- 4,786
- 2,709
Hopefully this isn't a stomp because really, these two are a serious mixed bag. So let's cut to the chase, alright?
Megumin's main deal is explosions, which were clocked in at 30 tons of TNT in the beginning of the series; however, her durability is trash: just one kilojoule. Mike Tyson could KO her if he lands a punch in! Plus Megumin's explosions basically require that Megumin recite the Gettysburg Address and once she casts the spell just once, she basically dies. Megumin is perhaps the least likely to need a straitjacket out of all the girls Kazuma teamed up with, however. Also, again, the Soul Manipulation deal is only an after-death thing, so that's not a win-con for Megumin.
Demoman's main deal is also explosions, but unlike Megumin who does literally nothing but the basics, Demoman's able to make great use of his explosives, able to leap a mile with sticky-jumping and setting up sticky traps. That and Demoman isn't limited to explosives, as he can just whack Megumin with a bottle or decapitate Megumin with what I'm pretty sure is a machete: https://wiki.teamfortress.com/wiki/Prinny_Machete
Also, unlike Megumin, Demoman can use as many explosives as he wants without dying as a result.
Demoman, however, is only 9-B, 9-A at most (0.007 tons), but in his case, it's across the board. That and unlike Megumin, Demoman really doesn't need a haiku to make something blow up; in fact, his standard grenade launcher can just hit Megumin and explode. Of course unlike Megumin who has her head straight at all times, Demoman probably has a BAC of 0.2%, maybe 0.25% (https://mcwell.nd.edu/your-well-being/physical-well-being/alcohol/blood-alcohol-concentration/ ), which would make it hard for Demoman to ******* aim.
That being said...
1. Starting distance is 300 feet (91.44 meters) (enough range for both Megumin to try casting the spell and for Demoman to close the gap since Megumin needs like 15 seconds to cast Explosion; I checked. Bear in mind, Megumin always goes right for Explosion in-character)
2. This is Volume 1 Megumin vs Gravel Wars Demoman and Demoman is without power-ups (I don't think they would've helped anyhow).
3. Speed is equalized
Here are their profiles.:
Megumin's Profile
Demoman's Profile
Who takes this?
Megumin: 0
Demoman: 6 (CuteAnimeNekoGirl99, Artorimachi Meteoraft, Doggo, Turtlelord26, JustaNormalLemon AThe1412)
Inconclusive: 0
Megumin's main deal is explosions, which were clocked in at 30 tons of TNT in the beginning of the series; however, her durability is trash: just one kilojoule. Mike Tyson could KO her if he lands a punch in! Plus Megumin's explosions basically require that Megumin recite the Gettysburg Address and once she casts the spell just once, she basically dies. Megumin is perhaps the least likely to need a straitjacket out of all the girls Kazuma teamed up with, however. Also, again, the Soul Manipulation deal is only an after-death thing, so that's not a win-con for Megumin.
Demoman's main deal is also explosions, but unlike Megumin who does literally nothing but the basics, Demoman's able to make great use of his explosives, able to leap a mile with sticky-jumping and setting up sticky traps. That and Demoman isn't limited to explosives, as he can just whack Megumin with a bottle or decapitate Megumin with what I'm pretty sure is a machete: https://wiki.teamfortress.com/wiki/Prinny_Machete
Also, unlike Megumin, Demoman can use as many explosives as he wants without dying as a result.
Demoman, however, is only 9-B, 9-A at most (0.007 tons), but in his case, it's across the board. That and unlike Megumin, Demoman really doesn't need a haiku to make something blow up; in fact, his standard grenade launcher can just hit Megumin and explode. Of course unlike Megumin who has her head straight at all times, Demoman probably has a BAC of 0.2%, maybe 0.25% (https://mcwell.nd.edu/your-well-being/physical-well-being/alcohol/blood-alcohol-concentration/ ), which would make it hard for Demoman to ******* aim.
That being said...
1. Starting distance is 300 feet (91.44 meters) (enough range for both Megumin to try casting the spell and for Demoman to close the gap since Megumin needs like 15 seconds to cast Explosion; I checked. Bear in mind, Megumin always goes right for Explosion in-character)
2. This is Volume 1 Megumin vs Gravel Wars Demoman and Demoman is without power-ups (I don't think they would've helped anyhow).
3. Speed is equalized
Here are their profiles.:
Megumin's Profile
Demoman's Profile
Who takes this?
Megumin: 0
Demoman: 6 (CuteAnimeNekoGirl99, Artorimachi Meteoraft, Doggo, Turtlelord26, JustaNormalLemon AThe1412)
Inconclusive: 0
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