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Ricsi-viragosi

VS Battles
Retired
26,116
3,649
Simo
Summary

A Sim is a character that can be controlled in the Sims games. They tend to be stereotypical and appear to overact every one of their actions. They can do anything the player wants them to do, from mastering professions to having families, they can learn most actions with extreme speed.

Powers and Stats
Tier: At least 8-C, higher with magic and transformations

Name: Varies

Origin: Sims

Gender: Varies

Age: Varies

Classification: Human, Werewolf, Vampire, Witch/Warlock, Plant-human, Mummy, Genie, Ghost, Alien, Time Traveler, Imaginary friend, Mascot, Mermaid

Powers and Abilities: Superhuman Physical Characteristics, Nonexistent Physiology (as an imaginary friend), can heal from minor damages to the soul, Breaking the Fourth Wall, Accelerated Development (Has several traits that increase their learning speed, a normal Sim can master several abilities beyond human capacity without any perks), Statistics Amplification and Statistics Reduction through several objects, doesn't need to sleep, eat, rest or socialize, can pass down all of their skills to their children and vice versa, expert Martial Arts master, extremly lucky (has several abilities that make finding treasures, winning gambles and increasing/decreasing probable outcomes for the best), Non-Physical Interaction (can fight with ghosts despite them being able to move through solid objects), Extremly charismatic to a superhuman degree, Stealth Mastery and experience dealing with them, cannot dirty themselfs or others (even if it is logically impossible, like being covered in salive or playing in trash), can speak multiple languages, Immortality type 1, 2, 3 (as an immortal, they can heal from any wound, including being completly destroyed by a meteorite), 4 (Through the Player), 5 (can banish death itself, nullify others and convince it to ressurect them) and 8 (reliant on Death, the children that they are the imaginary friend of and The Player), Ressurectio of themselfs and others through several metods (can ressurect as ghosts, be ressurected by death, create ressurecting elixsirs, etc.), cannot feel negative emotions, even if caused supernaturally, Transformation (into werewolfs, butterflies, a bat, a Mermaid, ), Flight, can glow at will, Control over animals; fairies; werewolfs; vampires; the Kraken; children and others, Plant Manipulation and comunication, Asexual reproduction through spores, can become poisonous and venomous at will, can breathe underwater, can eat any "food" (spoiled, raw, poor, litiral trash, etc.) without negative side-effects, can change their body strocture at will, can travel between multiple timelines and travel back in time, can drive cars, tanks and rockets, Power Bestowal (can transform others into werewolfs, mermaid, vampires and witches/warlocks), Death Manipulation through poison (reaper's schyte, needs to be eaten to work), Telekinesis, Invisibility, Fire Manipulation, can repair objects through several methods, Possession, Heat Manipulation, Clairvoyance, can lock/unlock things at will, Madness Manipulation, Hacking, Can Summon another mermaid sim, sharks, a simbot, a servant, a spectral cat, roaches, bees and skeletons, Magic (Necromancy, creation of imaginaty friends, Aura capable of Empathic Manipulation, can cause rain, storms, sunny days or transform rain into falling flowers, grant wishes, Elemental Manipulation, Teleportation of themself and others, can teleport unwaned enemies away, Transmutation enemies into toads or pets into humans, Animatio, BFR to "somwhere in the void of space and time", Duplication, Healing, Time Stop, Memory Manipulation, Electricity Manipulation, magical arrows, can steal soul fragments, Plegue inflictio, Curse Manipulation and Attack Reflection with vodoo, Age Manipulation) Resistance to Heat Manipulation (cold and hot alike), Water (can absorb water at will), negative effects caused by fast changes in water pressure, Mind Manipulation (can resist it's own mind-hax), sicknesess,

Attack Potency: Building level (normal sim urvive thunder strikes, werewolfs can causualy defeat any non supernatural sim)

Speed: Subsonic (casual walking of a vampire is too fast for normal sim to react to or properly see), Massivly Hypersonic+ with thunders, Unknow via rockets (Fast enough to travel to other planets, possibly through galaxies, in minutes)

Lifting Strength: Peak Human

Striking Strength:
Building class

Durability:
Building level

Stamina:
Endless (several traits allow to neglect and ignore the need for sleep, rest or your physical limits being pushed, some exemples of this traits are "Gym Rat", "Never Weary" and "Night Owl")

Range: Standard melee range, Extended melee to Dozens of meters with several weapons and magic. Hundreds of meters via teleportation

Standard Equipment: Varies, mostly ingredients for his skills

Intelligence: (Can learn and even master all professions and skills; can make impossibly advanced physics-defying fantasy technology, such as time machines, even with mere household items, and is even knowledgable to an ectent on the player)

Weaknesses: None notable

Notable Attacks/Techniques:

Spells

Makin' Magic:

Toadificatio: transforms the target into a toad for a few days. If kissed, there is a low chance for the toad to become a prince, "erasing" the toadified persons personality.

Relationship boost: Increases the friendship between the target and the caster

Enchant: Animates an object.

Banish: Folds space and time, creating a vortex that throws them in a void where neither exists. The ones banished reapear in a few hours.

Lovestruck: Creates phormones and neural pulses that make two sim fall in love. As it is purely biological, it doesn't work on being with sufficently different biology to humans

Indeed a friend: Transforms a pet into a human.

Apartment life:

Apello Servantus: Summons a servant

Beautificus Locus/Corruptus Locus: Weather Manipulation

Im/Exflammo: Fire manipulation

Expello Mortis: Expells Death from a lot, making death impossible there for a short while.

Appello Simae: Summons another sim

Corpus Fleshicus/Athletus: Makes someone fat/fit at will. Also decreases their muscle mass if made fat.

Magivestigium: Teleport the user into another dimension that connects two places. Effectivly teleportation.

Purgomagus: Dispells magic.

Tabula Raba: Removes past memories.

Vivificus Zombiae: Revives the dead as zombies


Sims Mediaval:

Growth: Causes plants to grow until they are harvestable. Magic Arrow Attacks the enemy with an arrow made out of magic.

Spirit Thief: Robs the enemy of a piece of theie soul. It is rather painful.

Curse: Increases the chance of all failures.

Mend: Can heal injuries and sicknesses. Even a damaged soul will be healed.

Miasma: Causes a plegue.
Species specific abilities

Mermaid:

  • can breathe underwater
  • can summon fish, sharks and the kraken. Wildlife in the water will also refuse to attack the mermarids
  • can transform other sim into mermaids temporarly.
  • Unaffected by sudden changes in pressure
  • considered "pure" by unicorns


Werewolfs:

  • Transformation into a werewolf and back (forcefull transformation at full moon)
  • can regenerate stamina while transformed
  • can induce fear to the point where the enemies are paralyzed, pass out or plain die.
  • It's howls fit the Brown note
  • can turn others into a werewolf through a bite
  • better at training canines
  • always win in physical contests against normal humans
  • enhanced senses of a wolf


Genie:

  • Eternal Youth
  • can flood areas and create water out of nothing
  • can summon flamingo or cockroaches
  • can ressurect others
  • can bestow th epower to cheat death (100% first death, -10% for every death)
  • strip a sim of all equipment, clothes included
  • Teleport themselfs and others away
  • Immune to fire


Vampire:

  • Can spread vampirism, even to robots
  • Can transform into a bat
  • Clairvoyance with Detect Personality
  • Can lock/unlock anything they want to
  • Lacks any emotions
  • Can make others have diarrhea, tired, hungry, sleepy and depressed.


Witch/Warlock:

  • Resistant and reflection of magic
  • Can resist time stop
  • Can clone themselfs
  • Can use the above mentioned spells


Ghosts:

  • Invisibility
  • Intangibility
  • Telekinesis
  • Gains powers dependant to their death method
  • Fire manipulation if dead by fire
  • Water Absorbtion if dead by water absorbtion
  • Plant Manipulation if dead by plants
  • Possesion


Aliens:

  • Can repair objects by thinking about it
  • Don't need to sleep
  • can summon meteorires
  • Transformation into humans


Plant Sim:

  • Clonation through spores
  • Capable of photosynthesis
  • Plant Manipulation
  • Heat Resistance
  • Venomous and Poisonous at will


Mummy:

  • Endless stamina
  • Stronger than normal Sim
  • Longevity


SimBot:

  • Hydrophobia
  • Nearly all are brave
  • Can absorb electricity
  • Jets


Fairy:

  • Flight
  • Control over plants
  • Longevity
  • Energized by moonlight
  • Aura of soothing, creativity and body and mind
  • Reviving Sparkle: Transforms rain into flowers, revives dead plants and fertilizes all plants while killing all weeds
  • Transformation into smaller more traditional fairies
  • Can remove curses with fairydust
  • Can glow at will
  • Heat Manipulation
  • Biological Manipulation
  • Can summon other fairies
Lifetime Rewards

Fast Metabolism: Can become fully fit within hours of training even if obese. Discount Diner: All restourant costs are free, tips included. Professional Slacker: Cannot be demoted. Steel Bladder: Doesn't need to use the bathroom Fast Learner: Increases learning speed, can be stacked with other abilities

Super Green Thumb: Can increase the quality of all plants the Sim plants and the plants will grow faster than normal.

Body Sculptor: Can control how fat or fit they are at will.

Moodlet Manager: Can heal from all negative statuses.

No Jealousy: Canot cause jelousy, even if he cheats on others.

Fireproof Homestead: Automatically puts out fire at any place the Sim considers home, even if supernatural in nature.

Master of Seductio: Always suceeds in love interactions, even if absolutly hated.

Age Freeze Potio: Grants Immortality type 1

Dusty Old Lamp: Can summon a genie

Simmunity: Immune to sicknesses.

Immune to Cold/Heat: Self explainatory

Friend of the Krake: Allows to summon and control the kraken

Portal Immunity: Grants time paradox immunity

Time Remote Control: Can change the future and present without travelling back in time.
Others
Notable Victories:

Notable Losses:

Inconclusive Matches:
 
The Player from the sims should also have a profile


Death Manipulation via mummy's curse

Empathetic manipulation with fairy magic

Weather manipulation via weather stone
 
Mummy's curse seems more like a branch of necromancy, their can summon and force death away tough, so its alright.

They do have empathic manipulation, tough fairy magic can be added in notable attacks.

they do have weather manipulation
 
Wasn't there a gun in sims 4 that can make objects into better versions of itself (a tv into one that costs more) or set them on fire?
 
Scratch that, in the sims 3 there are three separate timeline you can freely change between with the time remote and yet the player controls all three
 
Player is 2-C with data manipulation, acausality, space-time manipulation, magic, mind manipulation, matter manipulation, creation, existence erasure, biological manipulation, non-corporeal, death manipulation, time travel, time stop, power bestowal, power nullification, probability manipulation, soul manipulation,
 
Time Paradox Immunity by being able to take one of his ancestors into the future with no negative side effects for the sim?
 
And ressurection, can come back as a ghost and can go back in time to stop themself from dying.
 
Yeah, and type 4/5 immortality for unlucky sim due to death finding them too amusing to kill
 
The Crown of nightmares, while from a spin off game, said spin off is canon, can merge entire universes (Although it doesen't offer protection of any kind)
 
If Sims have 5 canopic jars, they can summon a playable mummy and move him / her into the household. The canopic jars don't need to be unique, but all of the jars must be collectible relics, not common ones. The summoned mummy is always an elder. Summoning too I guess
 
ZacharyGrossman273 said:
...Cooked objects rot in the sims if not put in a fridge.
In sims 4, if youz completle the challenges you get a perk that counters that actually, same with sculpting ice objects
 
Intelligence might need to be upgraded from

Genius (Can learn all professions and skills)

to supergenius

because

based on the sims can create impossibly advanced physics-defying fantasy technology, ex. time machines, even with just household items. This means that the sims at their best would be supergenius by the wiki intelligence's definition.

Supergenius: The highest level of non-omniscient intellect, possessed by those individuals with unfathomably superhuman intelligence and extensive mastery of most, or all, branches of science. Characters of such a scale tend to be super scientists capable of creating impossibly advanced physics-defying fantasy technology even with just household items, and outsmarting even other extremely intelligent individuals. Supergeniuses can often easily process calculations beyond modern humanity's combined capabilities on their own, and quickly come up with extremely complex plans.
 
Also, not sure if the player(sims) abilities can be added too, but I like to mentioned that based the player abilities to interact with nonexistent being and give them existence, the player should have Law Manipulation

A character who demonstrated a similar feat where she can force nonexistent beings into existence gain the ability

evidence based on this statement from the player's profile .

Can interact with nonexistent beings (Imaginary Friends posses Nonexistent Physiology and the player can freely interact with them, the player can also give Imaginary Friends a solid body and soul, thus removing their nonexistent physiology)


P.S: for some reasons, the player profile can't be link
 
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