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Radical Highway to Hell - Shadow Generations Part 3

The sandbox includes plans to add Type 1 Acausality to Shadow's profile for being unaffected by the Time Eater "erasing his past and more"

However, we know from Shadow Generations that the temporal anomaly also included the erasure of future events, as shown by the inclusion of Sunset Heights and Chaos Island, the latter of which Shadow has not visited yet even during the time of Sonic Frontiers but is implied to do so at an unknown point in the future

Is this enough for Type 4 Acausality?
Nah. His resistance to existance erasure already covers it, I think
 
Nah. His resistance to existance erasure already covers it, I think
I forgot to mention the Time Eater also rewrote history

Yes, this is covered by resistances, but if being resistant to the erasure and rewriting of the past supposed qualifies for Type 1 Acausality, then being resistant to the erasure and rewriting of past, present, and future across existence that even affects alternate or erased timelines and functioning in a place without space or time sounds like Type 4

In fact, Super Forms have Type 4 Acausality for functioning in the Reverie Zone, where time is distorted and base forms can't function. I know these aren't necessarily the same, but they sound similar. If anything, this is more fundamental
 
This would apply to not just Shadow, but every character that wasn't erased. However like Causalist I believe this is covered by resistances. In fact I think only characters that met their past selves (Sonic, Tails, Eggman) should have acausality type 1. (Outside of Silver and Nega, of course).
 
Are there supposed to be 2 optional equipment sections? If so, should remove "maximum of 999" for his rings there.
 
Rings, Item Boxes and Wisps are not implemented in his actual optional equipment, where do they go?
Ah. Ring/Item Boxes I think would be applicable to all keys for Optional Equipment so maybe I'll make a tabber labeled "Universal" for them + Pets (as both Adventure and Modern would have access to them freely).

Wisps for sure is Post-Eggman War key, due to TSR + Speed Sim.
 
A note? Why not a description? Unless I misunderstood something.
Yeah probably just funky wording on my part.

Wanna do it or would you prefer I would? You've competently edited changes you wanted to make, so your call (I'm at work atm so my hands are tied until later). I can always go in and adjust any wording afterwards. Whatever you'd like
 
Yeah probably just funky wording on my part.

Wanna do it or would you prefer I would? You've competently edited changes you wanted to make, so your call (I'm at work atm so my hands are tied until later). I can always go in and adjust any wording afterwards. Whatever you'd like
Would probably be better if you did it, when you can, of course.
 
I can't help but feel like the Shadow sandbox is not ready yet. There are some parts that would require scans that are missing, like Chaos Actions actions being his true power and that being able to destroy Black Arms stuff he'd otherwise be unable to and some other ones, the Shadow Rifle for some reason is in striking strength, Colors DS - Ep Shadow does not have a description for durability.

I did find the scans for some stuff that are missing them though so I don't think there are many other issues aside from those.
 
I've given Shadow a better description for his Hidden Potential, adjusted his Lifting Strength to note Multi-Stellar, and fixed his durability to restore the low-end of 2-C (no idea where that went but yeah lol)
I wonder whatever happended to all of this for the 05 AP and these
Note: Shadow was said to been created with the ultimate power, with his true inner strength lying in Chaos Blast, Chaos Warp and Unhibited Mode which are refered to as unlimited powers placing them above his normal capabilities.
 
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Super Shadow has been added to Sonic Speed Simulator some time ago, giving him access to the Parry, as well as granting +5 magnet (Magnet stat attracts Rings from a certain distance, Super Sonic also has this same value). So Attack Reflection and Limited Magnetism Manipulation.

Doom Shadow has +3 Magnet, so that would also give him Limited Magnetism Manip.
 
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Super Shadow has been added to Sonic Speed Simulator some time ago, giving him access to the Parry, as well as granting +5 magnet (Magnet stat attracts Rings from a certain distance, Super Sonic also has this same value). So Attack Reflection and Limited Magnetism Manipulation.
Attack Reflection + Self-Perception Manipulation for the Parry to be specific.

At this point, I'd just like to make sure we can wrap this thread up soon so that these changes can finally be applied and I can move on to other characters and... projects. Anybody willing to reach out to some staff since I'm currently unable?
 
He should definitely have an even higher rating with Charged Attacks. The Spear of Light when not fully charged releases only one Chaos Lance (Enhanced version of Chaos Spear, which is more powerful), which does not damage Solaris, with only a full charge that releases all nine projectiles being able to do so.

Also just noticed he's missing a bunch of haxes in his Super Form that are present in the original profile, like Law Manipulation, Causality Manipulation, Soul Manipulation, Information Manipulation Dream Manipulation, Conceptual Manipulation, Nonduality, Enhanced Abstract Existence, Mind Manipulation, Physics Manipulation, Empathic Manipulation, Plot Manipulation, Text Manipulation
 
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If we have enough, I'll need Shadow the Hedgehog (Game) unlocked. AFAIK nobody else needs unlocking.
 
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