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Super Mario General Discussion Thread.

Started something:

You people are free to edit the sandbox if you wish

I think that this will help immensely with structure and the inclusion of all the enemies, structures, etc.

Couple things I pondered:
•Possibly including King Boo’s allies from the Luigi’s Mansion Games, as he controls them and Bowser is canonically King Boo’s boss.

•Making a key specifically with Antasma? Antasma majorly buffs Bowser’s army plus brings his own allies like these guys (Also the Dream Stone should be included in prep/optional equipment)

•Another key with Bowser’s team up with Paper Bowser in Paper Jam and his army?
 
Couple things I pondered:
•Possibly including King Boo’s allies from the Luigi’s Mansion Games, as he controls them and Bowser is canonically King Boo’s boss.
The "Notable Members" section is for the most important members of the army, not every single boss that appeared on the series and worked for Bowser is notable enough for be on the section

Making a key specifically with Antasma? Antasma majorly buffs Bowser’s army plus brings his own allies like these guys (Also the Dream Stone should be included in prep/optional equipment)
Not sure if Anstasma would be considered a member of the Empire rather than some kind of momentary external help that Bowser had

•Another key with Bowser’s team up with Paper Bowser in Paper Jam and his army?
I don't think the team-up adds anything significant enough for an entire separate key
 
The "Notable Members" section is for the most important members of the army, not every single boss that appeared on the series and worked for Bowser is notable enough for be on the section
That’s actually pretty fair. Just a thought that I wanted to mention
Not sure if Anstasma would be considered a member of the Empire rather than some kind of momentary external help that Bowser had
I would argue that, until Bowser backstabbed Antasma in the end, they planned on ruling together as one empire. They both benefited from teaming up and iirc Bowser’s minions referred to Antasma as an ally. Should Antasma be considered a consistent member of the Empire? Definitely not. But a mention of him assisting or a separate key wouldn’t be opposable to me.
I don't think the team-up adds anything significant enough for an entire separate key
Perhaps not, but it essentially doubled Bowser’s army substantially and nearly gave every big player in Bowser’s army an ally. But tbh I’m not too sold on this idea either, similarly to the ghost thing, just something I thought of
 
Question: Do we accept Mario (and Luigi I guess) during Super Mario Galaxy to be powered by Power Stars? I loosely recall that being the case but I’m not entirely sure.

The reason I ask is because I noticed the Galaxy bosses don’t have High 4-C ratings despite being powered by Power Stars. If the Mario Bros. are amped during Galaxy then I’ll quickly make a thread to give them High 4-C. If not then King Bob-omb’s High 4-C key might need to be removed, since he also fights a Star-less Mario.
 
In Galaxy all the stars go to amping the Observatory and Starship Mario so, no, not amping them.
The logic didn’t make sense to me for that reason, I just recalled that being what was accepted right now. I’m probably just misremembering.

They are boosted by a Luma, who can turn into power stars.
Don’t Lumas only get that kind of power once they’re older and/or filled up with Star Bits? The one that joins Mario is young.
 
It does still amp Mario with the spin attack, letting him destroy crystals he can’t even scratch without it.
 
It does still amp Mario with the spin attack, letting him destroy crystals he can’t even scratch without it.
True, but that’s a pretty vague increase on its own.

The best I can think of in regards to the Luma’s power is him powering Mario up with “star power” or “the power of the stars”, but that’s not really that helpful in the context of Mario (also idk if that kind of statement is even in the games themselves, I just saw those phrases in the “profiles and statistics” section of his Super Mario Wiki page).
 
So in Brothership, Bowser's fury status still does the whole thing of doubling his attack power (And from the looks of it also removed the weakness it had in BIS where he halved his defense) but I noticed it also makes him slightly faster. His tail attack from example, when he does it at 5:10 the animation for it is faster than when he does it at 2:27 (I even went frame up frame just to make sure and yeah he does the full spin a few frames faster). So that's neat.
 
Dunno if anyone else is doing something similar, or if I'm even gonna continue doing this, but been stuck in bed due to a pretty bad ankle injury preventing me from walking (I haven't gone more than a week these last few months without some big injury fml) and while bored wanted to experiment with structuing a P&A section (And by that I mean copy the Sonic profiles because I thought that strucure was sorta alright) and used Bowser as a test.

So I've got this to show for it, like I said dunno if I'm gonna continue this or not but it does have some abilities (And a lotta scans and references) not already on his profile, so thought I'd may as well just show it off.
 
Dunno if anyone else is doing something similar, or if I'm even gonna continue doing this, but been stuck in bed due to a pretty bad ankle injury preventing me from walking (I haven't gone more than a week these last few months without some big injury fml) and while bored wanted to experiment with structuing a P&A section (And by that I mean copy the Sonic profiles because I thought that strucure was sorta alright) and used Bowser as a test.

So I've got this to show for it, like I said dunno if I'm gonna continue this or not but it does have some abilities (And a lotta scans and references) not already on his profile, so thought I'd may as well just show it off.
I hope you keep that Tier 0 part for the real thing
 
Dunno if anyone else is doing something similar, or if I'm even gonna continue doing this, but been stuck in bed due to a pretty bad ankle injury preventing me from walking (I haven't gone more than a week these last few months without some big injury fml) and while bored wanted to experiment with structuing a P&A section (And by that I mean copy the Sonic profiles because I thought that strucure was sorta alright) and used Bowser as a test.

So I've got this to show for it, like I said dunno if I'm gonna continue this or not but it does have some abilities (And a lotta scans and references) not already on his profile, so thought I'd may as well just show it off.
wow, im liking what im seeing! And so far it looks great! Most importantly i hope ur ankle gets better
 
Brothership provides a lot of much needed context for the series.

There's a lot of information revealed from the game. Bowsers Army trains to keep up with the brothers. Monster Mania missions revealed that Monsters can have stronger variants, Mutate and Even eat beans to get stronger.
Yeah, Brothership really pushes the idea that the characters are all actually growing stronger throughout the games and it isn’t just a game mechanic or anything. Earlier games have also acknowledged this, but it’s very on the nose here.
 
Bit of a silly question, but: would it be viable to keys to Mario characters based on different eras of the franchise? I know the anti-feats are spread everywhere, but maybe different keys being recognized could help with different showings.
 
I've disagreed with that because the series isn't really consistent about that kind of stuff, both because of characters that I really wouldn't expect to be actively training remaining comparable to the main case and because of Partners in Time showing pretty clearly that M&L as babies are comparable (albeit a bit weaker) to their adult selves.

It is however legit for Paper Mario, as far as I'm concerned, since that's a much more linear series.
 
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I've disagreed with that because the series isn't really consistent about that kind of stuff, both because of characters that I really wouldn't expect to be actively training remaining comparable to the main case and because of Partners in Time showing pretty clearly that M&L as babies are comparable (albeit a bit weaker) to their adult selves.

It is however legit for Paper Mario, as far as I'm concerned, since that's a much more linear series.
Argh, darnit, I had forgotten about Partners in Time
 
I've disagreed with that because the series isn't really consistent about that kind of stuff, both because of characters that I really wouldn't expect to be actively training remaining comparable to the main case
Tbf that’s not an uncommon thing in verses, but yeah I agree that it can sometimes be a bit hard to believe that all the relevant characters somehow always manage to be somewhat comparable in power.

and because of Partners in Time showing pretty clearly that M&L as babies are comparable (albeit a bit weaker) to their adult selves.
Yeah this is the big issue with the argument of having the power level raise over time, especially considering how a couple Yoshi’s Island games and other spin-offs do the same thing. If it was just one game then I personally wouldn’t even acknowledge it considering all the support for a progression in strength, but the frequency of it makes it more complicated.

Personally I still lean more towards the series having that progression in strength, but it makes complete sense why you or others might think otherwise.
 
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There's a mission where she talks about having different clothing for specific situation but that's about it.
That's exactly the reference I'm talking about, especially with Starlow then saying if she was in ''fashionable adventures'' before
 
I've disagreed with that because the series isn't really consistent about that kind of stuff, both because of characters that I really wouldn't expect to be actively training remaining comparable to the main case and because of Partners in Time showing pretty clearly that M&L as babies are comparable (albeit a bit weaker) to their adult selves.
Another potential reason is, if I recall correctly, whoever is guiding Mario when the player is being taught the combat system at the beginning of a M&L game mentions how it has been a while since Mario has fought and he's rusty at battle or something like that. Considering how Mario and Luigi always start at level 1 in M&L games, it might be implied the leveling up is temporary if it isn't maintain by more battling. My observation might have to do with their skill rather than their strength, however.
 
Personally, I still lean more towards the series having that progression in strength, but it makes complete sense why you or others might think otherwise.
Personally, I think that you're being too generous with him, his argument is pretty bad and non sensical
 
Wanna get everyone elses thoughts on this, would Bowser being able to force the playable characters of Mario Party into (rigged) chance times and his own personal minigames count as anything? They clearly not doing it because it's just the rules of the game (MP7's intro shows that Bowser often isn't invited so he's just showing up outta nowhere to ruin their games, MP1 has Eternal Star where they're very much not just there to have an organised party with him, etc...).

I dunno if they're doing it outta fear, the MP games can be inconsistent about that since the entire cast is willing to throw hands in various boss fights across the series but then they also sometimes shudder in fear when confronted by him after landing on a Bowser Space. Was considering just ignoring it and chalking it up to "le gameplay" but thought I may as well ask here as well.
 
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