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ByArrow Theglassman12 ByArrow wrote on Theglassman12's profile.
Hello! if you have time, can you please check these out?
Arrowverse CRT: Low-Godly Regen for Archangel and Limited Resistance EE for Lucifer
After Lucifer was banished from heaven, he was forbidden to enter heaven and if he returned he would be destroyed by fire. Lucifer goes to heaven to resurrect Chloe and he is destroyed by fire after saving her. Lucifer returns after being destroyed by fire Lucifer receives Low-Godly...
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Arrowverse CRT: Low 2-C Lucifer
Hell is the plane where every soul that dies in creation and does not go to heaven goes. Given the scale of creation, the number of souls going to hell is infinite. And each soul that goes to hell gets its own special Hell Loop. Hell Loops contain at least star-level space (they contain the sun...
vsbattles.com
Literally just do what I said in the thread when I originally brought it up, it's the safest way. But.
Using multiple shots to calc it is kinda bad because we have no idea when and where each individual sun is in, in relation to each other, between said scenes.
The shot used to angsize on landing isn't usable, as we do not know which sun that is, that could be the sun furthest away, which in turn wanks the next panel because you could be taking the distance from the furthest sun, applying it to the closest sun, and then getting hyperinflated results, which is why I said how to do it. unless multiple suns in shot, you simply can't do it that way.
Additionally, the angsize distance to PoV in the next shot, doesn't work.
That very panel shows how wrong it is, we know, for a fact, that one such sun must be parallel with Namek, ie, directly next to or in front of it, for the day/night cycles to work. Yet, by taking the 19m km distance, well put simply the gap between Namek and said sun, or ****, any sun, should be 20 suns long visually, that, is evidently not how it's drawn, and most definitely not with the sun that's used for scaling, at best it'd a few sun gap.
But then you could say "well maybe the sun is smaller/bigger", yeah, sure, but then that'd also affect the angsize distance in turn, ultimately, no matter the case, the gap should be 20 of however big that sun is in length, it isn't, in any shot we have.
Then there's just art accuracy, assuming Akira drew the sun in the sky perfectly as per distance, when we know he's kinda bad with stuff like that (just look at moon shots from earth, they never align with the actual stated moon distance and sizes) not exactly reliable, doubly when you're taking it onto a panel drawn months later irl that physically can not corroborate the angsized distance based on how it's drawn.
I could go on, there's a lot of stuff here that nuh uh.
Literally just pick a panel, draw two lines and be done with it, it's the safest, and put simply, only way, to calc it without having like a 3D dioramic shot of the thing or jst guessing. And unless some game has that, it be what it be.