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Stand Ideas

19,249
2,647
Because that JoJo RP has got me on a spree for this kind of thing

fite me Prof ovo



  • Pigsticker: A simple, 6 foot long spear with a barbed head and wooden handle with a leather cover, decorated with various patterns of teeth and trophies consisting of such. The stand itself is highly protective of it's user and will always be on the lookout for possible threats, alerting the user if it finds one.
    • Acupuncture: This ability allows the user to, at will, cause a large, metallic spike to appear at a chosen angle inside of a target's joint, poking out of either end. Said joint will be locked in it's current position until the user allows the spike to be removed, with the effect persisting even if the spike is spatially dislocated. This can affect stands as well, although their Selective Intangibility makes it marginally less effect.
Stand Parameters:

Destructive Power: A.

Speed: N\A, boosts user to A (Comparable to an unarmored Silver Chariot).

Range: C.

Durability: B.

Precisio: A.

Developmental Potential: A.


  • G├íe Bulg: An upgraded version of Pigsticker obtained through the use of a Requiem Arrow, it resembles the same spear, but with a head made of blood-red vines and losing the patterns and trophies of teeth.
    • Improved Acupuncture: In addition to the effects of normal Acupuncture, this version can force an angle upon any joint, even causing a limb to intersect with another, and can use the effect multiple times on the same joint, with no limit, causing that limb to exist in multiple spaces simultainiously.
    • Heart Rose: When the stand pierces a living beings heart, the vines found on it's head with spread throughout the targets body, with a large rose extending out of the targets mouth. This rose contains small parts of the targets soul and, when held by the stand user, will rapidly wilt away and give the user one of the target's attributes. This effect that occur through stands, as hitting a stand where it's heart would be, were it a living being, will cause the stand user to suffer the effect instead of the stand, and can be used to gain more than 1 stand, should one soul be strong enough to handle the strain, although this is easier to obtain with the stand's effects.
Stand Parameters:

Destructive Power: A.

Speed: N\A, boosts user to A (Significantly faster than before, to the point that a user of Pigsticker wouldn't even be able to percieve the user).

Range: C.

Durability: A.

Precisio: A.

Developmental Potential: A.
 
The Roundabout: This Stand takes the shape of a small flying arrow, which when activated, will make everything in its surroundings lose all of their color. Letters can be read on the arrow, and the user can alter them to say whatever he wishes.

  • To Be Continued: The Roundabout has the power to freeze an event in place before it reaches its conclusion, however, unlike The World or Star Platinum, The Roundabout does not freeze time, it only freezes the event, so if a new event starts happening while The Roundabout is active, it will not be affected by The Roundabout's ability, unless the user activates The Roundabout once again.
Destructive Power: D

Speed: A

Range: A

Durability: D

Precision: C

Developmental Potential: C
 
Torlikoff said:
"To Be Continue"?
I actually got that wrong by accident, but I'm not going to fix it, because if I did, your comment would make no sense since people wouldn't be able to see where I messed up.
 
American Idiot: This Stand takes the form of a humanoid, resembling Jesus Christ, however, his head has been replaced with a television screen, which constantly blinks with random images, generally related to how the user is feeling t the moment.

  • Television Dreams: When attacking, American Idiot's screen will start showing thousands of images per second, changing between them at a fast pace, this releases several subliminar images, which can take control over the opponent's mind. The effects it can have on its target includes: lowering their intelligence, simulating the effect of drugs or alcohol, cause confusion, getting rid of their willpower to make so they simply do not care about winning the fight, make them developt an entirelly new personality (the new personalities are called "saints"), making them rebel against the thing they believed the most, making them commit suicide, putting them on a depressive state in which they start believing that nobody likes them and making them lose their memories, including their own name. The main weakness of this Stand is that it cannot focus on only one target, and if its power is overused, it might end up damging the user's allies, as well as the user themselves.
Destructive Power: E

Speed: A

Range: A

Durability: E

Precision: E

Developmental Potential: E
 
Huntsma: Takes the form of a large deer skull with 2 sets of eyes that appears on the users head, worn as a helmet. The antlers are tipped in candles than are seemingly unable to be extinguished

  • Nature Does Not Forgive: When the user and or a target obtain eye contact, the target has all of their wounds, whether they be physical, emotional, mental, spriitual, etc., regrets, negative emotions, etc., from both the past and future forced onto them in the present. This can cause a feedback loop where the longer either the user or target maintain eye contact, the worse the effect becomes, often leading to the death of the target. The effect reaches into the past and future at a rate of approximately 1.76x, where x is the number of seconds eye contact was maintained, years per second, and can even bring the targets death should eye contact be maintained long enough. This can also affect stands, although it brings the stand's past and future, not the stand user's. The main weaknesses of this ability are the fact that eye contact will be difficult to maintin once the effect takes place and that the effect can be used against the user if a they obtain eye contact with themselves through a mirror.or other reflective surface
  • Nor Forget: Anyone who the user remembers in any way, shape or form, whether indirectly or not, will have a small seed suddenly appear in the exact middle of that persons brain. The user can will this seed to sprout at any time and, when it does, will directly interface with the targets nervous system, which allows the user mental control over that person. This effect persists until the user forgets about the target in all possible ways.
Destructive Power: N/A

Speed: N/A

Range: A

Durability: B

Precisio: E

Developmental Potential: E
 
Black Friday: Takes the form of a dark car, which manifest around the user, randomly putting the user either on the front seat or it the back seat, with not even the user having control over what seat he shall take.

  • Kickin in the Front Seat: If the user is on the front seat, he can use the car to drive through a time portal in the form of a highway, allowing the user to travel either one week to the past or to the future, so he could catch the opponent by surprise. The weakness of this technique is that it can only travel exactly one week to the past or to the future, not even a second more and not even a second less.
  • Sittin in the Back Seat: If the user is on the back seat, the Stand will automatically target the opponent and try to capture it; after being captured, the opponent will be put on the passager seat, where his perception of time will be warped, making so he feels like time is rushing fast, so even one second stuck in that car will feel like weeks, or even months or years locked in prision. The weakness of this ability is that not only does the user not have control over the Stand while it is trying to capture the opponent, but if the opponent manages to dodge the Stand and evde being captured, it will leave the Stand open to attack.
Destructive Power: C

Speed: B

Range: E

Durability: C

Precision: A

Developmental Potential: C
 
Army Ma: A tall, "camouflage" colored stand that appears to hace the handles of around 2 dozen stick grenades sticking ou of it's shoulders. It's body can be used to hold any number of weapons, as long as the weapon isn't larger than the stand's entire body.

  • Norinco: The stand can manefest a large number of automatic grenade launchers from it's body, along with being able to turn parts of the surrounding envirnment into these same grenade launchers. These grenade launchers fire both at will and at around 1000 RPM, and the grenades function as a part of the stand, automatically correcting their trajectory and, when detonating, will detonate entirely in the direction of the target, with no shrapnel or heat going where it isn't needed. The grenades themselves are far stronger than their normal variants, being able to deal heavy damage to more durable stands in small numbers and having a muzzle velocity high enough to suprise most stands.
Destructive Power: C physically, A with ability

Speed: A

Range: A

Durability: B

Precisio: A

Developmental Potential: A


13th Platoo: An upgraded version of Army Man obtained through the use of a Requiem Arrow. This stand takes the form of 13 exact copies of Army Man, each of which is entirely sentient and will work to protect the user at all costs. In this form, damage to the stand will not be reflected back to the user, and the stands will be continueally replenished if destroyed as long as the user is alive.

  • Denel: An upgraded version of Norinco, this ability makes every grenade fired change type (like frag, incendiary, smoke, etc.) as it hits the target for maximum effectiveness, and will know if one type is less effective than another or simply useless.
  • War is Hell: A massively upgraded version of Army Man's ability to convert it's environment into grenade launchers. This ability allows 13th Platoon to convert it's envirnment into a large variety of weapons, including those that can, for example: Continue firing despite being damaged beyond repair or even erased from existence, ignore effects that would normally cause it to cease fire, damage beings who should be immune to most if not all damage, etc.
Destructive Power: B physically, N/A with ability (can adapt to hurt and or kill basically anything)

Speed: A

Range: A

Durability: A

Precisio: A

Developmental Potential: A
 
Mister Fahrenheit: Takes the form of a flying tiger made entirely of fire; it constantly burns at two hundred degrees, burning whoever tries to touch it, except for its user; this Stand can also defy gravity, and the user can ride it to fly though the sky.

  • Don't Stop Me Now: While traveling at high speeds, Mister Fahrenheit is a nigh-unstopable force, being able to travel at speeds bypassing the speed of light while flying out of control; if the opponent touches or tries to stop Mister Fahrenheit while it is traveling at such speeds, it will result in a explosion with the power of an atom bomb. The main weakness of this ability is that Mister Fahrenheit must gradually accelerate, and it might take some seconds for it to reach the required speed to use this ability.
Destructive Power: A

Speed: A

Range: C

Durability: A

Precision: E

Developmental Potential: E
 
Stand Name: System of a Down
Glowing cubes by pixiesnoot-d4ymxt0
STANDO POWAH

  • The stand takes the form of small cubes (twice the size of dice) that glows in diffrent colours that the user can be attached to any surface and even mid-air, System of a Down's ability is the light of the small cubes, the light forces who ever touched by it to act accordingly to the mood of the light regardless of the situation, the longer the stand is activated the stronger the light becomes and the stronger it will affect others, looking into the light of the cubes when it becmos too strong might damage your sight as if looking at the sun (to be like the sun it would need to be activated for 30 minutes).

    Normal people cannot see the cubes themselves but can see the light emitting from them, however they will completely ignore the light as if it were natural.

    Diffrent colours also induce diffrent emotions, for example:
    Red makes you very Passionate at first, but eventually turns into Violent and Aggresive behavoir.
    Blue makes you Relaxed and Calm at first, but turns into feelings of depression and numbness.
Destructive Power: E - C (from harmless light to almost blinding light, but will never truly blind someone)

Speed: E (Can't move on it's own) Speed of light (for the light emitting from it)

Range: A (as far as the light reach)

Durability: A (Indestructible)

Precision: D

Developmental Potential: A

Weakness: The user is also affected by the light of the stand only to a far lesser degree than others, the stand does not work against blind people or those who cannot see. Other stand users will notice the light and will not think of it as natrual like normal people do.
 
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