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Calamity RP - Registration Thread

The_Divine_Phoenix

She/Her
VS Battles
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You are a calamity. A former human granted incredible powers by a world shattering event. A release of extra dimensional energy that washed over the Earth during one fateful day caused countless humans to awaken powerful and extremely destructive supernatural abilities. Many lost control, or even lost their minds completely as a result of the power. Most nations were on the brink of collapse within a week. Within a month, no nation on Earth existed anymore. Several years have passed since this event and the world constantly hangs on the brink of destruction, as the calamities fight for control, survival, or otherwise. A few organizations exist that have created weapons and tools capable of containing them, and a war is ongoing between them, the calamities, and anyone who happens to get in the way.

It is possible you were born here, or you existed elsewhere once, and found yourself here without explanation. The one thing you all shared regardless was the vision of a white haired girl, and then suddenly waking up somewhere else than where you previously were.


The premise of this RP is that you are within a post-apocalyptic world filled with beings like you and normal survivors. You can choose to have lived in this world before, or to be from somewhere else. (The former lets your character know some more lore details and be more aware of stuff as it comes up, while the latter has them going in blind). Regardless, you all wake up in a ruined building, unaware of how you got there. From there you can interact with the world and each other as you choose. The RP is open ended, with there not really being a singular story you have to pursue, although there are things to learn and follow.

Now, some details need to be known about what you are and how powers work here.

As calamities, you have a bunch of standard powers, as well as a single unique power. Here are the standard ones.

Most calamities possess distinctive red eyes, this being one of their most prevalent traits (You aren’t obligated to do this, this is mostly just an in verse thing). Some calamities also experience other physical changes, such as the shifting of hair or skin color, the gaining of monstrous or otherwise inhuman features, or even entire transformations. Staring into the eyes of a Calamity for too long can cause the observer to experience strange visions. They are said to show either the past, future or present somewhere else.

Calamities do not age in any meaningful way, unless their power allows them to. They do not require food or drink. They do not require air or sleep, though they are still capable of engaging in something similar to sleep.

Calamities can regenerate, being able to quickly reform from being reduced to a mere puddle of blood, however, to do so takes conscious effort to the degree that they cannot meaningfully fight while doing so. Regenerating yourself takes the most effort. It is possible to regenerate others as well, which, while still requiring a considerable bit of focus, does not leave you entirely vulnerable. This can only be done to other calamities however, and not normal humans. Calamities can, given enough time, reform from lone atoms, however this takes months of constant effort in the best of cases, and decades in the worst. (Aka this is mostly flavor, if you’re reduced to this state you’re out of the RP unless something extraordinary happens)

One thing to mention about this, as well. When the energy powering you stops receiving direct input from your brain (on account of it not existing anymore) what remains there is what could be called "the barest parts of you". The essential components that make up your mentality, in a way. As a result, regenerating from damage past brain destruction can, on occasion, lead to memory loss, personality changes, etc. (I'm not going to outright enforce this on anyone, but if someone chooses to, this is an option, and is a real fear in universe)

Calamities possess incredible amounts of stamina, being able to shrug off wounds that would otherwise incapacitate them due to this without needing to direct their attention towards regeneration. This is due to the fact that their bodies are powered by extra dimensional energy, which is endless. (You don’t have infinite stamina, as you can’t draw that much at a time, but you do have a lot, and can take rather significant injuries without needing to regenerate. The energy replenishes over time.)

Calamities can grow substantially stronger when pushed enough, or through coming into contact with substantial amounts of energy, though this does not tend to happen too often. In doing so, they tend to evolve their powers in some way. (This can range from power boosts in an emergency to the method of how you get your equivalent to a new “set”)

Calamities can shut off their sense of pain at will, as well as cause various parts of their body to stop functioning or to function at higher degrees. At times, this causes them to require regeneration afterwards.

Calamities can cancel each other’s regeneration, however this requires active action to do, similarly to regenerating someone else. It does not leave you entirely vulnerable, though it does still make you less effective in combat.

Calamities are able to lessen the effects of abilities used on them by consuming their own energy stores. They are able to do this consciously, and unconsciously where necessary. This does not outright nullify its effects most of the time, though it can do so with enough expenditure, but it does make them more manageable (Such as, for example, turning an effect that paralyzes into one that only restricts movement). This is not something they can do indefinitely however and is not a sustainable means of defense.

Calamities possess a vague ability to sense one another. They always have an understanding of if there are other calamities in the general vicinity, and how many there are. Though they cannot tell who these are or where they are located, just that they are present in general.

As a consequence of their ability to boost physical traits, the senses of Calamities can be enhanced, able to pick up on subtleties that an ordinary human cannot.

Calamities can and do bestow some of their physical properties to the objects they carry with themselves by spreading their energy to them. As a result, they can wield weapons in combat without them immediately being destroyed, and another Calamity hitting them does not destroy everything they are carrying.

Now, onto how your unique powers work.

You get a single custom power that will be the basis of your abilities from then on. No taking stuff directly from the wiki, but you are able to take inspiration obviously.

This power should be one that you can build upon, as it will be the basis for your future abilities as well. There will be some leeway in this, but your upgrades will still have to connect back to your original power to enough of a degree that they can be called an extension of that power.

Now, a few rules and guidelines.

Your power source is always the same one that powers calamities, it isn’t possible to have your power replace this. Anything that says it might use something different still uses it, if potentially in a form that your own power modifies in some way.

Your powers should not replace your physiology as a Calamity. Generally, powers that are “X Physiology” should be avoided. You are allowed to add to your physiology with your powers of course, but you will always be a Calamity and this fact cannot be changed.

Your power does not have to be a single ability in the wiki sense, it can be multiple, but the abilities have to be connected into what can reasonably be called a power.

No particularly esoteric stuff for powers yet (Concept manip, Plot and such). Even if the power itself is balanced, it does not fit the setting, so things can’t have those abilities as a basis for itself. Most things are fine, and I doubt this’ll be an issue, but just to inform. Additionally, souls aren’t a thing. Just, in general. This universe is not capable of accommodating souls, they are quite literally unable to exist in this setting. A character can have had a soul previously if they were from another world, but once they enter this world the elements either get approximated into the energy making them up or just cease to exist.

Abilities cannot require new cosmology elements to always have existed. If your ability uses something that doesn’t already exist in the verse, then you are directly creating that thing with your power, either consciously or unconsciously.

Your powers are, by necessity, rather destructive (with exceptions). If a Calamity uses their power to attack, they will almost certainly annihilate a good chunk of the surrounding area around them. Exceptions are rare, but they do exist, if the power in particular isn’t an offensive one or has some reason to be less destructive. You’re not obligated to always destroy up to your tier, of course, but large scale destruction is an inherent part of using your powers.


Your tier is 7-A, off of being stronger than any nuclear weapon, and your speed is Massively Hypersonic, off of being faster than lightning. Your lifting strength is equivalent to your AP.

Your abilities are allowed to be rather powerful, though thought based instant kills and such are a no go. It’ll be determined case by case, but they are allowed to (and in fact encouraged to) be highly lethal.

Mind Manipulation and the like are permitted. Power Copying and Absorption are not, unless in some limited form.

Character template:

Name: (Self explanatory)

Age: (Self explanatory)

Gender: (Self explanatory)

Appearance: (Try not to go too out of place for the setting)

Backstory: (How much detail you go into is up to you, but you should at least say if you’re from this world or another)

Power: (Above noted rules apply)

Skills: (Things you are good at that aren’t powers. Can reach somewhat supernatural levels)
 
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Name: Abban

Age: 27

Gender: Male

Appearance: An Irish flat cap hides his hair, which has been streaked crimson by being transformed into a Calamity. Otherwise, he wears pretty standard clothes, a shirt, jeans, and a button up jacket.

Backstory: Not much special occurred in his life until all those years ago, when the world started going belly under. He tried to protect his own family among the chaos, but they didn't last very long, as only his brother gained powers. Thus, as his city crumbled around him, so were his family members torn to pieces unrecoverable. In the end, it was just Abban and his Brother, who eventually went his separate way to seal himself in a cave out of fear of what his power was capable of as his sanity kept dwindling and dwindling.

Power: Abban has power of elements on a massive and miniscule scale, being able to hoist up skyscrapers with telekinetic might and transmute them into other materials via interacting with molecular structures.

Skills: Generally extreme focus, allowing him to keep aware of the environment around him and what allowed him to keep his powers and mind under control amidst all the anarchy unfolding around him. With his nature as a Calamity allowing him to stretch this affinity to it's extreme, he honed it to the point he could process individual molecules and atoms on targets, or assess his surroundings within an instant.
 
Name: Aleisa Dimastrov

Age: 28

Gender: Female

Appearance:
Crave.png

Backstory: Born within a russian village with unusual traditions, Aleisa was granted the title of “priestess” upon being born by her fellow villagers. Being part of rituals she had no consent in, her childhood was stale and miserable. However, one day, a group of bandits raided the village, resulting in the deaths of her parents and many other villagers. Aleisa, only 12 at the time, survived the encounter and left for more civilized areas, both because she felt guilt for being alive, as well as some form of “revenge” against “this unfair world”.

Aleisa showed great prowess at learning, despite the circumstances. Being dubbed a genius, Aleisa spent the next few years getting through school and college, skipping years, at the cost of her empathy. Her pears even theorized she was a sociopath, although that was not truly the case.

With her guilt over life and now explosive anger towards those who robbed her of her parents, Aleisa joined the military in hopes of becoming strong and stopping anything like that from happening to other kids, at least, within her country’s range of influence. It is during a mission that she suffers a mortal wound...

Power:

  • Lordship Over Joules: Aleisa's unique power as a Calamity, the power to control energy (and as a result, matter to a more limited extent) and bend it to her will with simple gestures. Incredibly destructive when she desires, this power grants far more than just the ability to release beams and explosions. It grants her control over all types of energy, including those such as thermal, electric, gravity, ionizing and etc. Even the energy that binds matter together is under her control, although such minute control requires touch to be done with more accuracy. With this power, Aleisa can act as a superconductor for all energy, almost acting as a walking nuclear bomb, as well as fly, shoot all kinds of blasts, shield herself from physical damage or make attacks more concentrated to take advantage of surface area, as well as far more. However, this power is still somewhat bound to the law of conservation of energy, and thus, no energy can be destroyed, but energy can be created from nothing.
  • As a bonus, she can also sense energy by its different types, and how it is used within a certain range.

Skills:

  • Learning: By far Aleisa’s most unique quality, besides her status as a Calamity, is her ability to learn things on an inhuman level, both in quality and speed. A simple reading should give her a full grasp over a concept, which allowed her to multitask in school, becoming versed in several areas of study. This also applies to combative situations, both in learning new combat techniques, as well as studying her opponent’s moves.
  • Martial Arts (ARB, Krav Maga and Systema): Thanks to her training at the military and her incredible learning skills, Aleisa showed herself to be a prodigy at martial arts, having studied Systema and Krav Maga, and of course, ARB. At 28, she has reached a black belt in Krav Maga, while also being professional at Systema and ARB.
  • Scientific Studies (Physics, Mathematics, Biology, Chemistry, etc): The area of study that Aleisa had focused on since she was a child. By giving up on social studies, Aleisa gained the time she needed to study the scientific areas of the world, as she had never had a chance to understand those in her village. Her work and understanding of it were so great that she was considered a genius, skipping several grades in order to keep up. She graduated college at 16.
  • Philosophy: A minor work in her days of study, Aleisa took up to study philosophy in her free time at the military, upon reading the works of Descartes. She does not seek to create her own philosophical theories, but rather, to use the works of others as a stepping stone to understand human nature.
  • Maintenance: A result of volunteer work at the military, Aleisa would work on the equipment of her conrads for maintenance, such as fixing jammed guns, cleaning vehicles or even fixing more complex machinery. This skill is entirely self-taught, and thus not at the level of her other skills.
 
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Dimitri.jpg


Name: Dimitri Reznov

Age: 25

Gender: Male

Appearance: See above
Height: 190 cm (6’2”)
Weight: 95 kg (210 lbs)

Backstory: He was born in a part of Northern Russia known as Dudinka. His family was relatively poor but he showed great promise in the Sciences from a young age which would eventually attract the attention from the government through his Secondary school years. He would eventually attend Saint Petersburg University for majors in physics and engineering.

However before he could complete his schooling and at the age of 20 years old the incident happened which caused his body to undergo extreme changes

Power: Vector Manipulation: His ability gives him full control over the 3 basic Vectors, which are position, velocity, and force, of things that either physically comes into contact with him or enters his sight line, giving him a variety of abilities. He possesses great precision and control of his ability allowing him to even affect cellular vectors, for a majority of Vectors he can effect them so long as they are within his sight but for the higher level abilities he still requires physical contact.

Some of the abilities he's shown with his powers are “increasing” his physical abilities such as speed and power, launching projectiles at extreme speeds, creating powerful winds/tornados, reversing or stopping Neurons, rapidly reversing Blood Flow and even creating Plasma.

He's been shown to control his own bodies Vectors to allow him a sort of pseudo-flight or firing pressurised streams of blood.

Skills: Well versed and knowledgeable on multiple subjects such as Physics, Anatomy, Chemistry and Engineering. He's also well versed in Survival, Hunting and Tracking due to his Father being a hunter and teaching him the trade from a young age.
 
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Name: Veritas Mache

Age: 25

Gender: Female

Backstory: An absolute mecha nerd, whose obsession with creating the true mecha in the world drives her to become the best scientist in the world, well-versed in all fields from physics, engineering, material science, etc…

Before she can complete her dream however, she suddenly gets dragged into this world with a new form of power, conveniently fit for her long-sought after dream. Now that she finally has the mecha of her dream, she now planned to utilize it to go on an adventure of her dream.

Power:

Cosmic Mecha:
The power to manifest any kind of mecha she dreamt of, spawn from the depth of her imagination. She can create any kind of mecha, with any kind of weapons, armors and any other features and components she desires, no matter how outrageous and absurd it is.

*Calamity Engine: The engine powering the mecha she creates, runs from the same source of extra dimensional energy that she is granted. Not only does it power her mecha, it also grants the mecha similar property of a Calamity as well, and can be considered a giant, artificial Calamity of its own.

*Mecha is Expression: “Mecha is idea, mecha is extension, mecha is expression”. When she makes one’s mecha along with its components, she gains deeper knowledge and comprehension about the Calamity energy itself, and knows how to harness it and work it for her purpose, idea and dream. The more she’s focused on an idea, ambition, goal...the more she’s obsessed over it, the more her power reveals to her the way to do it, and the more that mecha (and components) embodied the idea that she aimed for, along it to become the manifestation and amplification of one’s dream. Consequently, the mecha, who is a Calamity of its own, will evolve itself according to the idea instilled upon it, having a literal personality of its own in many senses. It picks its own pilot, and the one unworthy to drive it, not only will be rejected, but will actively be destroyed.

Skills:

Scientist:
The best scientist in her own world. She is well-versed in all fields of science, and is considered a genius in all of them. Having vast knowledge and ingenuity in her pursuit of creating her mecha, she uses it often as the basis of her imagination, to make her own mecha with her ability.

Engineer: “What kind of mecha scientist would I be, if I can’t make it myself?”. She’s also a great engineer, involved with many projects all over the world involving robotics, architecture, power generators, mass production, etc… Even without her power, given enough times and knowledge she should be able to create a mecha of her own.

Piloting:From driving and piloting all form of vehicles, to mastering all form of virtual mecha piloting games, to developing actual cockpit suitable to driven a futuristic mecha, she have been developing her piloting skill to the very top,to one day be prepared for being able to actually driven one.

Modeling: As a bona-fide mecha nerd, it’s obvious that she would be well-versed in the art of modeling her favorite mecha, both as her hobby and as a guide for her design. She’s proficient enough in it, that she could create a masterpiece with just mud and hand.
 
Name: "swarm"

Age: 17(physically) 5(in real time)

Gender: female

Appearance:
Thegradytwins.jpeg
(but with red eyes)

Backstory: born after the calamity, she always was a calamity. However her parents were not and they left her. This did not upset her for she has yet to need such emotion. Instead she laid alone for two years until she could stand and when stood she walked. The first humans she found in two years was the group of humans her parents were from. They help her with great fear and ran the first chance they could however from them she learned language. She didn't care much for it as for five years she was killed countless times by other calamities for fun all this time she harped no hate for she had no need for it. But she did feel something else, lonely and from this she discover her power and with she tore those who "wronged" her apart with the same joy the calamities did there were rumors that she hunted them down for revenge however she didn't have such desire she just did the only thing she knew until there was nothing to destroy and so she parted ways.

Power: Mitosis: perhaps thru simply having their natural regenerative properties amplified but they are capable of mitosis on a macro scale this can be used in a variety of ways create clones, increase size by not doing the final step, create organisms with other biological abilities, and absorb organisms by reversing this process. They are also a hive mind.

Skills: Understanding of the human body and craftsmanship: Swarm is aware of the flaws, strengths, and composition of the human body to a near perfect degree easily incapacitating and killing others, crafting weapons, toys, vehicles, containers and more with her flesh.

Military tactics.
 
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Name: Nathan Diaz

Age: 22

Gender: male

Appearance: Here

Backstory: born no frills in the third world, a normal boy but he change now alone in this World, A Calamity that seeks to keep its own sanity afloat in this apocalyptic world, before someone who did not want to stand out and now a murderer who will prepare his traps in this world of kill or be killed

Power: Forger Man: A unique substance that can Replicate any known Material on earth be it Organic or Inorganic and be molded by Nathan's whim, this allows him to surround himself with a second skin as if it were armor, create weapons (swords, shield, maces, knives, spears, whips, hammers, ect), wings and can use the substance corrosive, Poison or even explosive by converting it into Gasoline and the similar material.

Skills:

Survival and Camouflage: Nathan to survive in a post-apocalypse world, he had to adapt to the environment using his resources to his advantage so as not to die, using the "shadows" and the investigation of the surroundings in his favor

Collector: Nathan always liked to collect and has a gift for knowing that it can be useful, knowing when something is wrong and how to fix it, he loves collecting Coins, they remind him of what the old world was like
 
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Name: Alexander Samuel Stratos

Age: Twenties?

Gender: Male

Background: Not much is known about Alexander Stratos. A person who seems to have just appeared out of nowhere one day, his history can only be traced back so far and what he was doing before that is completely unknown. This lack of information is not helped by the personality of the person in question, someone with a deviant personality that seems to derive enjoyment from holding information that others do not and obscuring the truth with misdirections and silence.

What's strangest about him is that, despite the high level of scientific knowledge he seems to hold, he seems to lack basic and common knowledge about the world around him. Not knowing of important people and events despite the ubiquity of the information among the populous, yet somehow he's taking the Cataclysm and its effects in his stride...

(Basically, he comes from another world)

Power: The ability to generate and manipulate the Imaginary Element known as Aether, a purely theoretical substance existing only in fiction as the proposed Genesis Element from which all form is derived.

As all matter is claimed to be formed from Aether it does not have a structure comparable to any other form of matter, having a nature comparable to Quantum Mechanics in that it's neither a particle nor a wave. However, unlike Quantum Mechanics Aether does not exist as both a Wave and Particles, it is a complete irregularity that can not be explained by normal physics.

Introducing the new element of Aether to the existing laws of physics thus causes irregularities to occur as the current framework of reality is unable to handle the unknown variable. Unless the Aether is stabilised by its users control it will cause a breakdown in the local matter and forces, warping physics at the quantum level and causing damage to Space-Time. This nature of Aether can be weaponized by the user by having them intentionally destabilise the Aether to damage people and objects at the quantum level.

Aether's irregular nature and unstable form make it extremely malleable, thus the user can not just use their control of the Aether to shape it in its pure form but also convert it into regular matter, forming it into a completely different substance with seemingly no limit besides the user's comprehension. This can not only be used to create entirely new objects but also substate the broken and damaged parts of people and objects with Aether generated replacements.

(Aether is naturally white and a mix between energy and foam-like BTW)

Skills:

  • Comprehension: Seemingly both fitting and yet also ironic for one who controls the Imaginary Element Aether, despite their lack of basic knowledge of world events and customs they have quite the understanding of the sciences. Having expert knowledge on Physics, Biology, Chemistry and even Engineering they mostly use it to properly utilise the Aether that makes a mockery of these fields of science.
  • Analysis: they have both a keen mind and keen eyes, able to notice small details unseen to others and piece together details others would not be able to.
  • Improvisation: they are quick on their feet and fast in thought, able to understand the details they've analysed quickly and utilise them to create plans and strategies even in the heat of battle.
  • Instinct: Alexander seems to have a seemingly supernatural sixth sense for danger, somehow knowing of attacks and threats before his senses should be able to catch them. Seemingly honed from their ability to analyse and react on the fly, though their instinct seems too effective for any natural level of these skills even at Alexander's level.
 
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Name: Ashra Zael

Age: Unknown

Gender: Male

Backstory: Work in Progress

Power:
Psion:
Ashra can control the psionic force inside of him, generated from his brain through sheer emotions and will.
The Psionic Force is capable of bending the natural laws of physics, manifesting into an orange-goldish aura.
In the course of his age, Ashra has perfectioned and mastered the utilise of the Psionic Force into the following techniques:

•Telekinesis: One of the most basic techniques that Ashra has developed, expanding the Psionic Force through his will and mind, he can manipulate objects, energies and creatures by lifting or grabbing them, furthermore concentrating it can reshape it to give it a physical form, creating constructs and waves of force;

•Psionic bursts of energy: Another basic technique, by concentrating the Psionic Force in a process similar to that of creating telekinetic constructs, Ashra can release beams or bursts of psychic energy through every point of his body.

•Psionic Physical Enchantment: By expanding Psionic Force throughout his body, Ashra can increase his physical abilities such as strength, durability, speed and reflexes.

•Psionic Healing: By infusing Psionic Force into other creatures, Ashra can increase a creature's regenerative factor to supernatural levels such as regrowing limbs, organs and healing from disease and poison.

•Telepathy: By expanding the Psionic Force within an area, Ashra can commune with sentient creatures, sensing their emotions, thoughts and also talk to them through the mind, sharing thoughts and emotions.

•Psychometry: By expanding the Psionic Force through touch, Ashra can have past visions and sensations of objects and creatures within a certain past time frame.

•Psionic Rift: By expanding the Psionic Force around himself, Ashra can bend space-time through his mind, opening a tear in two different places, allowing him to cross long distances as long as he can visualise the destination.

•Psionic Mind Shielding: Ashra can expand the Psionic Force to himself or others by shielding them from mental influences like telepathy and mind control by creating a psionic barrier around them.

Skills:
•Mastery in martial arts.
•Various philosophical knowledge.
 
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Name: Raine Albus / Colorless Monarch

Age: Unknown

Gender: Male

Backstory: A mysterious figure that surfaces in different locations around the world for short periods of time, since a while ago.

A former royal who lost everything at a young age. From the bottom they started climbing back to the top. At some point their journey took them to another world.

Power:

Theós:

Raine can generate an aura of information, of which he can manipulate the properties. The aura itself is impervious to anything other than information destruction. The effectiveness of anything Raine attempts to do with his aura is dependent on how dense that particular instance of aura is. Only the initial generation of aura and the manipulation of its properties consume energy. Once a part of aura has been assigned specific properties it will maintain these properties without further energy consumption. Raine can also have aura ‘expire’, causing it to fade away and save some energy. Aura that is no longer in direct contact with Raine or his surrounding aura can’t have its properties changed.

He can condense it into various forms, including weapons, and apply specific effects (such as ‘cut’ or ‘deflect’. These are very simplistic examples however). He can also apply the aura as a sort of coating to himself and/or objects to further enhance their capabilities.
An effect like ‘cut’ would bypass conventional durability to an extent, as it contains the information of things being cut. This puts it a step above most cutting attacks, but ultimately its effectiveness is determined mostly by the concentration of aura (with calamities of comparable power requiring a not insignificant amount of aura of course).


Skills:

Martials arts: Raine is a skilled martial artist and can move with incredible agility. One of their special techniques uses vibrations to carry on the force of attacks beyond their usual reach. These vibrations can also be used to inflict internal damage. Raine prefers to combine their martial arts with their swordsmanship.

Specialized in swords: Raine is a master swordsman who can use any sword effectively. He has no blindspots with the sword and can maneuver it in seemingly impossible ways. He can easily discern the optimal point and angle of attack. Deflecting attacks and redirecting force is an easy task for Raine. His swordsmanship is so refined that it’s hard to even perceive the movements of his sword, even for those of comparable speed. The elegance and grace of his swordsmanship can even create beautiful phantasmal images.

Body control: Raine has precise control over his muscles and can dislocate and reset his joints.

Stealth: Raine can move without making a sound or attracting attention, mask their presence and get into blind spots.

Learning: He’s a quick learner and can pick up new skills quickly. Mastering them is another question.
 
Name: Can't use his real name for in lore reason) Maralygon
Age: Yesnt Biological age is 1.8 million years old
Gender: Null
Appearance: A black cloak covers his arms and chest, his hair is short but spiky with his face having slight curves to it around the chin, his eyes are a deep shade of red(naturally this way), he suffered no changes physically from becoming a calamity due to his nature
Backstory: Take a reckless insane psychopath that has nigh-infinite destructive power who could destroy galaxies for ***** and giggles and you get this guy on a more positive side, he is edgelord incarnate if it wasn't for the fact that he actually isn't a reckless psychopath most of the time, he started at the edge of the known galaxies in the inter-universal union who were about to send the last pieces needed for their universe to be fully explored till it grows more until the universe got cut off to the rest of them by the Chaos Lord who realizing the danger for any traveling god who wasn't him or the other two big gods due to their system of god hunters but in exchanging for him blocking them off from everything else made the three high gods pick 1 human each for them to become their avatar and grant them power, immortality, and abilities to go with it he was the one picked by the god of destruction, after some time and 2 important people going through the portal he was bored and decided to go on his own adventure making a crack in space time then sealing some of his power he walked through and found himself in this world
Power: Destruction Incarnate
As the avatar/Incarnation of Destruction Itself, he controls it to a T if he had not sealed his own power. At the moment he can only use it in the form of Devour, an ability that when he uses it on any target within 2 meters around him which can fit in with the palm of his hand or his mouth gets erased or put into his "stomach" from which he can choose to release it from there again.

Skills:
Explosions: Has seen and used them so much that he can see how big and strong an explosion is going to be
Fixing things: He can fix any object as long as he has all of the pieces that were originally apart of it and if he had also seen how it had gotten destoyed
Weak Points: He can see the weak points of anything including but not limited to: thoughts, ideas, sentences, structures, plans, skills, people etc
H2H:Has been known to without his powers in CC: Beat 10 people made to specifically counter his skills and abilities without getting hit once, could defeat a martial arts master with his own technique in a minute when most other fights with him were known to take a day to beat him, created his own martial arts and fighting style and won 7 100-man free-for-alls with only h2h even being able to deflect or counter anti-material rifle shots or heavy fire from lmgs
 
Name: Zeus Kriegst

Age: As Old as Calamities

Gender: Male

Appearance:
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Backstory: Born during the end of the world, he was not off to a good start. With death all around him, as he grew from a toddler to an adult, under the watch of his church. He Strove to help them as they slowly fell to the carnage of the apocalypse. Always a curious boy, he learned as much as he could about them, before they passed away leaving only him behind. With a goal of honoring his religion, he became a Calamity. With a distorted world-view and a denial of the truth, he believed his abilities were an admittance that he should create a paradise on earth, and bring forth his army of light to fight all who oppose him.

Power:
Divine Light: through manipulating the very fabric of light, the entire electromagnetic spectrum, itself he Is capable of changing its fundamental properties making it denser, pliable, felt or seen. With which he can create a couple of effects he can make light intelligent capable of reading and utilizing the memories of others all at his behest, with this manipulation of the mind itself it is capable of tampering with the sensory receptors that govern how they interact with the outside world. And as any proper calamity with the speed of light and physical body, he is capable of unleashing destruction upon his enemies and the terrain alike. And in fact with the sheer speed Destruction often accompanies the manifestation of such light creations as it bombards the area around it.


Skills:

  • The Arts: Taught from a young age, he has learned to entrance those that listen or see his works. This has also allowed him to have a clearer idea, and make his light manifestations more diverse in appearance.
  • Commanding: The Ability to command those that work under him. This along with the ability to employ tactics to best make use of them, for his aims.
  • Laws: A Genie bites those that wish, this has given him clear ideas of how to make his paradises actually work as real communities, and helps optimize his own directions to those that work under him.
  • programming
  • Religion: He has a diverse comprehension of religions and knows how to utilize the faithful even if they don’t initially believe in him.
  • Cult Leader: He has a Way with words.
  • Architectural Design: With Endless light he has has learned how to make seemingly impossible structures, along with specified buildings unique to his powers themselves allowing for passive conversion of people into light soldiers in his paradisic lands.
  • Sensory Awareness: A unique understanding of smell, and taste and the manifestation of them throughout his works, this along with other senses makes it so that the senses experienced in the lands he’s made curtail themselves to what he wants.
 
Name: Agatha Phalanx

Age: (eS)toralfayx nepl

Gender: F

Appearance:
A 6'5 woman with a couple scars on her face and body, with long dark hair and wearing a gray robe most of the time. Under those robes... just normal, although slightly torn clothes (minor tearings on the arms and back of the shirt and the lower part of the pants.), her skin a very pale color. Her eyes a very dark blue.

Backstory: Having grown in this world for a few years before it got to the state this is in... Agatha was mostly interested in space itself, hoping to become an astronaut and go to the moon, reach the stars someday. Of course, that all changed with seemingly the end of the world, unlike other calamities... She fell into a comatose state for a period of time, and when she snapped out of it... the world was crumbling, there she laid in rubble, and then... with the passing of time, she became a Calamity, trying to defend herself and survive in this world.

Power: Space
Agatha can manipulate the space in which everything resides, although not to a massive degree. She can modify the space that every object, or pure nothingness occupies. She can modify the space her body occupies so her mass is less, making her be less heavy compared to your average human, albeit too much can cause her to lose body parts.
She can also modify the space of other beings and objects, being able to push them far away if she concentrates her powers hard enough, she can also warp space to make things closer than what they seem.
Lastly, she can manipulate space itself to generate matter, generate objects. She uses this mostly to generate stars which she uses as projectiles... or, if she wants something in a grander scale, generate a meteorite that will strike opponents down. Of course, this requires a few bit of time.

Skills: Agatha is extremely athletic and flexible in terms of bodily abilities, making her quite fast and being able to fit through tight spaces if she stretches enough. She also has sight that can reach quite the extents, and uses this to try and utilize her powers from far away... of course, sadly her eyesight can go further than her actual powers.
 
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Right, so, first round of evaluations.

Do note that like, this won't start until likely next week.

@DMUA

You're fine, nothing complex here.

@CrimsonStarFallen

You're good.

@PsychoWarper

You're fine.

@Andykhang

Still don't like how that power is written, but I will begrudgingly allow it with the warning of "don't NLF this or I kick you in the teeth"

@Lou_change

Worth noting for lore that the event happened some 5 years ago, so some of that might not work. That said, your power could have caused you to develop faster than normal I suppose.

That aside, your ability is fine. I'm not sure if you want the whole "not a hive mind" thing though, since that means you'll have to manually exchange info, which could be inconvenient to RP, but I'll leave that up to you.

@Oliver_de_jesus

All good.

@Everything12

You're good.

@Faruel1998

Still don't like how that reads as well, as if it was a list of powers. The abilities themselves are fine though. But I'd like it if you reformatted it to be less like a shopping list of powers.

@WHYNAUT

You're good.

@deonment

Also fine.

@Totadileplayz

Iffy on allowing SoL attacks, but I suppose I'll let it slide. Do note your reactions and such don't scale though, so no blitzing people.

@Listentomyrhytm

You're also fine.
 
Name: Kriemhild Wolffe

Age: 19

Gender: Female

Appearance: See Below

Backstory: A normally gentle girl, Kriemhild awakened her power in explosive fury, and was subsequently captured and contained. As she did so, however, her rage built and build, until she was able to break out of the facility that holds her in burning fashion. Currently, her focus is simply on avoiding capture and finding people who don't want to hurt her.

Power:
  • Atomic Motor: Kriemhild's power boils down to control over the movement of atoms. By emitting her fearsome presence over her surroundings, she can control the frequency and movement of atoms around her, allowing her to, in essence, generate incredible amounts of heat and combustion. This works on most materials, allowing her to melt stone and steal, generate spontaneous combustion, propel herself around, and simply incinerate foes by blasting them with heat and flames. On the other end of the spectrum, by stealing motion from atoms, she can cool her surroundings down to generate extremely cold temperatures, even as cold as Absolute Zero. Once she has exerted her control over her surroundings and such a fashion, she can manipulate them further, allowing her to turn her flames and ice into projectiles, or even solidify her fire down into things like armor, weapons, and vehicles.

Skills:
  • Berserk Rage: Kriemhild draws strength from her anger, and can go into a berserker-like state where she fights much more instinctually and effectively at the cost of having much less reasoning. Her normally-gentle personally tries to avoid this.
  • Instinctual Mastery: Kriemhild is capable of instinctually figuring out how to use any weapon or vehicle she touches by sensing their atoms and figuring out how best to handle the weight of it. This is much more effective with her fiery and icy creations, to the point of becoming extremely skilled when using weapons she's created.

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I mean, yes it does? It's still a specific kind of setting, and being out of place in a setting is generally something that'll probably make you not have too much fun RPing.

It's also still got story elements and such.

Hell there's even the option to be from here originally.
 
In the real world the environment and general attitude can often reflect upon someones personality.

Living in a desolate shit hole would very much so effect your personality and mentality not to mention the change brought on by becoming a Calamity is said to possibly warp your mind which could also possibly lead to a darker personality.
 
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Name: Nicolas

Age: 40

Gender: Male

Backstory: an infamous thief from this dimension.

Power: Size and Mass Manipulation.

Nicolas has the ability to change the size and mass of himself, and anything within his eyesight. He can make Skyscraper small enough to fit in the palm of his hand, and grow sand grains to the size of mountains.

  • This size-changing process is instant by default, but he can make it happen over time if he so chooses. He can also instantly restore them to their normal size
  • He can choose to shrink or grow specific parts of something. For example, he could grow someone's heart to the point where it bursts out of their chest.
  • This power works on both inorganic and living things.
  • Even non-physical things, such as energy, or Plasma, can be affected by this power. Gases and liquids can be affected as well.
  • This ability can be used to nullify ranged attacks, by shrinking the projectile small enough that it can no longer damage him. Conversely, he can amplify the powers of others by either increasing their size or their attacks.


Skills:
  • Stealth: Nicolas is extremely skilled at moving silently and quietly, along with not being seen. This, combined with his shrinking ability, can make him nearly undetectable.
  • Marksmanship: Nicolas is extremely skilled at marksmanship, using both conventional ranged weapons (guns, bows, etc) and thrown items.
  • Precision: Nicolas is capable of doing tasks with an extremely high amount of precision. This also applies to his abilities,. For example, he can shrink and grow an individual cell of someone's body, if he wishes.
 
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Here is a character concept I came up with in maybe 10 minutes.

Name: Timmy

Age: 2

Gender: male

Appearance:

Backstory: Once there was a couple in one of the anti calamity area. They did the "thing" to make a baby a few weeks into the pregnancy all calamities held captive lost their red eyes, powers, and minds were restored leading several died do to the nature of their containment. The group was baffled they eventually found the cause, Timmy. Deciding that they were the best hope for humanity they decided to make sure he learned to be happy and kind always until he vanished.

Power: Power hunger: To put it simply he absorbs the extra dimensional energy on a significantly higher scale than anyone else preventing any other calamities in the same area getting any when happy when upset he releases this energy in a pure state to the destruction of anything that isn't a calamity and even then scaring the minds of calamities. This absorption result in them being stronger than normal calamities in most ways possible.

Skills: can count to ten and do the ABCs.

Before you say power absorption no it doesn't it absorbs the energy that is the source of the powers and can't absorb it from calamities directly.
 
I much prefer your first choice.

Also I'm just gonna give a hard no to someone that young. Not really comfortable with that.
 
No, it is a mere proof of concept. But I actually have questions given the fact my character is now a hive mind.

First do all "Swarms" bodies get teleported, just one, are the others still around, or destroyed?

How does the extra dimensional energy work with my mitosis do I have a pool all share do all have their own?

Do I have to disable my entire army if I want to regenerate?
 
Let's see.

Depends on what you mean by teleported, but powers being used wouldn't necessarily target all of them. You also won't start the RP with too many bodies already there, maybe like, 2 since that's the picture.

You're all one Calamity so yes you all share a singular pool.

And no, you do not, though your ability to fight as any of them is significantly impeded when regenerating.
 
Waiting on a few more people who have expressed interest, but I'll do these two cause why not.

@ZephyrosOmega

You're good, we've already talked on it anyway.

@The_man_with_the_Midas_touch

You're fine, though that last part about other Calamities isn't necessary to note. The energy thing already lets them do that, you don't really need to bake it into your power like that.
 
Name: [Data not found]

Age: Undefined

Gender: ???

Appearance:
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Backstory: [From the Calamity world]

Power: Stellarman - He who be like star:

A power that affects the form of the user, turning the power of the stars themselves into his body. This causes him to become a form of unconventional plasma, unbound by the limits of the flesh and it's contrains. But not only that, but it also gains other proprieties akin to a star, its body passivelly emitting varius levels of heat, light and radiation, as swell as creating a bending of space-time and thus gravity, making it so that things nearby are forcefully drawn towards it and are slowed down by a minor degree, with the pull of gravity being able to be increesed by method of inhaling-based suction. Furthermore, it's body creates nuclear fusion within it, causing everything that the being engults to undergo the phenomena and be used as energy [Not calamitous energy to note, but can be utilized as an equivalent by this ability].

Furthermore, besides the things that happen by the user just existing, there are things that it has to willing choose to do, that being causing the plasma making up his body [which it can shift around and modify the shape of as it pleases] to move around and swirl, causing a magnetic field that can be utilized to levitate its own body as swell as moving around materials, and eject material from itself to attack, both in the form of Solar Flares and Coronal Mass Ejections, the first being intense streams and burst of high energy particles [aka radiations] and the latter being ejections of plasma. These latter attacks directly count as the entity's body, thus sharing it's calamitous energy pool for resiliance against effects, furthermore while it can't directly move the separated mass around, it can do so through magnetism.

Lastly, the user can enter several states, corrisponding to states of stars, the size of the being exponentially increesing at each stage, with the power, heat, and everything else rising accordingly, which of course includes energy consumption.

-Dwarf Stage: Low power state used for power conservation, only useful to accumulate energy rrapidly. All around outputat minimal levels. Size: 5 meters.
-Main Stage: Main state and base state. Size: 50 meters
-Giant Stage: Enchanced state. Size: 500 meters
-Hypergiant Stage: Extremely enchanced state. Size: 5000 meters.

Skills:

Fighting - Despite it's apparent nebolousness, it's an actually really capable in battle. A natural fighter.
Searching - To find and search for things eficently, to know where to look for and stuff like that.
Weather Understanding - The undertanding of weather patterns and how they work, the chances of what could happen and when, and what coould be the cause and how to cause them.
Physics Degree - Physics Degree on the workings of the workings of the atomic and sub-atomic scale.
 
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