Lou_change
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This verse currently suffers from some inconsistent profiles, and missing abilities this is meant to fix that problem well at least for these two.
Shovel Knight and Custom Knight
This is the big profile/s change suggestions
Proof I am not making the custom knight stufff up
And with that I am done listing things for now, thanks for reading.
Update custom knight is canon
Agree: Armorchompy
Disagree:
Shovel Knight and Custom Knight
This is the big profile/s change suggestions
to put it simple custom knight isn't meant to be a separate character just a modifiable version with extra powers make custom Knight a separate key still however
I am pretty sure it isn't meant to be canon but I am against this because I put some work into fixing it still the page has to go just needs to become a key
the items that shovel knight has aren't all accurate however all that he should have the correct is listed in the relic tabber. Custom Knight's standard equipment just adds Bait Bomb, Flareo Rod, Rising Dagger, Infinidagger, Tow Anchor, Ghost Gloves, Buzzsaw Boomerang, Fleet Flask, and Shadow Knight
Dust Knuckles should not have Statistics Amplification however it should have limited Pseudo-flight as you stay in the air longer if you punch something and moves you forward
Throwing Anchor a possible lifting strength feat and arguably creation or metal manipulation it can also go thru walls
Alchemy Coin arguably creation or metal manipulation
Mobile Gear same as above but also should have all abilities Tinker Knight shows with it as likely abilities with the note mentioning he doesn't know how to use those powers
Chaos sphere needs to be in the relic tabber
Ichor of Boldness, invincibility power ups aren't supposed be listed as Invulnerability
Magic being limited should be listed as a weakness and the amount of magic needed should be listed with the relic itself
Throwing Anchor a possible lifting strength feat and arguably creation or metal manipulation it can also go thru walls
Alchemy Coin arguably creation or metal manipulation
Mobile Gear same as above but also should have all abilities Tinker Knight shows with it as likely abilities with the note mentioning he doesn't know how to use those powers
Chaos sphere needs to be in the relic tabber
Ichor of Boldness, invincibility power ups aren't supposed be listed as Invulnerability
Magic being limited should be listed as a weakness and the amount of magic needed should be listed with the relic itself
Everything that applies to shovel Knight applies to custom Knight but his relics are explained terribly or simply not at all bait bombs are explosion manipulation, fleet flask is Statistics Amplification(speed boost), Flareo Rod has explosion manipulation, Rising Dagger and Infinidagger are still limited flight, however Tow Anchor gives more pseudo-flight as it works in the air, Ghost Glove gives energy manipulation and maybe Ectoplasm Manipulation, Shadow Knight is darkness manipulation and duplication
Burrow Bomber, Blink Dash, and Bomb Burst are pseudo flight, Bomb Burst is also explosion manipulation, Flare Razer is fire manipulation, Blink Dash gives intangibility, Coin Capture is Magnetism Manipulation, Glide Cloud is minor smoke manipulation and gliding, Double Jump is pseudo flight, and Bounce Bomb is explosion manipulation
And with that I am done listing things for now, thanks for reading.
Update custom knight is canon
Agree: Armorchompy
Disagree:
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