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Agree with all except for limited magic as a weakness because I'm pretty sure that's a game mechanic for four reasons:
1: The playable bosses can use Relics for their campaigns without limit, shown by Specter Knight using Throwing Sickle, Bounding Soul, and Judgement Rush during his KoC fights, Plague Knight using Vats during his boss fights, King Knight using Scepter of Soaring and Horns of Heralding during his boss fights, and Shovel Knight using War Horn during his PoS fight.
2: The campaign protagonists don't have limited magic for their Relic attacks in Shovel Knight Showdown.
3: Some Relics are objects that could be feasibly used without magic (Staff of Striking, Dueling Glove, Throwing Anchor, Bait Bomb, etc.)
4: In Rivals of Aether (which is stated to be canon in the tweet from the post above this one), Shovel Knight's Relics don't cost magic.
1: The playable bosses can use Relics for their campaigns without limit, shown by Specter Knight using Throwing Sickle, Bounding Soul, and Judgement Rush during his KoC fights, Plague Knight using Vats during his boss fights, King Knight using Scepter of Soaring and Horns of Heralding during his boss fights, and Shovel Knight using War Horn during his PoS fight.
2: The campaign protagonists don't have limited magic for their Relic attacks in Shovel Knight Showdown.
3: Some Relics are objects that could be feasibly used without magic (Staff of Striking, Dueling Glove, Throwing Anchor, Bait Bomb, etc.)
4: In Rivals of Aether (which is stated to be canon in the tweet from the post above this one), Shovel Knight's Relics don't cost magic.