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seems the leaks were right
enjoyed every second of it
enjoyed every second of it
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Arguably a LS feat for Yoshi, but it probably has better, lol.
Arguably a LS feat for Yoshi, but it probably has better, lol.
Which one?Nintendo really decided to take an obscure Kirby copy ability from 2006 and turn it into a Mario power-up. XD
Bubble.Which one?
Looking forward to it!I'll go over your analysis when I'm able,
My bad. Added. It's just so ubiquitous & nebulous that I often neglect it.but one issue I got-
is how you don't associate reality warping with the Wonder Flower
My bad. Added. It's just so ubiquitous & nebulous that I often neglect it.
Blue Wonder Flower:
Reality Warping: All of them do it to some extent.
Fusionism: Fused Bowser -& his Koopa Clown car- with Prince Florian's Castle.
Time stop(?): Colours get distorted & Mario is halted mid-jump, with no one else moving when the Wonder Flower fusing Bowser & the castle happens.
The fusion has transmutation: Transmuted a Popplin's house -Moments after the Popplin had fled inside- into a cell-like area with bars & a Bowser castle motif, trapping it. (I guess it's good that it wasn't an actual Bowser Castle with Koopa Troop minions inside being transmuted like had been speculated earlier.)
Smoke Manipulation: Duh.
Summoning: During a race shown later into the trailer, the smoke flies into the level & summons Hammer Bros onto some rows of floating brick blocks.
As it travels across the land, "chaos spread across the land", as the Direct's narrator puts it, though all we see is the map level border rings changing colour with puffs of smoke as the castle goes near. Good range feat for the transmutation, I guess, though.
Sleeping Gommbas are shown to awaken with a panic if Mario goes near enough to them.
A new enemy, a Bulrush -Hah! Botany pun!-, can charge through solid, brown blocks, shattering them easily.
31:56 1 enemy, those guys in little white & red masks -During last trailer, we could only glimpse 1 as it was shown falling off-screen early into its defeat animation-, is shown kicking an ice block that's about 4 times "small" Mario's height. Presuming regular Mario is 1.51 meters, that makes the block like, 3.02 meters high. If that's a cube. Anyone got the density of ice? This could be a good feat for fodder.
There appears to be a new enemy, a Green, floating blob enemy, which may be called a Wubba, based on the image for a level called "An Uncharted Area: Wubba Ruins". (Then again, if it's in the present day, why would ruins from long ago be named after it?) I hate this enemy already.
The image for a level called "Where the Rrrumbas Rule" showcases it. They resemble big, rolling boulders with a dark hole that shows glowing white, angry eyes.
"Here Come the Hoppos!" tells us that the big, semi-spherical purple hippo enemies are called.... Hoppos.
The Pink Koopa Troopas which wear roller skates are called Rolla Koopas.
The character select states: "Yoshis and Nabbit won't take damage, but they also won't transform with power-ups.". They are shown to recoil & be given invulnerability frames, though. Lava also defeats them. : ( I wonder what'll happen in areas where the Wonder Flower would transform Mario & other characters?
Yoshi can now eat & spit out Dry Bones, & when it does the latter, it'll send bones flying in multiple directions ahead of itself.
Koopa Paratroops are shown getting a determined look when a player character, like Peach, gets close enough, & following her with their eyes in such scenarios, should she say, jump to a higher elevation than them from gaze. Their gaze seems to avert to a careless neutral should their target get too far, though.
"Small" Luigi is shown straining when attempting to push a block with a "Sumo Bro" (Name unclear so far.) pushing on the other side. Perhaps Daisy succeeded in the previous trailer because she's "regular"-sized? (IIRC, "Regular"-sized Mario is called Super Mario, so the "regular" size for everyone would actually be "Super Daisy", for example, which makes me unsure if the small sizes are "regular" by not being small, or just "Small".)
Elephant form has:
Natural weaponry. (The trunk can be swung to attack.)
Attack Reflection, &/or Resistance &/or Damage Reduction. (The trunk is used to send a Lakitu's dropped Spiny back to it, with the elephant form unharmed in spite of the Spiny's spikes.)
Higher AP demonstrated by that Elephant form jumps through multiple brick blocks in a single jump, rather than just 1 like Super Mario would, as well as being able to dash through them. When dashing, it can cross 2-space long gaps by running, as opposed to the just 1 space gaps regular Mario can cross.
Limited Hammerspace(?): It can also store water in its trunk. The trunk swells & glows blue to indicate this. That or it's not an ability, just biology, like with regular elephants. Though it might be a stamina feat, breathing, especially underwater, with water in your nostrils.
Arguably, their clothes get Elasticity during the transformation, due to changing size. (That or it's just Toon Force, or the clothes have transformation, too.)
"Wowie Zowie!" seems to be what everyone says when going into elephant form.
Goombas are shown to freak out, mouths agape & eyes angry if they bump into one another. Goombas not currently doing that will also react to observing to Elephant forms either getting near or flinging other Goombas away. I'm not sure which. 35:23
Bubble form:
Water Manipulation, Creation, Breath Weapon: Blows bubbles.
When a Koopa Troopa sees a bubble, it panicks, & runs faster, yet still goes towards the bubble, although it doesn't turn around? Is it trying to stop itself or turn around, but unable because of the Bubble's apparent vaccuum effect? Upon going into a bubble, it goes into its shell, which spins away & is replaced with a coin. (Transmutation?)
Limited Homing Attack: Bubbles will drift towards foes when near enough.
By doing a spin jump, a bubble can be released in both the left & right direction.
These Bubbles are shown to work on "typically impervious" foes like Dry Bones, as well as go around walls.
Platform Creation: The bubbles can be jumped off of, although they burst as a result of that being done.
Drill form:
It's a drill-shaped hat with a constantly, slowly spinning drill. Enemies that attack from above, such as Spinies, even when they're attacking shell-first, are defeated by this.
By ground bounding, it can shatter crystal blocks.
Underground Mobility: Allows one to enter floors & celings & move through them.(Mario is in your walls now.)
"Super"/Regular Daisy is shown to react with shock when hit, which causes her to enter "Small" form. (Shoutouts to the animation in this game, it's really good, very characterization.)
When summoning a Power-Up, a balloon appears over their head, following them as they move while it expands, showing an image of the Power-Up. Once full, the Power-Up can be claimed. Since this takes a few seconds, that's a bit of a drawback.
The Wonder Flower is "A plant that grows in The Flower Kingdom. It is said that they thrive off this world's mysterious power and release it when in bloom.". (Limited Energy Manipulation? Absorption?) It's clarified this is the power Bowser was after.
What a Wonder Flower does is called a "Wonder Effect".
Wonder Effects shown:
Life Manipulation(?): Animated pipes.
Summoning/Animal Manipulation: Summoned a stampede of Bulrushes.
Whatever tilting the terrain is (Earth Manipulation? Gravity Manipulation?), whatever putting the area into freefall is? (Teleportation? BFR?)
Notably, Toadette's cap is purple with pink spots during freefall. Bubble Toadette outfit. She's also shown to be able to accelerate her fall, as there's an SFX & visual effect that occur when she does so to indicate it.
Water Manipulation, Creation, Breath Weapon, Elasticity: Summons big, rainbow-coloured Bubbles which rise up from the bottom of the screen. Enemies are shown to be able to bounce on them, although IDK the species name of the enemies which do so, though.
Power Modification, possibly Biology Manipulation: These enemies normally fire their beaks as projectiles, but instead blow those same kinds of Bubbles during this Wonder Effect.
Whatever changing the perspective to an overhead view is. During this changed perspective, a Condart is shown going from 1 wall to another & breaking through several brick blocks.
Makes the player "float through space".
Transmutation, Transformation: Can turn Mario into a Goomba, a Spike Ball, blow him up like a balloon (In a way that, IMHO, seems strikingly evocative of Super Mario World's P-Balloon's effects.), however, this Mario can rotate himself & flap his arms to move about with more control.
Collecting a Wonder Seed ends the effect, & are given out as thanks when clearing a course, as this reverts the Popplin's house turned cage back to normal.
Badges known so far:
Parachute Cap, Wall-Climb Jump, Dolphin Kick, Timed High Jump, Crouching High Jump, Floating High Jump, Grappline Vine (Adhesivity, Plant Manipulation.), Safety Bounce (Invulnerability.), Sensor (Finds important items when near. IDK what this is.), Coin Magnet, Invisibility, Jet Run (Which lets one run in the air temporarily when running off of ledges.), Coin Reward, Auto Super Mushroom,
The big, squirrel-like enemies that flee on-sight are called Skedaddlers.
When a player character is defeated, they linger in the course for about 5 seconds as a ghost. Anyone making contact with the ghost revives them, no lives lost.
Live Player Shadows appear when playing online. They can also revive ghosts, in the same way. They can also share in-game items.
Standees can also be placed, which also revive ghosts on contact.
At 44:13 A pot-like form is shown. It also makes a noise & visibly jerks about in the air, for unknown reasons.
Hotheads (Yay, they're back!) are now shown to electrocute on contact.
The Bowser's Castle fusion is shown to be surrounded by differently coloured cloud. After the plant-like (Wonder Flower/Seed-esque?) top glows & shines, 1 of the clouds glows, then disappears. While glowing, it dissipates into sparkles that are absorbed into the headpiece of the castle fusion. This is probably to signify a world has been cleared.)
(Light Manipulation, Energy Manipulation & Absorption for the fusion?)
Wow that took a while!
Anyway, hopefully all of this is helpful, or at least interesting, & not too spoillerific!
I guess it is Reality Warping for the smoke, unless we consider it some really weird, limited Sealing with what he does to the levels. Also, rechecking the original trailer, I see that the smoke added Pirhana Plants to 1 of the map-dome-thingies on the overworld map."Good range feat for the [Reality Warping], I guess, though."
Agreed.glad the fodder are shown love again
Most of them, IMHO, lack enough feats or depth to what they are. If you want, you could I guess, but there's more interesting fodder to get profiles for.some new profiles to be made?
Presumably. Kinda like how they struggle to break Brick Blocks when small. (Funny, considering, IIRC, even small ones can beat bosses, even if they needed a ground pound to do so. Could ground pounds ever defeat bosses, but not brick blocks? Brick blocks>Bosses? XD)nice lil details
it'd make sense for the "Super forms" of the main cast to be able to push against the "Sumo Bro", while their smaller counterparts would struggle in vain
Fair.nah, definitely just a biological trait elephants can do naturally, not necessarily hammerspace
Good point. We got enough of topless Mario when Mario got a swim trunks outfit for Mario Odyssey.eh, wouldn't count on that, since it's just simple preference in media
I mean, you wouldn't wanna see the main character bare-naked whenever they grow to sizes their clothes couldn't handle, would you?
Gold Flower couldn't do what?Water Manipulation just referenced as Bubble Manipulation could also sound good too
Bubble Manipulation, Breath Attack, Transmutation (Bubble Flower does what the Gold Flower couldn't), and Sealing (Potentially? Due to the bubbles containing the enemy, and the coin they transmute into?)
What's this referring to?but the added feat could just be referenced in the description of the ability
Maybe Elemental Intangibility because they're water? (Technically, filled with air. Probably.)Intangibility and Platform Creation seem good
Good question. Opinions on the power-up balloon summoning thing, all?would we treat that as simple game mechanics, or a recognized ability?
"Mysterious power" can't be interpreted as energy?needs further context tbh
Yeah, but RW is often like, a superset of powers, so it's still worthwhile to document the stuff they can do with RW. Lots of characters get lots of abilities that could just be glossed over as "Reality Warping" instead of actually explaining what they can do, & many often have limits to what they can do, so it's important to document what they've achieved, knowing that they have those limits.typical Reality Warping schtuff
Limited Power Nullification & Absorption?not sure what to do about that
Hah. They can equip 1 badge at a time! Just like the enemies in Paper Mario!ay, catchin' up to Paper Mario in this field
It's a funny name, isn't it?nice
Good question. Thoughts on reviving player character ghosts, all?game mechanics, or a recognized ability? (similar to Kirby?)
Likewise for the Standees, probably.
The pot doesn't seem to be an enemy; The camera is following it. Either the player character has the invisibility badge, or this is some weird new form. Plus, the movements are jerky.more baddies
I guess it is Reality Warping for the smoke, unless we consider it some really weird, limited Sealing with what he does to the levels. Also, rechecking the original trailer, I see that the smoke added Pirhana Plants to 1 of the map-dome-thingies on the overworld map.
But yeah, it definitely has Transmutation, too, no? The materials of the Popplin house were evidently changed, based on what we see.
Most of them, IMHO, lack enough feats or depth to what they are. If you want, you could I guess, but there's more interesting fodder to get profiles for.
The Ice Kickers or whatever they're called would probably be worthwhile as scaling chain points, though.
Gold Flower couldn't do what?
What's this referring to?
Maybe Elemental Intangibility because they're water? (Technically, filled with air. Probably.)
"Mysterious power" can't be interpreted as energy?
Yeah, but RW is often like, a superset of powers, so it's still worthwhile to document the stuff they can do with RW. Lots of characters get lots of abilities that could just be glossed over as "Reality Warping" instead of actually explaining what they can do, & many often have limits to what they can do, so it's important to document what they've achieved, knowing that they have those limits.
No offense meant.
Limited Power Nullification & Absorption?
The pot doesn't seem to be an enemy; The camera is following it. Either the player character has the invisibility badge, or this is some weird new form. Plus, the movements are jerky.
Although, in retrospect, the noise may have been from 1 of the Bulrushes on-screen.
But neither the Bullrush nor the Invisibility badge would explain the jerky movements, IMHO.
I'll be happy so long as he gets Transmutation & the details of it on his profile's P&A.transmutation can be considered a subset of RW, right?
if so, then it just falls under RW, and we can add that to the list of feats performed by "Wonder Bowser"
Thanks for clarifying.we originally assumed the Gold Flower could turn enemies into coins, but gameplay evidence quickly shut that down when enemies simply treated it as a regular fireball
Fair. Game isn't even out yet for another 50 or so days.it can be, I just feel further context is warranted, so we're not being assumptious
Okay. Although, I'm under the assumption Wonder Flower effects will be separated by colour for now. AFAIK, we've only seen 1 WF colour per region & their main abilities haven't overlapped beyond general RW-ing.oh I know, I just meant that the after-effects of a Wonder Effect can be listed in the description of the Wonder Flower Power-Up when we inevitably get a CRT up and runnin for the game
"If the energy/power a Wonder Flower has released from being contacted/activated while in bloom is present, the Wonder Seed draws in this energy/power, ending the effects present". Something like that? IDK?power nullification would suffice, but I meant more along the lines of how we'd implement the Wonder Seed mechanics to the profiles
How do you figure the flying pot is invisibility badge? Why would it wildly jerk left & right mid-jump arch?oh! you meant that scene?
yeah, nah, that's just the invisibility badge at play
"If the energy/power a Wonder Flower has released from being contacted/activated while in bloom is present, the Wonder Seed draws in this energy/power, ending the effects present". Something like that? IDK?
Maybe we'll get more insight closer to or at the game's release proper?
How do you figure the flying pot is invisibility badge? Why would it wildly jerk left & right mid-jump arch?
No. At 14:22
Yeah, but if you go frame by frame, you see it jerk back like, a whole Mario's height left & then right.yeah, that's just the invisibility badge
ya gotta remember, the character holding the pot is lil' bit behind it, which allowed them to cross that gap via a jump
Yeah, but if you go frame by frame, you see it jerk back like, a whole Mario's height left & then right.
....Maybe they're just turning around mid-air, I guess? In retrospect, that could explain it.
Isn't that what I posited? No offense meant.that's just.. the character turning in the opposite direction mid-air..
Good question. I'd presume Optional because I doubt they'd have it all the time, unless there's a reason they would have it all the time. (Like they collect Power-Ups as a hobby & carry them in a bag or something, IDK.)when the CRT comes around, would the new shit be placed in Standard Equipment, or Optional Equipment?
@Imaginym here's another SMBW video if you wanna do a lil break-down of its contents too, for whatever the trailer managed to miss
In which circumstance(s)? Floating through space? IDK about that.Genuine question: Does the Wonder Flower BFR them to a Starry Sky, or does it outright create the Starry Sky ?
I found the Yoshi blog post. We should probably define Yoshi's relationship with the rest of his species for our purposes which can pretty much be defined by can a generic Green Yoshi do this (or I we assume the color changing effect of Rolling Egg Return grains the powers of the different colors include Red, Yellow, Light-Blue, Blue, Pink, Black, and White as well) that said. It is confirmed that the Yoshi in in Sunshine are Bowser junior's creations, Yoshi in Yoshi's Crafted World is seemingly a toy in the mushroom kingdom and Yoshi's Woolly seems to be separate as well but it the same sentence confirming this contradicts other information, I also recommend the baby Yoshi of new super Mario bros are ignored given their Japanese names include their special abilities.either Yoshi or Peach
Gotta save the best for last.then Yoshi can come last, christ