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5th strongest 7-A Bracket Round 8 (Mordekaiser vs Jonathan Kappel)

Also just out of curiosity what stops Mord from just oneshotting him...? I just noticed he's a bit of a glass cannon
 
Resistance are: MR 135, PhR 105 and PsR 120; of course it doesn't say much cuz there's real life reference (like resisting AZ or the most dangerous natural poison its PhR 100), and in Anima range and difficult are independent. I could say MR its multi-planetary cuz that light spell cause erase evrything in 1 AU of radius, but again, it vary.

That's why I used those comparations with spells from above, as no harmful spell below INT 15 have a difficulty above 160.
 
So if Mordekaiser's intelligence is high enough his has just bypass the resistances?
 
Not bypass, but it can access to higher grade spells, so the difficulty increase making less probable to resist (yet still possible). However, I doubt it will surpass 15, as there's no character with sheet known, not even Baal, with that much level of INT.

And that only affect spells, power of monster (that its how they are called) generally do not surpass difficulty 140 (except for those with gnosis 40, and I doubt Mordekaiser surpass or even have gnosis 35, as that its a demi-god like Cthulhu).
 
By the way, time to sleep, going to continue this tomorrow, but I guess Crimson may have a little of knowledge about Anima. Although pretty sure he haven't even read the rules.
 
@Weekly

Basically

i also didn't understand anything he said lol

but upon reading it again, it's just a fancy way of saying "no"
 
Well looking through that blog Mordekaiser would likely be around Gnosis 25 going by the description of it
 
Pretty sure what Antonio is saying is that the INT stat grants access to spells that have a higher difficulty to resist in Anima terms (though that shouldn't really matter here imo since Mordekaiser wouldn't have access to Anima magic to begin with, nor should he have any of the powers that comes with Gnosis as those are both something that's verse exclusive).

Basically, characters in Anima have inherent resistances to supernatural abilities in the form of PhR (Physical Resistance), MR (Magic Resistance), PsR (Psychic Resistance), VR (Venom/Poison Resistance), and DR (Disease Resistance). Jonathan apparently has MR 135, PhR 105 and PsR 120, which are pretty respectable since most abilities can be resisted at 120 or so, meaning that in game terms they can be passively resisted with Jonathan's MR of 135. Soul manip in the millions can be literally ignored by people with lower MR.
 
Also what stops Mord from just oneshotting him? Seeing as Jon is a glass cannon and Mord's physical attacks alone have a multi-kilometer area
 
I don't know. My expertise is limited to the books stuff, and Kappel is a video game exclusive character from what I can tell.
 
As people told me about, the magic penetration doesn't work in that way, it just ignore the damage reduction from magic based attacks (in anima terms, it just pierce through ENErgy armor). Plus, the AP gap is not that high, and Kappel reduce the damage of everything that is not dark, light, fire or ice based (even mechanically, someone like the Gurmah-Gharus wouldn't even be capable to one shot Kappel).

And since Mordekaiser do not have NPI, Kappel have no issue turning intangible as Morde wouldn't be able to touch him, can also create a defensive armor, bless himself and increase his stats, or simply create an hologram to hold Morde for a while while he summon an horde of made up monsters.
 
Magic resistance is supernatural resistance in game it is just used as damage resistance instead.

Mordekaiser can become an intangible soul, which gives him NPI. He can create forcefields, increase his stats based on the enemy's and also erase him from existence with his features lmao revealing his true form. Mordekaiser can also just oneshot with a silwing from his size. Honestly I vote Morde for my reasons. I don't think summons matter much since mordde can do the same.
 
If Gurmah wouldn't oneshot neither Morde, plus, dodging someone as big as Morde is not difficult when someone its smaller, and Kappel have the wolrd and whatever plane of existance to move through. Even if he is in troubles, he can simply teleport to a safe place, and come back with an few 6-B enemies he can summon, that could have been created to counter Morde.

He can even bless himself, and increase stats up to Low 6-B so, he may one shot first too (Although, mechnaically, it wouldn't be one-shot, but would have the advantage). Since Morde do not have NPI, he can't stop Kappel's orb, so it would be like defending against an attack with a final defense ability of 0.
 
Mordekaiser does not just swing around, he can turn the area into magma or a constant aoe of damaging magic and physical attacks. With his size it would be kilometers across.

Like I stated he does when he enters his soul form which is non corporeal in nature and his forcefield since it is soul based and also his souls summons. Also he should have NPI from being able to affect your files even in their Non corporeal form. He is missing a couple of things from his profile.
 
The constant life-force draining that Kappel have already an elevated chance to not being affected, or simply not being affected at all. And again, if the environment its considered to dangerous he can simply teleport away and come back and summon strong fantasy entities, that could have been; and still have his status increase ability that also increase his resistances.
 
As said above, mechanically the magic penetration just ignore (not negate) damage reduction, even if it completely ignore resistances it wouldn't be possible, cuz no one can't simply bypass the immunities/resistances of a demigod unlesss one have higher gnosis or have gnosis ex.
 
Is not the same, at would ignore the light armor (assuming he attack in ENErgy), but the MR would still count, cuz no matter how high the MR can be, magic can still cause complete damage as it do not reduce it.
 
Gotta bump as well.
 
Im still wondering why mord doesnt just destroy via sheer ap. With equalized speed a multi-kilometer aoe attack that is over 4x higher than his durability will absolutely mess him up and be nearly unavoidable, and Mord wpuld have more than enough Gnosis to be able to kill him
 
Antoniofer answered that a while ago but I guess I'll repeat it in my own words.

A 4x AP gap isn't that astronomical of a gap, and it's made even less when you take into account that any damage done to Kappel, outside of any one of the fire, ice, light, or dark elements, (among which he basically gets to choose the one he's weak to at any given time) will be halved. He can also amplify his own stats to close the minuscule gap and possibly gain the AP advantage himself.

He can also teleport to other planes of existence to avoid attacks if necessary.

This is all aided by the fact that Kappel can summon a seemingly unlimited number of (potentially 6-B) creatures that Mord would have to deal with simultaneously.
 
When the attack is an. unavoidable aoe attack it is rather astronomical, on top of the fact that its bladed

Him amping his ap doesn't really help when his durability would remain the same

Mordekaisers attacks deal fire damage

Mord can travel through and attack across other planes of existence
 
What makes it unavoidable? It being aoe doesn't make it any more powerful in terms of potency here.

Both AP and durability are amped.

Kappel can choose whether or not he's weak to fire. It's only one out of the four elements he can decide as a vulnerability.

That (attacking across planes of existence) isn't exactly indicated by his range.

And how does he deal with the flood of enemies in the meantime anyway?
 
The fact that it covers the entirety of the battlefield due to being several kilometers in size?

Unless he leads with that he's kinda screwed

Won't really protect him from the sheer ap and piercing power of the attack though

Because its not considered range, its a power that is listed undee his powers and abilities section

Depends, does Jon lead with auto spamming his strongest summons in character?
 
That's not unavoidable, especially to someone with teleportation.

Not really since it won't one-shot.

The "sheer ap" isn't really all that much.

"Attacking across planes of existence" is range. Dimensional travel is what's listed, and it doesn't imply anything in its description that would allow for his attacks to ignore dimensional teleportation on their own.

That's probably a question for Antonio tbh.
 
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