I've had to remove some stuff for the sake of time, like debunking Vader and Luke's X-wings falling from orbit in
Vader Down.
Miscellaneous
Venator Firepower
In Jedi: Fallen Order, the power output of each of a Venator's 10 engines is stated to be capable of
producing the equivalent 1 gigaton. The Venator-class can feed the vast majority of its reactor output into its heavy turbolasers, which there's 8 of (meaning 1.25 gigatons per turbolaser).
- A Venator-class Star Destroyer’s eight DBY-827 heavy turbolaser turrets are the standard requirement in naval gunnery for intense inter-ship combat and planetary bombardment. The DBY-827’s precise, long-range tracking mode enables it to hit targets at distance, while the turret can rotate in three seconds in its close-fighting, fast-tracking mode. Seven different blast intensities provide a choice between crippling shots and outright vaporization of the enemy. The Venator-class, as a true warship, can feed almost its entire reactor output to its heavy guns when required.
Tri-Fighter Upgrade
In the Darth Vader, an escape pod survived
falling from orbit with an Eta-2 interceptor and a
glancing blow from a standard TIE Fighter.
Tri-Fighters are capable of destroying an Imperial-class Star Destroyer's escape pods. To be clear, Tri-Fighters don't actually have blasters, they have laser cannons, but
Lords of the Sith uses the terms interchangeably because they essentially are the same thing.
- Red lines lit up space as the tri-fighters’ repeating blasters started firing at the surviving Imperial ships. Unable to dodge effectively, escape pods exploded in flames.
Said escape pods could survive falling from orbit. This is notable, as an Imperial Star Destroyer's escape pods should be even larger, durable and more advanced than the from the Darth Vader 2020 comic-line, likely in the
10 metre range.
- “Escape pods are landing all over the western hemisphere of the planet and the near moon, sir, ” said another lieutenant. “We’re getting thousands of distress signals. Search and rescue is prioritizing rescue grids but, sir, this is overwhelming. They don’t have enough personnel. They’ll be at this for days.”
Mandalorian Rockets
In
The Lawless, a volley of Mandalorian rockets obliterate a Kom'rk-class Fighter. This isn't inconsistent with rockets destroying TIE Fighters and massive drop ships.
Arquitens
This feat isn't that impressive. Even
5 tons of TNT can be seen on the moon from Earth, which
lines up with the damages (that's a
large house in the middle).
- It was, Eli would afterward decide, the most insane military operation he’d ever seen or even heard of. But it worked. It was spectacular enough from the ground. It was probably even more so from low orbit. Gimm flew his TIE fighter low over the cropland, nearly brushing the tops of the stalks at times, then continued on over grazing lands, marshes, and more cropland. He flew in gentle curves or dizzying zigzags, wherever the trail led him, always following the line of pre-spice lurking beneath the soil. And following along fifty meters behind him was a blazing wave of ground shattering flame as the cleansing fire from the Thunder Wasp’s turbolasers carved out the same path, their focal point precisely matching the TIE’s maneuvers and burning the pre-spice into oblivion. By morning, as Thrawn had predicted, it was over.
Durability Downgrade
Manufacturing Quality
V-wings, Delta-7s and Eta-2 Interceptors are basically TIE Fighters (to the point where the TIE/in was inspired by their design), only even smaller and lighter, while the latter two even lack of sensory systems and functions developed for people that don't have the Force. Plus, they probably don't have a reinforced cockpit.
- Racing home from the brutal Outer Rim Sieges to rescue the kidnapped Supreme Chancellor Palpatine, Obi-Wan Kenobi and Anakin Skywalker waste no time scrambling to their fighters. Leading the Republic’s aerial forces in their Jedi interceptors, they flit through the battle-zone with astonishing agility. Their spacecraft’s compact design is suited to the Force-assisted tactical abilities of Jedi pilots—heavy flight instruments, sensors, and shields are unnecessary. Over the last three years, the distinctive Interceptor profile has become a symbol of authority and hope for the Republic’s clone forces, and a frustrating apparition to the Separatists.
- Hardly larger than the average airspeeder, the Eta-2 Actis-class interceptor enjoys superior speed and maneuverability compared to the already tiny Delta-7 Aethersprite-class. Compacting a fighter’s intense power into a tiny hull made overheating a challenge—which was met by an extensive system of heat sinks, pumps, and radiator wings.
- Developed by Kuat Systems Engineering, the same company that produces Jedi starfighters, the Alpha-3 Nimbus-class V-wing utilizes cutting-edge technology for maneuverability, making it far more nimble than an ARC-170, and the best choice for clone pilots to engage in dogfights against speedy vulture droids and tri-fighters. Bracketing the wedge-shaped V-wing are a set of flat wings extending above and below the ship. The wings are on articulated collars that allow them to rotate 90 degrees for landing. Two pairs of laser cannons are mounted on the wing struts, providing the V-wing with rapid-fire capability.
Comparatively, he ARC-170 is heavily armoured.
- Robust armor, shields, and tail guns improve the odds of survival when the ship is surrounded by dozens or even hundreds of light, evasive droid fighters.
The TIE Fighter and X-wing are heavily armoured, with the latter even being based of the ARC-170, while the B- and Y-wings are much larger and stronger.
Starfighters
Firstly, AT-DPs are capable of
withstanding Thermal Detonators relatively intact, but they're completely folded in the process. Even a near-point blank shot partially cripples one. Secondly, I'm not sure why a typical TIE fighter even should scale to an AT-DP. We have no idea what the Walker is made of, and it's both
heavier and bulkier than even the 10 tonne X-wing.
Secondly, the TIE Fighter and unshielded starfighters are portrayed as very fragile in Star Wars. This isn't inherent proof that they can't withstand a Thermal Detonator, but it does provide anti-feats for me to use. This is a small number of anti-feats I've managed to gather over a few hours.
An A-wing is moderately damaged by the explosion of a smart mine, which could devastate a city block, from a dozen metres away. Doing a rough calculation gets
Small Building level results.
- Quell watched it play out on the scanner. She accelerated toward Lark, but she knew she’d never reach him in time. He lost speed as he maneuvered toward Chadic, the mines moving from his stern to his port side. By the time he entered the B-wing’s firing range, the closest mine couldn’t have been more than a dozen meters away. The flash that followed seemed insignificant against the starfield. The atomizing destructive force could have devastated a city block. “Lark! Chadic! Report, now!” Chass na Chadic’s voice was the first one through. “Scratch two. Wyl’s in one piece, but only because half of him got vaporized.”
- The speaker stood beside Quell as they watched Lark’s fighter rise off the hangar deck in the grip of a loadlifter. One of the ship’s thruster nacelles was blackened and half shattered. Quell assessed the ship first, then the white-haired woman in a scorched and stained jumpsuit.
Thermal Detonators are capable of obliterating Lambda-class T-4a shuttles.
- Kiza thinks, If I go ahead with it, if I go on this attack, I’ll just stay in the background. I’ll make it look like I’m doing something. Like I’m participating. Maybe I’ll hit somebody. Or throw a detonator and blow up a shuttle.
The closest feat I've found to a TIE Fighter withstanding a Thermal Detonator was when Luke threw a bunch at some imperials about
10 metres in front of a TIE Fighter. Even then, one of the solar panels appears to be massively deformed. Also, a thermal detonator from the inside absolutely shreds a TIE's outer armour in
Heroes of Mandalore, Part 2. Unlike most other craft, a TIE Fighter shouldn't be that much less durable from the inside, as there's no reactor or life support to explode.
However, TIE Fighters and starfighters are extremely durable. For example, a typical TIE's cockpit is reinforced to
withstand shots from a Stormtrooper's blaster. Moff Gideon's TIE was also unaffected by
the Mandalorian's blaster and
falling hard enough embed itself into rock, leaving him completely unharmed by the crash.
Missiles/Torpedoes
What Can Damage Capital Ship Armour
Capital Ships have different layers of armour at different points. For example, the communication tower atop a Star Destroyer (including its shield projectors) are implied to be some of the weaker sections due to the lack of armour and transparisteel windows. Here's some examples of this.
Torpedoes Damaging Capital Ships
To preface this, Light Cruisers are not Capital Ships, from what I know. Star Destroyers, Battleships/Warships and Heavy Cruisers are considered a line of Capital Ship, while even the Munificent is technically a sub-capital ship. The Arquitens, for example, typically acts as a high-speed a support for Capital Ships.
- A committee was formed to study all the known ship classes used by various major naval forces throughout the Republic and to use that data to create a flexible, easy-to-use classification system for sub-capital and capital class warships. After much debate, the military historians, academy instructors, and veteran naval commanders who made up this reclassification committee settled on seven general classes of warship. These were, in order of size from smallest to largest: corvettes, frigates, cruisers, heavy cruisers, Star Destroyers, battlecruisers, and dreadnoughts.
Firstly, the B-wing is stated to be potentially, likely
outright, the most powerful Starfighter in the Alliance fleet on many occasions and capable of destroying capital ships with armament compa.
- Designed by Alliance commander Gial Ackbar and produced by the Verpine shipbuilding consortium Slayn & Korpil, the B-wing is the largest, most heavily armed fighter in the Alliance arsenal.
- B-wings, like their older Y-wing cousins, are dedicated attack fighters. They are specifically designed to destroy capital ships and orbital installations using ion weaponry and heavy ordnance such as proton torpedoes and proton bombs. They are heavily armored and shielded, and equipped with a quartet of heavy S&K sublight engines usually mounted on heavy gunboats and light capital ships.
- They are nimble enough for dogfighting but powerful enough to slug it out with enemy capital ships.
However, the
B-wing also did very little against the armour of Devastator (basically an Imperial-I with Imperial-II specs) and had to attack weak points.
- Her nav-systems lined up the angles, finding the pathway through the Devastator‘s electronic defense grid. She rapidly typed in the new attack vector and hit the transmit while simultaneously lining up the crosshairs projected onto her helmet’s heads-up display. [...] Moonsong fully expected the next shots to end her short career as a rebel pilot, but instead both interceptors blew up as Blade Two swept in behind them and zeroed them out with clean precise shots that only an expert could have pulled off. The torpedoes they’d just unleashed shot past Moonsong, missing her and striking the Star Destroyer, impacting harmlessly against its armor. [...] They both pulled back on their throttles, rotating their wings through a one-eighty and bringing their ion cannons to bear, unleashing their proton torpedoes and scoring direct hits on the weak points in the Devastator‘s navigational shielding. The ship’s hyperdrive detonated, causing a chain reaction of explosions which blew back into the Star Destroyer’s primary generators.
The X-wing and A-wing are also stated to be massive threats against Capital Ships.
- In practice, the A-wing is deployed to engage Imperial fast movers with its laser cannons and to harry smaller capital ships with concussion missiles while heavier fighters such as X-wings and B-wings deal with the larger Imperial fightercraft.
- However, most self-propelled weapons can hit targets within short range, so these smaller vessels often carry concussion missiles and proton torpedoes to extend their reach. Short range is still uncomfortably close for capital ships, though not quite as brutally point-blank as close range.
- PROTON TORPEDOES Proton torpedoes are highly advanced antiship projectiles typically carried by starfighters and patrol boats. They are larger and bulkier than concussion missiles and have a squat, conical warhead, meaning their launchers carry fewer rounds than an equivalent concussion missile launcher. These weapons mount a deadly, irradiating, proton-scattering warhead detonated by a volatile Nergon-14 explosive charge. Proton torpedoes are designed to damage and destroy large vessels like bulk transports and capital ships. They allow small ships like starfighters and patrol boats to punch well above their weight.
- CONCUSSION MISSILE A projectile that travels at sublight speed and causes destructive shockwaves on impact with its target. Concussion missiles are capable of penetrating the armor of a capital ship.
But, the same and other guides states that they, as well as TIE Bombers, are effective against small capital ships and dealing surgical strikes on capital ships. Even in novels and comics, the Concussion Missiles of an RZ-1 A-wing are only capable of dealing severe damage to
anything weaker than a capital ship, while payload of an X-wing and A-wing fleet does little except
destroy a Star Destroyer's tractor beams.
- With its four powerful Incom 4L4 engines and advanced avionics, the X-wing is more than a match for the Imperial TIE fighters, and its loadout of four linked T&B laser cannons and proton torpedo launchers makes it a serious threat to gunboats and small capital ships, especially when X-wings are deployed in large groups.
- The A-wing is ideally suited to hit-and-run missions, surgical strikes on capital ships, longrange patrols, and reconnaissance missions. Its twin stabilizers and control surfaces also enable it to operate effectively as an atmospheric fighter.
- Like its rebel predecessor, the Resistance A-wing is ideal for missions that require speed: hit-and-run raids, surgical strikes on capital ships, and intelligence-gathering missions.
- Derived from the TIE boarding craft of the TIE starfighter family, the TIE bomber is designed to take over the task of orbital bombardment from the Empire’s capital ships. With its massive ordnance capacity, this formidable assault ship can be deployed against ground- and space-based targets, delivering its lethal load with pinpoint accuracy. The craft’s precision targeting is an important capability—where capital ship bombardment often results in extensive collateral damage, the TIE bomber’s ability to make “surgical strikes” enables specific targets to be taken out while leaving surrounding facilities intact.
Secondly, in Star Wars (2020) #1 Lando
claims ST2 missiles are powerful, but can't take out a Star Destroyer. Chewie states his plan was to take out the surface turbolasers of a nearby Arquitens-class Command Cruiser. This suggests that Concussion Missiles are relatively effective against Capital Ships, but incapable of dealing significant damage without a large payload.
Torpedo Yield
As an establishing feat, one Proton Torpedo from a T-65B X-wing shatters a metal gear, which would destroy 10 city blocks, that laser cannons can barely dent. For context, an Orbital Station was detonated in space around Pandem Nai, so Chass used her stolen X-wing to intercept and obliterate falling debris. It's worth noting that the torpedo would either have to fragment/vaporize the gear into a million pieces, or overpower its kinetic energy. Given the description in the text, the latter seems far more likely.
- She chased a charred metal wheel like a gear toward the surface, firing staccato blasts as she attempted to see through the gap in the viewport ash. She had trouble contorting herself to observe, stay on target, and fire all at once, and she’d long since given up hope of assistance from D6-L. But the wheel was large enough to blast ten city blocks into a crater, and she had no choice but to snap shot after shot and try to do more than simply dent the metal. She blindly slid a hand across the console, trying to divert more power to her weapon. Instead the whole fighter rumbled and she saw a white-hot streak race from beneath her cockpit toward the wheel. She should have been out of proton torpedoes. The display had told her she was out, and she hadn’t even done anything to trigger the weapon. The torpedo struck. The wheel fragmented as the explosion bloomed, and Quell flew down through the white fire. “Thank you,” she whispered, though she doubted her astromech droid could hear her.
Lando, who didn't even bat an eye at the Falcon's significantly more powerful quad laser cannons, is dumbfounded by the ship having
something as powerful as ST2 missiles. So ST2 missiles >>>> Quad Lasers. It's worth noting that this scan doesn't suggest ST2 missiles are more powerful than the turbolasers of a Nebulon Frigate, as A) the
Millennium Falcon shares Starfighter's ability to move through and
bypass shield bubbles, B) Chewbacca's entire plan was to take out the
surface cannons of an
Arquitens-class Command Cruiser, and C) Nebulon-Bs actually have Concussion Missiles.
Although incapable of destroying Capital Ships, as I said before, they are
designed to attack larger warships.
Proton Bombs
At first, I assumed
these were Proton Bombs and gave the Y-wing an
Island level yield for piercing shields. However, they look far more like Ion Cannons (even having the elongated shape of a bolt), which is confirmed by
Rebels Proton Bombs being red. Although the turrets are in the wrong place, even the Clone Wars seems to portray their position as being below the ship.
As for the other feats, the weaker parts of the Mandator's exploded armour was damaged by both a Resurgent-class Star Destroyer and even a TIE Fighter in this episode. The thermal port on the Mandator is implied to be one of these weak points. So the feat is probably far lower, and it's entirely possible that TIE Bomber proton bombs don't even scale. Same with the
J-1 proton cannons.
Given that even Starfighter proton bombs can batter capital ship shields (and that could be entirely for the gameplay of Star Wars Squadrons), I think they should be superior to something like a Nebulon-B. However, their overall rating is inconsistent.