• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Why do we give fragmentation energy durability to real life objects and vehicles?

3,626
1,931
Pretty sure we stopped doing that ages ago. We only scale them to the best shit they can survive before they suffer crippling malfunctions making them undriveable.
 
I have voiced plans to get rid of those outright and instead move those to either foot notes sections or mostly it belongs on the references for common feats. But we do not grant durability for energy required to cause total destruction; otherwise human skeletons would have 9-B durability via energy required to shatter their entire skeleton.
 
Thanks for the answers everyone!

To be fair, since durability is a major stat on the vehicle profiles, it should be worthy of a CRT.

The IRL animals CRT is delayed until December 1, so anyone could do it until then.
 
As long as you back-up the fragmentation energy values in a blog so that people can use them for reference down the line later when someone blows up those vehicles or whatnot.
 
As long as you back-up the fragmentation energy values in a blog so that people can use them for reference down the line later when someone blows up those vehicles or whatnot.
Well, do I have examples or instructions on how to calculate the fragmentation energy of vehicles?
 
Well, do I have examples or instructions on how to calculate the fragmentation energy of vehicles?
Armored vehicles are kinna different.

Normally 50-75% of them is armor. Sometimes 100% of them is just pure steel.

Armor types vary from RHa to depleted uranium.
 
Armored vehicles are kinna different.

Normally 50-75% of them is armor. Sometimes 100% of them is just pure steel.

Armor types vary from RHa to depleted uranium.
I'm having a hard time trying to find the volume of all the steel used on the Yamato and the type of steel used. So far, I'm stuck up to here.
 
I'm having a hard time trying to find the volume of all the steel used on the Yamato and the type of steel used. So far, I'm stuck up to here.
This should help.

After that, 'tis just a matter of finding volume from mass and density, and multiplying volume with shear strength (Our basis for fragmentation).

Some metals here have tensile strength (But most are steels), so using this should help you find the shear strength.
 
This should help.

After that, 'tis just a matter of finding volume from mass and density, and multiplying volume with shear strength (Our basis for fragmentation).

Some metals here have tensile strength (But most are steels), so using this should help you find the shear strength.
The armor type and placement on the ship varies in thickness, but it's stated to survive guns comparable to its own 3000 lb shells. The armor is Vickers Hardened steel that's face-hardened steel armor.

I couldn't find any armor on the armor materials scan that's exactly like the armor.

I fortunately thank you for bring in the second step of converting tensile strength into shear strength.
 
Back
Top