in the Real World such as the speed of an athlete's punch. If the two fighters are equal, you should simply scale them to the stated speed of the attack, or off of other feats they perform."

Does anyone have something else they should add, or should we just go ahead and put this on Projectile Dodging Feats/Calculations?
currently I guess we just need the calculations page (since I think that'll be less clunky to implement this into) to be opened so we can edit this into the rules under speed, since these seem to be universally approved of guidelines
 
Thank you to everybody who helped out here. 🙏
 
Status
Not open for further replies.
Back
Top