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A Few Minor Kirby Abillity Additions

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Tac gains:
-Camouflage and Intangibility (1 Layer): Tac's camouflage (currently regarded as stealth on his profile) doesn't just hide him from sight. It also makes him instantly untouchable to any attack, including the ones that were already headed in his exact direction before he activated the technique. Even King Dedede and Meta-Knight cannot touch him in this state despite their NPI.

-Sealing: Can kidnap helpers, sealing them in his bag, even if they are larger than himself such as Bonkers, made of harmful elements such as Burning Leo or Plasma Wisp, or in possession of blades that would allow them to tear themselves out of any other bag, such as Sword Knight and Blade Knight. (Sorry for linking to another Wiki. I couldn't find a clip of this happening on Youtube)

Bandana Waddle Dee, King Dedede, and Meta-Knight gain:
-Resistance to Power Nullification: Kept all of thier abillities after being hit by Magolor's wave which removes any of Kirby's copy abillities as noted in his profile.


All Helpers gain:
-Power Mimicry, Transformation, and Healing: Any Helper in a state of imminent destruction can transform into an opponent upon contact with them, gaining their appearance and abilities in the process while also restoring themselves to full health.

-Self-Destruction: The aforementionned state of imminent destruction can be activated manually

And finally, all users of Space Jump and the Invisibillity Stone gain a layer to their intangibility since they cannot be harmed by any enemy in this state, phasing right through even those with NPI.
 
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Tac gains:
-Camouflage […]: Tac's camouflage (currently regarded as stealth on his profile) doesn't just hide him from sight. […]

-Sealing: Can kidnap helpers, sealing them in his bag, even if they are larger than himself such as Bonkers, made of harmful elements such as Burning Leo or Plasma Wisp, or in possession of blades that would allow them to tear themselves out of any other bag, such as Sword Knight and Blade Knight. (Sorry for linking to another Wiki. I couldn't find a clip of this happening on Youtube)

Bandana Waddle Dee, King Dedede, and Meta-Knight gain:
-Resistance to Power Nullification: Kept all of thier abillities after being hit by Magolor's wave which removes any of Kirby's copy abillities as noted in his profile.


All Helpers gain:
[…]
And finally, all users of Space Jump and the Invisibillity Stone gain a layer to their intangibility since they cannot be harmed by any enemy in this state, phasing right through even those with NPI.

Those ideas are acceptable to me.
Tac gains:
-[…] Intangibility (1 Layer): It also makes him instantly untouchable to any attack, including the ones that were already headed in his exact direction before he activated the technique. Even King Dedede and Meta-Knight cannot touch him in this state despite their NPI.
The intangibility part of Tac's guard is just how the game is programmed. The move is based in stealth, which is programmed as intangibility, but is actually just the opponent being unable to locate Tac and thus missing their attacks. (The same applies to moves like Leaf Kirby's guard and Archer Kirby's crouch.)
All Helpers gain:
-Power Mimicry, Transformation, and Healing: Any Helper in a state of imminent destruction (which can be activated manually) can transform into an opponent upon contact with them, gaining their appearance and abilities in the process while also restoring themselves to full health.
I'm not sure if this is canon, but if it is, it also counts as a self-destruction.
 
Bandana Waddle Dee, King Dedede, and Meta-Knight gain:
-Resistance to Power Nullification: Kept all of thier abillities after being hit by Magolor's wave which removes any of Kirby's copy abillities as noted in his profile.

On second thought, maybe instead of those characters having a resistance to power nullification, Magolor's wave doesn't work on abilities that aren't prone to being dropped. I'd be fine with either of these interpretations though.
 
These seem fine to me although I do agree to this
The intangibility part of Tac's guard is just how the game is programmed. The move is based in stealth, which is programmed as intangibility, but is actually just the opponent being unable to locate Tac and thus missing their attacks. (The same applies to moves like Leaf Kirby's guard and Archer Kirby's crouch.)
I'd say this intangibility here doesn't work
 
The intangibility part of Tac's guard is just how the game is programmed. The move is based in stealth, which is programmed as intangibility, but is actually just the opponent being unable to locate Tac and thus missing their attacks. (The same applies to moves like Leaf Kirby's guard and Archer Kirby's crouch.)
Like I said, the technique allows him to dodge/phase through attacks even after they've already been fired in his direction, regardless of how big they are. The only reason your argument sort of tracks is because of Leaf and Archer abillities intoduced later on, and how one could draw parrallels between them.
I'm not sure if this is canon, but if it is, it also counts as a self-destruction.
I'll make sure to include it.
On second thought, maybe instead of those characters having a resistance to power nullification, Magolor's wave doesn't work on abilities that aren't prone to being dropped. I'd be fine with either of these interpretations though.
I'm open to the possibillity, but Kirby's copy abillities being dropped by regular attacks is currently regarded as a game mechanic last time I checked. Thanks to verse equalization, Magolor's power null works on other powers, hence why it's been used as a win con to some of the matches on his profile.
 
Like I said, the technique allows him to dodge/phase through attacks even after they've already been fired in his direction, regardless of how big they are. The only reason your argument sort of tracks is because of Leaf and Archer abillities intoduced later on, and how one could draw parrallels between them.
I think what I wrote about Leaf and Archer is only supporting evidence. Tac's guard appears to be camouflage, and I believe the reason it works against attacks that were initiated before the guard was initiated is because it would take a lot of extra programming to make the game check every attack relative to whether or not Tac is guarding so it can calculate whether or not a camouflage technique should logically work in the exact moment. As for the size of attacks Tac can avoid using his camouflage guard, implementing that would've meant having the programmers go through every attack in the game to select which ones count as too big to logically avoid using a camouflage technique. I think all that would've been more effort than a single technique Kirby couldn't use was worth for the programmers. The programmers didn't even program Bugzzy to fly with his beetle wings until Kirby Star Allies, so I'm sure they were cutting corners with the Helpers in Kirby Super Star.
I'll make sure to include it.
👍
I'll make sure to include it.

I'm open to the possibillity, but Kirby's copy abillities being dropped by regular attacks is currently regarded as a game mechanic last time I checked. Thanks to verse equalization, Magolor's power null works on other powers, hence why it's been used as a win con to some of the matches on his profile.
Oh yeah, now I might be remembering the reason, but I don't remember where it comes from… In some extra modes, Kirby inexplicably never loses Copy Abilities when taking damage. I personally disagree with this justification negating such a prominent part of main modes that can even be present in a cutscene, but addressing that is beyond the scope of this thread, so I won't protest it for now. So, for the purposes of this thread, I agree that resistance to power nullification for Bandana Waddle Dee, King Dedede and Meta Knight is the more reliable option.
 
I think what I wrote about Leaf and Archer is only supporting evidence. Tac's guard appears to be camouflage, and I believe the reason it works against attacks that were initiated before the guard was initiated is because it would take a lot of extra programming to make the game check every attack relative to whether or not Tac is guarding so it can calculate whether or not a camouflage technique should logically work in the exact moment. As for the size of attacks Tac can avoid using his camouflage guard, implementing that would've meant having the programmers go through every attack in the game to select which ones count as too big to logically avoid using a camouflage technique. I think all that would've been more effort than a single technique Kirby couldn't use was worth for the programmers. The programmers didn't even program Bugzzy to fly with his beetle wings until Kirby Star Allies, so I'm sure they were cutting corners with the Helpers in Kirby Super Star.
This is an argument is based on an interpretations of authorial intent which may or may not be accurate. The safest bet, as with power-scalling in general, is to go with what we're directly shown. That being said, I unserstand where you're coming from, and this is minor enough that I won't really contest it if staff agrees with you.
 
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