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So I've recently got into the Dragon Ball Heroes franchise and decided I want to use Xeno Goku for a battle RP community I'm in. I was curious to see if he had any additional abilities in any of the cards he has in the franchise, and I use https://sdbh.dbz.space/ to look up his different abilities. When I did this, I found some abilities Goku might have that aren't on his wiki:
Probability Manipulation
Damage Reduction
Statistics Reduction
Resistance to Status Effect Inducement
(Side note: I know that he has resistance to Paralysis and Empathic Manipulation in his profile, so this might fall under that.)
Damage Reduction Negation
Durability Negation
Cards with a * on them have effects regarding CI speed (Charge Impact, the way the gameplay works is that during an attack, both players have a bar that raises and lowers at certain speeds, and whoever has a higher bar when they press a button wins--attacker would deal damage and Super Attack when applicable, or defender would guard). I am unsure how this would transfer into an rp battle, so if anyone is knowledgeable on that, I would appreciate the help.
If a mod can review this information and edit Xeno Goku's profile accordingly, that would be very much appreciated. Let me know what you guys think about this!
EDIT: I just found this profile: https://categorically-verbose-character-indexing.fandom.com/wiki/Son_Goku:_Xeno_(Dragon_Ball_Heroes)
This should mean that the abilities that should be added to his profile are Probability Manipulation, Status Effect Inducement/Debuff, and Resistance to the following: Power Nullification, Memory Erasure, Time Manipulation and Transmutation.
FINAL EDIT: I was given permission by the mods to add these changes (except for Durability Negation and Resistance to Stat Effects) in the official profile. Thank you all for your help! I hope to create several more Dragon Ball Heroes profiles in the future!!!
Probability Manipulation
Code:
~*SH1-47: Slightly decrease CI speed for unit members & increase chance of a Miracle Perfect. Permanent. ~*PCS3-01: If you become an attacker after the second round, double attack with your partner when attacking a team. In addition, the probability of occurrence of Miracle Perfect for you and your partner is increased permanently with super double effect. [One time only]
Code:
~SH1-CP6 CP: When an attacker, -50% to DMG taken by own team for the round. Once only. ~PJS-23: As an attacker, you reduce the damage your team receives in that round. [One round only] ~PJS-37: When you receive an attack, reduce the damage by 20% & never get stuck. Permanent
Code:
~*SH6-52: At battle battle, if there is a team member with guard less than 100 each time, reduce the power of all enemy teams by half and increase the charge impact speed. [One round only] ~PJS-23: If you become an attacker when the special move can be activated, attack the enemy that has been locked on, and set that enemy's power to 1. [One time only] (I am unsure whether or not this would count as Power Nullification as it lowers their attack so low that they can't do any real damage.)
Code:
~SH7-CP2 CP: The whole team will never get nervous. Permanent
Code:
~*PJS-34: At the start of the second round, the charge impact speed of all the allies returns to the initial value, and the effect of changing the charge impact speed is nullified. Permanent ~*PUMS-22: At the start of the battle, disable the effect of changing your charge impact speed & never turn off. Permanent
Code:
~SH8-47: At the end of battle, when the enemy team's H energy is 7 or more, the damage reduction effect for all enemy attackers is reduced by 50% for that round only. [every time]
Code:
~UMX-01: Can join with partner after 2nd round. After uniting, each round doubled their own fighting power & recovered energy. Furthermore, when your attack, you attack by disabling the enemy's guard and damage reduction effect, -1 enemy enemy H energy. (This happens after fusing to Xeno Vegito, so I am uncertain if he would only possess this ability after fusion or not.)
If a mod can review this information and edit Xeno Goku's profile accordingly, that would be very much appreciated. Let me know what you guys think about this!
EDIT: I just found this profile: https://categorically-verbose-character-indexing.fandom.com/wiki/Son_Goku:_Xeno_(Dragon_Ball_Heroes)
This should mean that the abilities that should be added to his profile are Probability Manipulation, Status Effect Inducement/Debuff, and Resistance to the following: Power Nullification, Memory Erasure, Time Manipulation and Transmutation.
FINAL EDIT: I was given permission by the mods to add these changes (except for Durability Negation and Resistance to Stat Effects) in the official profile. Thank you all for your help! I hope to create several more Dragon Ball Heroes profiles in the future!!!