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RP A Country Divided (Redux) • Registration

DaReaperMan

Bronze Supporter
40,408
34,935
I'm gonna be honest, I'm here to try and make a better RP and Story out of this world, I may not succeed, but I will damn well try.
A Prosperous Mation once Stood, humanity united by one King Thanagor and Queen Meala, corrupt nobles kept in check, and relations with the neighboring nations being solid, The Kingdom of Baharuth was making advancements when the worst struck, Thanagor and Maela were both assassinated on their trip between the Kingdom's capital of Arwintar and the Dwarvern capital of Steelforge.

it did not take long from there for in-fighting and a split of interests to take place, with three factions forming from the rubble that Arwintar was...

The Kingdom of Baharuth, led by Thanagor and Maela's single child, Thalia, tries to keep the peace in the central of what used to be in check, but corrupt nobles and a vast underworld challenge her progress in making the Kingdom a better place, plus the fact her land is starting to have shadows lurking at it's edges does not help...

The Warriors of Baharuth to the west, led by Sigmar, a warrior that was in Thanagor and Maela's inner council that broke off after their deaths try and push his belief that those who lack any noble blood can push to the top through competence, though this makes him a bloody leader who's killed those who challenged him for leadership.

and finally the Conquerers of Baharuth to the East, led by the mysterious Yharon, someone who seems to believe in survival of the fittest, by all accounts his race is unknown, but he was believed to have been a secretive member of Thanagor and Maela's Advisory team, and is by far the bloodiest of the three leaders.

with shadows around shifting, dark forces moving, and mysteries rising up, Thalia has anonymously called individuals from all walks of life to meet up at the Village of Cairne...
The Rune, many races Naturally possess great abilities in the fields their runes provide, while not infallibly required, runes provide broae specialities, in addition, each race who can have runes only have two.

  • Rune of the Warrior: Close Combat specialists, those bearing this rune generally are naturally skilled in melee combat, while time and dedication put into the art of fighting hand to hand increases an individual's skill, those with this rune have a talent for some, multiple, or all walks of melee combat.
  • Rune of the Ranger: Ranged combat specialists, Rangers are similar to those bearing the Rune of the Warrior, except with Ranged weapons, however, this reaches quite far, from bow and arrow, to cannons, to guns, to even thrown weapons like knives or rocks.
  • Rune of the Mage: Individuals who can tap into the mana within everything to use to their advantage, while a similar power can be forced onto individuals through highly illegal methods, it doesn't allow them the versatility of the real things, which the Versatility is their greatest strength...
  • Rune of the Leader: as the name implies, this rune allows individuals to have the Charisma to make a good leader, with planning and organization capabilities also coming by far easier with far less experience.
  • Rune of the Craftsman: An individual who excels in the usage of various materials, whether this be leather, cloth, ore, stone, it doesnt matter, specialists can even work the mechanics of creating magical guns via enchantments, or other wonders.
  • Rune of the Survivor: Experts in the walks of life alone, these individuals are usually capable of making exceedingly good bandages from natural resources, blending into their surroundings, exploring new areas, among other things.
outside of AP's fixed values, these are the peaks of what I allow
Stats:

Top-tier: 11 Megajoules
High-tier: 9 Megajoules
Mid-tier: 7 Megajoules
Low-tier 5 Megajoules


Speed: Peak Human Movement Speed with Subsonic Combat Speeds and Reactions

Lifting Strength: Up to Class 5 at 2.5 tons AKA 5000 Pounds AKA 2267.96 Kilograms

Stamina: Superhuman of 2 hours

Range: Up to Tens of meters. Or hundreds of meters if you got a bow or some shit like that.

Intelligence: Up to Genius

PnA: I allow 15 abilities and 5 resistances. Keep this shit low hax for right now.
RP Thread

Character List once I've accepted them.

Have fun.
 
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What is meant by "low hax"?
Basically, in this case, if it isn't dodgeable from a distance or dura negs, I'm not gonna let it slide at this level, because I don't want to have to go into my gouda cheese stockpile to start dealing with it so things of note aren't one-shot

If there was a hax level between low and mid, this RP's start would be it.

Also Jesus christ I might have to close Registration soon there's so many people interested in this
 
Where does his armor come from

Why can it absorb Electricity

Temperature Manipulation, all of it from that description is a hell no

Where does he get Magnetism Manipulation from

Precog could be spooky.

What are his runes?

You can't carry more then 5.7 pounds of TnT due to AP cap

Why does he have so much equipment? He'd be spreading himself HELLA thin for combat skill

I'd rather not have geniuses in things like defense running around, I will inevitably contradict that
 
Where does his armor come from
I guess it may be inherited from his ancestors who hunted vampires and received a couple of improvements from Rass to avoid the passage of time from damaging it a lot.
Why can it absorb Electricity
I said to myself why not?, is not that all the characters and antagonists are Thor. maybe i doesn't even absorb a lightning spell in the entire RP, who know
Temperature Manipulation, all of it from that description is a hell no
change the description
Where does he get Magnetism Manipulation from
I'm sorry, it was something left over from the first idea I had, i remove it and change for NPI.
Precog could be spooky.
Think of it as a spider-sense but less powerful and it doesn't even point to where the danger is coming from, just that he is in danger.
What are his runes?
Classification: Human, Runebearer (Survivor and Craftsman)
You can't carry more then 5.7 pounds of TnT due to AP cap
sure
Why does he have so much equipment? He'd be spreading himself HELLA thin for combat skill
Some things are his creation (He likes to experiment a lot and doesn't like to throw away his inventions, so he would even keep a broken sword as a memory of his past.), other things are because he finds things he likes on his trips and keeps them and sometimes he only keeps them in his pockets because he has no room left in his house. The dimensional inventory is just filling up with shit. Also in case he need materials and have to give an object as a gift.
I'd rather not have geniuses in things like defense running around, I will inevitably contradict that
I reduced him to gifted
 
I guess it may be inherited from his ancestors who hunted vampires and received a couple of improvements from Rass to avoid the passage of time from damaging it a lot.
Enchanted armor that looked like that didn't originate until recently in-story lol
I said to myself why not?, is not that all the characters and antagonists are Thor. maybe i doesn't even absorb a lightning spell in the entire RP, who know
Fair enough
change the description
Ice creation is still kinda spooky, but not that spooky
I'm sorry, it was something left over from the first idea I had, i remove it and change for NPI.
Kk
Think of it as a spider-sense but less powerful and it doesn't even point to where the danger is coming from, just that he is in danger.
Then why not anal prediction?
Classification: Human, Runebearer (Survivor and Craftsman)
Kk
Some things are his creation (He likes to experiment a lot and doesn't like to throw away his inventions, so he would even keep a broken sword as a memory of his past.), other things are because he finds things he likes on his trips and keeps them and sometimes he only keeps them in his pockets because he has no room left in his house. The dimensional inventory is just filling up with shit. Also in case he need materials and have to give an object as a gift.
Kk
I reduced him to gifted
All right, thanks for listening to me on that-
 
Cuz he is not super skilled, he has something that helps him pay attention to the terrain, but it is not like he can literally know what the next move is through a mental image like someone with Anal prediction would do.
I'm debating whether I should bring Kaminos, Para, and Epithymia back, or make new characters.
Make use of the character sheet in the OP please.
 
He's been built like that since the beginning. Just ain't no one ever talks about his greatness.
 
He's been built like that since the beginning. Just ain't no one ever talks about his greatness.
I thought he was built like that, but I'm kind of biased seeing as I created him.

But I appreciate that a lot. Definitely one of the most fun to play RP characters I've ever created.
 
Epithymia: Can I shoot you with a rocket I made just to see how strong it is?

Kaminos:
yes-memes.gif
Yeah ya kinda added shit to Kaminos' profile since last I checked

no I'm not letting you go 4 entire abilities and 3 entire resistances over the limit. I'm not THAT lax on my standards here

As for Kumi, nuke the Supernatural Luck, I'm willing to have random the character, I'm not gonna let you add +5 to every roll of the dice. Ya feel me?
 
Yeah ya kinda added shit to Kaminos' profile since last I checked

no I'm not letting you go 4 entire abilities and 3 entire resistances over the limit. I'm not THAT lax on my standards here

As for Kumi, nuke the Supernatural Luck, I'm willing to have random the character, I'm not gonna let you add +5 to every roll of the dice. Ya feel me?
I'll tweak some of the stuff.
 
Applied your changes, Skeletony.
Fax king.
Cuz he is not super skilled, he has something that helps him pay attention to the terrain, but it is not like he can literally know what the next move is through a mental image like someone with Anal prediction would do.
 
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