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You are a calamity. A former human granted incredible powers by a world shattering event. A release of extra dimensional energy that washed over the Earth during one fateful day caused countless humans to awaken powerful and extremely destructive supernatural abilities. Many lost control, or even lost their minds completely as a result of the power. Most nations were on the brink of collapse within a week. Within a month, no nation on Earth existed anymore. Several years have passed since this event and the world constantly hangs on the brink of destruction, as the calamities fight for control, survival, or otherwise. A few organizations exist that have created weapons and tools capable of containing them, and a war is ongoing between them, the calamities, and anyone who happens to get in the way.
It is possible you were born here, or you existed elsewhere once, and found yourself here without explanation. The one thing you all shared regardless was the vision of a white haired girl, and then suddenly waking up somewhere else than where you previously were.
The premise of this RP is that you are within a post-apocalyptic world filled with beings like you and normal survivors. You can choose to have lived in this world before, or to be from somewhere else. (The former lets your character know some more lore details and be more aware of stuff as it comes up, while the latter has them going in blind). Regardless, you all wake up in a ruined building, unaware of how you got there. From there you can interact with the world and each other as you choose. The RP is open ended, with there not really being a singular story you have to pursue, although there are things to learn and follow.
Now, some details need to be known about what you are and how powers work here.
Now, a few rules and guidelines.
Your tier is 7-A, off of being stronger than any nuclear weapon, and your speed is Massively Hypersonic, off of being faster than lightning. Your lifting strength is equivalent to your AP.
Your abilities are allowed to be rather powerful, though thought based instant kills and such are a no go. It’ll be determined case by case, but they are allowed to (and in fact encouraged to) be highly lethal.
Mind Manipulation and the like are permitted. Power Copying and Absorption are not, unless in some limited form.
Character template:
Name: (Self explanatory)
Age: (Self explanatory)
Gender: (Self explanatory)
Appearance: (Try not to go too out of place for the setting)
Backstory: (How much detail you go into is up to you, but you should at least say if you’re from this world or another)
Power: (Above noted rules apply)
Skills: (Things you are good at that aren’t powers. Can reach somewhat supernatural levels)
It is possible you were born here, or you existed elsewhere once, and found yourself here without explanation. The one thing you all shared regardless was the vision of a white haired girl, and then suddenly waking up somewhere else than where you previously were.
The premise of this RP is that you are within a post-apocalyptic world filled with beings like you and normal survivors. You can choose to have lived in this world before, or to be from somewhere else. (The former lets your character know some more lore details and be more aware of stuff as it comes up, while the latter has them going in blind). Regardless, you all wake up in a ruined building, unaware of how you got there. From there you can interact with the world and each other as you choose. The RP is open ended, with there not really being a singular story you have to pursue, although there are things to learn and follow.
Now, some details need to be known about what you are and how powers work here.
As calamities, you have a bunch of standard powers, as well as a single unique power. Here are the standard ones.
Most calamities possess distinctive red eyes, this being one of their most prevalent traits (You aren’t obligated to do this, this is mostly just an in verse thing). Some calamities also experience other physical changes, such as the shifting of hair or skin color, the gaining of monstrous or otherwise inhuman features, or even entire transformations. Staring into the eyes of a Calamity for too long can cause the observer to experience strange visions. They are said to show either the past, future or present somewhere else.
Calamities do not age in any meaningful way, unless their power allows them to. They do not require food or drink. They do not require air or sleep, though they are still capable of engaging in something similar to sleep.
Calamities can regenerate, being able to quickly reform from being reduced to a mere puddle of blood, however, to do so takes conscious effort to the degree that they cannot meaningfully fight while doing so. Regenerating yourself takes the most effort. It is possible to regenerate others as well, which, while still requiring a considerable bit of focus, does not leave you entirely vulnerable. This can only be done to other calamities however, and not normal humans. Calamities can, given enough time, reform from lone atoms, however this takes months of constant effort in the best of cases, and decades in the worst. (Aka this is mostly flavor, if you’re reduced to this state you’re out of the RP unless something extraordinary happens)
One thing to mention about this, as well. When the energy powering you stops receiving direct input from your brain (on account of it not existing anymore) what remains there is what could be called "the barest parts of you". The essential components that make up your mentality, in a way. As a result, regenerating from damage past brain destruction can, on occasion, lead to memory loss, personality changes, etc. (I'm not going to outright enforce this on anyone, but if someone chooses to, this is an option, and is a real fear in universe)
Calamities possess incredible amounts of stamina, being able to shrug off wounds that would otherwise incapacitate them due to this without needing to direct their attention towards regeneration. This is due to the fact that their bodies are powered by extra dimensional energy, which is endless. (You don’t have infinite stamina, as you can’t draw that much at a time, but you do have a lot, and can take rather significant injuries without needing to regenerate. The energy replenishes over time.)
Calamities can grow substantially stronger when pushed enough, or through coming into contact with substantial amounts of energy, though this does not tend to happen too often. In doing so, they tend to evolve their powers in some way. (This can range from power boosts in an emergency to the method of how you get your equivalent to a new “set”)
Calamities can shut off their sense of pain at will, as well as cause various parts of their body to stop functioning or to function at higher degrees. At times, this causes them to require regeneration afterwards.
Calamities can cancel each other’s regeneration, however this requires active action to do, similarly to regenerating someone else. It does not leave you entirely vulnerable, though it does still make you less effective in combat.
Calamities are able to lessen the effects of abilities used on them by consuming their own energy stores. They are able to do this consciously, and unconsciously where necessary. This does not outright nullify its effects most of the time, though it can do so with enough expenditure, but it does make them more manageable (Such as, for example, turning an effect that paralyzes into one that only restricts movement). This is not something they can do indefinitely however and is not a sustainable means of defense.
Calamities possess a vague ability to sense one another. They always have an understanding of if there are other calamities in the general vicinity, and how many there are. Though they cannot tell who these are or where they are located, just that they are present in general.
As a consequence of their ability to boost physical traits, the senses of Calamities can be enhanced, able to pick up on subtleties that an ordinary human cannot.
Calamities can and do bestow some of their physical properties to the objects they carry with themselves by spreading their energy to them. As a result, they can wield weapons in combat without them immediately being destroyed, and another Calamity hitting them does not destroy everything they are carrying.
Now, onto how your unique powers work.
You get a single custom power that will be the basis of your abilities from then on. No taking stuff directly from the wiki, but you are able to take inspiration obviously.
This power should be one that you can build upon, as it will be the basis for your future abilities as well. There will be some leeway in this, but your upgrades will still have to connect back to your original power to enough of a degree that they can be called an extension of that power.
Most calamities possess distinctive red eyes, this being one of their most prevalent traits (You aren’t obligated to do this, this is mostly just an in verse thing). Some calamities also experience other physical changes, such as the shifting of hair or skin color, the gaining of monstrous or otherwise inhuman features, or even entire transformations. Staring into the eyes of a Calamity for too long can cause the observer to experience strange visions. They are said to show either the past, future or present somewhere else.
Calamities do not age in any meaningful way, unless their power allows them to. They do not require food or drink. They do not require air or sleep, though they are still capable of engaging in something similar to sleep.
Calamities can regenerate, being able to quickly reform from being reduced to a mere puddle of blood, however, to do so takes conscious effort to the degree that they cannot meaningfully fight while doing so. Regenerating yourself takes the most effort. It is possible to regenerate others as well, which, while still requiring a considerable bit of focus, does not leave you entirely vulnerable. This can only be done to other calamities however, and not normal humans. Calamities can, given enough time, reform from lone atoms, however this takes months of constant effort in the best of cases, and decades in the worst. (Aka this is mostly flavor, if you’re reduced to this state you’re out of the RP unless something extraordinary happens)
One thing to mention about this, as well. When the energy powering you stops receiving direct input from your brain (on account of it not existing anymore) what remains there is what could be called "the barest parts of you". The essential components that make up your mentality, in a way. As a result, regenerating from damage past brain destruction can, on occasion, lead to memory loss, personality changes, etc. (I'm not going to outright enforce this on anyone, but if someone chooses to, this is an option, and is a real fear in universe)
Calamities possess incredible amounts of stamina, being able to shrug off wounds that would otherwise incapacitate them due to this without needing to direct their attention towards regeneration. This is due to the fact that their bodies are powered by extra dimensional energy, which is endless. (You don’t have infinite stamina, as you can’t draw that much at a time, but you do have a lot, and can take rather significant injuries without needing to regenerate. The energy replenishes over time.)
Calamities can grow substantially stronger when pushed enough, or through coming into contact with substantial amounts of energy, though this does not tend to happen too often. In doing so, they tend to evolve their powers in some way. (This can range from power boosts in an emergency to the method of how you get your equivalent to a new “set”)
Calamities can shut off their sense of pain at will, as well as cause various parts of their body to stop functioning or to function at higher degrees. At times, this causes them to require regeneration afterwards.
Calamities can cancel each other’s regeneration, however this requires active action to do, similarly to regenerating someone else. It does not leave you entirely vulnerable, though it does still make you less effective in combat.
Calamities are able to lessen the effects of abilities used on them by consuming their own energy stores. They are able to do this consciously, and unconsciously where necessary. This does not outright nullify its effects most of the time, though it can do so with enough expenditure, but it does make them more manageable (Such as, for example, turning an effect that paralyzes into one that only restricts movement). This is not something they can do indefinitely however and is not a sustainable means of defense.
Calamities possess a vague ability to sense one another. They always have an understanding of if there are other calamities in the general vicinity, and how many there are. Though they cannot tell who these are or where they are located, just that they are present in general.
As a consequence of their ability to boost physical traits, the senses of Calamities can be enhanced, able to pick up on subtleties that an ordinary human cannot.
Calamities can and do bestow some of their physical properties to the objects they carry with themselves by spreading their energy to them. As a result, they can wield weapons in combat without them immediately being destroyed, and another Calamity hitting them does not destroy everything they are carrying.
Now, onto how your unique powers work.
You get a single custom power that will be the basis of your abilities from then on. No taking stuff directly from the wiki, but you are able to take inspiration obviously.
This power should be one that you can build upon, as it will be the basis for your future abilities as well. There will be some leeway in this, but your upgrades will still have to connect back to your original power to enough of a degree that they can be called an extension of that power.
Now, a few rules and guidelines.
Your power source is always the same one that powers calamities, it isn’t possible to have your power replace this. Anything that says it might use something different still uses it, if potentially in a form that your own power modifies in some way.
Your powers should not replace your physiology as a Calamity. Generally, powers that are “X Physiology” should be avoided. You are allowed to add to your physiology with your powers of course, but you will always be a Calamity and this fact cannot be changed.
Your power does not have to be a single ability in the wiki sense, it can be multiple, but the abilities have to be connected into what can reasonably be called a power.
No particularly esoteric stuff for powers yet (Concept manip, Plot and such). Even if the power itself is balanced, it does not fit the setting, so things can’t have those abilities as a basis for itself. Most things are fine, and I doubt this’ll be an issue, but just to inform. Additionally, souls aren’t a thing. Just, in general. This universe is not capable of accommodating souls, they are quite literally unable to exist in this setting. A character can have had a soul previously if they were from another world, but once they enter this world the elements either get approximated into the energy making them up or just cease to exist.
Abilities cannot require new cosmology elements to always have existed. If your ability uses something that doesn’t already exist in the verse, then you are directly creating that thing with your power, either consciously or unconsciously.
Your powers are, by necessity, rather destructive (with exceptions). If a Calamity uses their power to attack, they will almost certainly annihilate a good chunk of the surrounding area around them. Exceptions are rare, but they do exist, if the power in particular isn’t an offensive one or has some reason to be less destructive. You’re not obligated to always destroy up to your tier, of course, but large scale destruction is an inherent part of using your powers.
Your powers should not replace your physiology as a Calamity. Generally, powers that are “X Physiology” should be avoided. You are allowed to add to your physiology with your powers of course, but you will always be a Calamity and this fact cannot be changed.
Your power does not have to be a single ability in the wiki sense, it can be multiple, but the abilities have to be connected into what can reasonably be called a power.
No particularly esoteric stuff for powers yet (Concept manip, Plot and such). Even if the power itself is balanced, it does not fit the setting, so things can’t have those abilities as a basis for itself. Most things are fine, and I doubt this’ll be an issue, but just to inform. Additionally, souls aren’t a thing. Just, in general. This universe is not capable of accommodating souls, they are quite literally unable to exist in this setting. A character can have had a soul previously if they were from another world, but once they enter this world the elements either get approximated into the energy making them up or just cease to exist.
Abilities cannot require new cosmology elements to always have existed. If your ability uses something that doesn’t already exist in the verse, then you are directly creating that thing with your power, either consciously or unconsciously.
Your powers are, by necessity, rather destructive (with exceptions). If a Calamity uses their power to attack, they will almost certainly annihilate a good chunk of the surrounding area around them. Exceptions are rare, but they do exist, if the power in particular isn’t an offensive one or has some reason to be less destructive. You’re not obligated to always destroy up to your tier, of course, but large scale destruction is an inherent part of using your powers.
Your tier is 7-A, off of being stronger than any nuclear weapon, and your speed is Massively Hypersonic, off of being faster than lightning. Your lifting strength is equivalent to your AP.
Your abilities are allowed to be rather powerful, though thought based instant kills and such are a no go. It’ll be determined case by case, but they are allowed to (and in fact encouraged to) be highly lethal.
Mind Manipulation and the like are permitted. Power Copying and Absorption are not, unless in some limited form.
Character template:
Name: (Self explanatory)
Age: (Self explanatory)
Gender: (Self explanatory)
Appearance: (Try not to go too out of place for the setting)
Backstory: (How much detail you go into is up to you, but you should at least say if you’re from this world or another)
Power: (Above noted rules apply)
Skills: (Things you are good at that aren’t powers. Can reach somewhat supernatural levels)
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