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A video of the Direct as it was when it was live. Minus the chat, strangely & sadly; By the end, there were like, 165,000 people there.
Don't get your hopes up because of the video length; It was live about 30 minutes in advance of when it would start, & there's only about 15 minutes of content.
 
Blue Wonder Flower:
Reality Warping: All of them do it to some extent.
Fusionism: Fused Bowser -& his Koopa Clown car- with Prince Florian's Castle.
Time stop(?): Colours get distorted & Mario is halted mid-jump, with no one else moving when the Wonder Flower fusing Bowser & the castle happens.

The fusion has transmutation: Transmuted a Popplin's house -Moments after the Popplin had fled inside- into a cell-like area with bars & a Bowser castle motif, trapping it. (I guess it's good that it wasn't an actual Bowser Castle with Koopa Troop minions inside being transmuted like had been speculated earlier.)
Smoke Manipulation: Duh.
Summoning: During a race shown later into the trailer, the smoke flies into the level & summons Hammer Bros onto some rows of floating brick blocks.

As it travels across the land, "chaos spread across the land", as the Direct's narrator puts it, though all we see is the map level border rings changing colour with puffs of smoke as the castle goes near. Good range feat for the transmutation, I guess, though.

Sleeping Goombas are shown to awaken with a panic if Mario goes near enough to them.
A new enemy, a Bulrush -Hah! Botany pun!-, can charge through solid, brown blocks, shattering them easily.
31:56 1 enemy, those guys in little white & red masks -During last trailer, we could only glimpse 1 as it was shown falling off-screen early into its defeat animation-, is shown kicking an ice block that's about 4 times "small" Mario's height. Presuming regular Mario is 1.51 meters, that makes the block like, 3.02 meters high. If that's a cube. Anyone got the density of ice? This could be a good feat for fodder.

There appears to be a new enemy, a Green, floating blob enemy, which may be called a Wubba, based on the image for a level called "An Uncharted Area: Wubba Ruins". (Then again, if it's in the present day, why would ruins from long ago be named after it?) I hate this enemy already.

The image for a level called "Where the Rrrumbas Rule" showcases it. They resemble big, rolling boulders with a dark hole that shows glowing white, angry eyes.

"Here Come the Hoppos!" tells us that the big, semi-spherical purple hippo enemies are called.... Hoppos.

The Pink Koopa Troopas which wear roller skates are called Rolla Koopas.

The character select states: "Yoshis and Nabbit won't take damage, but they also won't transform with power-ups.". They are shown to recoil & be given invulnerability frames, though. Lava also defeats them. : ( I wonder what'll happen in areas where the Wonder Flower would transform Mario & other characters?

Yoshi can now eat & spit out Dry Bones, & when it does the latter, it'll send bones flying in multiple directions ahead of itself.

Koopa Paratroops are shown getting a determined look when a player character, like Peach, gets close enough, & following her with their eyes in such scenarios, should she say, jump to a higher elevation than them from gaze. Their gaze seems to avert to a careless neutral should their target get too far, though.

"Small" Luigi is shown straining when attempting to push a block with a "Sumo Bro" (Name unclear so far.) pushing on the other side. Perhaps Daisy succeeded in the previous trailer because she's "regular"-sized? (IIRC, "Regular"-sized Mario is called Super Mario, so the "regular" size for everyone would actually be "Super Daisy", for example, which makes me unsure if the small sizes are "regular" by not being small, or just "Small".)


Elephant form has:
Natural weaponry. (The trunk can be swung to attack.)
Attack Reflection, &/or Resistance &/or Damage Reduction. (The trunk is used to send a Lakitu's dropped Spiny back to it, with the elephant form unharmed in spite of the Spiny's spikes.)
Higher AP demonstrated by that Elephant form jumps through multiple brick blocks in a single jump, rather than just 1 like Super Mario would, as well as being able to dash through them. When dashing, it can cross 2-space long gaps by running, as opposed to the just 1 space gaps regular Mario can cross.
Limited Hammerspace(?): It can also store water in its trunk. The trunk swells & glows blue to indicate this. That or it's not an ability, just biology, like with regular elephants. Though it might be a stamina feat, breathing, especially underwater, with water in your nostrils.
Arguably, their clothes get Elasticity during the transformation, due to changing size. (That or it's just Toon Force, or the clothes have transformation, too.)
"Wowie Zowie!" seems to be what everyone says when going into elephant form.

Goombas are shown to freak out, mouths agape & eyes angry if they bump into one another. Goombas not currently doing that will also react to observing to Elephant forms either getting near or flinging other Goombas away. I'm not sure which. 35:23

Bubble form:
Water Manipulation, Creation, Breath Weapon: Blows bubbles.
When a Koopa Troopa sees a bubble, it panicks, & runs faster, yet still goes towards the bubble, although it doesn't turn around? Is it trying to stop itself or turn around, but unable because of the Bubble's apparent vaccuum effect? Upon going into a bubble, it goes into its shell, which spins away & is replaced with a coin. (Transmutation?)
Limited Homing Attack: Bubbles will drift towards foes when near enough.
By doing a spin jump, a bubble can be released in both the left & right direction.
These Bubbles are shown to work on "typically impervious" foes like Dry Bones, as well as go around walls.
Platform Creation: The bubbles can be jumped off of, although they burst as a result of that being done.


Drill form:
It's a drill-shaped hat with a constantly, slowly spinning drill. Enemies that attack from above, such as Spinies, even when they're attacking shell-first, are defeated by this.
By ground pounding, it can shatter crystal blocks.
Underground Mobility: Allows one to enter floors & celings & move through them. (Mario is in your walls now.)

"Super"/Regular Daisy is shown to react with shock when hit, which causes her to enter "Small" form. (Shoutouts to the animation in this game, it's really good, very nice characterization.)

When summoning a Power-Up, a balloon appears over their head, following them as they move while it expands, showing an image of the Power-Up. Once full, the Power-Up can be claimed. Since this takes a few seconds, that's a bit of a drawback.

The Wonder Flower is "A plant that grows in The Flower Kingdom. It is said that they thrive off this world's mysterious power and release it when in bloom.". (Limited Energy Manipulation? Absorption?) It's clarified this is the power Bowser was after.
What a Wonder Flower does is called a "Wonder Effect".

Wonder Effects shown:
Life Manipulation(?): Animated pipes.
Summoning/Animal Manipulation: Summoned a stampede of Bulrushes.
Whatever tilting the terrain is (Earth Manipulation? Gravity Manipulation?), whatever putting the area into freefall is? (Teleportation? BFR?)

Notably, Toadette's cap is purple with pink spots during freefall. Bubble Toadette outfit. She's also shown to be able to accelerate her fall, as there's an SFX & visual effect that occur when she does so to indicate it.


Water Manipulation, Creation, Breath Weapon, Elasticity: Summons big, rainbow-coloured Bubbles which rise up from the bottom of the screen. Enemies are shown to be able to bounce on them, although IDK the species name of the enemies which do so, though.
Power Modification, possibly Biology Manipulation: These enemies normally fire their beaks as projectiles, but instead blow those same kinds of Bubbles during this Wonder Effect.
Whatever changing the perspective to an overhead view is. During this changed perspective, a Condart is shown going from 1 wall to another & breaking through several brick blocks.
Makes the player "float through space".
Transmutation, Transformation: Can turn Mario into a Goomba, a Spike Ball, blow him up like a balloon (In a way that, IMHO, seems strikingly evocative of Super Mario World's P-Balloon's effects.), however, this Mario can rotate himself & flap his arms to move about with more control.

Collecting a Wonder Seed ends the effect, & are given out as thanks when clearing a course, as this reverts the Popplin's house turned cage back to normal.


Badges known so far:
Parachute Cap, Wall-Climb Jump, Dolphin Kick, Timed High Jump, Crouching High Jump, Floating High Jump, Grappline Vine (Adhesivity, Plant Manipulation.), Safety Bounce (Invulnerability.), Sensor (Finds important items when near. IDK what this is.), Coin Magnet, Invisibility, Jet Run (Which lets one run in the air temporarily when running off of ledges.), Coin Reward, Auto Super Mushroom.

The big, squirrel-like enemies that flee on-sight are called Skedaddlers.

When a player character is defeated, they linger in the course for about 5 seconds as a ghost. Anyone making contact with the ghost revives them, no lives lost.
Live Player Shadows appear when playing online. They can also revive ghosts, in the same way. They can also share in-game items.

Standees can also be placed, which also revive ghosts on contact.

At 44:13 A pot-like form is shown. It also makes a noise & visibly jerks about in the air, for unknown reasons.

Hotheads (Yay, they're back!) are now shown to electrocute on contact.

The Bowser's Castle fusion is shown to be surrounded by differently coloured cloud. After the plant-like (Wonder Flower/Seed-esque?) top glows & shines, 1 of the clouds glows, then disappears. While glowing, it dissipates into sparkles that are absorbed into the headpiece of the castle fusion. This is probably to signify a world has been cleared.)
(Light Manipulation, Energy Manipulation & Absorption for the fusion?)


Wow that took a while!

Anyway, hopefully all of this is helpful, or at least interesting, & not too spoillerific!
 
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Blue Wonder Flower:
Reality Warping: All of them do it to some extent.
Fusionism: Fused Bowser -& his Koopa Clown car- with Prince Florian's Castle.
Time stop(?): Colours get distorted & Mario is halted mid-jump, with no one else moving when the Wonder Flower fusing Bowser & the castle happens.

all's good, 'cept for the Time Stop part

it honestly could be, considering the contrast in coloration between the heroes, Bowser, and the background

though it could just be summed up as dramatic effect or somethin'
The fusion has transmutation: Transmuted a Popplin's house -Moments after the Popplin had fled inside- into a cell-like area with bars & a Bowser castle motif, trapping it. (I guess it's good that it wasn't an actual Bowser Castle with Koopa Troop minions inside being transmuted like had been speculated earlier.)

added justification for Reality Warping

Smoke Manipulation: Duh.
Summoning: During a race shown later into the trailer, the smoke flies into the level & summons Hammer Bros onto some rows of floating brick blocks.

he also summons them big ass Piranha Plant enemies too, otherwise good

As it travels across the land, "chaos spread across the land", as the Direct's narrator puts it, though all we see is the map level border rings changing colour with puffs of smoke as the castle goes near. Good range feat for the transmutation, I guess, though.

"Good range feat for the [Reality Warping], I guess, though."

Sleeping Gommbas are shown to awaken with a panic if Mario goes near enough to them.
A new enemy, a Bulrush -Hah! Botany pun!-, can charge through solid, brown blocks, shattering them easily.
31:56 1 enemy, those guys in little white & red masks -During last trailer, we could only glimpse 1 as it was shown falling off-screen early into its defeat animation-, is shown kicking an ice block that's about 4 times "small" Mario's height. Presuming regular Mario is 1.51 meters, that makes the block like, 3.02 meters high. If that's a cube. Anyone got the density of ice? This could be a good feat for fodder.

glad the fodder are shown love again

There appears to be a new enemy, a Green, floating blob enemy, which may be called a Wubba, based on the image for a level called "An Uncharted Area: Wubba Ruins". (Then again, if it's in the present day, why would ruins from long ago be named after it?) I hate this enemy already.

The image for a level called "Where the Rrrumbas Rule" showcases it. They resemble big, rolling boulders with a dark hole that shows glowing white, angry eyes.

"Here Come the Hoppos!" tells us that the big, semi-spherical purple hippo enemies are called.... Hoppos.

The Pink Koopa Troopas which wear roller skates are called Rolla Koopas.

some new profiles to be made?

The character select states: "Yoshis and Nabbit won't take damage, but they also won't transform with power-ups.". They are shown to recoil & be given invulnerability frames, though. Lava also defeats them. : ( I wonder what'll happen in areas where the Wonder Flower would transform Mario & other characters?

Yoshi can now eat & spit out Dry Bones, & when it does the latter, it'll send bones flying in multiple directions ahead of itself.

perhaps an extension to the description for his Body Control?

Koopa Paratroops are shown getting a determined look when a player character, like Peach, gets close enough, & following her with their eyes in such scenarios, should she say, jump to a higher elevation than them from gaze. Their gaze seems to avert to a careless neutral should their target get too far, though.

nice lil details

"Small" Luigi is shown straining when attempting to push a block with a "Sumo Bro" (Name unclear so far.) pushing on the other side. Perhaps Daisy succeeded in the previous trailer because she's "regular"-sized? (IIRC, "Regular"-sized Mario is called Super Mario, so the "regular" size for everyone would actually be "Super Daisy", for example, which makes me unsure if the small sizes are "regular" by not being small, or just "Small".)

it'd make sense for the "Super forms" of the main cast to be able to push against the "Sumo Bro", while their smaller counterparts would struggle in vain

Elephant form has:
Natural weaponry. (The trunk can be swung to attack.)
Attack Reflection, &/or Resistance &/or Damage Reduction. (The trunk is used to send a Lakitu's dropped Spiny back to it, with the elephant form unharmed in spite of the Spiny's spikes.)

dunno about damage reduction, but attack reflection seems alright

Higher AP demonstrated by that Elephant form jumps through multiple brick blocks in a single jump, rather than just 1 like Super Mario would, as well as being able to dash through them. When dashing, it can cross 2-space long gaps by running, as opposed to the just 1 space gaps regular Mario can cross.

yup

Limited Hammerspace(?): It can also store water in its trunk. The trunk swells & glows blue to indicate this. That or it's not an ability, just biology, like with regular elephants. Though it might be a stamina feat, breathing, especially underwater, with water in your nostrils.

nah, definitely just a biological trait elephants can do naturally, not necessarily hammerspace

Arguably, their clothes get Elasticity during the transformation, due to changing size. (That or it's just Toon Force, or the clothes have transformation, too.)
"Wowie Zowie!" seems to be what everyone says when going into elephant form.

eh, wouldn't count on that, since it's just simple preference in media

I mean, you wouldn't wanna see the main character bare-naked whenever they grow to sizes their clothes couldn't handle, would you?

Goombas are shown to freak out, mouths agape & eyes angry if they bump into one another. Goombas not currently doing that will also react to observing to Elephant forms either getting near or flinging other Goombas away. I'm not sure which. 35:23

another nice detail

Bubble form:
Water Manipulation, Creation, Breath Weapon: Blows bubbles.
When a Koopa Troopa sees a bubble, it panicks, & runs faster, yet still goes towards the bubble, although it doesn't turn around? Is it trying to stop itself or turn around, but unable because of the Bubble's apparent vaccuum effect? Upon going into a bubble, it goes into its shell, which spins away & is replaced with a coin. (Transmutation?)
Limited Homing Attack: Bubbles will drift towards foes when near enough.
By doing a spin jump, a bubble can be released in both the left & right direction.
These Bubbles are shown to work on "typically impervious" foes like Dry Bones, as well as go around walls.
Platform Creation: The bubbles can be jumped off of, although they burst as a result of that being done.

Water Manipulation just referenced as Bubble Manipulation could also sound good too

Bubble Manipulation, Breath Attack, Transmutation (Bubble Flower does what the Gold Flower couldn't), and Sealing (Potentially? Due to the bubbles containing the enemy, and the coin they transmute into?)

I could see Limited Homing Attack for the Bubble Flower, but the added feat could just be referenced in the description of the ability

Intangibility and Platform Creation seem good

Drill form:
It's a drill-shaped hat with a constantly, slowly spinning drill. Enemies that attack from above, such as Spinies, even when they're attacking shell-first, are defeated by this.
By ground bounding, it can shatter crystal blocks.
Underground Mobility: Allows one to enter floors & celings & move through them. (Mario is in your walls now.)

good

"Super"/Regular Daisy is shown to react with shock when hit, which causes her to enter "Small" form. (Shoutouts to the animation in this game, it's really good, very characterization.)

nice detail

When summoning a Power-Up, a balloon appears over their head, following them as they move while it expands, showing an image of the Power-Up. Once full, the Power-Up can be claimed. Since this takes a few seconds, that's a bit of a drawback.

would we treat that as simple game mechanics, or a recognized ability?

The Wonder Flower is "A plant that grows in The Flower Kingdom. It is said that they thrive off this world's mysterious power and release it when in bloom.". (Limited Energy Manipulation? Absorption?) It's clarified this is the power Bowser was after.
What a Wonder Flower does is called a "Wonder Effect".

needs further context tbh

Wonder Effects shown:
Life Manipulation(?): Animated pipes.
Summoning/Animal Manipulation: Summoned a stampede of Bulrushes.
Whatever tilting the terrain is (Earth Manipulation? Gravity Manipulation?), whatever putting the area into freefall is? (Teleportation? BFR?)

Notably, Toadette's cap is purple with pink spots during freefall. Bubble Toadette outfit. She's also shown to be able to accelerate her fall, as there's an SFX & visual effect that occur when she does so to indicate it.


Water Manipulation, Creation, Breath Weapon, Elasticity: Summons big, rainbow-coloured Bubbles which rise up from the bottom of the screen. Enemies are shown to be able to bounce on them, although IDK the species name of the enemies which do so, though.
Power Modification, possibly Biology Manipulation: These enemies normally fire their beaks as projectiles, but instead blow those same kinds of Bubbles during this Wonder Effect.
Whatever changing the perspective to an overhead view is. During this changed perspective, a Condart is shown going from 1 wall to another & breaking through several brick blocks.
Makes the player "float through space".
Transmutation, Transformation: Can turn Mario into a Goomba, a Spike Ball, blow him up like a balloon (In a way that, IMHO, seems strikingly evocative of Super Mario World's P-Balloon's effects.), however, this Mario can rotate himself & flap his arms to move about with more control.

typical Reality Warping schtuff

Collecting a Wonder Seed ends the effect, & are given out as thanks when clearing a course, as this reverts the Popplin's house turned cage back to normal.

not sure what to do about that

Badges known so far:
Parachute Cap, Wall-Climb Jump, Dolphin Kick, Timed High Jump, Crouching High Jump, Floating High Jump, Grappline Vine (Adhesivity, Plant Manipulation.), Safety Bounce (Invulnerability.), Sensor (Finds important items when near. IDK what this is.), Coin Magnet, Invisibility, Jet Run (Which lets one run in the air temporarily when running off of ledges.), Coin Reward, Auto Super Mushroom,


ay, catchin' up to Paper Mario in this field

The big, squirrel-like enemies that flee on-sight are called Skedaddlers.

nice

When a player character is defeated, they linger in the course for about 5 seconds as a ghost. Anyone making contact with the ghost revives them, no lives lost.
Live Player Shadows appear when playing online. They can also revive ghosts, in the same way. They can also share in-game items.

game mechanics, or a recognized ability? (similar to Kirby?)

Standees can also be placed, which also revive ghosts on contact.

mhm

At 44:13 A pot-like form is shown. It also makes a noise & visibly jerks about in the air, for unknown reasons.

Hotheads (Yay, they're back!) are now shown to electrocute on contact.

more baddies

The Bowser's Castle fusion is shown to be surrounded by differently coloured cloud. After the plant-like (Wonder Flower/Seed-esque?) top glows & shines, 1 of the clouds glows, then disappears. While glowing, it dissipates into sparkles that are absorbed into the headpiece of the castle fusion. This is probably to signify a world has been cleared.)
(Light Manipulation, Energy Manipulation & Absorption for the fusion?)

maybe

Wow that took a while!

Anyway, hopefully all of this is helpful, or at least interesting, & not too spoillerific!

good work
 
"Good range feat for the [Reality Warping], I guess, though."
I guess it is Reality Warping for the smoke, unless we consider it some really weird, limited Sealing with what he does to the levels. Also, rechecking the original trailer, I see that the smoke added Pirhana Plants to 1 of the map-dome-thingies on the overworld map.
But yeah, it definitely has Transmutation, too, no? The materials of the Popplin house were evidently changed, based on what we see.
glad the fodder are shown love again
Agreed.
some new profiles to be made?
Most of them, IMHO, lack enough feats or depth to what they are. If you want, you could I guess, but there's more interesting fodder to get profiles for.
The Ice Kickers or whatever they're called would probably be worthwhile as scaling chain points, though.
nice lil details
it'd make sense for the "Super forms" of the main cast to be able to push against the "Sumo Bro", while their smaller counterparts would struggle in vain
Presumably. Kinda like how they struggle to break Brick Blocks when small. (Funny, considering, IIRC, even small ones can beat bosses, even if they needed a ground pound to do so. Could ground pounds ever defeat bosses, but not brick blocks? Brick blocks>Bosses? XD)
nah, definitely just a biological trait elephants can do naturally, not necessarily hammerspace
Fair.
eh, wouldn't count on that, since it's just simple preference in media

I mean, you wouldn't wanna see the main character bare-naked whenever they grow to sizes their clothes couldn't handle, would you?
Good point. We got enough of topless Mario when Mario got a swim trunks outfit for Mario Odyssey.
Water Manipulation just referenced as Bubble Manipulation could also sound good too

Bubble Manipulation, Breath Attack, Transmutation (Bubble Flower does what the Gold Flower couldn't), and Sealing (Potentially? Due to the bubbles containing the enemy, and the coin they transmute into?)
Gold Flower couldn't do what?
but the added feat could just be referenced in the description of the ability
What's this referring to?
Intangibility and Platform Creation seem good
Maybe Elemental Intangibility because they're water? (Technically, filled with air. Probably.)
would we treat that as simple game mechanics, or a recognized ability?
Good question. Opinions on the power-up balloon summoning thing, all?
needs further context tbh
"Mysterious power" can't be interpreted as energy?
typical Reality Warping schtuff
Yeah, but RW is often like, a superset of powers, so it's still worthwhile to document the stuff they can do with RW. Lots of characters get lots of abilities that could just be glossed over as "Reality Warping" instead of actually explaining what they can do, & many often have limits to what they can do, so it's important to document what they've achieved, knowing that they have those limits.
No offense meant.
not sure what to do about that
Limited Power Nullification & Absorption?
ay, catchin' up to Paper Mario in this field
Hah. They can equip 1 badge at a time! Just like the enemies in Paper Mario!
Unlike Mario & partners....
It's a funny name, isn't it?
game mechanics, or a recognized ability? (similar to Kirby?)
Good question. Thoughts on reviving player character ghosts, all?

Maybe some of this stuff will have to be brought to CRTs for evaluation....
Likewise for the Standees, probably.
more baddies
The pot doesn't seem to be an enemy; The camera is following it. Either the player character has the invisibility badge, or this is some weird new form. Plus, the movements are jerky.
Although, in retrospect, the noise may have been from 1 of the Bulrushes on-screen.
But neither the Bullrush nor the Invisibility badge would explain the jerky movements, IMHO.
 
I guess it is Reality Warping for the smoke, unless we consider it some really weird, limited Sealing with what he does to the levels. Also, rechecking the original trailer, I see that the smoke added Pirhana Plants to 1 of the map-dome-thingies on the overworld map.
But yeah, it definitely has Transmutation, too, no? The materials of the Popplin house were evidently changed, based on what we see.

transmutation can be considered a subset of RW, right?

if so, then it just falls under RW, and we can add that to the list of feats performed by "Wonder Bowser"

Most of them, IMHO, lack enough feats or depth to what they are. If you want, you could I guess, but there's more interesting fodder to get profiles for.
The Ice Kickers or whatever they're called would probably be worthwhile as scaling chain points, though.

good point

Gold Flower couldn't do what?

we originally assumed the Gold Flower could turn enemies into coins, but gameplay evidence quickly shut that down when enemies simply treated it as a regular fireball

What's this referring to?

the Bubble Flower Power-Up

Maybe Elemental Intangibility because they're water? (Technically, filled with air. Probably.)

maybe?

"Mysterious power" can't be interpreted as energy?

it can be, I just feel further context is warranted, so we're not being assumptious

Yeah, but RW is often like, a superset of powers, so it's still worthwhile to document the stuff they can do with RW. Lots of characters get lots of abilities that could just be glossed over as "Reality Warping" instead of actually explaining what they can do, & many often have limits to what they can do, so it's important to document what they've achieved, knowing that they have those limits.
No offense meant.

oh I know, I just meant that the after-effects of a Wonder Effect can be listed in the description of the Wonder Flower Power-Up when we inevitably get a CRT up and runnin for the game

Limited Power Nullification & Absorption?

power nullification would suffice, but I meant more along the lines of how we'd implement the Wonder Seed mechanics to the profiles

The pot doesn't seem to be an enemy; The camera is following it. Either the player character has the invisibility badge, or this is some weird new form. Plus, the movements are jerky.
Although, in retrospect, the noise may have been from 1 of the Bulrushes on-screen.
But neither the Bullrush nor the Invisibility badge would explain the jerky movements, IMHO.

oh! you meant that scene?

yeah, nah, that's just the invisibility badge at play
 
transmutation can be considered a subset of RW, right?

if so, then it just falls under RW, and we can add that to the list of feats performed by "Wonder Bowser"
I'll be happy so long as he gets Transmutation & the details of it on his profile's P&A.
we originally assumed the Gold Flower could turn enemies into coins, but gameplay evidence quickly shut that down when enemies simply treated it as a regular fireball
Thanks for clarifying.
it can be, I just feel further context is warranted, so we're not being assumptious
Fair. Game isn't even out yet for another 50 or so days.
oh I know, I just meant that the after-effects of a Wonder Effect can be listed in the description of the Wonder Flower Power-Up when we inevitably get a CRT up and runnin for the game
Okay. Although, I'm under the assumption Wonder Flower effects will be separated by colour for now. AFAIK, we've only seen 1 WF colour per region & their main abilities haven't overlapped beyond general RW-ing.
power nullification would suffice, but I meant more along the lines of how we'd implement the Wonder Seed mechanics to the profiles
"If the energy/power a Wonder Flower has released from being contacted/activated while in bloom is present, the Wonder Seed draws in this energy/power, ending the effects present". Something like that? IDK?
Maybe we'll get more insight closer to or at the game's release proper?
oh! you meant that scene?

yeah, nah, that's just the invisibility badge at play
How do you figure the flying pot is invisibility badge? Why would it wildly jerk left & right mid-jump arch?
 
"If the energy/power a Wonder Flower has released from being contacted/activated while in bloom is present, the Wonder Seed draws in this energy/power, ending the effects present". Something like that? IDK?
Maybe we'll get more insight closer to or at the game's release proper?

perhaps we should wait then

How do you figure the flying pot is invisibility badge? Why would it wildly jerk left & right mid-jump arch?

you're talkin about this, right?

guy says it's invisibility
 
yeah, that's just the invisibility badge

ya gotta remember, the character holding the pot is lil' bit behind it, which allowed them to cross that gap via a jump
 
yeah, that's just the invisibility badge

ya gotta remember, the character holding the pot is lil' bit behind it, which allowed them to cross that gap via a jump
Yeah, but if you go frame by frame, you see it jerk back like, a whole Mario's height left & then right.
....Maybe they're just turning around mid-air, I guess? In retrospect, that could explain it.
 
Yeah, but if you go frame by frame, you see it jerk back like, a whole Mario's height left & then right.
....Maybe they're just turning around mid-air, I guess? In retrospect, that could explain it.

that's just.. the character turning in the opposite direction mid-air..
 
when the CRT comes around, would the new shit be placed in Standard Equipment, or Optional Equipment?
Good question. I'd presume Optional because I doubt they'd have it all the time, unless there's a reason they would have it all the time. (Like they collect Power-Ups as a hobby & carry them in a bag or something, IDK.)
 
@Imaginym here's another SMBW video if you wanna do a lil break-down of its contents too, for whatever the trailer managed to miss


0:31 Weird. Mario's "Wowie Zowie clip seems different from the 1st trailer. It's worse. Less energy, IMHO.
1:35 During the Wonder Effects, spraying water onto some of the animated pipes spawns flowers & coins. I assume this is just the animated pipes being grateful. Non-animated pipes also do that.
1:39 As Mario approaches the Wonder Seed, a nearby talking flower asks "What's that?". Presuming it's referring to the Wonder Seed, this has strange implications, since it implies:

A. Talking Flowers in general aren't familiar with what Wonder Seeds are. (Plausible, as they probably aren't very worldly creatures.)
B. This individual Talking Flower isn't familiar with what Wonder Seeds are.
Despite Wonder Flowers capabilities being known about by Bowser & Popplins giving out Wonder Seeds. Are they just cherished? Kept secret?
2:01 When the level is completed, Elephant Mario sprays the Popplin's bulb-like head-piece with water, making it bloom like a flower. Does Elephant Mario have water just for this, or is it only something that can be done if a level is completed with water left over? Is water supply infinite & I was mistaken about the glowing blue trunk indicator thing?

2:05 The footage is being tricked here. "Welcome to the Flower Kingdom!" was finished as Elephant Mario, but the very next level, "Scram, Skedaddlers!" is begun as regular/Super Mario, & the extra Elephant Apple collected is gone. You can compare the collectibles count before the 2nd level is begun; It's much higher in the 2nd level.
This may be hiding whether or not power-ups carry over between levels or not. I think it'd be weird if they didn't. Maybe they needed multiple tries to get it right?

In the level proper, Skedaddlers are shown to have an attack where they puff up their cheeks & shoot some kind of acorn-like fruit projectile. A huge, yellow barrel is shattered by 1 of these projectiles. About 4 blocks high, I think?

Mario touches a floating blue bulb, & a wisp flies out -We've seen similar happen, even in the 1st trailer- but this one makes a yellow barrel appear & fall out of the air slightly further ahead in the level. The bulb itself also disappears afterwards.

Elephant Form is shown to be able to crouch jump, & its Ground Pound "defeats" a Skedaddler's projectile. It's also shown that Ground Pounds, in any form, have a drumroll play when descending, & a cymbal sound when landing.
Mid-way through the level, the gameplay footage cuts to another level. Bulrush Coming Through.

4:11 There are big, blocky trees. They can be lowered by Ground-Pounding atop them.

4:25 A Wonder Flower concealed by 4, floating brick blocks is accessed by riding atop a Bulrush as it careens off a ledge into the air. Its a blue Wonder Flower, & to Mario's shown surprise, it summons a stampede of Bulrushes. Likely the same as what the trailers have shown.
Animal Manipulation? Mind Manipulation?

4:41 The Bullrushes fly diagonally up at the same angle of the ledge, rather than in an arch like the 1 did when going towards the Wonder Flower. I think this may be 1 of the Wonder Effects of this Wonder Flower that's altering their trajectories/vectors.
....Vector Manipulation??
No wait, they do go in an arch, it just takes longer to reach its peak. So they're floatier? Jump better? Statistics Modifcation??

4;54 An end of level flagpole is knocked away, & what resembles an empty, transmuted Popplin House is passed by. Is it empty because the level has already been completed? Do they only show up when rescued? Or is it empty because this is a "fake" ending somehow? SMBW seems like it'd tell us if it were fake, considering how it's been with say, the fake door enemy Luigi encountered in the trailer.

4:59 Toad arrives somewhere via Bulrush Stampede. Mario is waiting there. How far apart were the player characters in the level?

5:17 Badge Challenges are stated to start the player characters in small form.

7:25 Toadette is atop a Konk when it slams into another Konk directly above. Rather than defeat by crushing, she's shrunk to "Small" form Toadette, as would happen when regularly taking a hit.

7:45 Mario jumps on a Maw-Maw. It becomes visibly dazed. Yoshi jumps on the same Maw-Maw, which is still dazed, & it's defeated. Is this just Yoshi (& Nabbit) being "Easy Mode" or do 2 hits defeat a Maw-Maw?

7:54 As Mario & co. approach a Maw-Maw, it attempts to open its mouth... but because it must open its mouth so tall to do so, it hits the Brick Blocks above itself, breaking them, but dazing itself, reverting to its flat state. After it recovers from being dazed, with the air of it now clear, it stretches, attempts to approach with its mouth open... & can't because the remaining Brick Blocks in the row obstruct the top of its extended mouth, & thus, the rest of it, from moving. XD
Great enemy AI, lol.

8:03 The player characters, as Goombas, are shown unharmed while walking across a spike pit. A Talking Flower above says "Wow!" & as they approach the other side of the spike pit, it warns "Don't let 'em see you!", presumably from the Maw-Maws resting on moving platforms above.
They use some bushes as cover from those Maw-Maws. Perhaps it's good Maw-Maws ain't the sharpest tool in the shed, looking kinda dumb, unlike the 1 with an L, on his forehead....
They in fact, go behind these bushes, going unnoticed by a Maw-Maw in the foreground, just on the opposite side of the cover.
As they approach their next cover, 2 sleeping Goombas fall victim to a Maw-Maw.

Maw-Maws are also shown to eat coins. Jerks.

8:38 On seeing the player characters as Goombas, a certain Talking Flower remarks "I've discovered a new species!". Then adds "Wonder what you taste like...". Comedy aside, intelligence feat for them, given 1 of them may be at least mentally documenting Goomba species?

8:54 Notably, the Popplin House for this level is not transformed. Was it spared, or already completed?

9:10 The presumable level title "Bloomps of the Desert Skies" reveals that these balloon-like, frog-like enemies are called "Bloomps". They deflate partially when jumped atop of, flying out of control from released air like a balloon untied if deflated enough, & if jumped from underneath, burst. Or seemingly if they travel long enough?

9:42 Invincibility Stars are back. This 1 is drifting through an area the cast are navigating while in balloon-like states themselves as an apparent Wonder Effect in this level.

The Wonder Seed collected is Yellow, suggesting its flower is, too.


Hopefully this is helpful, or at least interesting, all.
 
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Genuine question: Does the Wonder Flower BFR them to a Starry Sky, or does it outright create the Starry Sky ?
In which circumstance(s)? Floating through space? IDK about that.
For 1 instance....


Compare 9:31 to 9:36.
In most cases, the background appears to change. It seems to be the case there at least. Pre-Wonder Effect, the stars are visible in the sky, just faintly so. In that case, the moon is even visible. It's just colour change, albeit, with an apparently huge range, unless it's literally just like, there's canonically some kind of viewer viewing through a filter.

Any other instances?
 
I saw wonder seed power null being mentioned before and isn’t it also used to unlock levels blocked by bowser’s piranha plants
 
either Yoshi or Peach
I found the Yoshi blog post. We should probably define Yoshi's relationship with the rest of his species for our purposes which can pretty much be defined by can a generic Green Yoshi do this (or I we assume the color changing effect of Rolling Egg Return grains the powers of the different colors include Red, Yellow, Light-Blue, Blue, Pink, Black, and White as well) that said. It is confirmed that the Yoshi in in Sunshine are Bowser junior's creations, Yoshi in Yoshi's Crafted World is seemingly a toy in the mushroom kingdom and Yoshi's Woolly seems to be separate as well but it the same sentence confirming this contradicts other information, I also recommend the baby Yoshi of new super Mario bros are ignored given their Japanese names include their special abilities.
 
Peach is probably one of the simpler star children on account of only having one game at the moment meanwhile the first paragraph of Yoshi’s page on the Mario wiki includes: “Among members of the Yoshi species hailing from Yoshi's Island, any Yoshi may be identified as the "Yoshi" character, and as such, not all iterations of the character are necessarily the same one.”

I am also unsure how we would treat the babies in Yoshi’s island ds
 
Gonna note this here so I don't step on anyone's toes: I'll probably start to work on revising Kamek's profile after I finish the CRT I'm working on if someone isn't working on a revision for the profile already.
 
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