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It was stated how his ability works in volumes 4/5. (mostly 5)Knightofannihilation666 said:@Weekly
That is a good point however I don't recall Ozpin really showcasing that much Magical abilities ( probably due to short screen time.) I know he can create Force Field's from them but that's all I recall.
KinkiestSins said:I also think Sanji might have lower ap since he is baseline mountain level from a City Level+ feat.
Although I doubt it matters that much.
I dont recall a 120 megaton feat, link please?Knightofannihilation666 said:KinkiestSins said:I also think Sanji might have lower ap since he is baseline mountain level from a City Level+ feat.
Although I doubt it matters that much.
Actually he scales from Pica who has a casual 120 Megaton feat, which Zoro proceeded to one shot while Pica was clad in Haki. And Whole Cake Sanji is actually much stronger than Dressrosa Zoro ( for now.) Hence why he has the "At least" to his key. Which should be "At Least 7-A likely higher" due to being stronger than Reiju.
Sure.Knightofannihilation666 said:Cin made a calc for Pica creating Flower Hill that resulted in 120 megatons. I'll find the calc.
Surprised Ozpin is higher then Sanji at the least but it is too close to call imo.WeeklyBattles said:Ooooh that's for 7-A Ozpin's power, gotcha
No. They have not been shown at doflamingos level.Peter1129 said:Kinda off topic but shouldn't Whole Cake Island characters like the ministers and anyone who scale to them be High 6-C?
Plus, I would argue his defensive capabilities are higher.WeeklyBattles said:Just saying, Ozpin put up a good fight against Cinder who can just straight up fly and he can jump pretty damn high
Sanji's Haki: A form of Haki that allows the user to sense the presence of his opponents. A user of this type of Haki can predict an opponent's moves before he gets hit. This works by showing the user an image or brief "premonition" of what the opponent will do, manifested as a mental image in the user's mind's eye, and the damage the user will take if the attack "hit" for real. It appears that the more killer intent the enemy has the easier they are to predict, though more efficient users can predict future moves regardless whether there are ambient murderous intents or not. Including the distance, location, and where the opponent may strike next.Morlock435 said:How good is Sanji's pre-cog? Because in close combat Ozpin should mop the floor with him. There are so many different fighting styles in RWBY there will be pretty much nothing Ozpin hasn't seen before, he even laid waste to whole armies in his past life as the King of Vale.
Possibly, but not always.Morlock435 said:Alright, so for example, let's say Sanji goes for an attack on Ozpin, would the pre-cog account for something like, for example, a parry and counterattack? Because attacking someone that is so familiar with many different combat styles would undoubtedly leave him a bit vulnerable to counters.