I don't remember seeing that on spagmatrons profile, but i'll go with it. Due to the VS thread rules, they can't get any more powerful than High 7-A, which restricts how much stronger they can grow, and there is also no reason to believe asuna won't simply adapt to the growing speed of the circle spams either in response, since she has reactive evolution, which will not only help her stay on top in speed, especially if she uses those thunder magic speed amps, possibly getting into blitz levels depending on how fast she wants to end the fight, but also close the AP gap to an extent. (No exact value yet, but asuna can get around 3-4x stronger max with Reactive evolution cause XP system, meaning the AP gap if that happens is now 2.27x, not nearly enough to oneshot)
So, i don't think the circle spams will be a problem considering asuna can also grow and accelerate pretty fast as well. Even if it's not as fast as spagmatrons own adaptation, her speed amps will buy her plenty of time.
On the profile it's mentioned several times that Laser Circles
accelerate in power and speed with time, distance traveled and radiation/energy consumed. At least with their speed, no hard limit is defined, in theory, they could be left to accelerate in perfect orbiting patterns to gain infinitely advancing speed with time passed, until they blitz Asuna completely. That however is the case if Asuna won't spam time leap, as circles won't reach speeds blitzing Asuna within 10 seconds she can keep coming back. If she for some reason doesn't, this could be one way for Spagm.
Well, it perfectly recreates severed limbs and organs, so i think so. The temporary higher-dimensional existence for asuna's playback skill will give her a window of opportunity to heal whenever she wants also.
10 seconds (playback's cooldown) is still a big time window for 7-A characters, possibly tens of thousands of moves could happen within that time, Asuna will likely have to regen mid-fight before using playback for a second time.
After looking through FU Plus-Droids profile to find it (Weird it's not on spagmatrons profile) i found that it only takes effect on impact. Given that asuna can dodge all the red circle spams that spag can throw at her as explained above ^ i feel asuna should have no problem dodging the red lasers even without danger sense, especially considering she gets warning time with those dots.
Although I several times argued with Red Laser aging targets with its radiation, it's true I never directly specified it on any profile. Pardon it then, now I know what to fix after the tourney

Laser Points alone are indeed dodgeable, but will higher the difficulty when added to most likely paths Asuna would take to dodge orbiting Laser Circles. More sofisticated uses could also be made with them
Well, off the top of my head, i'm not exactly sure of bypassing the digi-shields, But I came across this one spagmatrons profile:
Weaknesses: Armor parts slightly melt upon direct impact with extremely powerful forces,
Digi-shield forcefield can't "portal attacks" away every time, "cooldown" rises with how powerful the last attack deflected was.
So, if asuna spammed random magic types and combos, Spagmatron's digi-shields would break, and he would thus take damage

not sure if it's just the black liquid stuff that spag can regenerate or not either, so that might also be big for asuna
Even if asuna can't land a solid hit somehow from that distance (Even though she has superhuman precision), she could restrain spagmatron through pseudo- telekinesis, AKA, air magic, at least temporarily (Both are Class T), or even use it to launch them into random buildings to deal further damage if need be, and as far as i know, spagmatron can't really do anything about that except attempt to disrupt her with red circles, which she can dodge and defend against as already explained above ^
In theory yes, practically it will be harder than separating a thousand of 1/3 + 1/3 thin Lego bricks. With full defense play (during which Spagm can still produce more and more Laser Circles, also creating new and new land space turrets shooting them), Spagm had 3 Digi-Shields to constantly switch. Each of them attack reflects an attack (if the attack is small, the 'attack reflect cooldown' of said Digi-Shield will also be very small). In addition to this, before being able to attack reflect another small attack, Digi-Shield absorbs damage, which it constantly tries to discharge. Once a High 7-A mile of absorbed damage happens (given that spam of small attacks eventually overpowers discharging), the singular Digi-Shield temporarily disables itself to quickly fully discharge all damage, while 20% redirecting attack coming through it still.
Spagm has three Digi-Shields to do this nonstop with,
as why Im posting the tiny Lego pieces. As well Spagm spams the Red Laser circles ready to detonate (for a scenario where Asuna uses Riftway to TP to him), they would blast/repel and age incoming attacks as well. Funnily enough, that's not nearly the end of it. Even when a small window where attacks go through (40% damage reduced with 2 Didi-shields reactivated while Spagm keeps the reserve one) appears, Spagm has three damage reductions:
- Red Laser defending mode enabled will divide impacts and likely effects of attacks landed
- Intelligent Armor allows to take less damage than normally should happen
- anti-melee Damage Reduction (reducing range attacks with range value of Tens of Kilometers [20KM] or lower by 30%)
And at last, to deal with the final reduced damage dealt to him, Spagm can heal as well by level 3 80% Frogman Physiology, which automatically vacuums nearby materials to repair damages with it. Most of the damages will only be scratches and minor cuts (given how small amount of damage lands on him), which can be filled with original material pulled back glued by around materials, given enough time it becomes full armor again. Note that regenerating Shadow Liquid limbs tank a lot of damage too, and they can regen to 100% of their previous state.
They might change it to 8x to oneshot (Im watching the CRT thread for oneshots) but not only is the value to oneshot generally 7.5x currently, but it's also not guaranteed to hit her square in the face either, so one-shotting that way is unreliable, and that's at the very beginning of the fight before asuna's reactive evolution kicks in and brings that AP advantage down to 2.27x as explained earlier
Given the guarding of Spagm's, I believe Spagm would survive even when Asuna reaches peak High 7-A with her system, although there are Spagm's wincoins making that unlikely bellow >
Bakuhatsu is kind of made to be super dark, expect a lot of deaths 
I gave a glance look at chapter 1 expecting a free cookie, but didn't find any. Still could check more sometime
Now that i remember it, how would spag deal with asuna's gravity magic if she attempts to restrain his movements at the very least with it? i know spag can ignore other gravity effects inside red circles, but doesn't that mean he cant attack with any of his lasers? Unless there's something he could do i feel like that's an edge for asuna
About his (and Asuna's gravity), Spagm comes from a world with way denser materials and higher gravity. His materials are super dense as well, and his LS is high enough to move, even better when strengthened with Red Laser strength boost. Best I could see all of this is slowing Spagm's movements hardly noticeably.
Yet Spagm doesn't even have to move in this fight.
-----part2-------
Oh, and that reminds me, I could probably argue for Haruka now, I’ll just be a bit slow at times if that helps speed the tourney up
Wait the match 4 of round 2 is on?
Okay so, as already explained in my reply above ^ I don’t see spagmatron landing a clean hit even if Asuna’s danger sense didn’t work for some of his attacks. Spagmatron can get faster and stronger, but so can Asuna, and her thunder magic speed amps mean she’ll stay on top in speed, so she shouldn’t get hit by those red circles, especially with riftways that could let her get through red circle spams she otherwise couldn’t.
Froggy said this ^ In the match against Saturday sonic as well, and i think this should be the same case for asuna, not to mention her other abilities can help her out even more here, and her reactive evolution should let her counter spag's adaptation (Once again, it's mostly a "No u vs No u" Situation, but overall asuna's speed amps can help her insure that she is faster even then in this case, it's mostly power, because at a certain point neither of them can get any stronger cause Asuna's XP and Versus Thread rules)
I don’t think spag could come back if Asuna hit him with a riftway to some far away location either, not sure about this tho
Spagm still has a trump card in this (I saved till now):
- "Digi-shilds" - Spagmatron can use the power of his core to summon an inverse Digi-shield around his opponent, moving alongside him. While active, this full-body forcefield welcomes all enemy attacks in and guarantees they will land, acting as limited Probability Manipulation, while also absorbing opponent's attacks flying through it up to High 7-A mile of damage. Upon reaching it, the shield explodes inwards, disappearing. Furthermore, ranged attacks entering it show a 60% rate of duplicating themselves.
This has enormous potential with its first use when Asuna dodges in a big tight danmaku and had both Playback and Luck cooldowns activated, expanding Asuna's hitbox with a 4-plus meter diameter ball (able to be further somewhat increased), welcoming a ton of age/radiation/heat... inflicting attacks at her from all sides, annihilating her with so many hits at row in a row before she realizes and uses riftway to escape, as she likely haven't seen something like this in her life. And as Gigi-Shild doesn't present harm on its own, danger sense won't notice it. And if Asuna somehow survives, this notable attack will be an enormous nuisance for her through the entire remaining fight
As far as I can tell, it’s implied that only the shadow liquid limbs on spagmatron can regen, not the actual robotic parts on his body. Meaning that if the digi-shield gives out and spag gets hit by Asuna spamming, they can’t heal from it, whilst Asuna can heal and undo any progress spagmatron could have done, lasers or radiation.
After about being called for it 4x times, I finally explained this above xD
In fact, fortune would really help Asuna to get through the digi-shield and whatever defence spagmatron could whip out as well.
The 30-second cooldown will still make it not very noticeable in this crazy danmaku/speed fight unless Rayfire has arguments for this
And if Asuna decided to show off absolute zero prison (Ice magic skill) and managed to hit spagmatron with it (Unsure if he would see it coming, considering that it’d be an entirely new strategy for Asuna) then not only can they not move, but they also can’t use turrets or lasers either. Their only option then is red circles, but Asuna would quickly know what they are and how to avoid them, especially with speed amps. Speaking of which, even if spagmatron can break out after some time, Asuna would presumably have made him get behind in terms of adaptation.
Is it melee or ranged, or both? When ranged, it will be unlikely for the spell to get through all the defenses. If melee, then Spagm's possible wincoin >
1. Bypassing the digi-shields and other defences to destroy the robotic parts of spagmatrons body
3. Incap via absolute zero prison
4. Asuna manages to make a skill mid-fight that can defeat him
All three seem very difficult and unlikely though (as for BFR, how would it capture Spagm? Also, Spagm can contact FU headquarters with his 'Signal receiver/repulsor' to open a portal for him to return, if he is sent in a different universe)
Now for possible Spagm's wincoin ideas:
1. Draining Asuna's EXP and converting her to EXP as a whole with several landed Laser Bubbles on her (bubbles can stack and EXP conversion stacks as well) before she uses Playback in a 10-second cooldown
2. First time use of
Digi-Shild could "one-shot" Asuna with a great number of attacks around her, terminating her in multiple ways, including aging she doesn't seem resistant to
3. Red Circles blitzing Asuna given enough time orbiting (although this requires Asuna to let the fight continue and not continuously use Playback)
4. Spagm manages to quickly evolve by stealing enough EXP, and gains Gunnix's abilities with Gunnix's AP converted to attack count, overwhelming Asuna using new learned dangerous level 4 techniques
5. Asuna decides to melee blast/zero prison Spagm and using Riftway teleports under Spagm's shields, getting insta-blasted by Red Circle prepared bombs (although this requires Asuna to use less preferred melee/trickery battle style out of desperation)
Possible wincoin with Asuna getting sick from radiation while unnoticing it (being too enraged in the battle and dodging) or her healing being overwhelmed by all the damage caused by Red Laser effects [I wont call this a wincoin, but it could support in achieving the other upper wincoins ideas mentioned]