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I'm gonna be honest, I'm here to try and make a better RP and Story out of this world, I may not succeed, but I will damn well try.
A Prosperous Mation once Stood, humanity united by one King Thanagor and Queen Meala, corrupt nobles kept in check, and relations with the neighboring nations being solid, The Kingdom of Baharuth was making advancements when the worst struck, Thanagor and Maela were both assassinated on their trip between the Kingdom's capital of Arwintar and the Dwarvern capital of Steelforge.
it did not take long from there for in-fighting and a split of interests to take place, with three factions forming from the rubble that Arwintar was...
The Kingdom of Baharuth, led by Thanagor and Maela's single child, Thalia, tries to keep the peace in the central of what used to be in check, but corrupt nobles and a vast underworld challenge her progress in making the Kingdom a better place, plus the fact her land is starting to have shadows lurking at it's edges does not help...
The Warriors of Baharuth to the west, led by Sigmar, a warrior that was in Thanagor and Maela's inner council that broke off after their deaths try and push his belief that those who lack any noble blood can push to the top through competence, though this makes him a bloody leader who's killed those who challenged him for leadership.
and finally the Conquerers of Baharuth to the East, led by the mysterious Yharon, someone who seems to believe in survival of the fittest, by all accounts his race is unknown, but he was believed to have been a secretive member of Thanagor and Maela's Advisory team, and is by far the bloodiest of the three leaders.
with shadows around shifting, dark forces moving, and mysteries rising up, Thalia has anonymously called individuals from all walks of life to meet up at the Village of Cairne...
it did not take long from there for in-fighting and a split of interests to take place, with three factions forming from the rubble that Arwintar was...
The Kingdom of Baharuth, led by Thanagor and Maela's single child, Thalia, tries to keep the peace in the central of what used to be in check, but corrupt nobles and a vast underworld challenge her progress in making the Kingdom a better place, plus the fact her land is starting to have shadows lurking at it's edges does not help...
The Warriors of Baharuth to the west, led by Sigmar, a warrior that was in Thanagor and Maela's inner council that broke off after their deaths try and push his belief that those who lack any noble blood can push to the top through competence, though this makes him a bloody leader who's killed those who challenged him for leadership.
and finally the Conquerers of Baharuth to the East, led by the mysterious Yharon, someone who seems to believe in survival of the fittest, by all accounts his race is unknown, but he was believed to have been a secretive member of Thanagor and Maela's Advisory team, and is by far the bloodiest of the three leaders.
with shadows around shifting, dark forces moving, and mysteries rising up, Thalia has anonymously called individuals from all walks of life to meet up at the Village of Cairne...
The Rune, many races Naturally possess great abilities in the fields their runes provide, while not infallibly required, runes provide broae specialities, in addition, each race who can have runes only have two.
- Rune of the Warrior: Close Combat specialists, those bearing this rune generally are naturally skilled in melee combat, while time and dedication put into the art of fighting hand to hand increases an individual's skill, those with this rune have a talent for some, multiple, or all walks of melee combat.
- Rune of the Ranger: Ranged combat specialists, Rangers are similar to those bearing the Rune of the Warrior, except with Ranged weapons, however, this reaches quite far, from bow and arrow, to cannons, to guns, to even thrown weapons like knives or rocks.
- Rune of the Mage: Individuals who can tap into the mana within everything to use to their advantage, while a similar power can be forced onto individuals through highly illegal methods, it doesn't allow them the versatility of the real things, which the Versatility is their greatest strength...
- Rune of the Leader: as the name implies, this rune allows individuals to have the Charisma to make a good leader, with planning and organization capabilities also coming by far easier with far less experience.
- Rune of the Craftsman: An individual who excels in the usage of various materials, whether this be leather, cloth, ore, stone, it doesnt matter, specialists can even work the mechanics of creating magical guns via enchantments, or other wonders.
- Rune of the Survivor: Experts in the walks of life alone, these individuals are usually capable of making exceedingly good bandages from natural resources, blending into their surroundings, exploring new areas, among other things.
outside of AP's fixed values, these are the peaks of what I allow
Stats:
Top-tier: 11 Megajoules
High-tier: 9 Megajoules
Mid-tier: 7 Megajoules
Low-tier 5 Megajoules
Speed: Peak Human Movement Speed with Subsonic Combat Speeds and Reactions
Lifting Strength: Up to Class 5 at 2.5 tons AKA 5000 Pounds AKA 2267.96 Kilograms
Stamina: Superhuman of 2 hours
Range: Up to Tens of meters. Or hundreds of meters if you got a bow or some shit like that.
Intelligence: Up to Genius
PnA: I allow 15 abilities and 5 resistances. Keep this shit low hax for right now.
Stats:
Top-tier: 11 Megajoules
High-tier: 9 Megajoules
Mid-tier: 7 Megajoules
Low-tier 5 Megajoules
Speed: Peak Human Movement Speed with Subsonic Combat Speeds and Reactions
Lifting Strength: Up to Class 5 at 2.5 tons AKA 5000 Pounds AKA 2267.96 Kilograms
Stamina: Superhuman of 2 hours
Range: Up to Tens of meters. Or hundreds of meters if you got a bow or some shit like that.
Intelligence: Up to Genius
PnA: I allow 15 abilities and 5 resistances. Keep this shit low hax for right now.
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