Lou_change
He/Him- 10,153
- 5,393
Because it is very inconsistent with the rest of the series.
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Are you serious? Why was it even suggested, then, and how is it inconsistent? This whole thread was about getting a 3-B rating through the use of multipliers. Does this mean we can't use this method in any of the other games I mentioned?Because it is very inconsistent with the rest of the series.
How exactly
No pocket dimensions are involved and the energy mass equivalent of the milky way which is considered a high ball is only 3.57543e+59 joules or very low 4-A but because people somehow missed the fact every tiering bench mark between High 4-C and High 3-A is mostly empty space so the rules say creating a galaxy is equal to destroying a galaxy in a spherical explosion when that is not the casefor pocket dimensions containing a galaxy, this much energy would be needed.
Him not being able to throw 10 times bowser's weight is an antifeat and given Mario fights people who are comparable to him without power stars while they have power stars and this game had Bowser defeated by a pop gunIn Mario Party 2, Mario is unable to throw a metal-transformed Bowser with the weight of 10 Bowsers, unless he's given a Power Star; with a Power Star, this would give Mario a 10x increase in strength.
Using this logic so that ever boss is compare to Mario with the number of power stars he need to reach them.Mario was stated to grow stronger and gain more power and courage from Peach's Castle the more Power Stars he collected, so what this must imply is that he's far stronger than he was in his base thanks to possessing one or more Power Stars and gaining said power from the castle. On top of that, Mario needs to possess one or more of the stars in order to remove the seals placed on the castle doors by Bowser. There are 120 stars in the Nintendo 64 version of this game while there are about 150 in the DS version. Now, if we were to assume that Mario had all 120 Power Stars and multiplied this by the baseline result for Galaxy level based on our Attack Potency page, being 10.53 ZettaFoe, we would only get 1,263.6 ZettaFoe, or 1.2636000007278476 YottaFoe, which is still Galaxy level. However, if we took all the 120 stars, assumed the 10x multiplier from Mario Party 2 applied to the other statistics and multiplied by the number of stars and then by the baseline result for Galaxy level, we'd get 12,636 ZettaFoe, or 12.636000007278477 YottaFoe, which would give us Multi-Galaxy level. If we multiplied the result from the Milky Way version of this calculation by 120, we would get 8,637.27468 ZettaFoe or 8.6372746949255 YottaFoe, which also gives us Multi-Galaxy.
I disagree with you but given this thread seems to be a not good case for your argument I might as well make your side's argument as strong as possible so it won't be brought up again because someone thinks they have a better argumentWhy was it even suggested, then, and how is it inconsistent? This whole thread was about getting a 3-B rating through the use of multipliers.
Well, what can we gain from this thread, if not a 3-B rating? Isn't there anything that could be upgraded for Mario's profile using this thread, like Galaxy level+ or something above Class P Lifting Strength???How exactly
No pocket dimensions are involved and the energy mass equivalent of the milky way which is considered a high ball is only 3.57543e+59 joules or very low 4-A but because people somehow missed the fact every tiering bench mark between High 4-C and High 3-A is mostly empty space so the rules say creating a galaxy is equal to destroying a galaxy in a spherical explosion when that is not the case
Him not being able to throw 10 times bowser's weight is an antifeat and given Mario fights people who are comparable to him without power stars while they have power stars and this game had Bowser defeated by a pop gun
Using this logic so that ever boss is compare to Mario with the number of power stars he need to reach them.
King Bob omb DS rematch: 4x maybe (4th mission of Bob-omb battlefield)
Goomboss: 8x
Bowser 1: 12x
Big Boo 1: 12x(64)/15x(DS)
Big Boo 2: 13x(64)/16x(DS)
King Boo: 16x
Big Boo 3: 14x(64)/17x(DS)
Big Mr. I: 15x(64)/18x(DS)
Big Bully 1: 12x
Big Bully 2: 13x
Eyerock: 12x
Bowser 2: 31x
Chill Bully: 31x
Wiggler: 31x
Chief Chilly: 31x
Bowser 3: 70x(minimum)/120x(64 max)/150x(DS max)
Bowser has no reason for the strength changes and pretty much everyone else is fought by unamped characters in Mario Kart DS so that implies the multiplier is inconsistent and therefore an outlier.
I disagree with you but given this thread seems to be a not good case for your argument I might as well make your side's argument as strong as possible so it won't be brought up again because someone thinks they have a better argument
Not every CRT actually changes anything but I think I have a few abilities for power stars I could post here. If @AStrangeverse doesn't have an argument.Well, what can we gain from this thread, if not a 3-B rating? Isn't there anything that could be upgraded for Mario's profile using this thread, like Galaxy level+ or something above Class P Lifting Strength???
So, is that a no?Not every CRT actually changes anything but I think I have a few abilities for power stars I could post here. If @AStrangeverse doesn't have an argument.
Really don't wanna downgrade the Super Mario verse anymore than we already have.I mean we could try downgrading given scaling to a creation feat is questionable
What powers and abilities did you have in mind?Not every CRT actually changes anything but I think I have a few abilities for power stars I could post here. If @AStrangeverse doesn't have an argument.
Does everyone agree with this?After fusing(Fusion) the stars create several large lit candles, Creation and Fire Manipulation
A group of stars stop a bunch of whirlpools and make a bridge, Water Manipulation
After fusing and launching out of a cannon the stars seem to create a firework show, Explosion Manipulation
After fusing the stars create several rainbows one of which is walked on, Platform Creation and more Light Manipulation
After fusing the stars undo the destruction of Eternal Star, Reconstruction
Not every CRT actually changes anything but I think I have a few abilities for power stars I could post here. If @AStrangeverse doesn't have an argument.
Can we at least state that the Power Star grants Mario a 10x increase in strength for his profile?I ain't got anythin
I mean, I mostly got the idea from this thread.weren't there issues regarding that? inconsistencies, contradictions, and whatnot?
@AStrangeverse @Lou_changeAfter fusing(Fusion) the stars create several large lit candles, Creation and Fire Manipulation
A group of stars stop a bunch of whirlpools and make a bridge, Water Manipulation
After fusing and launching out of a cannon the stars seem to create a firework show, Explosion Manipulation
After fusing the stars create several rainbows one of which is walked on, Platform Creation and more Light Manipulation
After fusing the stars undo the destruction of Eternal Star, Reconstruction
Also this all looks good to meAfter fusing(Fusion) the stars create several large lit candles, Creation and Fire Manipulation
A group of stars stop a bunch of whirlpools and make a bridge, Water Manipulation
After fusing and launching out of a cannon the stars seem to create a firework show, Explosion Manipulation
After fusing the stars create several rainbows one of which is walked on, Platform Creation and more Light Manipulation
After fusing the stars undo the destruction of Eternal Star, Reconstruction
About what? The multipliers or the powers and abilities?I'm not so sure about this.