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So, a while ago Weekly and I had a chat on Aura, and I somehow actually agreed with him on the whole 'healthbar' thing.
I think we've been disagreeing with him on this mainly because of the phrasing, and how Aura functions is sort of weird with how we treat stuff like chip damage. Characters taking hits from stronger characters is a thing that is prolific in the show (Weekly can list some examples). World of Remnant mentions how the characters have a "reserve" of Aura, that depletes with attacks. It's also been compared to sheilds from Halo from Word of God in terms of mechanics and frequently represented as a sort of "life bar" (which is one of the more poor examples but eh).
So, I think Aura has something like a "total durability" that can let them take one or two hits from stronger characters. Now, this doesn't change how Aura would function on any of our current threads; many hits will still break it as each hit would deplete a character's "reserve" of aura, however this would allow some characters to take higher tiered attacks one before their Aura shatters.
For example, the main cast from Vol 4-5 would have 8-B dura with their Aura, but said aura can be broken with multiple hits from other High 8-Cs. Similarly the Vol 1-3 cast would have High 8-C with aura, but it can be broken with multiple hits from 8-Cs and 8-C+s.
So, nothing much really changes (no battles should be really removed), but we note that Aura has a total durability of High 8-C/8-B for some characters, and for others who have no 'taking hits from higher tiered characters' we just list it as "higher with Aura" on their dura.
Note that I am still very firm on the Maidens not scaling to anyone beneath them, and there should be no 8-Bs in the verse who can survive attacks from the Tier 7s.
I think we've been disagreeing with him on this mainly because of the phrasing, and how Aura functions is sort of weird with how we treat stuff like chip damage. Characters taking hits from stronger characters is a thing that is prolific in the show (Weekly can list some examples). World of Remnant mentions how the characters have a "reserve" of Aura, that depletes with attacks. It's also been compared to sheilds from Halo from Word of God in terms of mechanics and frequently represented as a sort of "life bar" (which is one of the more poor examples but eh).
So, I think Aura has something like a "total durability" that can let them take one or two hits from stronger characters. Now, this doesn't change how Aura would function on any of our current threads; many hits will still break it as each hit would deplete a character's "reserve" of aura, however this would allow some characters to take higher tiered attacks one before their Aura shatters.
For example, the main cast from Vol 4-5 would have 8-B dura with their Aura, but said aura can be broken with multiple hits from other High 8-Cs. Similarly the Vol 1-3 cast would have High 8-C with aura, but it can be broken with multiple hits from 8-Cs and 8-C+s.
So, nothing much really changes (no battles should be really removed), but we note that Aura has a total durability of High 8-C/8-B for some characters, and for others who have no 'taking hits from higher tiered characters' we just list it as "higher with Aura" on their dura.
Note that I am still very firm on the Maidens not scaling to anyone beneath them, and there should be no 8-Bs in the verse who can survive attacks from the Tier 7s.