So why does the player character have more ability to resist the hax than the rival character other than plot contrivance?
Because they want you to play as it, same reason why you play as them for 2 acts and fight all the bosses with them
You use circular a lot when ignoring how in the game itself, we only see Ifrit haxxing one character at a time, in all four times. Therefore burden of proof is on you to say that it can hax multiple characters at once.
Again, this argument of "only does one because the other doesn't resist", which is circular, the burden on proof is on you because you made the initial claim that it only works on one, when characters get worried that the Ifrit can take both
Tails: Eggman said that the all-powerful Ifrit was from this world. I need to do something about the Ifrit before Eggman gets to it.
Sonic: Tails, run! The Ifrit is alive!
Tails: Oh, no! Are you sure?
Sonic: Don't worry, I'll handle it. Tails, get back to the door before--
Tails: Sonic! What's wrong?
Sonic: Yes. Master. I will take care of Tails.
Tails: Oh no! Now I've got to fight the Ifrit and Sonic!
Considering how every other character who was haxxed gave an indication that it did happen to them, I think there is enough reason to say that we need indication the hax was attempted on the characters who are given the resistances to say it’s a true resistance. This isn’t shown, therefore there’s less credibility that the resistance exists.
And again, if it was passive and multi-targeting, there should be no reason it doesn’t affect both characters to at least some degree, instead of one character showing no signs they were even affected
Again, more circular scaling, why would they show signs of a hax if they are resisting it? The hax seems to not have a sign (characters get possesed mid speech) so why would it show a sign if a character resisted it? If they are affected then they don't resist it, there is a reason it wouldn't affect another, because they resisted it, resistance is literally showing no signs of being affected
Then practice what you preach. He's asking for 'hax range', and all I can see from what you've posted is 'ones soul' (meaning one individual). Proof that this possession can be applied to multiple people at one time is the thing that seems to want to make or break this thread.
1: I didn't make that claim. 2: He made the initial claim the hax only affects one person. 3: Therefore he needs explicilty proof it only affects one, because he said it did, saying "it only affected one so it's only one is the range" is dum, using this logic ifrit's hax is zero in other routes because he doesn''t affect anyone
So, atm, Shadow, Silver, and Espio (games) are given resistances to mind manip, possession, and soul binding, with the justification of resisting the Ifrit. Now I don't have problem with Ifrit having this hax, moreso that there isn't really any indication the aforementioned characters resisted it.
This resistance isn't applied to the other Rivals characters because they are affected, but when they are affected, they show text on screen clarifying as such. And even though the player character in those scenes isn't affected, that's likely due to gameplay purposes (or maybe the Ifrit just chose not to hax these characters).
While the Ifrit's first move was hax in those scenes, no showing of said hax was present in the Shadow/Silver/Espio/Metal Sonic scenarios, likely due to the existence of Metal 3.0 as an antagonist character already fighting against the players. But there's no real reason to say the Ifrit's hax was resisted by these four characters when, again, there's no indication of it using the hax, and the only argument of why it would use the hax was that it would be inconsistent with the Ifrit's other portrayals (even though Ifrit not haxxing the other four characters when they are playable and lack the resistance is also a plot hole)
The resistances to mind and soul manipulation and possession should be removed from Shadow, Silver, and Espio's profiles.
the OP literally shows no reasons for a downgrade to happen, let's go step by step
The ONLY argument provided is that they aren't show to be affected, and therefore they can't resist it because we don't see the Ifrit hax them
Main problem is that the Ifrit
doesn't have a visual for it's hax
Let's look at all the time the Ifrit hax people on screen:
Absolutely no visual, therefore we can't tell when the Ifrit hax people, only when they are haxed, and if the characters resist it, then they wouldn't show to be haxed, the only other visual is in gameplay when the character
is already haxed, it wouldn't appear because they resist it
This is the only real argument made, everything else is shifting the burden of proof, when the OP itself has a gigantic flawed argument
Td.lr The Ifrit has no visual for it's hax, so claiming he didn't use because we don't see it is wrong, because we
can't see it