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raiden genshin impact vs raiden metal gear rising revengeance

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Yeah but doesn’t he in character? Arguing potential outcomes that can only happen theoretically doesn’t really get us anywhere
i don't think he always starts with blade mode. it's in-character for him, but afaik he doesn't do it every single time.
 
Blade mode only accelerates Raiden's upper body. His lower body is limited to a walk more or less while he's focusing.

Literally not true, we see him perform acrobatic stunts, leaps and more while in Blade Mode in QTE's and the like.
 
Literally not true, we see him perform acrobatic stunts
Do you have an example? From memory I thought they were all just quick bursts and he never actually kept it up the entire time. The missiles are the prime example since they only ever slowed down when he was actually hopping on them and were moving in "real" time everywhere else.
 
If MG Raiden can’t blitz Genshin Raiden he has 0 hopes of winning this match, Shogun pulverises him by sneezing, which is slightly superior to simply having a sword that can slice straight through your opponent
 
Do you have an example? From memory I thought they were all just quick bursts and he never actually kept it up the entire time. The missiles are the prime example since they only ever slowed down when he was actually hopping on them and were moving in "real" time everywhere else.
Literally every single time he performs a Zatsu for starters, he does cool flips and acrobatics.
The missiles aren't a prime example, it's literally BoG Raiden, and honestly, kinda counterintuitive of a point given in that scene, he actually does multiple leaps while it's slowed down, he leaps between three missiles at least in one instance of slow down without it resuming to normal and if you're counting those as Blade Mode instances, well there ya go, him moving his legs in slow down given as you said yourself "slowed down when he was actually hopping on", it's not like the leaps themselves weren't done in slow mo, the actual leaping action themselves was done in slow mo, it didn't return to normal and then he leaped. Hell, literally 8 seconds of looking and I found an instance of him doing a aerial kick while in Blade Mode against the first miniboss of the game.

Also yeah, it is quick bursts, that much is true, but that doesn't mean he can't move his legs while he does it though given we literally see evidence to the contrary. Luckily for him tho, there's items that grant extended Blade and Ripper Mode time as a passive effect.
 
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If MG Raiden can’t blitz Genshin Raiden he has 0 hopes of winning this match, Shogun pulverises him by sneezing, which is slightly superior to simply having a sword that can slice straight through your opponent
luckily for him, he can blitz
 
Do you have an example? From memory I thought they were all just quick bursts and he never actually kept it up the entire time. The missiles are the prime example since they only ever slowed down when he was actually hopping on them and were moving in "real" time everywhere else.
i mean he can clear the starting distance in a twentieth of a second so i think a quick burst would be enough
 
Ok well, we see him perform acrobatic stunts, flips and leaps in Zatsu's, and perform leg motions in cutscenes and QTE's, he can literally move in gameplay as well while doing it, Blade + Ripper amp basically acts as a bootleg The World and Raiden has Infinite passive fuel items if we going all out, and if not he still has a a bunch of fuel cells in his standard equipment.

If he really wanted to, he could clear quite a distance before needing to take like a half second break.
 
Ok well, we see him perform acrobatic stunts, flips and leaps in Zatsu's, and perform leg motions in cutscenes and QTE's, he can literally move in gameplay as well while doing it, Blade + Ripper amp basically acts as a bootleg The World and Raiden has Infinite passive fuel items if we going all out, and if not he still has a a bunch of fuel cells in his standard equipment.

If he really wanted to, he could clear quite a distance before needing to take like a half second break.
He's also got infinite blade mode while in Ripper Mode-
 
Then he blitzes Shogun, cuts through her with ease and stomps...?
no. he does blitz her and cut through her with ease, unless he doesn't lead with blade mode, in which case it's a lot closer, but raiden genshin impact probably edges him out. so it isn't a stomp, it just depends on how raiden starts the fight off. if he tries using one of his ranged weapons, he probably loses. if he uses stealth, he probably wins. if he uses blade mode, he definitely wins.
 
Can you link some scenes?
My dude, a zatsu, the thing he does when he rips fuel from his foes, they're usually accompanied by him doing a cool flip or what not? Do you really need me to link something you've seen probably a 1000 times? I mean, I will if I must but that's a tad tedious for something I know 100% you've seen before.
 
Do you really need me to link
Yes. Its been a bit since I've played the game and I want a frame reference of what you're referring to.

You don't need to provide every clip for everything you mentioned, just something showcasing him moving a far distance in blade mode.
 
Yes. Its been a bit since I've played the game and I want a frame reference of what you're referring to.

You don't need to provide every clip for everything you mentioned, just something showcasing him moving a far distance in blade mode.

You can see raiden doing backflips after doing zandatsu
 
I guess I wasn't really clear there, so my bad. I know Raiden can do backflips and move in Blade Mode, but that wasn't really my concern there. EDIT: Actually in all of those scans Raiden actually did the acrobatics before he activated blade mode. He didn't actually trigger it and then flip, which was my original point. EDIT^2: I see now. I never considered that Raiden stayed in Blade Mode even after he got the core. That's pretty neat, I never noticed that detail before.

I was asking for something to back the previous statement that he can cross the distance before waifu Raiden can do anything. Do you have a scene of him doing something like this where he leaps a long distance quickly in Blade Mode. Because those support that he can blitz her at close ranges, but not that he can close the distance before she can do anything.
 
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Actually in all of those scans Raiden actually did the acrobatics before he activated blade mode.
wtf are you talking about? Half the time it's literally in the middle of it before it resumes to normal? "All" is quite literally, factually, incorrect.



Hell here, slicing, jumping over, a cool flip, and a landing, all done in Blade Mode, and you can tell because of the blue hue around the edges.
Raiden can very, very, obviously move while Blade Mode is up, I was gonna go frame by frame and compile them all but hey, there ya go, that should suffice.

But no, not before, literally while it's still up, and we see him do leg movements constantly while in it. From kicking, leaping, straight up walking, bursts, etc. I just linked you a bunch, and so did Baken. You're conflating "does a jump before Blade Mode" to mean "he cant while in Blade Mode", even though he does both.

He didn't actually trigger it and then flip, which was my original point.

Your original point is wrong, and it's still wrong. And no, your original point was and I quote, "Blade mode only accelerates Raiden's upper body", which is factually incorrect.

No because why the **** would he be jumping that far in one leap? He just can't do that in general, he can leap far when he wants to, but above the clouds? He has no feats of that, It'd take a few leaps to reach Ei, but it's not like he can't do them in Blade Mode. Which was the whole point. Assuming he doesn;t go the stealth approach.

The only thing stopping Raiden from moving his legs is nothing, we see him do it all the time, usually right before Blade Mode ends when he kicks apart sliced apart armor, but even then he sometimes flips over foes or what not, we see him do flips mid Blade Mode, he can straight up walk while in it, and so on, the ONLY thing stopping him from moving while it's up is the time limit on it which is why he could only do it in quick bursts.
But, he doesn't have a time limit with Blade Mode while in Ripper Mode canonically and even if he did (He doesn't), he has fuel cells and infinite fuel items by the end of the game, so the only thing saying he can't just speed amp and go brrrr, is a nonfactor at his strongest.
 
But no, not before, literally while it's still up, and we see him do leg movements constantly while in it. From kicking, leaping, straight up walking, bursts, etc. I just linked you a bunch, and so did Baken. You're conflating "does a jump before Blade Mode" to mean "he cant while in Blade Mode", even though he does both.
Yeah I was incorrect there. I just truly didn't remember the effects continuing after getting the cores. That mistake was all on my poor memory there and I acknowledged that in a second edit because I realized what I forgot.
No because why the **** would he be jumping that far in one leap?
They start 4 kilometers apart due to the standard range rules, unless it was decides they're starting within a couple meters because GI Raiden's AoE magic aren't really considered attacks. Assuming it wasn't, due to the 4 kilometer distance MG Raiden would need to close the gap quickly or immediately go for stealth.

But if they're starting in close quarters, then this wouldn't really matter since they're in melee range anyways.
He just can't do that in general, he can leap far when he wants to, but above the clouds?
I wasn't asking for you to provide evidence that he can replicate the feat, since you never claimed he could do anything like that. I was just using it as a visual example of someone jumping really far in one direction and was wondering if Raiden can cover a tens or hundreds of meters with his leaps.
 
I was asking for something to back the previous statement that he can cross the distance before waifu Raiden can do anything.
well raiden genshin impact can probably act before raiden metal gear rising revengeance reaches her, the only problem is that the mf is just too fast for any of her ranged attacks to hit him
iirc projectiles aren't affected by speed equalization, so raiden metal gear rising revengeance could probably just casually walk around any projectiles that get thrown at him. even if projectiles do get equalized, raiden's stealth, skill, and speed amps would make it pretty difficult to hit him from a distance
But if they're starting in close quarters, then this wouldn't really matter since they're in melee range anyways.
they arent
 
iirc projectiles aren't affected by speed equalization
Projectiles are affected by speed equalization. They maintain their relative speed to the user.

Like if John Wick fought the Flash and speed was equalized, John's bullets would still be proportionally faster than he was. Or to use another example, if someone had an attack that moved 100x faster than their normal speed, the attack would still be 100x faster than their normal speed even if was raised to a state beyond their usual level.
 
ah i thought guns and stuff weren't affected, is this a new thing?
Nah. Here's the quote from our rules

Speed Equalization Rules and Assumptions​

Per default the following rules and assumptions will be taken if a match takes place in a speed equalized setting:

  • The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight etc.
    • Speed Amplification techniques are assumed to grant the same percentile of increase to a character's equalized speeds, as they would to their usual speeds.
  • Any speed equalized match, in which a major reason a character loses is due to having a disadvantage against some speed value they usually wouldn't have a disadvantage against, may not be added to profiles.
    • As a result, winning a speed equalized match against a faster opponent due to a speed boost so large that it blitzes the opponent will not be added.
    • Matches in which characters with Immeasurable speed lose against not-immeasurable passive abilities would likewise not be added, as the Immeasurable characters would normally be faster than the instantaneous passives.
    • While time stop, which could be viewed as an infinite speed amplification, is assumed to work even on characters that would usually bypass it via speed, those matches can likewise not be added.
  • Abilities based on speed are assumed to be retained. Characters that can run over water via speed can, for example, still do so even if now technically too slow for that. Likewise, a character who can create a tornado by running fast in a circle can still create one by this manner, even though they are now running slower.
    • As a result, Immeasurable characters that get speed equalized retain their ability to travel through time, even if it now isn't via speed anymore.
So for example, MG Raiden is nerfed speed wise. His guns are proportionally slowed down but maintain their relative speed to MG Raiden and the amount Blade Mode amps his speed is not effected.
 
Yeah I was incorrect there. I just truly didn't remember the effects continuing after getting the cores. That mistake was all on my poor memory there and I acknowledged that in a second edit because I realized what I forgot.
Aight.
They start 4 kilometers apart due to the standard range rules, unless it was decides they're starting within a couple meters because GI Raiden's AoE magic aren't really considered attacks. Assuming it wasn't, due to the 4 kilometer distance MG Raiden would need to close the gap quickly or immediately go for stealth.

4km would utterly **** Raiden early game, but late game it shouldn't be an issue, he can keep up Blade Mode forever at the end of the game due to Ripper Mode and supplementary items, unlike early game where it's only a few "seconds" from his POV and he lacks both those options.

I wasn't asking for you to provide evidence that he can replicate the feat, since you never claimed he could do anything like that. I was just using it as a visual example of someone jumping really far in one direction and was wondering if Raiden can cover a tens or hundreds of meters with his leaps.

I'd assume he could cover distances like that via leaps given those he's superior to can cover huge **** off distances in leaps, he does clear hefty distances in leaps though (dozens of stories, over streets and buildings, etc), just not multi-km (I don't think anything does except maybe RAY? But that's probably closer to half a km), it'd take a few leaps to reach his foe, but if they're done in Blade Mode it really wouldn't matter if it was 1 leap, or 10 leaps, it's still gonna be effectively the same thing.

And if he just goes for stealth because of the distance, well, this whole argument is moot, she's never going to find him or notice him until he's already in CQC. And if Raiden thinks that's the best and most risk free option, he'd take it, in-character too due to CODECS.
 
ah i thought guns and stuff weren't affected, is this a new thing?
They're effected, they're just effected relatively. If a specific attack was 10x faster than you, it'd still be 10x above you, just changed to be relative to your new speed.

If you mach 10, had a mach 100 attack but were made mach 1 due to speed equal, the mach 100 attack would be now mach 10.

Same thing in inverse, slower attacks stay slower compared to you by the same relative amount.
 
Nah. Here's the quote from our rules

So for example, MG Raiden is nerfed speed wise. His guns are proportionally slowed down but maintain their relative speed to MG Raiden and the amount Blade Mode amps his speed is not effected.
ok but this still applies
even if projectiles do get equalized, raiden's stealth, skill, and speed amps would make it pretty difficult to hit him from a distance
 
And if he just goes for stealth because of the distance, well, this whole argument is moot, she's never going to find him or notice him until he's already in CQC. And if Raiden thinks that's the best and most risk free option, he'd take it, in-character too due to CODECS.
From her profile, she doesn't really have any counter stealth options. MG Raiden is also familiar with NYC while IG Raiden isn't.

Her only win con seems to be her fear aura and higher AP, but its debatably if that will work with the nanomachines suppressing Raiden's fear.

Though either way the match can't be added due to the speed stomp and if that is removed it just becomes a reverse AP stomp.
ok but this still applies
100%
 
Her only win con seems to be her fear aura and higher AP, but its debatably if that will work with the nanomachines suppressing Raiden's fear.
doesn't raiden end up paying more attention to the emotions suppressed by his nanomachines after sam tells him to do so?

regardless, the fact that sam tells raiden to "listen to them" in the first place means that he still has the capacity for fear. it's just watered down thanks to his nanomachines
Though either way the match can't be added due to the speed stomp and if that is removed it just becomes a reverse AP stomp.
how? both sides have wincons. just because there are big stat advantages doesn't automatically make it a stomp.
 
doesn't raiden end up paying more attention to the emotions suppressed by his nanomachines after sam tells him to do so?
That's just him realizing other dudes that he's been killing have that happening. That's actually a good example of it, they feel fear, but it's only subconscious, it won't hinder them or stop them from fighting or engaging, it has zero effect on them physically, even if deep down they're terrified.
 
how? both sides have wincons. just because there are big stat advantages doesn't automatically make it a stomp.
Its in the rules

Speed Equalization Rules and Assumptions​

Per default the following rules and assumptions will be taken if a match takes place in a speed equalized setting:

  • The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight etc.
    • Speed Amplification techniques are assumed to grant the same percentile of increase to a character's equalized speeds, as they would to their usual speeds.
  • Any speed equalized match, in which a major reason a character loses is due to having a disadvantage against some speed value they usually wouldn't have a disadvantage against, may not be added to profiles.
    • As a result, winning a speed equalized match against a faster opponent due to a speed boost so large that it blitzes the opponent will not be added.
    • Matches in which characters with Immeasurable speed lose against not-immeasurable passive abilities would likewise not be added, as the Immeasurable characters would normally be faster than the instantaneous passives.
    • While time stop, which could be viewed as an infinite speed amplification, is assumed to work even on characters that would usually bypass it via speed, those matches can likewise not be added.
  • Abilities based on speed are assumed to be retained. Characters that can run over water via speed can, for example, still do so even if now technically too slow for that. Likewise, a character who can create a tornado by running fast in a circle can still create one by this manner, even though they are now running slower.
    • As a result, Immeasurable characters that get speed equalized retain their ability to travel through time, even if it now isn't via speed anymore.
 
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