Hello, I'd like an opinion.
How do you think calcs and scaling for RTS games should go? Generally, buildings (and sometimes large units) are scaled down from what their real size would be, so they can fit on the screen and not overwhelm.
For example, in one of them, here's what a house looks like, compared to soldiers. While here is how a city looks like. Obviously, houses (with a floor, at that) aren't that small compared to humans. And cities don't look like and aren't connected like that.
If it's called a "Large City" in-game, should it be treated as an actual large city for the purpose of stats?
What do you think?
How do you think calcs and scaling for RTS games should go? Generally, buildings (and sometimes large units) are scaled down from what their real size would be, so they can fit on the screen and not overwhelm.
For example, in one of them, here's what a house looks like, compared to soldiers. While here is how a city looks like. Obviously, houses (with a floor, at that) aren't that small compared to humans. And cities don't look like and aren't connected like that.
If it's called a "Large City" in-game, should it be treated as an actual large city for the purpose of stats?
What do you think?
