- 7,357
- 2,067
Note this effects nobody in the verse but the Terrarian.
Currently the Terrarian scales the bosses, materials, and enemies in the game because they can all constantly survive or are straight up invincible to the 8-B explosives. However, as strange as this sounds, I believe the Terrarian shouldn’t scale to anything else in the game.
The Terrarian only starts to be able to survive the explosives at the very end of the game and even with post moonlord equipment he is still practically dead after being hit by these explosives. The regular bombs (which aren’t calculated yet but they blow up around 1/3 the amount of tungsten as the explosives) can easily kill the player throughout the entire game and are have a statement from the demolition of being able to easily blow up the Terrarian’s arm.
So the Terrarian already is casually obliterated by the thing that the bosses scale to, but there’s another issue. The bosses all easily stomp the Terrarian. The King slime can 6 hit the very end game Terrarian and it takes him hundreds of hits to kill it, and in master mode (last I checked we assume the hardest difficulty is the canon difficulty) any boss from the mechanic bosses and beyond all one shot the end game Terrarian and take multiple minutes to kill even with end game equipment. So the Terrarian only wins due to chip damage which I need to explain right now. Pretty much on this site we acknowledge that chip damage is moronic, a regular human can’t break a brick wall via just repeatedly punching it forever, your hand would just break. However after talking with one of my friends and going around and asking random people most people, for some reason, believe it is totally possible to break a brick wall by just punching it repeatedly until it just suddenly gives way.
This is how Terraria as a game treats all of its boss fights. You slowly poke away at the boss doing barely any damage to them till it suddenly just dies.
So the fact that feat the bosses scale to instantly kills the Terrarian, the bosses can all either plow straight through the Terrarian or instantly kill him, and that he only wins through chip damage, makes me believe the Terrarian shouldn’t scale to any of the bosses in the game.
The Terrarian also shouldn’t scale to any of the material he mines because while the materials can face tank the 8-B explosives, the Terrarian wearing these materials as armor instantly dies to these explosives.
So I believe the Terrarian should have 4 keys:
9-A (I know the beginning game Terrarian is currently 9-B, but I’ve calculated the fragmentation of the tungsten blocks to be 9-A and we already need to get the regular bombs calculated anyways) | whatever tier the bombs get | possibly up scaling to whatever the bombs get for Hardmode | 8-B for the end game scaling directly to the explosives.
A note on the Terrarian’s profile should say the Terrarian winning against any of the bosses is game mechanic and plot convenience.
Two things: some people will probably say “why isn’t the 8-B feat just an outlier for everyone”, it isn’t because 90% of enemies, literally every boss, and any material post beginning game all can consistently survive or face tank these explosives. 95% of the enemies can also easily survive the regular bombs and these should be comparable to the 8-B explosives as they can blow up similar amounts of tungsten.
The second thing is I feel like people are just going to look at this and say “no” (I don’t mean that in a rude way, like I think them saying that is justified).
To be fair people have told me I don’t understand how this site treats outliers so I could just be horrible misunderstanding how they work, but I just find it really jarring the Terrarian scale to stuff that consistently either instantly kill him, nigh instantly kills him, or plows straight through him.
Currently the Terrarian scales the bosses, materials, and enemies in the game because they can all constantly survive or are straight up invincible to the 8-B explosives. However, as strange as this sounds, I believe the Terrarian shouldn’t scale to anything else in the game.
The Terrarian only starts to be able to survive the explosives at the very end of the game and even with post moonlord equipment he is still practically dead after being hit by these explosives. The regular bombs (which aren’t calculated yet but they blow up around 1/3 the amount of tungsten as the explosives) can easily kill the player throughout the entire game and are have a statement from the demolition of being able to easily blow up the Terrarian’s arm.
So the Terrarian already is casually obliterated by the thing that the bosses scale to, but there’s another issue. The bosses all easily stomp the Terrarian. The King slime can 6 hit the very end game Terrarian and it takes him hundreds of hits to kill it, and in master mode (last I checked we assume the hardest difficulty is the canon difficulty) any boss from the mechanic bosses and beyond all one shot the end game Terrarian and take multiple minutes to kill even with end game equipment. So the Terrarian only wins due to chip damage which I need to explain right now. Pretty much on this site we acknowledge that chip damage is moronic, a regular human can’t break a brick wall via just repeatedly punching it forever, your hand would just break. However after talking with one of my friends and going around and asking random people most people, for some reason, believe it is totally possible to break a brick wall by just punching it repeatedly until it just suddenly gives way.
This is how Terraria as a game treats all of its boss fights. You slowly poke away at the boss doing barely any damage to them till it suddenly just dies.
So the fact that feat the bosses scale to instantly kills the Terrarian, the bosses can all either plow straight through the Terrarian or instantly kill him, and that he only wins through chip damage, makes me believe the Terrarian shouldn’t scale to any of the bosses in the game.
The Terrarian also shouldn’t scale to any of the material he mines because while the materials can face tank the 8-B explosives, the Terrarian wearing these materials as armor instantly dies to these explosives.
So I believe the Terrarian should have 4 keys:
9-A (I know the beginning game Terrarian is currently 9-B, but I’ve calculated the fragmentation of the tungsten blocks to be 9-A and we already need to get the regular bombs calculated anyways) | whatever tier the bombs get | possibly up scaling to whatever the bombs get for Hardmode | 8-B for the end game scaling directly to the explosives.
A note on the Terrarian’s profile should say the Terrarian winning against any of the bosses is game mechanic and plot convenience.
Two things: some people will probably say “why isn’t the 8-B feat just an outlier for everyone”, it isn’t because 90% of enemies, literally every boss, and any material post beginning game all can consistently survive or face tank these explosives. 95% of the enemies can also easily survive the regular bombs and these should be comparable to the 8-B explosives as they can blow up similar amounts of tungsten.
The second thing is I feel like people are just going to look at this and say “no” (I don’t mean that in a rude way, like I think them saying that is justified).
To be fair people have told me I don’t understand how this site treats outliers so I could just be horrible misunderstanding how they work, but I just find it really jarring the Terrarian scale to stuff that consistently either instantly kill him, nigh instantly kills him, or plows straight through him.